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author | Michele Calgaro <[email protected]> | 2024-07-20 20:15:52 +0900 |
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committer | Michele Calgaro <[email protected]> | 2024-07-21 23:04:19 +0900 |
commit | 1e9fa8e06de5da7fcc268e9cccb2d6b21c5f53a3 (patch) | |
tree | 5f1bb482f68ee0f95843fbf375cd2274acdabf25 /doc/html/t14-cannon-cpp.html | |
parent | 14c414378d96f7463b989384f4a0e5dd76632b6d (diff) | |
download | tqt3-1e9fa8e06de5da7fcc268e9cccb2d6b21c5f53a3.tar.gz tqt3-1e9fa8e06de5da7fcc268e9cccb2d6b21c5f53a3.zip |
Rename graphics class nt* related files to equivalent tq* (part 2)
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'doc/html/t14-cannon-cpp.html')
-rw-r--r-- | doc/html/t14-cannon-cpp.html | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/doc/html/t14-cannon-cpp.html b/doc/html/t14-cannon-cpp.html index f9849a2d6..03fdc8fb6 100644 --- a/doc/html/t14-cannon-cpp.html +++ b/doc/html/t14-cannon-cpp.html @@ -41,7 +41,7 @@ body { background: #ffffff; color: black; } #include "cannon.h" #include <<a href="tqtimer-h.html">tqtimer.h</a>> #include <<a href="tqpainter-h.html">tqpainter.h</a>> -#include <<a href="qpixmap-h.html">ntqpixmap.h</a>> +#include <<a href="tqpixmap-h.html">tqpixmap.h</a>> #include <<a href="tqdatetime-h.html">tqdatetime.h</a>> #include <math.h> @@ -112,10 +112,10 @@ void <a name="f125"></a>CannonField::newTarget() <a href="tqtime.html">TQTime</a> midnight( 0, 0, 0 ); srand( midnight.<a href="tqtime.html#secsTo">secsTo</a>(TQTime::<a href="tqtime.html#currentTime">currentTime</a>()) ); } - <a href="ntqregion.html">TQRegion</a> r( targetRect() ); + <a href="tqregion.html">TQRegion</a> r( targetRect() ); target = TQPoint( 200 + rand() % 190, 10 + rand() % 255 ); - <a href="tqwidget.html#repaint">repaint</a>( r.<a href="ntqrect.html#unite">unite</a>( targetRect() ) ); + <a href="tqwidget.html#repaint">repaint</a>( r.<a href="tqrect.html#unite">unite</a>( targetRect() ) ); } void <a name="f126"></a>CannonField::setGameOver() @@ -139,22 +139,22 @@ void <a name="f127"></a>CannonField::restartGame() void <a name="f128"></a>CannonField::moveShot() { - <a href="ntqregion.html">TQRegion</a> r( shotRect() ); + <a href="tqregion.html">TQRegion</a> r( shotRect() ); timerCount++; - <a href="ntqrect.html">TQRect</a> shotR = shotRect(); + <a href="tqrect.html">TQRect</a> shotR = shotRect(); - if ( shotR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) { + if ( shotR.<a href="tqrect.html#intersects">intersects</a>( targetRect() ) ) { autoShootTimer-><a href="tqtimer.html#stop">stop</a>(); emit hit(); emit canShoot( TRUE ); - } else if ( shotR.<a href="ntqrect.html#x">x</a>() > width() || shotR.<a href="ntqrect.html#y">y</a>() > height() || - shotR.<a href="ntqrect.html#intersects">intersects</a>(barrierRect()) ) { + } else if ( shotR.<a href="tqrect.html#x">x</a>() > width() || shotR.<a href="tqrect.html#y">y</a>() > height() || + shotR.<a href="tqrect.html#intersects">intersects</a>(barrierRect()) ) { autoShootTimer-><a href="tqtimer.html#stop">stop</a>(); emit missed(); emit canShoot( TRUE ); } else { - r = r.<a href="ntqrect.html#unite">unite</a>( TQRegion( shotR ) ); + r = r.<a href="tqrect.html#unite">unite</a>( TQRegion( shotR ) ); } <a href="tqwidget.html#repaint">repaint</a>( r ); @@ -174,12 +174,12 @@ void CannonField::<a href="tqwidget.html#mouseMoveEvent">mouseMoveEvent</a>( <a { if ( !barrelPressed ) return; - <a href="ntqpoint.html">TQPoint</a> pnt = e-><a href="qmouseevent.html#pos">pos</a>(); - if ( pnt.