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authorTimothy Pearson <[email protected]>2011-11-08 12:31:36 -0600
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+<title>Enabling the Linux Framebuffer</title>
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Enabling the Linux Framebuffer</h1>
+
+
+
+<p> This is only a short guide.
+See <a href="file:/usr/src/linux/README">/usr/src/linux/README</a> and
+<a href="file:/usr/src/linux/Documentation/fb/">/usr/src/linux/Documentation/fb/</a> for detailed information.
+There is also a detailed explanation at
+<a href="http://www.linuxdoc.org/HOWTO/Framebuffer-HOWTO.html">http://www.linuxdoc.org/HOWTO/Framebuffer-HOWTO.html</a>.
+<p> <ol type=1>
+<li> Make sure that you have the Linux kernel source code in
+<a href="file:/usr/src/linux/">/usr/src/linux/</a>.
+<p> <li> Log in as root and <tt>cd</tt> <tt>/usr/src/linux</tt>
+<p> <li> Configure the kernel:
+<p> Run:
+<pre>
+ make menuconfig
+</pre>
+
+<p> Select "Code maturity level options" and set "Prompt for
+development and/or incomplete code/drivers".
+<p> Then select "Console drivers" and set "Support for frame buffer
+devices" to built-in (even if it says EXPERIMENTAL). Then configure
+the driver. Most modern graphics cards can use the "VESA VGA
+graphics console"; use that or a driver that specifically matches
+your video card. Finally, enable "Advanced low level driver options"
+and make sure that 16 and 32 bpp packed pixel support are enabled.
+<p> When you are finished, chose exit and save.
+<p> <li> Compile the kernel
+<p> First do:
+<pre>
+ make dep
+</pre>
+
+then:
+<pre>
+ make bzImage
+</pre>
+
+<p> The new kernel should now be in arch/i386/boot/bzImage.
+<p> <li> Copy the kernel to the boot directory:
+<pre>
+ cp arch/i386/boot/bzImage /boot/linux.vesafb
+</pre>
+
+<p> <li> Edit /etc/lilo.conf.
+<p> <b>Warning:</b> Keep a backup of <a href="file:/etc/lilo.conf">/etc/lilo.conf</a>, and have a rescue disk
+available. If you make a mistake, the machine may not boot.
+<p> The file <a href="file:/etc/lilo.conf">/etc/lilo.conf</a> specifies how the system boots. The
+precise contents of the file varies from system to system. Here is
+an example:
+<pre>
+# LILO configuration file
+boot = /dev/hda3
+delay = 30
+image = /boot/vmlinuz
+ root = /dev/hda3
+ label = Linux
+ read-only # Non-UMSDOS filesystems should be mounted read-only for checking
+other=/dev/hda1
+ label=nt
+ table=/dev/hda
+</pre>
+
+<p> Make a new "image" section that is a copy of the first one, but with
+<pre>
+ image = /boot/linux.vesafb
+</pre>
+
+and
+<pre>
+ label = Linux-vesafb
+</pre>
+
+Place it just above the first image section.
+<p> Add a line before the image section saying <tt>vga = 791</tt>. (Meaning
+1024x768, 16 bpp.)
+<p> With the above example, lilo.conf would now be:
+<pre>
+# LILO configuration file
+boot = /dev/hda3
+delay = 30
+vga = 791
+image = /boot/linux.vesafb
+ root = /dev/hda3
+ label = Linux-vesafb
+ read-only # Non-UMSDOS filesystems should be mounted read-only for checking
+image = /boot/vmlinuz
+ root = /dev/hda3
+ label = Linux
+ read-only # Non-UMSDOS filesystems should be mounted read-only for checking
+other=/dev/hda1
+ label=nt
+ table=/dev/hda
+</pre>
+
+<p> Do not change any existing lines in the file; just add new ones.
+<p> <li> To make the new changes take effect, run the lilo program:
+<pre>
+ lilo
+</pre>
+
+<p> <li> Reboot the system. You should now see a penguin logo while the
+system is booting.
+(Or more than one on a multi-processor machine.)
+<p> <li> If it does not boot properly with the new kernel, you can boot with
+the old kernel by entering the label of the old image section at
+the LILO prompt. (with the example lilo.conf file, the old label is
+Linux.)
+<p> If that does not work (probably because of an error in lilo.conf),
+boot the machine using your rescue disk, restore <a href="file:/etc/lilo.conf">/etc/lilo.conf</a> from backup and re-run lilo.
+<p> <li> Testing: Here's a short program that opens the frame buffer and draws a
+gradient-filled red square.
+<p> <pre>
+#include &lt;unistd.h&gt;
+#include &lt;stdio.h&gt;
+#include &lt;fcntl.h&gt;
+#include &lt;linux/fb.h&gt;
+#include &lt;sys/mman.h&gt;
+
+int main()
+{
+ int fbfd = 0;
+ struct fb_var_screeninfo vinfo;
+ struct fb_fix_screeninfo finfo;
+ long int screensize = 0;
+ char *fbp = 0;
+ int x = 0, y = 0;
+ long int location = 0;
+
+ // Open the file for reading and writing
+ fbfd = open("/dev/fb0", O_RDWR);
+ if (!fbfd) {
+ printf("Error: cannot open framebuffer device.\n");
+ exit(1);
+ }
+ printf("The framebuffer device was opened successfully.\n");
+
+ // Get fixed screen information
+ if (ioctl(fbfd, FBIOGET_FSCREENINFO, &amp;finfo)) {
+ printf("Error reading fixed information.\n");
+ exit(2);
+ }
+
+ // Get variable screen information
+ if (ioctl(fbfd, FBIOGET_VSCREENINFO, &amp;vinfo)) {
+ printf("Error reading variable information.\n");
+ exit(3);
+ }
+
+ printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel );
+
+ // Figure out the size of the screen in bytes
+ screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
+
+ // Map the device to memory
+ fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
+ fbfd, 0);
+ if ((int)fbp == -1) {
+ printf("Error: failed to map framebuffer device to memory.\n");
+ exit(4);
+ }
+ printf("The framebuffer device was mapped to memory successfully.\n");
+
+ x = 100; y = 100; // Where we are going to put the pixel
+
+ // Figure out where in memory to put the pixel
+ for ( y = 100; y &lt; 300; y++ )
+ for ( x = 100; x &lt; 300; x++ ) {
+
+ location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
+ (y+vinfo.yoffset) * finfo.line_length;
+
+ if ( vinfo.bits_per_pixel == 32 ) {
+ *(fbp + location) = 100; // Some blue
+ *(fbp + location + 1) = 15+(x-100)/2; // A little green
+ *(fbp + location + 2) = 200-(y-100)/5; // A lot of red
+ *(fbp + location + 3) = 0; // No transparency
+ } else { //assume 16bpp
+ int b = 10;
+ int g = (x-100)/6; // A little green
+ int r = 31-(y-100)/16; // A lot of red
+ unsigned short int t = r&lt;&lt;11 | g &lt;&lt; 5 | b;
+ *((unsigned short int*)(fbp + location)) = t;
+ }
+
+ }
+ munmap(fbp, screensize);
+ close(fbfd);
+ return 0;
+}
+</pre>
+
+</ol>
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