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author | Michele Calgaro <[email protected]> | 2023-12-27 19:25:43 +0900 |
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committer | Michele Calgaro <[email protected]> | 2023-12-31 22:16:03 +0900 |
commit | ecca365daf06c711cf30f93f4c773dabf5642790 (patch) | |
tree | 0b2f6780f60fd7eb35c84cc899e7d51db189d67d /doc/object.doc | |
parent | 1c30858477bcf3a4c74866d9a3d26f57753dd36a (diff) | |
download | tqt3-ecca365daf06c711cf30f93f4c773dabf5642790.tar.gz tqt3-ecca365daf06c711cf30f93f4c773dabf5642790.zip |
Rename METHOD, SIGNAL, SLOT to TQ_METHOD, TQ_SIGNAL, TQ_SLOT
Signed-off-by: Michele Calgaro <[email protected]>
(cherry picked from commit fb401a891f1b426e9419c0cb16403df407138611)
Diffstat (limited to 'doc/object.doc')
-rw-r--r-- | doc/object.doc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/object.doc b/doc/object.doc index f38389d02..e28036f6d 100644 --- a/doc/object.doc +++ b/doc/object.doc @@ -118,8 +118,8 @@ inherits \l TQObject so that it fits well into the ownership structure of most GUI programs. The normal way of using it is like this: \code QTimer * counter = new QTimer( this ); - connect( counter, SIGNAL(timeout()), - this, SLOT(updateCaption()) ); + connect( counter, TQ_SIGNAL(timeout()), + this, TQ_SLOT(updateCaption()) ); counter->start( 1000 ); \endcode @@ -133,7 +133,7 @@ to show the button being pressed down and then (0.1 seconds later) be released when the keyboard is used to "press" a button, for example: \code - QTimer::singleShot( 100, this, SLOT(animateTimeout()) ); + QTimer::singleShot( 100, this, TQ_SLOT(animateTimeout()) ); \endcode 0.1 seconds after this line of code is executed, the same button's @@ -176,7 +176,7 @@ single-threaded application without blocking the user interface. Mandelbrot::Mandelbrot( TQObject *parent=0, const char *name ) : TQObject( parent, name ) { - connect( &timer, SIGNAL(timeout()), SLOT(calculate()) ); + connect( &timer, TQ_SIGNAL(timeout()), TQ_SLOT(calculate()) ); ... } |