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author | Michele Calgaro <[email protected]> | 2024-08-25 15:36:25 +0900 |
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committer | Michele Calgaro <[email protected]> | 2024-08-29 22:23:36 +0900 |
commit | 0917fbb5387978eb7b2e2fd68bcb6beaa8c46505 (patch) | |
tree | 0ef68a6a92087957855c7607ac176821d10d049d /doc/tutorial.doc | |
parent | 7b1d2ad2df8cd011b487c43336aa67639fa359c9 (diff) | |
download | tqt3-0917fbb5387978eb7b2e2fd68bcb6beaa8c46505.tar.gz tqt3-0917fbb5387978eb7b2e2fd68bcb6beaa8c46505.zip |
Rename remaining ntq[a-c]* related files to equivalent tq* (except ntqapplication.h and ntqconfig.h)
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'doc/tutorial.doc')
-rw-r--r-- | doc/tutorial.doc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/tutorial.doc b/doc/tutorial.doc index b07512c29..b96cb36e3 100644 --- a/doc/tutorial.doc +++ b/doc/tutorial.doc @@ -1487,7 +1487,7 @@ Make the size of the cannon barrel be dependent on the force. Put the cannon in the bottom-right corner. Try adding a better keyboard interface. For example, make + and - -increase and decrease the force and enter shoot. Hint: \l QAccel and +increase and decrease the force and enter shoot. Hint: \l TQAccel and new addStep() and subtractStep() slots in LCDRange, like \l TQSlider::addStep(). If you're bothered by the way the left and right keys work (I am!), change that too. @@ -2561,10 +2561,10 @@ matrix and return TRUE if it is inside the original barrel rectangle. \quotefile t14/gamebrd.cpp -\skipto ntqaccel.h -\printline ntqaccel.h +\skipto tqaccel.h +\printline tqaccel.h -We include the class definition of \l QAccel. +We include the class definition of \l TQAccel. \skipto ::GameBoard \skipto TQVBox @@ -2577,7 +2577,7 @@ We create and set up a \l TQVBox, set its frame style, and then create box, the effect is that the TQVBox will put a frame around the CannonField. -\skipto QAccel +\skipto TQAccel \printline accel \printline connectItem \printline fire @@ -2588,7 +2588,7 @@ Here we create and set up an accelerator. An accelerator is an object that intercepts keyboard events to an application and calls slots if certain keys are pressed. This mechanism is also called shortcut keys. Note that an accelerator is a child of a widget and will be -destroyed when that widget is destroyed. QAccel is \e not a widget +destroyed when that widget is destroyed. TQAccel is \e not a widget and has no visible effect on its parent. We define two shortcut keys. We want the slot fire() to be called |