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author | Timothy Pearson <[email protected]> | 2012-01-26 23:32:43 -0600 |
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committer | Timothy Pearson <[email protected]> | 2012-01-26 23:32:43 -0600 |
commit | ea318d1431c89e647598c510c4245c6571aa5f46 (patch) | |
tree | 996d29b80c30d453dda86d1a23162d441628f169 /doc/html/ntqpainter.html | |
parent | aaf89d4b48f69c9293feb187db26362e550b5561 (diff) | |
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diff --git a/doc/html/ntqpainter.html b/doc/html/ntqpainter.html new file mode 100644 index 000000000..c9ab96488 --- /dev/null +++ b/doc/html/ntqpainter.html @@ -0,0 +1,1626 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/kernel/qpainter.cpp:68 --> +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> +<title>TQPainter Class</title> +<style type="text/css"><!-- +fn { margin-left: 1cm; text-indent: -1cm; } +a:link { color: #004faf; text-decoration: none } +a:visited { color: #672967; text-decoration: none } +body { background: #ffffff; color: black; } +--></style> +</head> +<body> + +<table border="0" cellpadding="0" cellspacing="0" width="100%"> +<tr bgcolor="#E5E5E5"> +<td valign=center> + <a href="index.html"> +<font color="#004faf">Home</font></a> + | <a href="classes.html"> +<font color="#004faf">All Classes</font></a> + | <a href="mainclasses.html"> +<font color="#004faf">Main Classes</font></a> + | <a href="annotated.html"> +<font color="#004faf">Annotated</font></a> + | <a href="groups.html"> +<font color="#004faf">Grouped Classes</font></a> + | <a href="functions.html"> +<font color="#004faf">Functions</font></a> +</td> +<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQPainter Class Reference</h1> + +<p>The TQPainter class does low-level painting e.g. on widgets. +<a href="#details">More...</a> +<p><tt>#include <<a href="qpainter-h.html">ntqpainter.h</a>></tt> +<p>Inherits <a href="ntqt.html">TQt</a>. +<p>Inherited by <a href="qdirectpainter.html">TQDirectPainter</a>. +<p><a href="qpainter-members.html">List of all member functions.</a> +<h2>Public Members</h2> +<ul> +<li class=fn>enum <a href="#CoordinateMode-enum"><b>CoordinateMode</b></a> { CoordDevice, CoordPainter }</li> +<li class=fn><a href="#TQPainter"><b>TQPainter</b></a> ()</li> +<li class=fn><a href="#TQPainter-2"><b>TQPainter</b></a> ( const TQPaintDevice * pd, bool unclipped = FALSE )</li> +<li class=fn><a href="#TQPainter-3"><b>TQPainter</b></a> ( const TQPaintDevice * pd, const TQWidget * copyAttributes, bool unclipped = FALSE )</li> +<li class=fn><a href="#~TQPainter"><b>~TQPainter</b></a> ()</li> +<li class=fn>bool <a href="#begin"><b>begin</b></a> ( const TQPaintDevice * pd, bool unclipped = FALSE )</li> +<li class=fn>bool <a href="#begin-2"><b>begin</b></a> ( const TQPaintDevice * pd, const TQWidget * copyAttributes, bool unclipped = FALSE )</li> +<li class=fn>bool <a href="#end"><b>end</b></a> ()</li> +<li class=fn>TQPaintDevice * <a href="#device"><b>device</b></a> () const</li> +<li class=fn>bool <a href="#isActive"><b>isActive</b></a> () const</li> +<li class=fn>void <a href="#flush"><b>flush</b></a> ( const TQRegion & region, CoordinateMode cm = CoordDevice )</li> +<li class=fn>void <a href="#flush-2"><b>flush</b></a> ()</li> +<li class=fn>void <a href="#save"><b>save</b></a> ()</li> +<li class=fn>void <a href="#restore"><b>restore</b></a> ()</li> +<li class=fn>TQFontMetrics <a href="#fontMetrics"><b>fontMetrics</b></a> () const</li> +<li class=fn>TQFontInfo <a href="#fontInfo"><b>fontInfo</b></a> () const</li> +<li class=fn>const TQFont & <a href="#font"><b>font</b></a> () const</li> +<li class=fn>void <a href="#setFont"><b>setFont</b></a> ( const TQFont & font )</li> +<li class=fn>const TQPen & <a href="#pen"><b>pen</b></a> () const</li> +<li class=fn>void <a href="#setPen"><b>setPen</b></a> ( const TQPen & pen )</li> +<li class=fn>void <a href="#setPen-2"><b>setPen</b></a> ( PenStyle style )</li> +<li class=fn>void <a href="#setPen-3"><b>setPen</b></a> ( const TQColor & color )</li> +<li class=fn>const TQBrush & <a href="#brush"><b>brush</b></a> () const</li> +<li class=fn>void <a href="#setBrush-2"><b>setBrush</b></a> ( const TQBrush & brush )</li> +<li class=fn>void <a href="#setBrush"><b>setBrush</b></a> ( BrushStyle style )</li> +<li class=fn>void <a href="#setBrush-3"><b>setBrush</b></a> ( const TQColor & color )</li> +<li class=fn>TQPoint pos () const <em>(obsolete)</em></li> +<li class=fn>const TQColor & <a href="#backgroundColor"><b>backgroundColor</b></a> () const</li> +<li class=fn>void <a href="#setBackgroundColor"><b>setBackgroundColor</b></a> ( const TQColor & c )</li> +<li class=fn>BGMode <a href="#backgroundMode"><b>backgroundMode</b></a> () const</li> +<li class=fn>void <a href="#setBackgroundMode"><b>setBackgroundMode</b></a> ( BGMode m )</li> +<li class=fn>RasterOp <a href="#rasterOp"><b>rasterOp</b></a> () const</li> +<li class=fn>void <a href="#setRasterOp"><b>setRasterOp</b></a> ( RasterOp r )</li> +<li class=fn>const TQPoint & <a href="#brushOrigin"><b>brushOrigin</b></a> () const</li> +<li class=fn>void <a href="#setBrushOrigin"><b>setBrushOrigin</b></a> ( int x, int y )</li> +<li class=fn>void <a href="#setBrushOrigin-2"><b>setBrushOrigin</b></a> ( const TQPoint & p )</li> +<li class=fn>bool <a href="#hasViewXForm"><b>hasViewXForm</b></a> () const</li> +<li class=fn>bool <a href="#hasWorldXForm"><b>hasWorldXForm</b></a> () const</li> +<li class=fn>void <a href="#setViewXForm"><b>setViewXForm</b></a> ( bool enable )</li> +<li class=fn>TQRect <a href="#window"><b>window</b></a> () const</li> +<li class=fn>void <a href="#setWindow-2"><b>setWindow</b></a> ( const TQRect & r )</li> +<li class=fn>void <a href="#setWindow"><b>setWindow</b></a> ( int x, int y, int w, int h )</li> +<li class=fn>TQRect <a href="#viewport"><b>viewport</b></a> () const</li> +<li class=fn>void <a href="#setViewport-2"><b>setViewport</b></a> ( const TQRect & r )</li> +<li class=fn>void <a href="#setViewport"><b>setViewport</b></a> ( int x, int y, int w, int h )</li> +<li class=fn>void <a href="#setWorldXForm"><b>setWorldXForm</b></a> ( bool enable )</li> +<li class=fn>const TQWMatrix & <a href="#worldMatrix"><b>worldMatrix</b></a> () const</li> +<li class=fn>void <a href="#setWorldMatrix"><b>setWorldMatrix</b></a> ( const TQWMatrix & m, bool combine = FALSE )</li> +<li class=fn>void saveWorldMatrix () <em>(obsolete)</em></li> +<li class=fn>void restoreWorldMatrix () <em>(obsolete)</em></li> +<li class=fn>void <a href="#scale"><b>scale</b></a> ( double sx, double sy )</li> +<li class=fn>void <a href="#shear"><b>shear</b></a> ( double sh, double sv )</li> +<li class=fn>void <a href="#rotate"><b>rotate</b></a> ( double a )</li> +<li class=fn>void <a href="#translate"><b>translate</b></a> ( double dx, double dy )</li> +<li class=fn>void <a href="#resetXForm"><b>resetXForm</b></a> ()</li> +<li class=fn>TQPoint <a href="#xForm"><b>xForm</b></a> ( const TQPoint & pv ) const</li> +<li class=fn>TQRect <a href="#xForm-2"><b>xForm</b></a> ( const TQRect & rv ) const</li> +<li class=fn>TQPointArray <a href="#xForm-3"><b>xForm</b></a> ( const TQPointArray & av ) const</li> +<li class=fn>TQPointArray <a href="#xForm-4"><b>xForm</b></a> ( const TQPointArray & av, int index, int npoints ) const</li> +<li class=fn>TQPoint <a href="#xFormDev-2"><b>xFormDev</b></a> ( const TQPoint & pd ) const</li> +<li class=fn>TQRect <a href="#xFormDev"><b>xFormDev</b></a> ( const TQRect & rd ) const</li> +<li class=fn>TQPointArray <a href="#xFormDev-3"><b>xFormDev</b></a> ( const TQPointArray & ad ) const</li> +<li class=fn>TQPointArray <a href="#xFormDev-4"><b>xFormDev</b></a> ( const TQPointArray & ad, int index, int npoints ) const</li> +<li class=fn>void <a href="#setClipping"><b>setClipping</b></a> ( bool enable )</li> +<li class=fn>bool <a href="#hasClipping"><b>hasClipping</b></a> () const</li> +<li class=fn>TQRegion <a href="#clipRegion"><b>clipRegion</b></a> ( CoordinateMode m = CoordDevice ) const</li> +<li class=fn>void <a href="#setClipRect-2"><b>setClipRect</b></a> ( const TQRect & r, CoordinateMode m = CoordDevice )</li> +<li class=fn>void <a href="#setClipRect"><b>setClipRect</b></a> ( int x, int y, int w, int h, CoordinateMode m = CoordDevice )</li> +<li class=fn>void <a href="#setClipRegion"><b>setClipRegion</b></a> ( const TQRegion & rgn, CoordinateMode m = CoordDevice )</li> +<li class=fn>void <a href="#drawPoint"><b>drawPoint</b></a> ( int x, int y )</li> +<li class=fn>void <a href="#drawPoint-2"><b>drawPoint</b></a> ( const TQPoint & p )</li> +<li class=fn>void <a href="#drawPoints"><b>drawPoints</b></a> ( const TQPointArray & a, int index = 0, int npoints = -1 )</li> +<li class=fn>void moveTo ( int x, int y ) <em>(obsolete)</em></li> +<li class=fn>void moveTo ( const TQPoint & p ) <em>(obsolete)</em></li> +<li class=fn>void lineTo ( int x, int y ) <em>(obsolete)</em></li> +<li class=fn>void lineTo ( const TQPoint & p ) <em>(obsolete)</em></li> +<li class=fn>void <a href="#drawLine"><b>drawLine</b></a> ( int x1, int y1, int x2, int y2 )</li> +<li class=fn>void <a href="#drawLine-2"><b>drawLine</b></a> ( const TQPoint & p1, const TQPoint & p2 )</li> +<li class=fn>void <a href="#drawRect"><b>drawRect</b></a> ( int x, int y, int w, int h )</li> +<li class=fn>void <a href="#drawRect-2"><b>drawRect</b></a> ( const TQRect & r )</li> +<li class=fn>void <a href="#drawWinFocusRect-2"><b>drawWinFocusRect</b></a> ( int x, int y, int w, int h )</li> +<li class=fn>void <a href="#drawWinFocusRect"><b>drawWinFocusRect</b></a> ( int x, int y, int w, int h, const TQColor & bgColor )</li> +<li class=fn>void <a href="#drawWinFocusRect-3"><b>drawWinFocusRect</b></a> ( const TQRect & r )</li> +<li class=fn>void <a href="#drawWinFocusRect-4"><b>drawWinFocusRect</b></a> ( const TQRect & r, const TQColor & bgColor )</li> +<li class=fn>void <a href="#drawRoundRect"><b>drawRoundRect</b></a> ( int x, int y, int w, int h, int xRnd = 25, int yRnd = 25 )</li> +<li class=fn>void <a href="#drawRoundRect-2"><b>drawRoundRect</b></a> ( const TQRect & r, int xRnd = 25, int yRnd = 25 )</li> +<li class=fn>void <a href="#drawEllipse"><b>drawEllipse</b></a> ( int x, int y, int w, int h )</li> +<li class=fn>void <a href="#drawEllipse-2"><b>drawEllipse</b></a> ( const TQRect & r )</li> +<li class=fn>void <a href="#drawArc"><b>drawArc</b></a> ( int x, int y, int w, int h, int a, int alen )</li> +<li class=fn>void <a href="#drawArc-2"><b>drawArc</b></a> ( const TQRect & r, int a, int alen )</li> +<li class=fn>void <a href="#drawPie"><b>drawPie</b></a> ( int x, int y, int w, int h, int a, int alen )</li> +<li class=fn>void <a href="#drawPie-2"><b>drawPie</b></a> ( const TQRect & r, int a, int alen )</li> +<li class=fn>void <a href="#drawChord"><b>drawChord</b></a> ( int x, int y, int w, int h, int a, int alen )</li> +<li class=fn>void <a href="#drawChord-2"><b>drawChord</b></a> ( const TQRect & r, int a, int alen )</li> +<li class=fn>void <a href="#drawLineSegments"><b>drawLineSegments</b></a> ( const TQPointArray & a, int index = 0, int nlines = -1 )</li> +<li class=fn>void <a href="#drawPolyline"><b>drawPolyline</b></a> ( const TQPointArray & a, int index = 0, int npoints = -1 )</li> +<li class=fn>void <a href="#drawPolygon"><b>drawPolygon</b></a> ( const TQPointArray & a, bool winding = FALSE, int index = 0, int npoints = -1 )</li> +<li class=fn>void <a href="#drawConvexPolygon"><b>drawConvexPolygon</b></a> ( const TQPointArray & pa, int index = 0, int npoints = -1 )</li> +<li class=fn>void <a href="#drawCubicBezier"><b>drawCubicBezier</b></a> ( const TQPointArray & a, int index = 0 )</li> +<li class=fn>void <a href="#drawPixmap"><b>drawPixmap</b></a> ( int x, int y, const TQPixmap & pixmap, int sx = 0, int sy = 0, int sw = -1, int sh = -1 )</li> +<li class=fn>void <a href="#drawPixmap-2"><b>drawPixmap</b></a> ( const TQPoint & p, const TQPixmap & pm, const TQRect & sr )</li> +<li class=fn>void <a href="#drawPixmap-3"><b>drawPixmap</b></a> ( const TQPoint & p, const TQPixmap & pm )</li> +<li class=fn>void <a href="#drawPixmap-4"><b>drawPixmap</b></a> ( const TQRect & r, const TQPixmap & pm )</li> +<li class=fn>void <a href="#drawImage"><b>drawImage</b></a> ( int x, int y, const TQImage & image, int sx = 0, int sy = 0, int sw = -1, int sh = -1, int conversionFlags = 0 )</li> +<li class=fn>void <a href="#drawImage-2"><b>drawImage</b></a> ( const TQPoint &, const TQImage &, const TQRect & sr, int conversionFlags = 0 )</li> +<li class=fn>void <a href="#drawImage-3"><b>drawImage</b></a> ( const TQPoint & p, const TQImage & i, int conversion_flags = 0 )</li> +<li class=fn>void <a href="#drawImage-4"><b>drawImage</b></a> ( const TQRect & r, const TQImage & i )</li> +<li class=fn>void <a href="#drawTiledPixmap"><b>drawTiledPixmap</b></a> ( int x, int y, int w, int h, const TQPixmap & pixmap, int sx = 0, int sy = 0 )</li> +<li class=fn>void <a href="#drawTiledPixmap-2"><b>drawTiledPixmap</b></a> ( const TQRect & r, const TQPixmap & pm, const TQPoint & sp )</li> +<li class=fn>void <a href="#drawTiledPixmap-3"><b>drawTiledPixmap</b></a> ( const TQRect & r, const TQPixmap & pm )</li> +<li class=fn>void drawPicture ( const TQPicture & pic ) <em>(obsolete)</em></li> +<li class=fn>void <a href="#drawPicture"><b>drawPicture</b></a> ( int x, int y, const TQPicture & pic )</li> +<li class=fn>void <a href="#drawPicture-3"><b>drawPicture</b></a> ( const