<a href="ntqpoint.html#x">x</a>() <= 0 ) - pnt.<a href="ntqpoint.html#setX">setX</a>( 1 ); - if ( pnt.<a href="ntqpoint.html#y">y</a>() >= <a href="tqwidget.html#height">height</a>() ) - pnt.<a href="ntqpoint.html#setY">setY</a>( <a href="tqwidget.html#height">height</a>() - 1 ); - double rad = atan(((double)<a href="tqwidget.html#rect">rect</a>().bottom()-pnt.<a href="ntqpoint.html#y">y</a>())/pnt.<a href="ntqpoint.html#x">x</a>()); + <a href="tqpoint.html">TQPoint</a> pnt = e-><a href="qmouseevent.html#pos">pos</a>(); + if ( pnt.<a href="tqpoint.html#x">x</a>() <= 0 ) + pnt.<a href="tqpoint.html#setX">setX</a>( 1 ); + if ( pnt.<a href="tqpoint.html#y">y</a>() >= <a href="tqwidget.html#height">height</a>() ) + pnt.<a href="tqpoint.html#setY">setY</a>( <a href="tqwidget.html#height">height</a>() - 1 ); + double rad = atan(((double)<a href="tqwidget.html#rect">rect</a>().bottom()-pnt.<a href="tqpoint.html#y">y</a>())/pnt.<a href="tqpoint.html#x">x</a>()); setAngle( tqRound ( rad*180/3.14159265 ) ); } @@ -193,7 +193,7 @@ void CannonField::<a href="tqwidget.html#mouseReleaseEvent">mouseReleaseEvent</a void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="tqpaintevent.html">TQPaintEvent</a> *e ) { - <a href="ntqrect.html">TQRect</a> updateR = e-><a href="tqpaintevent.html#rect">rect</a>(); + <a href="tqrect.html">TQRect</a> updateR = e-><a href="tqpaintevent.html#rect">rect</a>(); <a href="tqpainter.html">TQPainter</a> p( this ); if ( gameEnded ) { @@ -201,13 +201,13 @@ void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="tq p.<a href="tqpainter.html#setFont">setFont</a>( TQFont( "Courier", 48, TQFont::Bold ) ); p.<a href="tqpainter.html#drawText">drawText</a>( <a href="tqwidget.html#rect">rect</a>(), AlignCenter, "Game Over" ); } - if ( updateR.<a href="ntqrect.html#intersects">intersects</a>( cannonRect() ) ) + if ( updateR.<a href="tqrect.html#intersects">intersects</a>( cannonRect() ) ) paintCannon( &p ); - if ( updateR.<a href="ntqrect.html#intersects">intersects</a>( barrierRect() ) ) + if ( updateR.<a href="tqrect.html#intersects">intersects</a>( barrierRect() ) ) paintBarrier( &p ); - if ( isShooting() && updateR.<a href="ntqrect.html#intersects">intersects</a>( shotRect() ) ) + if ( isShooting() && updateR.<a href="tqrect.html#intersects">intersects</a>( shotRect() ) ) paintShot( &p ); - if ( !gameEnded && updateR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) + if ( !gameEnded && updateR.<a href="tqrect.html#intersects">intersects</a>( targetRect() ) ) paintTarget( &p ); } @@ -233,32 +233,32 @@ void <a name="f131"></a>CannonField::paintBarrier( <a href="tqpainter.html">TQPa p-><a href="tqpainter.html#drawRect">drawRect</a>( barrierRect() ); } -const <a href="ntqrect.html">TQRect</a> barrelRect(33, -4, 15, 8); +const <a href="tqrect.html">TQRect</a> barrelRect(33, -4, 15, 8); void <a name="f132"></a>CannonField::paintCannon( <a href="tqpainter.html">TQPainter</a> *p ) { - <a href="ntqrect.html">TQRect</a> cr = cannonRect(); - <a href="ntqpixmap.html">TQPixmap</a> pix( cr.<a href="ntqrect.html#size">size</a>() ); - pix.<a href="ntqpixmap.html#fill">fill</a>( this, cr.<a href="ntqrect.html#topLeft">topLeft</a>() ); + <a href="tqrect.html">TQRect</a> cr = cannonRect(); + <a href="tqpixmap.html">TQPixmap</a> pix( cr.<a href="tqrect.html#size">size</a>() ); + pix.<a href="tqpixmap.html#fill">fill</a>( this, cr.<a href="tqrect.html#topLeft">topLeft</a>() ); <a href="tqpainter.html">TQPainter</a> tmp( &pix ); tmp.