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authorMichele Calgaro <[email protected]>2024-05-23 14:04:45 +0900
committerMichele Calgaro <[email protected]>2024-05-27 16:08:54 +0900
commit04913ce7a46fd027856e83a96205fdc388742a19 (patch)
treea04a117317c14854a6b91072658ba0eb3ad8b3fc /doc/html/timers.html
parentc11c0f228b65f7471a26513ef8dbde413e75f8fa (diff)
downloadtqt3-04913ce7a46fd027856e83a96205fdc388742a19.tar.gz
tqt3-04913ce7a46fd027856e83a96205fdc388742a19.zip
Rename ntqobject*.h and qobject*.cpp to tqobject*
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'doc/html/timers.html')
-rw-r--r--doc/html/timers.html18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/html/timers.html b/doc/html/timers.html
index 65e772d77..7c9415a1c 100644
--- a/doc/html/timers.html
+++ b/doc/html/timers.html
@@ -33,11 +33,11 @@ body { background: #ffffff; color: black; }
-<p> <a href="ntqobject.html">TQObject</a>, the base class of all TQt objects, provides the basic timer
-support in TQt. With <a href="ntqobject.html#startTimer">TQObject::startTimer</a>(), you start a timer with
+<p> <a href="tqobject.html">TQObject</a>, the base class of all TQt objects, provides the basic timer
+support in TQt. With <a href="tqobject.html#startTimer">TQObject::startTimer</a>(), you start a timer with
an <em>interval</em> in milliseconds as argument. The function returns a
unique integer timer id. The timer will now "fire" every <em>interval</em>
-milliseconds, until you explicitly call <a href="ntqobject.html#killTimer">TQObject::killTimer</a>() with
+milliseconds, until you explicitly call <a href="tqobject.html#killTimer">TQObject::killTimer</a>() with
the timer id.
<p> For this mechanism to work, the application must run in an event
loop. You start an event loop with <a href="ntqapplication.html#exec">TQApplication::exec</a>(). When a
@@ -53,7 +53,7 @@ accuracy; other systems that we have tested (UNIX X11 and Windows NT)
can handle 1 millisecond intervals.
<p> The main API for the timer functionality is <a href="ntqtimer.html">TQTimer</a>. That class
provides regular timers that emit a signal when the timer fires, and
-inherits <a href="ntqobject.html">TQObject</a> so that it fits well into the ownership structure
+inherits <a href="tqobject.html">TQObject</a> so that it fits well into the ownership structure
of most GUI programs. The normal way of using it is like this:
<pre>
<a href="ntqtimer.html">TQTimer</a> * counter = new <a href="ntqtimer.html">TQTimer</a>( this );
@@ -87,11 +87,11 @@ single-threaded application without blocking the user interface.
// has finished. Note that this example is not complete, just an
// outline.
- class Mandelbrot : public <a href="ntqobject.html">TQObject</a>
+ class Mandelbrot : public <a href="tqobject.html">TQObject</a>
{
<a href="metaobjects.html#TQ_OBJECT">TQ_OBJECT</a> // required for signals/slots
public:
- Mandelbrot( <a href="ntqobject.html">TQObject</a> *parent=0, const char *name );
+ Mandelbrot( <a href="tqobject.html">TQObject</a> *parent=0, const char *name );
...
public slots:
void start();
@@ -108,10 +108,10 @@ single-threaded application without blocking the user interface.
// Constructs and initializes a Mandelbrot object.
//
- Mandelbrot::Mandelbrot( <a href="ntqobject.html">TQObject</a> *parent=0, const char *name )
- : <a href="ntqobject.html">TQObject</a>( parent, name )
+ Mandelbrot::Mandelbrot( <a href="tqobject.html">TQObject</a> *parent=0, const char *name )
+ : <a href="tqobject.html">TQObject</a>( parent, name )
{
- <a href="ntqobject.html#connect">connect</a>( &amp;timer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()), TQ_SLOT(calculate()) );
+ <a href="tqobject.html#connect">connect</a>( &amp;timer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()), TQ_SLOT(calculate()) );
...
}