TQPoint & p, const TQPicture & pic )</li> +<li class=fn>void <a href="#fillRect"><b>fillRect</b></a> ( int x, int y, int w, int h, const TQBrush & brush )</li> +<li class=fn>void <a href="#fillRect-2"><b>fillRect</b></a> ( const TQRect & r, const TQBrush & brush )</li> +<li class=fn>void <a href="#eraseRect"><b>eraseRect</b></a> ( int x, int y, int w, int h )</li> +<li class=fn>void <a href="#eraseRect-2"><b>eraseRect</b></a> ( const TQRect & r )</li> +<li class=fn>enum <a href="#TextDirection-enum"><b>TextDirection</b></a> { Auto, RTL, LTR }</li> +<li class=fn>void <a href="#drawText-2"><b>drawText</b></a> ( int x, int y, const TQString &, int len = -1, TextDirection dir = Auto )</li> +<li class=fn>void <a href="#drawText-3"><b>drawText</b></a> ( const TQPoint &, const TQString &, int len = -1, TextDirection dir = Auto )</li> +<li class=fn>void <a href="#drawText-4"><b>drawText</b></a> ( int x, int y, const TQString &, int pos, int len, TextDirection dir = Auto )</li> +<li class=fn>void <a href="#drawText"><b>drawText</b></a> ( const TQPoint & p, const TQString &, int pos, int len, TextDirection dir = Auto )</li> +<li class=fn>void <a href="#drawText-5"><b>drawText</b></a> ( int x, int y, int w, int h, int flags, const TQString &, int len = -1, TQRect * br = 0, TQTextParag ** internal = 0 )</li> +<li class=fn>void <a href="#drawText-6"><b>drawText</b></a> ( const TQRect & r, int tf, const TQString & str, int len = -1, TQRect * brect = 0, TQTextParag ** internal = 0 )</li> +<li class=fn>TQRect <a href="#boundingRect"><b>boundingRect</b></a> ( int x, int y, int w, int h, int flags, const TQString &, int len = -1, TQTextParag ** intern = 0 )</li> +<li class=fn>TQRect <a href="#boundingRect-2"><b>boundingRect</b></a> ( const TQRect & r, int flags, const TQString & str, int len = -1, TQTextParag ** internal = 0 )</li> +<li class=fn>int <a href="#tabStops"><b>tabStops</b></a> () const</li> +<li class=fn>void <a href="#setTabStops"><b>setTabStops</b></a> ( int ts )</li> +<li class=fn>int * <a href="#tabArray"><b>tabArray</b></a> () const</li> +<li class=fn>void <a href="#setTabArray"><b>setTabArray</b></a> ( int * ta )</li> +<li class=fn>HDC <a href="#handle"><b>handle</b></a> () const</li> +</ul> +<h2>Static Public Members</h2> +<ul> +<li class=fn>void <a href="#redirect"><b>redirect</b></a> ( TQPaintDevice * pdev, TQPaintDevice * replacement )</li> +</ul> +<h2>Related Functions</h2> +<ul> +<li class=fn>void <a href="#qDrawShadeLine"><b>qDrawShadeLine</b></a> ( TQPainter * p, int x1, int y1, int x2, int y2, const TQColorGroup & g, bool sunken, int lineWidth, int midLineWidth )</li> +<li class=fn>void <a href="#qDrawShadeRect"><b>qDrawShadeRect</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, int lineWidth, int midLineWidth, const TQBrush * fill )</li> +<li class=fn>void <a href="#qDrawShadePanel"><b>qDrawShadePanel</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, int lineWidth, const TQBrush * fill )</li> +<li class=fn>void <a href="#qDrawWinButton"><b>qDrawWinButton</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, const TQBrush * fill )</li> +<li class=fn>void <a href="#qDrawWinPanel"><b>qDrawWinPanel</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, const TQBrush * fill )</li> +<li class=fn>void <a href="#qDrawPlainRect"><b>qDrawPlainRect</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColor & c, int lineWidth, const TQBrush * fill )</li> +</ul> +<hr><a name="details"></a><h2>Detailed Description</h2> + + +The TQPainter class does low-level painting e.g. on widgets. +<p> + + +<p> The painter provides highly optimized functions to do most of the +drawing GUI programs require. TQPainter can draw everything from +simple lines to complex shapes like pies and chords. It can also +draw aligned text and pixmaps. Normally, it draws in a "natural" +coordinate system, but it can also do view and world +transformation. +<p> The typical use of a painter is: +<p> <ul> +<li> Construct a painter. +<li> Set a pen, a brush etc. +<li> Draw. +<li> Destroy the painter. +</ul> +<p> Mostly, all this is done inside a paint event. (In fact, 99% of +all TQPainter use is in a reimplementation of +<a href="ntqwidget.html#paintEvent">TQWidget::paintEvent</a>(), and the painter is heavily optimized for +such use.) Here's one very simple example: +<p> <pre> + void SimpleExampleWidget::paintEvent() + { + TQPainter paint( this ); + paint.<a href="#setPen">setPen</a>( TQt::blue ); + paint.<a href="#drawText">drawText</a>( rect(), AlignCenter, "The Text" ); + } + </pre> + +<p> Usage is simple, and there are many settings you can use: +<p> <ul> +<p> <li> <a href="#font">font</a>() is the currently set font. If you set a font that isn't +available, TQt finds a close match. In fact font() returns what +you set using <a href="#setFont">setFont</a>() and <a href="#fontInfo">fontInfo</a>() returns the font actually +being used (which may be the same). +<p> <li> <a href="#brush">brush</a>() is the currently set brush; the color or pattern that's +used for filling e.g. circles. +<p> <li> <a href="#pen">pen</a>() is the currently set pen; the color or stipple that's +used for drawing lines or boundaries. +<p> <li> <a href="#backgroundMode">backgroundMode</a>() is <tt>Opaque</tt> or <tt>Transparent</tt>, i.e. whether +<a href="#backgroundColor">backgroundColor</a>() is used or not. +<p> <li> backgroundColor() only applies when backgroundMode() is Opaque +and pen() is a stipple. In that case, it describes the color of +the background pixels in the stipple. +<p> <li> <a href="#rasterOp">rasterOp</a>() is how pixels drawn interact with the pixels already +there. +<p> <li> <a href="#brushOrigin">brushOrigin</a>() is the origin of the tiled brushes, normally the +origin of the window. +<p> <li> <a href="#viewport">viewport</a>(), <a href="#window">window</a>(), <a href="#worldMatrix">worldMatrix</a>() and many more make up the +painter's coordinate transformation system. See <a href="coordsys.html">The Coordinate System</a> for an explanation of +this, or see below for a very brief overview of the functions. +<p> <li> <a href="#hasClipping">hasClipping</a>() is whether the painter clips at all. (The paint +device clips, too.) If the painter clips, it clips to <a href="#clipRegion">clipRegion</a>(). +<p> <li> <a href="#pos">pos</a>() is the current position, set by <a href="#moveTo">moveTo</a>() and used by +<a href="#lineTo">lineTo</a>(). +<p> </ul> +<p> Note that some of these settings mirror settings in some paint +devices, e.g. <a href="ntqwidget.html#font">TQWidget::font</a>(). <a href="#begin">TQPainter::begin</a>() (or the TQPainter +constructor) copies these attributes from the paint device. +Calling, for example, <a href="ntqwidget.html#setFont">TQWidget::setFont</a>() doesn't take effect until +the next time a painter begins painting on it. +<p> <a href="#save">save</a>() saves all of these settings on an internal stack, <a href="#restore">restore</a>() +pops them back. +<p> The core functionality of TQPainter is drawing, and there are +functions to draw most primitives: <a href="#drawPoint">drawPoint</a>(), <a href="#drawPoints">drawPoints</a>(), +<a href="#drawLine">drawLine</a>(), <a href="#drawRect">drawRect</a>(), <a href="#drawWinFocusRect">drawWinFocusRect</a>(), <a href="#drawRoundRect">drawRoundRect</a>(), +<a href="#drawEllipse">drawEllipse</a>(), <a href="#drawArc">drawArc</a>(), <a href="#drawPie">drawPie</a>(), <a href="#drawChord">drawChord</a>(), +<a href="#drawLineSegments">drawLineSegments</a>(), <a href="#drawPolyline">drawPolyline</a>(), <a href="#drawPolygon">drawPolygon</a>(), +<a href="#drawConvexPolygon">drawConvexPolygon</a>() and <a href="#drawCubicBezier">drawCubicBezier</a>(). All of these functions +take integer coordinates; there are no floating-point versions +since we want drawing to be as fast as possible. +<p> There are functions to draw pixmaps/images, namely <a href="#drawPixmap">drawPixmap</a>(), +<a href="#drawImage">drawImage</a>() and <a href="#drawTiledPixmap">drawTiledPixmap</a>(). drawPixmap() and drawImage() +produce the same result, except that drawPixmap() is faster +on-screen and drawImage() faster and sometimes better on <a href="ntqprinter.html">TQPrinter</a> +and <a href="ntqpicture.html">TQPicture</a>. +<p> Text drawing is done using <a href="#drawText">drawText</a>(), and when you need +fine-grained positioning, <a href="#boundingRect">boundingRect</a>() tells you where a given +drawText() command would draw. +<p> There is a <a href="#drawPicture">drawPicture</a>() function that draws the contents of an +entire TQPicture using this painter. drawPicture() is the only +function that disregards all the painter's settings: the TQPicture +has its own settings. +<p> Normally, the TQPainter operates on the device's own coordinate +system (usually pixels), but TQPainter has good support for +coordinate transformation. See <a href="coordsys.html">The Coordinate + System</a> for a more general overview and a simple example. +<p> The most common functions used are <a href="#scale">scale</a>(), <a href="#rotate">rotate</a>(), <a href="#translate">translate</a>() +and <a href="#shear">shear</a>(), all of which operate on the <a href="#worldMatrix">worldMatrix</a>(). +<a href="#setWorldMatrix">setWorldMatrix</a>() can replace or add to the currently set +worldMatrix(). +<p> <a href="#setViewport">setViewport</a>() sets the rectangle on which TQPainter operates. The +default is the entire device, which is usually fine, except on +printers. <a href="#setWindow">setWindow</a>() sets the coordinate system, that is, the +rectangle that maps to <a href="#viewport">viewport</a>(). What's drawn inside the +<a href="#window">window</a>() ends up being inside the viewport(). The window's +default is the same as the viewport, and if you don't use the +transformations, they are optimized away, gaining another little +bit of speed. +<p> After all the coordinate transformation is done, TQPainter can clip +the drawing to an arbitrary rectangle or region. <a href="#hasClipping">hasClipping</a>() is +TRUE if TQPainter clips, and <a href="#clipRegion">clipRegion</a>() returns the clip region. +You can set it using either <a href="#setClipRegion">setClipRegion</a>() or <a href="#setClipRect">setClipRect</a>(). +Note that the clipping can be slow. It's all system-dependent, +but as a rule of thumb, you can assume that drawing speed is +inversely proportional to the number of rectangles in the clip +region. +<p> After TQPainter's clipping, the paint device may also clip. For +example, most widgets clip away the pixels used by child widgets, +and most printers clip away an area near the edges of the paper. +This additional clipping is not reflected by the return value of +clipRegion() or hasClipping(). +<p> TQPainter also includes some less-used functions that are very +useful on those occasions when they're needed. +<p> <a href="#isActive">isActive</a>() indicates whether the painter is active. <a href="#begin">begin</a>() (and +the most usual constructor) makes it active. <a href="#end">end</a>() (and the +destructor) deactivates it. If the painter is active, <a href="#device">device</a>() +returns the paint device on which the painter paints. +<p> Sometimes it is desirable to make someone else paint on an unusual +<a href="ntqpaintdevice.html">TQPaintDevice</a>. TQPainter supports a static function to do this, +<a href="#redirect">redirect</a>(). We recommend not using it, but for some hacks it's +perfect. +<p> <a href="#setTabStops">setTabStops</a>() and <a href="#setTabArray">setTabArray</a>() can change where the tab stops +are, but these are very seldomly used. +<p> <b>Warning:</b> Note that TQPainter does not attempt to work around +coordinate limitations in the underlying window system. Some +platforms may behave incorrectly with coordinates as small as ++/-4000. + +<p> <p>See also <a href="ntqpaintdevice.html">TQPaintDevice</a>, <a href="ntqwidget.html">TQWidget</a>, <a href="ntqpixmap.html">TQPixmap</a>, <a href="ntqprinter.html">TQPrinter</a>, <a href="ntqpicture.html">TQPicture</a>, <a href="simple-application.html">Application Walkthrough</a>, <a href="coordsys.html">Coordinate System Overview</a>, <a href="graphics.html">Graphics Classes</a>, and <a href="images.html">Image Processing Classes</a>. + +<hr><h2>Member Type Documentation</h2> +<h3 class=fn><a name="CoordinateMode-enum"></a>TQPainter::CoordinateMode</h3> + +<ul> +<li><tt>TQPainter::CoordDevice</tt> +<li><tt>TQPainter::CoordPainter</tt> +</ul><p> <p>See also <a href="#clipRegion">clipRegion</a>(). + +<h3 class=fn><a name="TextDirection-enum"></a>TQPainter::TextDirection</h3> + +<ul> +<li><tt>TQPainter::Auto</tt> +<li><tt>TQPainter::RTL</tt> - right to left +<li><tt>TQPainter::LTR</tt> - left to right +</ul><p> <p>See also <a href="#drawText">drawText</a>(). + +<hr><h2>Member Function Documentation</h2> +<h3 class=fn><a name="TQPainter"></a>TQPainter::TQPainter () +</h3> +Constructs a painter. +<p> Notice that all painter settings (setPen, setBrush etc.) are reset +to default values when <a href="#begin">begin</a>() is called. +<p> <p>See also <a href="#begin">begin</a>() and <a href="#end">end</a>(). + +<h3 class=fn><a name="TQPainter-2"></a>TQPainter::TQPainter ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, bool unclipped = FALSE ) +</h3> +Constructs a painter that begins painting the paint device <em>pd</em> +immediately. Depending on the underlying graphic system the +painter will paint over children of the paintdevice if <em>unclipped</em> is TRUE. +<p> This constructor is convenient for short-lived painters, e.g. in a +<a href="ntqwidget.html#paintEvent">paint event</a> and should be used +only once. The constructor calls <a href="#begin">begin</a>() for you and the TQPainter +destructor automatically calls <a href="#end">end</a>(). +<p> Here's an example using begin() and end(): +<pre> + void MyWidget::paintEvent( <a href="qpaintevent.html">TQPaintEvent</a> * ) + { + TQPainter p; + p.