<a href="tqpainter.html#setBrush">setBrush</a>( blue ); tmp.<a href="tqpainter.html#setPen">setPen</a>( NoPen ); - tmp.<a href="tqpainter.html#translate">translate</a>( 0, pix.<a href="ntqpixmap.html#height">height</a>() - 1 ); + tmp.<a href="tqpainter.html#translate">translate</a>( 0, pix.<a href="tqpixmap.html#height">height</a>() - 1 ); tmp.<a href="tqpainter.html#drawPie">drawPie</a>( TQRect( -35,-35, 70, 70 ), 0, 90*16 ); tmp.<a href="tqpainter.html#rotate">rotate</a>( -ang ); tmp.<a href="tqpainter.html#drawRect">drawRect</a>( barrelRect ); tmp.<a href="tqpainter.html#end">end</a>(); - p-><a href="tqpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="ntqrect.html#topLeft">topLeft</a>(), pix ); + p-><a href="tqpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="tqrect.html#topLeft">topLeft</a>(), pix ); } TQRect <a name="f133"></a>CannonField::cannonRect() const { - <a href="ntqrect.html">TQRect</a> r( 0, 0, 50, 50 ); - r.<a href="ntqrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="tqwidget.html#rect">rect</a>().bottomLeft() ); + <a href="tqrect.html">TQRect</a> r( 0, 0, 50, 50 ); + r.<a href="tqrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="tqwidget.html#rect">rect</a>().bottomLeft() ); return r; } @@ -273,21 +273,21 @@ TQRect <a name="f134"></a>CannonField::shotRect() const double velx = velocity*cos( radians ); double vely = velocity*sin( radians ); - double x0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*cos(radians); - double y0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*sin(radians); + double x0 = ( barrelRect.<a href="tqrect.html#right">right</a>() + 5 )*cos(radians); + double y0 = ( barrelRect.<a href="tqrect.html#right">right</a>() + 5 )*sin(radians); double x = x0 + velx*time; double y = y0 + vely*time - 0.5*gravity*time*time; - <a href="ntqrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 ); - r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint( tqRound(x), height() - 1 - tqRound(y) ) ); + <a href="tqrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 ); + r.<a href="tqrect.html#moveCenter">moveCenter</a>( TQPoint( tqRound(x), height() - 1 - tqRound(y) ) ); return r; } TQRect <a name="f135"></a>CannonField::targetRect() const { - <a href="ntqrect.html">TQRect</a> r( 0, 0, 20, 10 ); - r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) ); + <a href="tqrect.html">TQRect</a> r( 0, 0, 20, 10 ); + r.<a href="tqrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) ); return r; } @@ -298,13 +298,13 @@ TQRect <a name="f136"></a>CannonField::barrierRect() const } -bool <a name="f137"></a>CannonField::barrelHit( const <a href="ntqpoint.html">TQPoint</a> &p ) const +bool <a name="f137"></a>CannonField::barrelHit( const <a href="tqpoint.html">TQPoint</a> &p ) const { - <a href="ntqwmatrix.html">TQWMatrix</a> mtx; - mtx.<a href="ntqwmatrix.html#translate">translate</a>( 0, height() - 1 ); - mtx.<a href="ntqwmatrix.html#rotate">rotate</a>( -ang ); - mtx = mtx.<a href="ntqwmatrix.html#invert">invert</a>(); - return barrelRect.<a href="ntqrect.html#contains">contains</a>( mtx.<a href="ntqwmatrix.html#map">map</a>(p) ); + <a href="tqwmatrix.html">TQWMatrix</a> mtx; + mtx.<a href="tqwmatrix.html#translate">translate</a>( 0, height() - 1 ); + mtx.<a href="tqwmatrix.html#rotate">rotate</a>( -ang ); + mtx = mtx.<a href="tqwmatrix.html#invert">invert</a>(); + return barrelRect.<a href="tqrect.html#contains">contains</a>( mtx.<a href="tqwmatrix.html#map">map</a>(p) ); } |