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author | Michele Calgaro <[email protected]> | 2024-05-23 14:04:45 +0900 |
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committer | Michele Calgaro <[email protected]> | 2024-05-27 16:08:54 +0900 |
commit | 04913ce7a46fd027856e83a96205fdc388742a19 (patch) | |
tree | a04a117317c14854a6b91072658ba0eb3ad8b3fc /doc/html/timers.html | |
parent | c11c0f228b65f7471a26513ef8dbde413e75f8fa (diff) | |
download | tqt3-04913ce7a46fd027856e83a96205fdc388742a19.tar.gz tqt3-04913ce7a46fd027856e83a96205fdc388742a19.zip |
Rename ntqobject*.h and qobject*.cpp to tqobject*
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'doc/html/timers.html')
-rw-r--r-- | doc/html/timers.html | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/html/timers.html b/doc/html/timers.html index 65e772d77..7c9415a1c 100644 --- a/doc/html/timers.html +++ b/doc/html/timers.html @@ -33,11 +33,11 @@ body { background: #ffffff; color: black; } -<p> <a href="ntqobject.html">TQObject</a>, the base class of all TQt objects, provides the basic timer -support in TQt. With <a href="ntqobject.html#startTimer">TQObject::startTimer</a>(), you start a timer with +<p> <a href="tqobject.html">TQObject</a>, the base class of all TQt objects, provides the basic timer +support in TQt. With <a href="tqobject.html#startTimer">TQObject::startTimer</a>(), you start a timer with an <em>interval</em> in milliseconds as argument. The function returns a unique integer timer id. The timer will now "fire" every <em>interval</em> -milliseconds, until you explicitly call <a href="ntqobject.html#killTimer">TQObject::killTimer</a>() with +milliseconds, until you explicitly call <a href="tqobject.html#killTimer">TQObject::killTimer</a>() with the timer id. <p> For this mechanism to work, the application must run in an event loop. You start an event loop with <a href="ntqapplication.html#exec">TQApplication::exec</a>(). When a @@ -53,7 +53,7 @@ accuracy; other systems that we have tested (UNIX X11 and Windows NT) can handle 1 millisecond intervals. <p> The main API for the timer functionality is <a href="ntqtimer.html">TQTimer</a>. That class provides regular timers that emit a signal when the timer fires, and -inherits <a href="ntqobject.html">TQObject</a> so that it fits well into the ownership structure +inherits <a href="tqobject.html">TQObject</a> so that it fits well into the ownership structure of most GUI programs. The normal way of using it is like this: <pre> <a href="ntqtimer.html">TQTimer</a> * counter = new <a href="ntqtimer.html">TQTimer</a>( this ); @@ -87,11 +87,11 @@ single-threaded application without blocking the user interface. // has finished. Note that this example is not complete, just an // outline. - class Mandelbrot : public <a href="ntqobject.html">TQObject</a> + class Mandelbrot : public <a href="tqobject.html">TQObject</a> { <a href="metaobjects.html#TQ_OBJECT">TQ_OBJECT</a> // required for signals/slots public: - Mandelbrot( <a href="ntqobject.html">TQObject</a> *parent=0, const char *name ); + Mandelbrot( <a href="tqobject.html">TQObject</a> *parent=0, const char *name ); ... public slots: void start(); @@ -108,10 +108,10 @@ single-threaded application without blocking the user interface. // Constructs and initializes a Mandelbrot object. // - Mandelbrot::Mandelbrot( <a href="ntqobject.html">TQObject</a> *parent=0, const char *name ) - : <a href="ntqobject.html">TQObject</a>( parent, name ) + Mandelbrot::Mandelbrot( <a href="tqobject.html">TQObject</a> *parent=0, const char *name ) + : <a href="tqobject.html">TQObject</a>( parent, name ) { - <a href="ntqobject.html#connect">connect</a>( &timer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()), TQ_SLOT(calculate()) ); + <a href="tqobject.html#connect">connect</a>( &timer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()), TQ_SLOT(calculate()) ); ... } |