<a href="#begin">begin</a>( this ); + p.<a href="#drawLine">drawLine</a>( ... ); // drawing code + p.<a href="#end">end</a>(); + } + </pre> + +<p> The same example using this constructor: +<pre> + void MyWidget::paintEvent( <a href="qpaintevent.html">TQPaintEvent</a> * ) + { + TQPainter p( this ); + p.<a href="#drawLine">drawLine</a>( ... ); // drawing code + } + </pre> + +<p> Since the constructor cannot provide feedback when the initialization +of the painter failed you should rather use begin() and end() to paint +on external devices, e.g. printers. +<p> <p>See also <a href="#begin">begin</a>() and <a href="#end">end</a>(). + +<h3 class=fn><a name="TQPainter-3"></a>TQPainter::TQPainter ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, const <a href="ntqwidget.html">TQWidget</a> * copyAttributes, bool unclipped = FALSE ) +</h3> +Constructs a painter that begins painting the paint device <em>pd</em> +immediately, with the default arguments taken from <em>copyAttributes</em>. The painter will paint over children of the paint +device if <em>unclipped</em> is TRUE (although this is not supported on +all platforms). +<p> <p>See also <a href="#begin">begin</a>(). + +<h3 class=fn><a name="~TQPainter"></a>TQPainter::~TQPainter () +</h3> +Destroys the painter. + +<h3 class=fn>const <a href="ntqcolor.html">TQColor</a> & <a name="backgroundColor"></a>TQPainter::backgroundColor () const +</h3> + +<p> Returns the current background color. +<p> <p>See also <a href="#setBackgroundColor">setBackgroundColor</a>() and <a href="ntqcolor.html">TQColor</a>. + +<h3 class=fn><a href="ntqt.html#BGMode-enum">BGMode</a> <a name="backgroundMode"></a>TQPainter::backgroundMode () const +</h3> + +<p> Returns the current background mode. +<p> <p>See also <a href="#setBackgroundMode">setBackgroundMode</a>() and <a href="ntqt.html#BGMode-enum">BGMode</a>. + +<h3 class=fn>bool <a name="begin"></a>TQPainter::begin ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, bool unclipped = FALSE ) +</h3> +Begins painting the paint device <em>pd</em> and returns TRUE if +successful; otherwise returns FALSE. If <em>unclipped</em> is TRUE, the +painting will not be clipped at the paint device's boundaries, +(although this is not supported by all platforms). +<p> The errors that can occur are serious problems, such as these: +<p> <pre> + p->begin( 0 ); // impossible - paint device cannot be 0 + + <a href="ntqpixmap.html">TQPixmap</a> pm( 0, 0 ); + p->begin( pm ); // impossible - pm.<a href="ntqpixmap.html#isNull">isNull</a>(); + + p->begin( myWidget ); + p2->begin( myWidget ); // impossible - only one painter at a time + </pre> + +<p> Note that most of the time, you can use one of the constructors +instead of <a href="#begin">begin</a>(), and that <a href="#end">end</a>() is automatically done at +destruction. +<p> <b>Warning:</b> A paint device can only be painted by one painter at a +time. +<p> <p>See also <a href="#end">end</a>() and <a href="#flush">flush</a>(). + +<p>Examples: <a href="aclock-example.html#x1183">aclock/aclock.cpp</a>, <a href="desktop-example.html#x1733">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1067">drawdemo/drawdemo.cpp</a>, <a href="hello-example.html#x1633">hello/hello.cpp</a>, <a href="picture-example.html#x111">picture/picture.cpp</a>, <a href="tutorial1-10.html#x2348">t10/cannon.cpp</a>, and <a href="xform-example.html#x1233">xform/xform.cpp</a>. +<h3 class=fn>bool <a name="begin-2"></a>TQPainter::begin ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, const <a href="ntqwidget.html">TQWidget</a> * copyAttributes, bool unclipped = FALSE ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> This version opens the painter on a paint device <em>pd</em> and sets +the initial pen, background color and font from <em>copyAttributes</em>, +painting over the paint device's children when <em>unclipped</em> is +TRUE. This is equivalent to: +<p> <pre> + TQPainter p; + p.<a href="#begin">begin</a>( pd ); + p.<a href="#setPen">setPen</a>( copyAttributes->foregroundColor() ); + p.<a href="#setBackgroundColor">setBackgroundColor</a>( copyAttributes->backgroundColor() ); + p.<a href="#setFont">setFont</a>( copyAttributes->font() ); + </pre> + +<p> This begin function is convenient for double buffering. When you +draw in a pixmap instead of directly in a widget (to later bitBlt +the pixmap into the widget) you will need to set the widget's +font etc. This function does exactly that. +<p> Example: +<pre> + void MyWidget::paintEvent( <a href="qpaintevent.html">TQPaintEvent</a> * ) + { + <a href="ntqpixmap.html">TQPixmap</a> pm(size()); + TQPainter p; + p.<a href="#begin">begin</a>(&pm, this); + // ... potentially flickering paint operation ... + p.<a href="#end">end</a>(); + <a href="ntqimage.html#bitBlt">bitBlt</a>(this, 0, 0, &pm); + } + </pre> + +<p> <p>See also <a href="#end">end</a>(). + +<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="boundingRect"></a>TQPainter::boundingRect ( int x, int y, int w, int h, int flags, const <a href="ntqstring.html">TQString</a> &, int len = -1, TQTextParag ** intern = 0 ) +</h3> + +<p> Returns the bounding rectangle of the aligned text that would be +printed with the corresponding <a href="#drawText">drawText</a>() function using the first +<em>len</em> characters of the string if <em>len</em> is > -1, or the whole of +the string if <em>len</em> is -1. The drawing, and hence the bounding +rectangle, is constrained to the rectangle that begins at point <em>(x, y)</em> with width <em>w</em> and hight <em>h</em>, or to the +rectangle required to draw the text, whichever is the larger. +<p> The <em>flags</em> argument is +the bitwise OR of the following flags: +<center><table cellpadding="4" cellspacing="2" border="0"> +<tr bgcolor="#a2c511"> <th valign="top">Flag <th valign="top">Meaning +<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignAuto</a> <td valign="top">aligns according to the language, usually left. +<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignLeft</a> <td valign="top">aligns to the left border. +<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignRight</a> <td valign="top">aligns to the right border. +<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignHCenter</a> <td valign="top">aligns horizontally centered. +<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignTop</a> <td valign="top">aligns to the top border. +<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignBottom</a> <td valign="top">aligns to the bottom border. +<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignVCenter</a> <td valign="top">aligns vertically centered. +<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignCenter</a> <td valign="top">(== <a href="ntqt.html#AlignmentFlags-enum">AlignHCenter</a> | <a href="ntqt.html#AlignmentFlags-enum">AlignVCenter</a>). +<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">SingleLine</a> <td valign="top">ignores newline characters in the text. +<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">ExpandTabs</a> <td valign="top">expands tabs. +<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">ShowPrefix</a> <td valign="top">interprets "&x" as "<u>x</u>". +<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">WordBreak</a> <td valign="top">breaks the text to fit the rectangle. +</table></center> +<p> Horizontal alignment defaults to <a href="ntqt.html#AlignmentFlags-enum">AlignLeft</a> and vertical +alignment defaults to <a href="ntqt.html#AlignmentFlags-enum">AlignTop</a>. +<p> If several of the horizontal or several of the vertical alignment flags +are set, the resulting alignment is undefined. +<p> The <em>intern</em> parameter should not be used. +<p> <p>See also <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a>. + +<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="boundingRect-2"></a>TQPainter::boundingRect ( const <a href="ntqrect.html">TQRect</a> & r, int flags, const <a href="ntqstring.html">TQString</a> & str, int len = -1, TQTextParag ** internal = 0 ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Returns the bounding rectangle of the aligned text that would be +printed with the corresponding <a href="#drawText">drawText</a>() function using the first +<em>len</em> characters from <em>str</em> if <em>len</em> is > -1, or the whole of +<em>str</em> if <em>len</em> is -1. The drawing, and hence the bounding +rectangle, is constrained to the rectangle <em>r</em>, or to the +rectangle required to draw the text, whichever is the larger. +<p> The <em>internal</em> parameter should not be used. +<p> <p>See also <a href="#drawText">drawText</a>(), <a href="#fontMetrics">fontMetrics</a>(), <a href="ntqfontmetrics.html#boundingRect">TQFontMetrics::boundingRect</a>(), and <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a>. + +<h3 class=fn>const <a href="ntqbrush.html">TQBrush</a> & <a name="brush"></a>TQPainter::brush () const +</h3> + +<p> Returns the painter's current brush. +<p> <p>See also <a href="#setBrush">TQPainter::setBrush</a>(). + +<p>Examples: <a href="themes-example.html#x283">themes/metal.cpp</a> and <a href="themes-example.html#x212">themes/wood.cpp</a>. +<h3 class=fn>const <a href="ntqpoint.html">TQPoint</a> & <a name="brushOrigin"></a>TQPainter::brushOrigin () const +</h3> + +<p> Returns the brush origin currently set. +<p> <p>See also <a href="#setBrushOrigin">setBrushOrigin</a>(). + +<h3 class=fn><a href="ntqregion.html">TQRegion</a> <a name="clipRegion"></a>TQPainter::clipRegion ( <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice ) const +</h3> +Returns the currently set clip region. Note that the clip region +is given in physical device coordinates and <em>not</em> subject to any +<a href="coordsys.html">coordinate transformation</a> if <em>m</em> is +equal to <a href="#CoordinateMode-enum">CoordDevice</a> (the default). If <em>m</em> equals <a href="#CoordinateMode-enum">CoordPainter</a> the returned region is in model coordinates. +<p> <p>See also <a href="#setClipRegion">setClipRegion</a>(), <a href="#setClipRect">setClipRect</a>(), <a href="#setClipping">setClipping</a>(), and <a href="#CoordinateMode-enum">TQPainter::CoordinateMode</a>. + +<p>Example: <a href="themes-example.html#x213">themes/wood.cpp</a>. +<h3 class=fn><a href="ntqpaintdevice.html">TQPaintDevice</a> * <a name="device"></a>TQPainter::device () const +</h3> + +<p> Returns the paint device on which this painter is currently +painting, or 0 if the painter is not active. +<p> <p>See also <a href="ntqpaintdevice.html#paintingActive">TQPaintDevice::paintingActive</a>(). + +<p>Examples: <a href="qaction-application-example.html#x1145">action/application.cpp</a>, <a href="simple-application-example.html#x1563">application/application.cpp</a>, <a href="helpviewer-example.html#x999">helpviewer/helpwindow.cpp</a>, <a href="listboxcombo-example.html#x1413">listboxcombo/listboxcombo.cpp</a>, and <a href="mdi-example.html#x2044">mdi/application.cpp</a>. +<h3 class=fn>void <a name="drawArc"></a>TQPainter::drawArc ( int x, int y, int w, int h, int a, int alen ) +</h3> +Draws an arc defined by the rectangle <em>(x, y, w, h)</em>, the start +angle <em>a</em> and the arc length <em>alen</em>. +<p> The angles <em>a</em> and <em>alen</em> are 1/16th of a degree, i.e. a full +circle equals 5760 (16*360). Positive values of <em>a</em> and <em>alen</em> +mean counter-clockwise while negative values mean the clockwise +direction. Zero degrees is at the 3 o'clock position. +<p> Example: +<pre> + TQPainter p( myWidget ); + p.<a href="#drawArc">drawArc</a>( 10,10, 70,100, 100*16, 160*16 ); // draws a "(" arc + </pre> + +<p> <p>See also <a href="#drawPie">drawPie</a>() and <a href="#drawChord">drawChord</a>(). + +<h3 class=fn>void <a name="drawArc-2"></a>TQPainter::drawArc ( const <a href="ntqrect.html">TQRect</a> & r, int a, int alen ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the arc that fits inside the rectangle <em>r</em> with start angle +<em>a</em> and arc length <em>alen</em>. + +<h3 class=fn>void <a name="drawChord"></a>TQPainter::drawChord ( int x, int y, int w, int h, int a, int alen ) +</h3> +Draws a chord defined by the rectangle <em>(x, y, w, h)</em>, the start +angle <em>a</em> and the arc length <em>alen</em>. +<p> The chord is filled with the current <a href="#brush">brush</a>(). +<p> The angles <em>a</em> and <em>alen</em> are 1/16th of a degree, i.e. a full +circle equals 5760 (16*360). Positive values of <em>a</em> and <em>alen</em> +mean counter-clockwise while negative values mean the clockwise +direction. Zero degrees is at the 3 o'clock position. +<p> <p>See also <a href="#drawArc">drawArc</a>() and <a href="#drawPie">drawPie</a>(). + +<h3 class=fn>void <a name="drawChord-2"></a>TQPainter::drawChord ( const <a href="ntqrect.html">TQRect</a> & r, int a, int alen ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws a chord that fits inside the rectangle <em>r</em> with start angle +<em>a</em> and arc length <em>alen</em>. + +<h3 class=fn>void <a name="drawConvexPolygon"></a>TQPainter::drawConvexPolygon ( const <a href="ntqpointarray.html">TQPointArray</a> & pa, int index = 0, int npoints = -1 ) +</h3> +Draws the convex polygon defined by the <em>npoints</em> points in <em>pa</em> +starting at <em>pa[index]</em> (<em>index</em> defaults to 0). +<p> If the supplied polygon is not convex, the results are undefined. +<p> On some platforms (e.g. X Window), this is faster than +<a href="#drawPolygon">drawPolygon</a>(). +<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed +values are truncated. This limitation is expected to go away in +TQt 4. + +<p>Example: <a href="coordsys.html#x2271">aclock/aclock.cpp</a>. +<h3 class=fn>void <a name="drawCubicBezier"></a>TQPainter::drawCubicBezier ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0 ) +</h3> +Draws a cubic Bezier curve defined by the control points in <em>a</em>, +starting at <em>a[index]</em> (<em>index</em> defaults to 0). +<p> Control points after <em>a[index + 3]</em> are ignored. Nothing happens +if there aren't enough control points. +<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed +values are truncated. This limitation is expected to go away in +TQt 4. + +<h3 class=fn>void <a name="drawEllipse"></a>TQPainter::drawEllipse ( int x, int y, int w, int h ) +</h3> +Draws an ellipse with center at <em>(x + w/2, y + h/2)</em> and size <em>(w, h)</em>. + +<p>Examples: <a href="drawdemo-example.html#x1068">drawdemo/drawdemo.cpp</a>, <a href="qaxserver-example-multiple.html#x2545">multiple/ax2.h</a>, <a href="picture-example.html#x112">picture/picture.cpp</a>, and <a href="tictac-example.html#x28">tictac/tictac.cpp</a>. +<h3 class=fn>void <a name="drawEllipse-2"></a>TQPainter::drawEllipse ( const <a href="ntqrect.html">TQRect</a> & r ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the ellipse that fits inside rectangle <em>r</em>. + +<h3 class=fn>void <a name="drawImage"></a>TQPainter::drawImage ( int x, int y, const <a href="ntqimage.html">TQImage</a> & image, int sx = 0, int sy = 0, int sw = -1, int sh = -1, int conversionFlags = 0 ) +</h3> +Draws at (<em>x</em>, <em>y</em>) the <em>sw</em> by <em>sh</em> area of pixels from (<em>sx</em>, <em>sy</em>) in <em>image</em>, using <em>conversionFlags</em> if the image +needs to be converted to a pixmap. The default value for <em>conversionFlags</em> is 0; see convertFromImage() for information about +what other values do. +<p> This function may convert <em>image</em> to a pixmap and then draw it, +if <a href="#device">device</a>() is a <a href="ntqpixmap.html">TQPixmap</a> or a <a href="ntqwidget.html">TQWidget</a>, or else draw it directly, +if device() is a <a href="ntqprinter.html">TQPrinter</a> or <a href="ntqpicture.html">TQPicture</a>. +<p> Currently alpha masks of the image are ignored when painting on a TQPrinter. +<p> <p>See also <a href="#drawPixmap">drawPixmap</a>() and <a href="ntqpixmap.html#convertFromImage">TQPixmap::convertFromImage</a>(). + +<p>Example: <a href="canvas-example.html#x2941">canvas/canvas.cpp</a>. +<h3 class=fn>void <a name="drawImage-2"></a>TQPainter::drawImage ( const <a href="ntqpoint.html">TQPoint</a> &, const <a href="ntqimage.html">TQImage</a> &, const <a href="ntqrect.html">TQRect</a> & sr, int conversionFlags = 0 ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the rectangle <em>sr</em> from the image at the given point. + +<h3 class=fn>void <a name="drawImage-3"></a>TQPainter::drawImage ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqimage.html">TQImage</a> & i, int conversion_flags = 0 ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the image <em>i</em> at point <em>p</em>. +<p> If the image needs to be modified to fit in a lower-resolution +result (e.g. converting from 32-bit to 8-bit), use the <em>conversion_flags</em> to specify how you'd prefer this to happen. +<p> <p>See also <a href="ntqt.html#ImageConversionFlags-enum">TQt::ImageConversionFlags</a>. + +<h3 class=fn>void <a name="drawImage-4"></a>TQPainter::drawImage ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqimage.html">TQImage</a> & i ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the image <em>i</em> into the rectangle <em>r</em>. The image will be +scaled to fit the rectangle if image and rectangle dimensions +differ. + +<h3 class=fn>void <a name="drawLine"></a>TQPainter::drawLine ( int x1, int y1, int x2, int y2 ) +</h3> +Draws a line from (<em>x1</em>, <em>y1</em>) to (<em>x2</em>, <em>y2</em>) and sets the +current pen position to (<em>x2</em>, <em>y2</em>). +<p> <p>See also <a href="#pen">pen</a>(). + +<p>Examples: <a href="coordsys.html#x2272">aclock/aclock.cpp</a>, <a href="drawlines-example.html#x1655">drawlines/connect.cpp</a>, <a href="progress-example.html#x73">progress/progress.cpp</a>, <a href="splitter-example.html#x1297">splitter/splitter.cpp</a>, <a href="themes-example.html#x284">themes/metal.cpp</a>, and <a href="themes-example.html#x214">themes/wood.cpp</a>. +<h3 class=fn>void <a name="drawLine-2"></a>TQPainter::drawLine ( const <a href="ntqpoint.html">TQPoint</a> & p1, const <a href="ntqpoint.html">TQPoint</a> & p2 ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws a line from point <em>p1</em> to point <em>p2</em>. + +<h3 class=fn>void <a name="drawLineSegments"></a>TQPainter::drawLineSegments ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0, int nlines = -1 ) +</h3> +Draws <em>nlines</em> separate lines from points defined in <em>a</em>, +starting at <em>a[index]</em> (<em>index</em> defaults to 0). If <em>nlines</em> is +-1 (the default) all points until the end of the array are used +(i.e. (a.size()-index)/2 lines are drawn). +<p> Draws the 1st line from <em>a[index]</em> to <em>a[index+1]</em>. Draws the +2nd line from <em>a[index+2]</em> to <em>a[index+3]</em> etc. +<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed +values are truncated. This limitation is expected to go away in +TQt 4. +<p> <p>See also <a href="#drawPolyline">drawPolyline</a>(), <a href="#drawPolygon">drawPolygon</a>(), and <a href="ntqpen.html">TQPen</a>. + +<h3 class=fn>void <a name="drawPicture"></a>TQPainter::drawPicture ( int x, int y, const <a href="ntqpicture.html">TQPicture</a> & pic ) +</h3> +Replays the picture <em>pic</em> translated by (<em>x</em>, <em>y</em>). +<p> This function does exactly the same as <a href="ntqpicture.html#play">TQPicture::play</a>() when +called with (<em>x</em>, <em>y</em>) = (0, 0). + +<p>Examples: <a href="picture-example.html#x113">picture/picture.cpp</a> and <a href="xform-example.html#x1234">xform/xform.cpp</a>. +<h3 class=fn>void <a name="drawPicture-2"></a>TQPainter::drawPicture ( const <a href="ntqpicture.html">TQPicture</a> & pic ) +</h3> +<b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. +<p> Use one of the other <a href="#drawPicture">TQPainter::drawPicture</a>() functions with a (0, 0) +offset instead. + +<h3 class=fn>void <a name="drawPicture-3"></a>TQPainter::drawPicture ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqpicture.html">TQPicture</a> & pic ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws picture <em>pic</em> at point <em>p</em>. + +<h3 class=fn>void <a name="drawPie"></a>TQPainter::drawPie ( int x, int y, int w, int h, int a, int alen ) +</h3> +Draws a pie defined by the rectangle <em>(x, y, w, h)</em>, the start +angle <em>a</em> and the arc length <em>alen</em>. +<p> The pie is filled with the current <a href="#brush">brush</a>(). +<p> The angles <em>a</em> and <em>alen</em> are 1/16th of a degree, i.e. a full +circle equals 5760 (16*360). Positive values of <em>a</em> and <em>alen</em> +mean counter-clockwise while negative values mean the clockwise +direction. Zero degrees is at the 3 o'clock position. +<p> <p>See also <a href="#drawArc">drawArc</a>() and <a href="#drawChord">drawChord</a>(). + +<p>Examples: <a href="drawdemo-example.html#x1069">drawdemo/drawdemo.cpp</a>, <a href="grapher-nsplugin-example.html#x2757">grapher/grapher.cpp</a>, <a href="tutorial1-10.html#x2349">t10/cannon.cpp</a>, and <a href="tutorial1-09.html#x2340">t9/cannon.cpp</a>. +<h3 class=fn>void <a name="drawPie-2"></a>TQPainter::drawPie ( const <a href="ntqrect.html">TQRect</a> & r, int a, int alen ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws a pie segment that fits inside the rectangle <em>r</em> with start +angle <em>a</em> and arc length <em>alen</em>. + +<h3 class=fn>void <a name="drawPixmap"></a>TQPainter::drawPixmap ( int x, int y, const <a href="ntqpixmap.html">TQPixmap</a> & pixmap, int sx = 0, int sy = 0, int sw = -1, int sh = -1 ) +</h3> +Draws a pixmap at <em>(x, y)</em> by copying a part of <em>pixmap</em> into +the paint device. +<p> <em>(x, y)</em> specifies the top-left point in the paint device that is +to be drawn onto. <em>(sx, sy)</em> specifies the top-left point in <em>pixmap</em> that is to be drawn. The default is (0, 0). +<p> <em>(sw, sh)</em> specifies the size of the pixmap that is to be drawn. +The default, (-1, -1), means all the way to the bottom right of +the pixmap. +<p> Currently the mask of the pixmap or it's alpha channel are ignored +when painting on a <a href="ntqprinter.html">TQPrinter</a>. +<p> <p>See also <a href="ntqimage.html#bitBlt">bitBlt</a>() and <a href="ntqpixmap.html#setMask">TQPixmap::setMask</a>(). + +<p>Examples: <a href="grapher-nsplugin-example.html#x2758">grapher/grapher.cpp</a>, <a href="picture-example.html#x114">picture/picture.cpp</a>, <a href="qdir-example.html#x1832">qdir/qdir.cpp</a>, <a href="qmag-example.html#x1782">qmag/qmag.cpp</a>, <a href="showimg-example.html#x1337">showimg/showimg.cpp</a>, <a href="tutorial1-10.html#x2350">t10/cannon.cpp</a>, and <a href="xform-example.html#x1235">xform/xform.cpp</a>. +<h3 class=fn>void <a name="drawPixmap-2"></a>TQPainter::drawPixmap ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqpixmap.html">TQPixmap</a> & pm, const <a href="ntqrect.html">TQRect</a> & sr ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the rectangle <em>sr</em> of pixmap <em>pm</em> with its origin at point +<em>p</em>. + +<h3 class=fn>void <a name="drawPixmap-3"></a>TQPainter::drawPixmap ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqpixmap.html">TQPixmap</a> & pm ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the pixmap <em>pm</em> with its origin at point <em>p</em>. + +<h3 class=fn>void <a name="drawPixmap-4"></a>TQPainter::drawPixmap ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqpixmap.html">TQPixmap</a> & pm ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the pixmap <em>pm</em> into the rectangle <em>r</em>. The pixmap is +scaled to fit the rectangle, if image and rectangle size disagree. + +<h3 class=fn>void <a name="drawPoint"></a>TQPainter::drawPoint ( int x, int y ) +</h3> +Draws/plots a single point at <em>(x, y)</em> using the current pen. +<p> <p>See also <a href="ntqpen.html">TQPen</a>. + +<p>Examples: <a href="desktop-example.html#x1734">desktop/desktop.cpp</a> and <a href="drawlines-example.html#x1656">drawlines/connect.cpp</a>. +<h3 class=fn>void <a name="drawPoint-2"></a>TQPainter::drawPoint ( const <a href="ntqpoint.html">TQPoint</a> & p ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the point <em>p</em>. + +<h3 class=fn>void <a name="drawPoints"></a>TQPainter::drawPoints ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0, int npoints = -1 ) +</h3> +Draws/plots an array of points, <em>a</em>, using the current pen. +<p> If <em>index</em> is non-zero (the default is zero) only points from <em>index</em> are drawn. If <em>npoints</em> is negative (the default) the rest +of the points from <em>index</em> are drawn. If <em>npoints</em> is zero or +greater, <em>npoints</em> points are drawn. +<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed +values are truncated. This limitation is expected to go away in +TQt 4. + +<h3 class=fn>void <a name="drawPolygon"></a>TQPainter::drawPolygon ( const <a href="ntqpointarray.html">TQPointArray</a> & a, bool winding = FALSE, int index = 0, int npoints = -1 ) +</h3> +Draws the polygon defined by the <em>npoints</em> points in <em>a</em> +starting at <em>a[index]</em>. (<em>index</em> defaults to 0.) +<p> If <em>npoints</em> is -1 (the default) all points until the end of the +array are used (i.e. a.size()-index line segments define the +polygon). +<p> The first point is always connected to the last point. +<p> The polygon is filled with the current <a href="#brush">brush</a>(). If <em>winding</em> is +TRUE, the polygon is filled using the winding fill algorithm. If +<em>winding</em> is FALSE, the polygon is filled using the even-odd +(alternative) fill algorithm. +<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed +values are truncated. This limitation is expected to go away in +TQt 4. +<p> <p>See also <a href="#drawLineSegments">drawLineSegments</a>(), <a href="#drawPolyline">drawPolyline</a>(), and <a href="ntqpen.html">TQPen</a>. + +<p>Examples: <a href="desktop-example.html#x1735">desktop/desktop.cpp</a> and <a href="picture-example.html#x115">picture/picture.cpp</a>. +<h3 class=fn>void <a name="drawPolyline"></a>TQPainter::drawPolyline ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0, int npoints = -1 ) +</h3> +Draws the polyline defined by the <em>npoints</em> points in <em>a</em> +starting at <em>a[index]</em>. (<em>index</em> defaults to 0.) +<p> If <em>npoints</em> is -1 (the default) all points until the end of the +array are used (i.e. a.size()-index-1 line segments are drawn). +<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed +values are truncated. This limitation is expected to go away in +TQt 4. +<p> <p>See also <a href="#drawLineSegments">drawLineSegments</a>(), <a href="#drawPolygon">drawPolygon</a>(), and <a href="ntqpen.html">TQPen</a>. + +<p>Examples: <a href="scribble-example.html#x917">scribble/scribble.cpp</a> and <a href="themes-example.html#x285">themes/metal.cpp</a>. +<h3 class=fn>void <a name="drawRect"></a>TQPainter::drawRect ( int x, int y, int w, int h ) +</h3> +Draws a rectangle with upper left corner at <em>(x, y)</em> and with +width <em>w</em> and height <em>h</em>. +<p> <p>See also <a href="ntqpen.html">TQPen</a> and <a href="#drawRoundRect">drawRoundRect</a>(). + +<p>Examples: <a href="drawdemo-example.html#x1070">drawdemo/drawdemo.cpp</a>, <a href="picture-example.html#x116">picture/picture.cpp</a>, <a href="tutorial1-10.html#x2351">t10/cannon.cpp</a>, <a href="tutorial1-11.html#x2366">t11/cannon.cpp</a>, <a href="tutorial1-09.html#x2341">t9/cannon.cpp</a>, <a href="tooltip-example.html#x444">tooltip/tooltip.cpp</a>, and <a href="trivial-nsplugin-example.html#x2737">trivial/trivial.cpp</a>. +<h3 class=fn>void <a name="drawRect-2"></a>TQPainter::drawRect ( const <a href="ntqrect.html">TQRect</a> & r ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the rectangle <em>r</em>. + +<h3 class=fn>void <a name="drawRoundRect"></a>TQPainter::drawRoundRect ( int x, int y, int w, int h, int xRnd = 25, int yRnd = 25 ) +</h3> +Draws a rectangle with rounded corners at <em>(x, y)</em>, with width <em>w</em> and height <em>h</em>. +<p> The <em>xRnd</em> and <em>yRnd</em> arguments specify how rounded the corners +should be. 0 is angled corners, 99 is maximum roundedness. +<p> The width and height include all of the drawn lines. +<p> <p>See also <a href="#drawRect">drawRect</a>() and <a href="ntqpen.html">TQPen</a>. + +<p>Examples: <a href="drawdemo-example.html#x1071">drawdemo/drawdemo.cpp</a> and <a href="themes-example.html#x215">themes/wood.cpp</a>. +<h3 class=fn>void <a name="drawRoundRect-2"></a>TQPainter::drawRoundRect ( const <a href="ntqrect.html">TQRect</a> & r, int xRnd = 25, int yRnd = 25 ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws a rounded rectangle <em>r</em>, rounding to the x position <em>xRnd</em> +and the y position <em>yRnd</em> on each corner. + +<h3 class=fn>void <a name="drawText"></a>TQPainter::drawText ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqstring.html">TQString</a> &, int pos, int len, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto ) +</h3> + +<p> Draws the text from position <em>pos</em>, at point <em>p</em>. If <em>len</em> is +-1 the entire string is drawn, otherwise just the first <em>len</em> +characters. The text's direction is specified by <em>dir</em>. +<p> Note that the meaning of <em>y</em> is not the same for the two +<a href="#drawText">drawText</a>() varieties. For overloads that take a simple <em>x</em>, <em>y</em> +pair (or a point), the <em>y</em> value is the text's baseline; for +overloads that take a rectangle, <em>rect.y()</em> is the top of the +rectangle and the text is aligned within that rectangle in +accordance with the alignment flags. +<p> <p>See also <a href="#TextDirection-enum">TQPainter::TextDirection</a>. + +<p>Examples: <a href="desktop-example.html#x1736">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1072">drawdemo/drawdemo.cpp</a>, <a href="grapher-nsplugin-example.html#x2760">grapher/grapher.cpp</a>, <a href="picture-example.html#x117">picture/picture.cpp</a>, <a href="progress-example.html#x74">progress/progress.cpp</a>, <a href="tutorial1-08.html#x2335">t8/cannon.cpp</a>, and <a href="trivial-nsplugin-example.html#x2738">trivial/trivial.cpp</a>. +<h3 class=fn>void <a name="drawText-2"></a>TQPainter::drawText ( int x, int y, const <a href="ntqstring.html">TQString</a> &, int len = -1, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto ) +</h3> + +<p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the given text at position <em>x</em>, <em>y</em>. If <em>len</em> is -1 (the +default) all the text is drawn, otherwise the first <em>len</em> +characters are drawn. The text's direction is given by <em>dir</em>. +<p> <p>See also <a href="#TextDirection-enum">TQPainter::TextDirection</a>. + +<h3 class=fn>void <a name="drawText-3"></a>TQPainter::drawText ( const <a href="ntqpoint.html">TQPoint</a> &, const <a href="ntqstring.html">TQString</a> &, int len = -1, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto ) +</h3> + +<p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the text at the given point. +<p> <p>See also <a href="#TextDirection-enum">TQPainter::TextDirection</a>. + +<h3 class=fn>void <a name="drawText-4"></a>TQPainter::drawText ( int x, int y, const <a href="ntqstring.html">TQString</a> &, int pos, int len, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto ) +</h3> + +<p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the text from position <em>pos</em>, at point <em>(x, y)</em>. If <em>len</em> is +-1 the entire string is drawn, otherwise just the first <em>len</em> +characters. The text's direction is specified by <em>dir</em>. + +<h3 class=fn>void <a name="drawText-5"></a>TQPainter::drawText ( int x, int y, int w, int h, int flags, const <a href="ntqstring.html">TQString</a> &, int len = -1, <a href="ntqrect.html">TQRect</a> * br = 0, TQTextParag ** internal = 0 ) +</h3> + +<p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws the given text within the rectangle starting at <em>x</em>, <em>y</em>, +with width <em>w</em> and height <em>h</em>. If <em>len</em> is -1 (the default) all +the text is drawn, otherwise the first <em>len</em> characters are +drawn. The text's flags that are given in the <em>flags</em> parameter +are <a href="ntqt.html#AlignmentFlags-enum">TQt::AlignmentFlags</a> and <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a> OR'd together. <em>br</em> (if not null) is set to the actual bounding rectangle of the +output. The <em>internal</em> parameter is for internal use only. + +<h3 class=fn>void <a name="drawText-6"></a>TQPainter::drawText ( const <a href="ntqrect.html">TQRect</a> & r, int tf, const <a href="ntqstring.html">TQString</a> & str, int len = -1, <a href="ntqrect.html">TQRect</a> * brect = 0, TQTextParag ** internal = 0 ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws at most <em>len</em> characters from <em>str</em> in the rectangle <em>r</em>. +<p> This function draws formatted text. The <em>tf</em> text format is +really of type <a href="ntqt.html#AlignmentFlags-enum">TQt::AlignmentFlags</a> and <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a> OR'd +together. +<p> Horizontal alignment defaults to AlignAuto and vertical alignment +defaults to AlignTop. +<p> <em>brect</em> (if not null) is set to the actual bounding rectangle of +the output. <em>internal</em> is, yes, internal. +<p> <p>See also <a href="#boundingRect">boundingRect</a>(). + +<h3 class=fn>void <a name="drawTiledPixmap"></a>TQPainter::drawTiledPixmap ( int x, int y, int w, int h, const <a href="ntqpixmap.html">TQPixmap</a> & pixmap, int sx = 0, int sy = 0 ) +</h3> +Draws a tiled <em>pixmap</em> in the specified rectangle. +<p> <em>(x, y)</em> specifies the top-left point in the paint device that is +to be drawn onto; with the width and height given by <em>w</em> and <em>h</em>. <em>(sx, sy)</em> specifies the top-left point in <em>pixmap</em> that is +to be drawn. The default is (0, 0). +<p> Calling <a href="#drawTiledPixmap">drawTiledPixmap</a>() is similar to calling <a href="#drawPixmap">drawPixmap</a>() +several times to fill (tile) an area with a pixmap, but is +potentially much more efficient depending on the underlying window +system. +<p> <p>See also <a href="#drawPixmap">drawPixmap</a>(). + +<h3 class=fn>void <a name="drawTiledPixmap-2"></a>TQPainter::drawTiledPixmap ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqpixmap.html">TQPixmap</a> & pm, const <a href="ntqpoint.html">TQPoint</a> & sp ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws a tiled pixmap, <em>pm</em>, inside rectangle <em>r</em> with its origin +at point <em>sp</em>. + +<h3 class=fn>void <a name="drawTiledPixmap-3"></a>TQPainter::drawTiledPixmap ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqpixmap.html">TQPixmap</a> & pm ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws a tiled pixmap, <em>pm</em>, inside rectangle <em>r</em>. + +<h3 class=fn>void <a name="drawWinFocusRect"></a>TQPainter::drawWinFocusRect ( int x, int y, int w, int h, const <a href="ntqcolor.html">TQColor</a> & bgColor ) +</h3> +Draws a Windows focus rectangle with upper left corner at (<em>x</em>, +<em>y</em>) and with width <em>w</em> and height <em>h</em> using a pen color that +contrasts with <em>bgColor</em>. +<p> This function draws a stippled rectangle (XOR is not used) that is +used to indicate <a href="focus.html#keyboard-focus">keyboard focus</a> (when the <a href="ntqapplication.html#style">TQApplication::style</a>() is +<tt>WindowStyle</tt>). +<p> The pen color used to draw the rectangle is either white or black +depending on the color of <em>bgColor</em> (see TQColor::gray()). +<p> <b>Warning:</b> This function draws nothing if the coordinate system has +been <a href="#rotate">rotated</a> or <a href="#shear">sheared</a>. +<p> <p>See also <a href="#drawRect">drawRect</a>() and <a href="ntqapplication.html#style">TQApplication::style</a>(). + +<h3 class=fn>void <a name="drawWinFocusRect-2"></a>TQPainter::drawWinFocusRect ( int x, int y, int w, int h ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws a Windows focus rectangle with upper left corner at (<em>x</em>, +<em>y</em>) and with width <em>w</em> and height <em>h</em>. +<p> This function draws a stippled XOR rectangle that is used to +indicate <a href="focus.html#keyboard-focus">keyboard focus</a> (when <a href="ntqapplication.html#style">TQApplication::style</a>() is <tt>WindowStyle</tt>). +<p> <b>Warning:</b> This function draws nothing if the coordinate system has +been <a href="#rotate">rotated</a> or <a href="#shear">sheared</a>. +<p> <p>See also <a href="#drawRect">drawRect</a>() and <a href="ntqapplication.html#style">TQApplication::style</a>(). + +<h3 class=fn>void <a name="drawWinFocusRect-3"></a>TQPainter::drawWinFocusRect ( const <a href="ntqrect.html">TQRect</a> & r ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws rectangle <em>r</em> as a window focus rectangle. + +<h3 class=fn>void <a name="drawWinFocusRect-4"></a>TQPainter::drawWinFocusRect ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqcolor.html">TQColor</a> & bgColor ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws rectangle <em>r</em> as a window focus rectangle using background +color <em>bgColor</em>. + +<h3 class=fn>bool <a name="end"></a>TQPainter::end () +</h3> +Ends painting. Any resources used while painting are released. +<p> Note that while you mostly don't need to call <a href="#end">end</a>(), the +destructor will do it, there is at least one common case when it +is needed, namely double buffering. +<p> <pre> + TQPainter p( myPixmap, this ) + // ... + p.<a href="#end">end</a>(); // stops drawing on myPixmap + p.<a href="#begin">begin</a>( this ); + p.<a href="#drawPixmap">drawPixmap</a>( 0, 0, myPixmap ); + </pre> + +<p> Since you can't draw a <a href="ntqpixmap.html">TQPixmap</a> while it is being painted, it is +necessary to close the active painter. +<p> <p>See also <a href="#begin">begin</a>() and <a href="#isActive">isActive</a>(). + +<p>Examples: <a href="aclock-example.html#x1186">aclock/aclock.cpp</a>, <a href="desktop-example.html#x1737">desktop/desktop.cpp</a>, <a href="hello-example.html#x1635">hello/hello.cpp</a>, <a href="picture-example.html#x118">picture/picture.cpp</a>, <a href="scribble-example.html#x918">scribble/scribble.cpp</a>, <a href="tutorial1-10.html#x2352">t10/cannon.cpp</a>, and <a href="xform-example.html#x1238">xform/xform.cpp</a>. +<h3 class=fn>void <a name="eraseRect"></a>TQPainter::eraseRect ( int x, int y, int w, int h ) +</h3> + +<p> Erases the area inside <em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>. Equivalent to +<tt>fillRect( x, y, w, h, backgroundColor() )</tt>. + +<p>Examples: <a href="listboxcombo-example.html#x1414">listboxcombo/listboxcombo.cpp</a> and <a href="showimg-example.html#x1338">showimg/showimg.cpp</a>. +<h3 class=fn>void <a name="eraseRect-2"></a>TQPainter::eraseRect ( const <a href="ntqrect.html">TQRect</a> & r ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Erases the area inside the rectangle <em>r</em>. + +<h3 class=fn>void <a name="fillRect"></a>TQPainter::fillRect ( int x, int y, int w, int h, const <a href="ntqbrush.html">TQBrush</a> & brush ) +</h3> +Fills the rectangle <em>(x, y, w, h)</em> with the <em>brush</em>. +<p> You can specify a <a href="ntqcolor.html">TQColor</a> as <em>brush</em>, since there is a <a href="ntqbrush.html">TQBrush</a> +constructor that takes a TQColor argument and creates a solid +pattern brush. +<p> <p>See also <a href="#drawRect">drawRect</a>(). + +<p>Examples: <a href="listboxcombo-example.html#x1415">listboxcombo/listboxcombo.cpp</a>, <a href="qaxserver-example-multiple.html#x2543">multiple/ax1.h</a>, <a href="progress-example.html#x75">progress/progress.cpp</a>, <a href="qdir-example.html#x1833">qdir/qdir.cpp</a>, <a href="qfd-example.html#x1998">qfd/fontdisplayer.cpp</a>, <a href="themes-example.html#x286">themes/metal.cpp</a>, and <a href="themes-example.html#x216">themes/wood.cpp</a>. +<h3 class=fn>void <a name="fillRect-2"></a>TQPainter::fillRect ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqbrush.html">TQBrush</a> & brush ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Fills the rectangle <em>r</em> using brush <em>brush</em>. + +<h3 class=fn>void <a name="flush"></a>TQPainter::flush ( const <a href="ntqregion.html">TQRegion</a> & region, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> cm = CoordDevice ) +</h3> +Flushes any buffered drawing operations inside the region <em>region</em> using clipping mode <em>cm</em>. +<p> The flush may update the whole device if the platform does not +support flushing to a specified region. +<p> <p>See also <a href="#CoordinateMode-enum">CoordinateMode</a>. + +<h3 class=fn>void <a name="flush-2"></a>TQPainter::flush () +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Flushes any buffered drawing operations. + +<h3 class=fn>const <a href="ntqfont.html">TQFont</a> & <a name="font"></a>TQPainter::font () const +</h3> + +<p> Returns the currently set painter font. +<p> <p>See also <a href="#setFont">setFont</a>() and <a href="ntqfont.html">TQFont</a>. + +<p>Example: <a href="fileiconview-example.html#x861">fileiconview/qfileiconview.cpp</a>. +<h3 class=fn><a href="ntqfontinfo.html">TQFontInfo</a> <a name="fontInfo"></a>TQPainter::fontInfo () const +</h3> +Returns the font info for the painter, if the painter is active. +It is not possible to obtain font information for an inactive +painter, so the return value is undefined if the painter is not +active. +<p> <p>See also <a href="#fontMetrics">fontMetrics</a>() and <a href="#isActive">isActive</a>(). + +<h3 class=fn><a href="ntqfontmetrics.html">TQFontMetrics</a> <a name="fontMetrics"></a>TQPainter::fontMetrics () const +</h3> +Returns the font metrics for the painter, if the painter is +active. It is not possible to obtain metrics for an inactive +painter, so the return value is undefined if the painter is not +active. +<p> <p>See also <a href="#fontInfo">fontInfo</a>() and <a href="#isActive">isActive</a>(). + +<p>Examples: <a href="qaction-application-example.html#x1147">action/application.cpp</a>, <a href="simple-application-example.html#x1565">application/application.cpp</a>, <a href="desktop-example.html#x1738">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1073">drawdemo/drawdemo.cpp</a>, <a href="helpviewer-example.html#x1001">helpviewer/helpwindow.cpp</a>, <a href="mdi-example.html#x2046">mdi/application.cpp</a>, and <a href="qwerty-example.html#x384">qwerty/qwerty.cpp</a>. +<h3 class=fn>HDC <a name="handle"></a>TQPainter::handle () const +</h3> + +<p> Returns the platform-dependent handle used for drawing. Using this +function is not portable. + +<h3 class=fn>bool <a name="hasClipping"></a>TQPainter::hasClipping () const +</h3> + +<p> Returns TRUE if clipping has been set; otherwise returns FALSE. +<p> <p>See also <a href="#setClipping">setClipping</a>(). + +<p>Example: <a href="themes-example.html#x217">themes/wood.cpp</a>. +<h3 class=fn>bool <a name="hasViewXForm"></a>TQPainter::hasViewXForm () const +</h3> + +<p> Returns TRUE if view transformation is enabled; otherwise returns +FALSE. +<p> <p>See also <a href="#setViewXForm">setViewXForm</a>() and <a href="#xForm">xForm</a>(). + +<h3 class=fn>bool <a name="hasWorldXForm"></a>TQPainter::hasWorldXForm () const +</h3> + +<p> Returns TRUE if world transformation is enabled; otherwise returns +FALSE. +<p> <p>See also <a href="#setWorldXForm">setWorldXForm</a>(). + +<h3 class=fn>bool <a name="isActive"></a>TQPainter::isActive () const +</h3> + +<p> Returns TRUE if the painter is active painting, i.e. <a href="#begin">begin</a>() has +been called and <a href="#end">end</a>() has not yet been called; otherwise returns +FALSE. +<p> <p>See also <a href="ntqpaintdevice.html#paintingActive">TQPaintDevice::paintingActive</a>(). + +<p>Examples: <a href="desktop-example.html#x1739">desktop/desktop.cpp</a> and <a href="helpviewer-example.html#x1002">helpviewer/helpwindow.cpp</a>. +<h3 class=fn>void <a name="lineTo"></a>TQPainter::lineTo ( int x, int y ) +</h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. +<p> Use <a href="#drawLine">drawLine</a>() instead. +<p> Draws a line from the current pen position to <em>(x, y)</em> and sets +<em>(x, y)</em> to be the new current pen position. +<p> <p>See also <a href="ntqpen.html">TQPen</a>, <a href="#moveTo">moveTo</a>(), <a href="#drawLine">drawLine</a>(), and <a href="#pos">pos</a>(). + +<h3 class=fn>void <a name="lineTo-2"></a>TQPainter::lineTo ( const <a href="ntqpoint.html">TQPoint</a> & p ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Draws a line to the point <em>p</em>. + +<h3 class=fn>void <a name="moveTo"></a>TQPainter::moveTo ( int x, int y ) +</h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. +<p> Sets the current pen position to <em>(x, y)</em> +<p> <p>See also <a href="#lineTo">lineTo</a>() and <a href="#pos">pos</a>(). + +<h3 class=fn>void <a name="moveTo-2"></a>TQPainter::moveTo ( const <a href="ntqpoint.html">TQPoint</a> & p ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Moves to the point <em>p</em>. + +<h3 class=fn>const <a href="ntqpen.html">TQPen</a> & <a name="pen"></a>TQPainter::pen () const +</h3> + +<p> Returns the painter's current pen. +<p> <p>See also <a href="#setPen">setPen</a>(). + +<p>Examples: <a href="qaxserver-example-multiple.html#x2546">multiple/ax2.h</a>, <a href="progress-example.html#x76">progress/progress.cpp</a>, and <a href="themes-example.html#x218">themes/wood.cpp</a>. +<h3 class=fn><a href="ntqpoint.html">TQPoint</a> <a name="pos"></a>TQPainter::pos () const +</h3> +<b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. +<p> Returns the current position of the pen. +<p> <p>See also <a href="#moveTo">moveTo</a>(). + +<h3 class=fn><a href="ntqt.html#RasterOp-enum">RasterOp</a> <a name="rasterOp"></a>TQPainter::rasterOp () const +</h3> + +<p> Returns the current <a href="ntqt.html#RasterOp-enum">raster operation</a>. +<p> <p>See also <a href="#setRasterOp">setRasterOp</a>() and <a href="ntqt.html#RasterOp-enum">RasterOp</a>. + +<h3 class=fn>void <a name="redirect"></a>TQPainter::redirect ( <a href="ntqpaintdevice.html">TQPaintDevice</a> * pdev, <a href="ntqpaintdevice.html">TQPaintDevice</a> * replacement )<tt> [static]</tt> +</h3> +Redirects all paint commands for a paint device, <em>pdev</em>, to +another paint device, <em>replacement</em>, unless <em>replacement</em> is 0. +If <em>replacement</em> is 0, the redirection for <em>pdev</em> is removed. +<p> In general, you'll probably find calling <a href="ntqpixmap.html#grabWidget">TQPixmap::grabWidget</a>() or +<a href="ntqpixmap.html#grabWindow">TQPixmap::grabWindow</a>() is an easier solution. + +<h3 class=fn>void <a name="resetXForm"></a>TQPainter::resetXForm () +</h3> +Resets any transformations that were made using <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), +<a href="#shear">shear</a>(), <a href="#rotate">rotate</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setViewport">setViewport</a>() and +<a href="#setWindow">setWindow</a>(). +<p> <p>See also <a href="#worldMatrix">worldMatrix</a>(), <a href="#viewport">viewport</a>(), and <a href="#window">window</a>(). + +<h3 class=fn>void <a name="restore"></a>TQPainter::restore () +</h3> +Restores the current painter state (pops a saved state off the +stack). +<p> <p>See also <a href="#save">save</a>(). + +<p>Example: <a href="coordsys.html#x2273">aclock/aclock.cpp</a>. +<h3 class=fn>void <a name="restoreWorldMatrix"></a>TQPainter::restoreWorldMatrix () +</h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. +<p> We recommend using <a href="#restore">restore</a>() instead. + +<h3 class=fn>void <a name="rotate"></a>TQPainter::rotate ( double a ) +</h3> +Rotates the coordinate system <em>a</em> degrees counterclockwise. +<p> <p>See also <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), <a href="#shear">shear</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>(). + +<p>Examples: <a href="coordsys.html#x2274">aclock/aclock.cpp</a>, <a href="tutorial1-10.html#x2353">t10/cannon.cpp</a>, and <a href="tutorial1-09.html#x2342">t9/cannon.cpp</a>. +<h3 class=fn>void <a name="save"></a>TQPainter::save () +</h3> +Saves the current painter state (pushes the state onto a stack). A +<a href="#save">save</a>() must be followed by a corresponding <a href="#restore">restore</a>(). <a href="#end">end</a>() +unwinds the stack. +<p> <p>See also <a href="#restore">restore</a>(). + +<p>Example: <a href="coordsys.html#x2275">aclock/aclock.cpp</a>. +<h3 class=fn>void <a name="saveWorldMatrix"></a>TQPainter::saveWorldMatrix () +</h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. +<p> We recommend using <a href="#save">save</a>() instead. + +<h3 class=fn>void <a name="scale"></a>TQPainter::scale ( double sx, double sy ) +</h3> +Scales the coordinate system by <em>(sx, sy)</em>. +<p> <p>See also <a href="#translate">translate</a>(), <a href="#shear">shear</a>(), <a href="#rotate">rotate</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>(). + +<p>Example: <a href="xform-example.html#x1239">xform/xform.cpp</a>. +<h3 class=fn>void <a name="setBackgroundColor"></a>TQPainter::setBackgroundColor ( const <a href="ntqcolor.html">TQColor</a> & c ) +</h3> +Sets the background color of the painter to <em>c</em>. +<p> The background color is the color that is filled in when drawing +opaque text, stippled lines and bitmaps. The background color has +no effect in transparent background mode (which is the default). +<p> <p>See also <a href="#backgroundColor">backgroundColor</a>(), <a href="#setBackgroundMode">setBackgroundMode</a>(), and <a href="ntqt.html#BackgroundMode-enum">BackgroundMode</a>. + +<h3 class=fn>void <a name="setBackgroundMode"></a>TQPainter::setBackgroundMode ( <a href="ntqt.html#BGMode-enum">BGMode</a> m ) +</h3> +Sets the background mode of the painter to <em>m</em>, which must be +either <a href="ntqt.html#BGMode-enum">TransparentMode</a> (the default) or <a href="ntqt.html#BGMode-enum">OpaqueMode</a>. +<p> Transparent mode draws stippled lines and text without setting the +background pixels. Opaque mode fills these space with the current +background color. +<p> Note that in order to draw a bitmap or pixmap transparently, you +must use <a href="ntqpixmap.html#setMask">TQPixmap::setMask</a>(). +<p> <p>See also <a href="#backgroundMode">backgroundMode</a>() and <a href="#setBackgroundColor">setBackgroundColor</a>(). + +<p>Example: <a href="picture-example.html#x119">picture/picture.cpp</a>. +<h3 class=fn>void <a name="setBrush"></a>TQPainter::setBrush ( <a href="ntqt.html#BrushStyle-enum">BrushStyle</a> style ) +</h3> +Sets the painter's brush to black color and the specified <em>style</em>. +<p> <p>See also <a href="#brush">brush</a>() and <a href="ntqbrush.html">TQBrush</a>. + +<p>Examples: <a href="aclock-example.html#x1190">aclock/aclock.cpp</a>, <a href="drawdemo-example.html#x1074">drawdemo/drawdemo.cpp</a>, <a href="picture-example.html#x120">picture/picture.cpp</a>, <a href="tutorial1-10.html#x2354">t10/cannon.cpp</a>, <a href="tutorial1-09.html#x2343">t9/cannon.cpp</a>, <a href="themes-example.html#x219">themes/wood.cpp</a>, and <a href="tooltip-example.html#x445">tooltip/tooltip.cpp</a>. +<h3 class=fn>void <a name="setBrush-2"></a>TQPainter::setBrush ( const <a href="ntqbrush.html">TQBrush</a> & brush ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Sets the painter's brush to <em>brush</em>. +<p> The <em>brush</em> defines how shapes are filled. +<p> <p>See also <a href="#brush">brush</a>(). + +<h3 class=fn>void <a name="setBrush-3"></a>TQPainter::setBrush ( const <a href="ntqcolor.html">TQColor</a> & color ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Sets the painter's brush to have style <a href="ntqt.html#BrushStyle-enum">SolidPattern</a> and the +specified <em>color</em>. +<p> <p>See also <a href="#brush">brush</a>() and <a href="ntqbrush.html">TQBrush</a>. + +<h3 class=fn>void <a name="setBrushOrigin"></a>TQPainter::setBrushOrigin ( int x, int y ) +</h3> +Sets the brush origin to <em>(x, y)</em>. +<p> The brush origin specifies the (0, 0) coordinate of the painter's +brush. This setting only applies to pattern brushes and pixmap +brushes. +<p> <p>See also <a href="#brushOrigin">brushOrigin</a>(). + +<h3 class=fn>void <a name="setBrushOrigin-2"></a>TQPainter::setBrushOrigin ( const <a href="ntqpoint.html">TQPoint</a> & p ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Sets the brush origin to point <em>p</em>. + +<h3 class=fn>void <a name="setClipRect"></a>TQPainter::setClipRect ( int x, int y, int w, int h, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice ) +</h3> + +<p> Sets the clip region to the rectangle <em>x</em>, <em>y</em>, <em>w</em>, <em>h</em> and +enables clipping. The clip mode is set to <em>m</em>. +<p> If <em>m</em> is <a href="#CoordinateMode-enum">CoordDevice</a> (the default), the coordinates given for +the clip region are taken to be physical device coordinates and +are <em>not</em> subject to any <a href="coordsys.html">coordinate + transformations</a>. If <em>m</em> is <a href="#CoordinateMode-enum">CoordPainter</a>, the +coordinates given for the clip region are taken to be model +coordinates. +<p> <p>See also <a href="#setClipRegion">setClipRegion</a>(), <a href="#clipRegion">clipRegion</a>(), <a href="#setClipping">setClipping</a>(), and <a href="#CoordinateMode-enum">TQPainter::CoordinateMode</a>. + +<p>Examples: <a href="grapher-nsplugin-example.html#x2762">grapher/grapher.cpp</a>, <a href="progress-example.html#x77">progress/progress.cpp</a>, <a href="showimg-example.html#x1339">showimg/showimg.cpp</a>, <a href="splitter-example.html#x1298">splitter/splitter.cpp</a>, and <a href="trivial-nsplugin-example.html#x2739">trivial/trivial.cpp</a>. +<h3 class=fn>void <a name="setClipRect-2"></a>TQPainter::setClipRect ( const <a href="ntqrect.html">TQRect</a> & r, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Sets the clip region to the rectangle <em>r</em> and enables clipping. +The clip mode is set to <em>m</em>. +<p> <p>See also <a href="#CoordinateMode-enum">CoordinateMode</a>. + +<h3 class=fn>void <a name="setClipRegion"></a>TQPainter::setClipRegion ( const <a href="ntqregion.html">TQRegion</a> & rgn, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice ) +</h3> +Sets the clip region to <em>rgn</em> and enables clipping. The clip mode +is set to <em>m</em>. +<p> Note that the clip region is given in physical device coordinates +and <em>not</em> subject to any <a href="coordsys.html">coordinate + transformation.</a> +<p> <p>See also <a href="#setClipRect">setClipRect</a>(), <a href="#clipRegion">clipRegion</a>(), <a href="#setClipping">setClipping</a>(), and <a href="#CoordinateMode-enum">CoordinateMode</a>. + +<p>Examples: <a href="qfd-example.html#x1999">qfd/fontdisplayer.cpp</a> and <a href="themes-example.html#x220">themes/wood.cpp</a>. +<h3 class=fn>void <a name="setClipping"></a>TQPainter::setClipping ( bool enable ) +</h3> +Enables clipping if <em>enable</em> is TRUE, or disables clipping if <em>enable</em> is FALSE. +<p> <p>See also <a href="#hasClipping">hasClipping</a>(), <a href="#setClipRect">setClipRect</a>(), and <a href="#setClipRegion">setClipRegion</a>(). + +<p>Example: <a href="themes-example.html#x221">themes/wood.cpp</a>. +<h3 class=fn>void <a name="setFont"></a>TQPainter::setFont ( const <a href="ntqfont.html">TQFont</a> & font ) +</h3> +Sets the painter's font to <em>font</em>. +<p> This font is used by subsequent <a href="#drawText">drawText</a>() functions. The text +color is the same as the pen color. +<p> <p>See also <a href="#font">font</a>() and <a href="#drawText">drawText</a>(). + +<p>Examples: <a href="drawdemo-example.html#x1075">drawdemo/drawdemo.cpp</a>, <a href="grapher-nsplugin-example.html#x2763">grapher/grapher.cpp</a>, <a href="hello-example.html#x1636">hello/hello.cpp</a>, <a href="picture-example.html#x121">picture/picture.cpp</a>, <a href="qwerty-example.html#x385">qwerty/qwerty.cpp</a>, <a href="tutorial1-13.html#x2403">t13/cannon.cpp</a>, and <a href="xform-example.html#x1240">xform/xform.cpp</a>. +<h3 class=fn>void <a name="setPen"></a>TQPainter::setPen ( const <a href="ntqpen.html">TQPen</a> & pen ) +</h3> +Sets a new painter pen. +<p> The <em>pen</em> defines how to draw lines and outlines, and it also +defines the text color. +<p> <p>See also <a href="#pen">pen</a>(). + +<p>Examples: <a href="desktop-example.html#x1741">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1076">drawdemo/drawdemo.cpp</a>, <a href="qaxserver-example-multiple.html#x2547">multiple/ax2.h</a>, <a href="progress-example.html#x78">progress/progress.cpp</a>, <a href="tutorial1-09.html#x2344">t9/cannon.cpp</a>, <a href="themes-example.html#x288">themes/metal.cpp</a>, and <a href="themes-example.html#x222">themes/wood.cpp</a>. +<h3 class=fn>void <a name="setPen-2"></a>TQPainter::setPen ( <a href="ntqt.html#PenStyle-enum">PenStyle</a> style ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Sets the painter's pen to have style <em>style</em>, width 0 and black +color. +<p> <p>See also <a href="#pen">pen</a>() and <a href="ntqpen.html">TQPen</a>. + +<h3 class=fn>void <a name="setPen-3"></a>TQPainter::setPen ( const <a href="ntqcolor.html">TQColor</a> & color ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Sets the painter's pen to have style <a href="ntqt.html#PenStyle-enum">SolidLine</a>, width 0 and the +specified <em>color</em>. +<p> <p>See also <a href="#pen">pen</a>() and <a href="ntqpen.html">TQPen</a>. + +<h3 class=fn>void <a name="setRasterOp"></a>TQPainter::setRasterOp ( <a href="ntqt.html#RasterOp-enum">RasterOp</a> r ) +</h3> +Sets the <a href="ntqt.html#RasterOp-enum">raster operation</a> to <em>r</em>. +The default is <a href="ntqt.html#RasterOp-enum">CopyROP</a>. +<p> <p>See also <a href="#rasterOp">rasterOp</a>() and <a href="ntqt.html#RasterOp-enum">TQt::RasterOp</a>. + +<h3 class=fn>void <a name="setTabArray"></a>TQPainter::setTabArray ( int * ta ) +</h3> +Sets the tab stop array to <em>ta</em>. This puts tab stops at <em>ta[0]</em>, +<em>ta[1]</em> and so on. The array is null-terminated. +<p> If both a tab array and a tab top size is set, the tab array wins. +<p> <p>See also <a href="#tabArray">tabArray</a>(), <a href="#setTabStops">setTabStops</a>(), <a href="#drawText">drawText</a>(), and <a href="#fontMetrics">fontMetrics</a>(). + +<h3 class=fn>void <a name="setTabStops"></a>TQPainter::setTabStops ( int ts ) +</h3> +Set the tab stop width to <em>ts</em>, i.e. locates tab stops at <em>ts</em>, +2*<em>ts</em>, 3*<em>ts</em> and so on. +<p> Tab stops are used when drawing formatted text with <a href="ntqt.html#TextFlags-enum">ExpandTabs</a> +set. This fixed tab stop value is used only if no tab array is set +(which is the default case). +<p> A value of 0 (the default) implies a tabstop setting of 8 times the width of the +character 'x' in the font currently set on the painter. +<p> <p>See also <a href="#tabStops">tabStops</a>(), <a href="#setTabArray">setTabArray</a>(), <a href="#drawText">drawText</a>(), and <a href="#fontMetrics">fontMetrics</a>(). + +<h3 class=fn>void <a name="setViewXForm"></a>TQPainter::setViewXForm ( bool enable ) +</h3> +Enables view transformations if <em>enable</em> is TRUE, or disables +view transformations if <em>enable</em> is FALSE. +<p> <p>See also <a href="#hasViewXForm">hasViewXForm</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setWorldXForm">setWorldXForm</a>(), and <a href="#xForm">xForm</a>(). + +<h3 class=fn>void <a name="setViewport"></a>TQPainter::setViewport ( int x, int y, int w, int h ) +</h3> +Sets the viewport rectangle view transformation for the painter +and enables view transformation. +<p> The viewport rectangle is part of the view transformation. The +viewport specifies the device coordinate system and is specified +by the <em>x</em>, <em>y</em>, <em>w</em> width and <em>h</em> height parameters. Its +sister, the <a href="#window">window</a>(), specifies the logical coordinate system. +<p> The default viewport rectangle is the same as the device's +rectangle. See the <a href="coordsys.html">Coordinate System Overview</a> for an overview of coordinate transformation. +<p> <p>See also <a href="#viewport">viewport</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewXForm">setViewXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setWorldXForm">setWorldXForm</a>(), and <a href="#xForm">xForm</a>(). + +<p>Example: <a href="coordsys.html#x2276">aclock/aclock.cpp</a>. +<h3 class=fn>void <a name="setViewport-2"></a>TQPainter::setViewport ( const <a href="ntqrect.html">TQRect</a> & r ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Sets the painter's viewport to rectangle <em>r</em>. + +<h3 class=fn>void <a name="setWindow"></a>TQPainter::setWindow ( int x, int y, int w, int h ) +</h3> +Sets the window rectangle view transformation for the painter and +enables view transformation. +<p> The window rectangle is part of the view transformation. The +window specifies the logical coordinate system and is specified by +the <em>x</em>, <em>y</em>, <em>w</em> width and <em>h</em> height parameters. Its sister, +the <a href="#viewport">viewport</a>(), specifies the device coordinate system. +<p> The default window rectangle is the same as the device's +rectangle. See the <a href="coordsys.html">Coordinate System Overview</a> for an overview of coordinate transformation. +<p> <p>See also <a href="#window">window</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setViewXForm">setViewXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#setWorldXForm">setWorldXForm</a>(). + +<p>Examples: <a href="coordsys.html#x2277">aclock/aclock.cpp</a> and <a href="drawdemo-example.html#x1077">drawdemo/drawdemo.cpp</a>. +<h3 class=fn>void <a name="setWindow-2"></a>TQPainter::setWindow ( const <a href="ntqrect.html">TQRect</a> & r ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Sets the painter's window to rectangle <em>r</em>. + +<h3 class=fn>void <a name="setWorldMatrix"></a>TQPainter::setWorldMatrix ( const <a href="ntqwmatrix.html">TQWMatrix</a> & m, bool combine = FALSE ) +</h3> +Sets the world <a href="ntqwmatrix.html#TransformationMode">transformation matrix</a> to <em>m</em> and enables world +transformation. +<p> If <em>combine</em> is TRUE, then <em>m</em> is combined with the current +transformation matrix, otherwise <em>m</em> replaces the current +transformation matrix. +<p> If <em>m</em> is the identity matrix and <em>combine</em> is FALSE, this +function calls <a href="#setWorldXForm">setWorldXForm</a>(FALSE). (The identity matrix is the +matrix where <a href="ntqwmatrix.html#m11">TQWMatrix::m11</a>() and <a href="ntqwmatrix.html#m22">TQWMatrix::m22</a>() are 1.0 and the +rest are 0.0.) +<p> World transformations are applied after the view transformations +(i.e. <a href="#setWindow">window</a> and <a href="#setViewport">viewport</a>). +<p> The following functions can transform the coordinate system without using +a TQWMatrix: +<ul> +<li> <a href="#translate">translate</a>() +<li> <a href="#scale">scale</a>() +<li> <a href="#shear">shear</a>() +<li> <a href="#rotate">rotate</a>() +</ul> +<p> They operate on the painter's <a href="#worldMatrix">worldMatrix</a>() and are implemented like this: +<p> <pre> + void TQPainter::rotate( double a ) + { + <a href="ntqwmatrix.html">TQWMatrix</a> m; + m.<a href="ntqwmatrix.html#rotate">rotate</a>( a ); + <a href="#setWorldMatrix">setWorldMatrix</a>( m, TRUE ); + } + </pre> + +<p> Note that you should always use <em>combine</em> when you are drawing +into a <a href="ntqpicture.html">TQPicture</a>. Otherwise it may not be possible to replay the +picture with additional transformations. Using translate(), +scale(), etc., is safe. +<p> For a brief overview of coordinate transformation, see the <a href="coordsys.html">Coordinate System Overview.</a> +<p> <p>See also <a href="#worldMatrix">worldMatrix</a>(), <a href="#setWorldXForm">setWorldXForm</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setViewXForm">setViewXForm</a>(), <a href="#xForm">xForm</a>(), and <a href="ntqwmatrix.html">TQWMatrix</a>. + +<p>Examples: <a href="drawdemo-example.html#x1078">drawdemo/drawdemo.cpp</a> and <a href="xform-example.html#x1242">xform/xform.cpp</a>. +<h3 class=fn>void <a name="setWorldXForm"></a>TQPainter::setWorldXForm ( bool enable ) +</h3> +Enables world transformations if <em>enable</em> is TRUE, or disables +world transformations if <em>enable</em> is FALSE. The world +<a href="ntqwmatrix.html#TransformationMode">transformation matrix</a> is not changed. +<p> <p>See also <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setViewXForm">setViewXForm</a>(), and <a href="#xForm">xForm</a>(). + +<h3 class=fn>void <a name="shear"></a>TQPainter::shear ( double sh, double sv ) +</h3> +Shears the coordinate system by <em>(sh, sv)</em>. +<p> <p>See also <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), <a href="#rotate">rotate</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>(). + +<h3 class=fn>int * <a name="tabArray"></a>TQPainter::tabArray () const +</h3> + +<p> Returns the currently set tab stop array. +<p> <p>See also <a href="#setTabArray">setTabArray</a>(). + +<h3 class=fn>int <a name="tabStops"></a>TQPainter::tabStops () const +</h3> + +<p> Returns the tab stop setting. +<p> <p>See also <a href="#setTabStops">setTabStops</a>(). + +<h3 class=fn>void <a name="translate"></a>TQPainter::translate ( double dx, double dy ) +</h3> +Translates the coordinate system by <em>(dx, dy)</em>. After this call, +<em>(dx, dy)</em> is added to points. +<p> For example, the following code draws the same point twice: +<pre> + void MyWidget::paintEvent() + { + TQPainter paint( this ); + + paint.<a href="#drawPoint">drawPoint</a>( 0, 0 ); + + paint.<a href="#translate">translate</a>( 100.0, 40.0 ); + paint.<a href="#drawPoint">drawPoint</a>( -100, -40 ); + } + </pre> + +<p> <p>See also <a href="#scale">scale</a>(), <a href="#shear">shear</a>(), <a href="#rotate">rotate</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>(). + +<p>Examples: <a href="qaction-application-example.html#x1148">action/application.cpp</a>, <a href="simple-application-example.html#x1566">application/application.cpp</a>, <a href="tutorial1-10.html#x2356">t10/cannon.cpp</a>, <a href="tutorial1-09.html#x2345">t9/cannon.cpp</a>, <a href="themes-example.html#x289">themes/metal.cpp</a>, <a href="themes-example.html#x223">themes/wood.cpp</a>, and <a href="xform-example.html#x1243">xform/xform.cpp</a>. +<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="viewport"></a>TQPainter::viewport () const +</h3> +Returns the viewport rectangle. +<p> <p>See also <a href="#setViewport">setViewport</a>() and <a href="#setViewXForm">setViewXForm</a>(). + +<p>Example: <a href="coordsys.html#x2278">aclock/aclock.cpp</a>. +<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="window"></a>TQPainter::window () const +</h3> +Returns the window rectangle. +<p> <p>See also <a href="#setWindow">setWindow</a>() and <a href="#setViewXForm">setViewXForm</a>(). + +<h3 class=fn>const <a href="ntqwmatrix.html">TQWMatrix</a> & <a name="worldMatrix"></a>TQPainter::worldMatrix () const +</h3> +Returns the world <a href="ntqwmatrix.html#TransformationMode">transformation matrix</a>. +<p> <p>See also <a href="#setWorldMatrix">setWorldMatrix</a>(). + +<h3 class=fn><a href="ntqpoint.html">TQPoint</a> <a name="xForm"></a>TQPainter::xForm ( const <a href="ntqpoint.html">TQPoint</a> & pv ) const +</h3> +Returns the point <em>pv</em> transformed from model coordinates to +device coordinates. +<p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). + +<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="xForm-2"></a>TQPainter::xForm ( const <a href="ntqrect.html">TQRect</a> & rv ) const +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Returns the rectangle <em>rv</em> transformed from model coordinates to +device coordinates. +<p> If world transformation is enabled and rotation or shearing has +been specified, then the bounding rectangle is returned. +<p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). + +<h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xForm-3"></a>TQPainter::xForm ( const <a href="ntqpointarray.html">TQPointArray</a> & av ) const +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Returns the point array <em>av</em> transformed from model coordinates +to device coordinates. +<p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). + +<h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xForm-4"></a>TQPainter::xForm ( const <a href="ntqpointarray.html">TQPointArray</a> & av, int index, int npoints ) const +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Returns the point array <em>av</em> transformed from model coordinates +to device coordinates. The <em>index</em> is the first point in the +array and <em>npoints</em> denotes the number of points to be +transformed. If <em>npoints</em> is negative, all points from <em>av[index]</em> until the last point in the array are transformed. +<p> The returned point array consists of the number of points that +were transformed. +<p> Example: +<pre> + <a href="ntqpointarray.html">TQPointArray</a> a(10); + <a href="ntqpointarray.html">TQPointArray</a> b; + b = painter.xForm(a, 2, 4); // b.<a href="ntqmemarray.html#size">size</a>() == 4 + b = painter.xForm(a, 2, -1); // b.<a href="ntqmemarray.html#size">size</a>() == 8 + </pre> + +<p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). + +<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="xFormDev"></a>TQPainter::xFormDev ( const <a href="ntqrect.html">TQRect</a> & rd ) const +</h3> +Returns the rectangle <em>rd</em> transformed from device coordinates to +model coordinates. +<p> If world transformation is enabled and rotation or shearing is +used, then the bounding rectangle is returned. +<p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). + +<h3 class=fn><a href="ntqpoint.html">TQPoint</a> <a name="xFormDev-2"></a>TQPainter::xFormDev ( const <a href="ntqpoint.html">TQPoint</a> & pd ) const +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Returns the point <em>pd</em> transformed from device coordinates to +model coordinates. +<p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). + +<h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xFormDev-3"></a>TQPainter::xFormDev ( const <a href="ntqpointarray.html">TQPointArray</a> & ad ) const +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Returns the point array <em>ad</em> transformed from device coordinates +to model coordinates. +<p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). + +<h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xFormDev-4"></a>TQPainter::xFormDev ( const <a href="ntqpointarray.html">TQPointArray</a> & ad, int index, int npoints ) const +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Returns the point array <em>ad</em> transformed from device coordinates +to model coordinates. The <em>index</em> is the first point in the array +and <em>npoints</em> denotes the number of points to be transformed. If +<em>npoints</em> is negative, all points from <em>ad[index]</em> until the +last point in the array are transformed. +<p> The returned point array consists of the number of points that +were transformed. +<p> Example: +<pre> + <a href="ntqpointarray.html">TQPointArray</a> a(10); + <a href="ntqpointarray.html">TQPointArray</a> b; + b = painter.xFormDev(a, 1, 3); // b.<a href="ntqmemarray.html#size">size</a>() == 3 + b = painter.xFormDev(a, 1, -1); // b.<a href="ntqmemarray.html#size">size</a>() == 9 + </pre> + +<p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>(). + +<hr><h2>Related Functions</h2> +<h3 class=fn>void <a name="qDrawPlainRect"></a>qDrawPlainRect ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="ntqcolor.html">TQColor</a> & c, int lineWidth, const <a href="ntqbrush.html">TQBrush</a> * fill ) +</h3> + +<p> <tt>#include <ntqdrawutil.h></tt> +<p> Draws the plain rectangle specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) +using the painter <em>p</em>. +<p> The color argument <em>c</em> specifies the line color. +<p> The <em>lineWidth</em> argument specifies the line width. +<p> The rectangle's interior is filled with the <em>fill</em> brush unless +<em>fill</em> is 0. +<p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it +display a plain rectangle, for example <tt>TQFrame::setFrameStyle( TQFrame::Box | TQFrame::Plain )</tt>. +<p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or +<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make +widgets that follow the current GUI style. +<p> <p>See also <a href="#qDrawShadeRect">qDrawShadeRect</a>() and <a href="ntqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>(). + +<h3 class=fn>void <a name="qDrawShadeLine"></a>qDrawShadeLine ( <a href="ntqpainter.html">TQPainter</a> * p, int x1, int y1, int x2, int y2, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, int lineWidth, int midLineWidth ) +</h3> + +<p> <tt>#include <ntqdrawutil.h></tt> +<p> Draws a horizontal (<em>y1</em> == <em>y2</em>) or vertical (<em>x1</em> == <em>x2</em>) +shaded line using the painter <em>p</em>. +<p> Nothing is drawn if <em>y1</em> != <em>y2</em> and <em>x1</em> != <em>x2</em> (i.e. the +line is neither horizontal nor vertical). +<p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors). +<p> The line appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE. +<p> The <em>lineWidth</em> argument specifies the line width for each of the +lines. It is not the total line width. +<p> The <em>midLineWidth</em> argument specifies the width of a middle line +drawn in the <a href="qcolorgroup.html#mid">TQColorGroup::mid</a>() color. +<p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it +display a shaded line, for example <tt>TQFrame::setFrameStyle( TQFrame::HLine | TQFrame::Sunken )</tt>. +<p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or +<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make +widgets that follow the current GUI style. +<p> <p>See also <a href="#qDrawShadeRect">qDrawShadeRect</a>(), <a href="#qDrawShadePanel">qDrawShadePanel</a>(), and <a href="ntqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>(). + +<h3 class=fn>void <a name="qDrawShadePanel"></a>qDrawShadePanel ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, int lineWidth, const <a href="ntqbrush.html">TQBrush</a> * fill ) +</h3> + +<p> <tt>#include <ntqdrawutil.h></tt> +<p> Draws the shaded panel specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) using +the painter <em>p</em>. +<p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors). +<p> The panel appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE. +<p> The <em>lineWidth</em> argument specifies the line width. +<p> The panel's interior is filled with the <em>fill</em> brush unless <em>fill</em> is 0. +<p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it +display a shaded panel, for example <tt>TQFrame::setFrameStyle( TQFrame::Panel | TQFrame::Sunken )</tt>. +<p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or +<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make +widgets that follow the current GUI style. +<p> <p>See also <a href="#qDrawWinPanel">qDrawWinPanel</a>(), <a href="#qDrawShadeLine">qDrawShadeLine</a>(), <a href="#qDrawShadeRect">qDrawShadeRect</a>(), and <a href="ntqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>(). + +<h3 class=fn>void <a name="qDrawShadeRect"></a>qDrawShadeRect ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, int lineWidth, int midLineWidth, const <a href="ntqbrush.html">TQBrush</a> * fill ) +</h3> + +<p> <tt>#include <ntqdrawutil.h></tt> +<p> Draws the shaded rectangle specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) +using the painter <em>p</em>. +<p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors). +<p> The rectangle appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE. +<p> The <em>lineWidth</em> argument specifies the line width for each of the +lines. It is not the total line width. +<p> The <em>midLineWidth</em> argument specifies the width of a middle line +drawn in the <a href="qcolorgroup.html#mid">TQColorGroup::mid</a>() color. +<p> The rectangle's interior is filled with the <em>fill</em> brush unless +<em>fill</em> is 0. +<p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it +display a shaded rectangle, for example <tt>TQFrame::setFrameStyle( TQFrame::Box | TQFrame::Raised )</tt>. +<p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or +<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make +widgets that follow the current GUI style. +<p> <p>See also <a href="#qDrawShadeLine">qDrawShadeLine</a>(), <a href="#qDrawShadePanel">qDrawShadePanel</a>(), <a href="#qDrawPlainRect">qDrawPlainRect</a>(), <a href="ntqstyle.html#drawItem">TQStyle::drawItem</a>(), <a href="ntqstyle.html#drawControl">TQStyle::drawControl</a>(), and <a href="ntqstyle.html#drawComplexControl">TQStyle::drawComplexControl</a>(). + +<h3 class=fn>void <a name="qDrawWinButton"></a>qDrawWinButton ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, const <a href="ntqbrush.html">TQBrush</a> * fill ) +</h3> + +<p> <tt>#include <ntqdrawutil.h></tt> +<p> Draws the Windows-style button specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) using the painter <em>p</em>. +<p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors). +<p> The button appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE. +<p> The line width is 2 pixels. +<p> The button's interior is filled with the <em>*fill</em> brush unless <em>fill</em> is 0. +<p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or +<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make +widgets that follow the current GUI style. +<p> <p>See also <a href="#qDrawWinPanel">qDrawWinPanel</a>() and <a href="ntqstyle.html#drawControl">TQStyle::drawControl</a>(). + +<h3 class=fn>void <a name="qDrawWinPanel"></a>qDrawWinPanel ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, const <a href="ntqbrush.html">TQBrush</a> * fill ) +</h3> + +<p> <tt>#include <ntqdrawutil.h></tt> +<p> Draws the Windows-style panel specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) using the painter <em>p</em>. +<p> The color group argument <em>g</em> specifies the shading colors. +<p> The panel appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE. +<p> The line width is 2 pixels. +<p> The button's interior is filled with the <em>fill</em> brush unless <em>fill</em> is 0. +<p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it +display a shaded panel, for example <tt>TQFrame::setFrameStyle( TQFrame::WinPanel | TQFrame::Raised )</tt>. +<p> <b>Warning:</b> This function does not look at <a href="ntqwidget.html#style">TQWidget::style</a>() or +<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="ntqstyle.html">TQStyle</a> to make +widgets that follow the current GUI style. +<p> <p>See also <a href="#qDrawShadePanel">qDrawShadePanel</a>(), <a href="#qDrawWinButton">qDrawWinButton</a>(), and <a href="ntqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>(). + +<!-- eof --> +<hr><p> +This file is part of the <a href="index.html">TQt toolkit</a>. +Copyright © 1995-2007 +<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center> +<table width=100% cellspacing=0 border=0><tr> +<td>Copyright © 2007 +<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> +<td align=right><div align=right>TQt 3.3.8</div> +</table></div></address></body> +</html> |