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authorTimothy Pearson <[email protected]>2015-03-05 20:59:01 -0600
committerTimothy Pearson <[email protected]>2015-03-05 20:59:01 -0600
commitdfb87398c72e9248aa709ae212e6ab7f2209003d (patch)
tree52422e7b6774fcc503d7c701cb2c77fa016386e8 /doc/tutorial.doc
parent891a448afad4ab1f09bfb0cfee71652975bd7687 (diff)
downloadtqt3-dfb87398c72e9248aa709ae212e6ab7f2209003d.tar.gz
tqt3-dfb87398c72e9248aa709ae212e6ab7f2209003d.zip
Automated update from Qt3
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-rw-r--r--doc/tutorial.doc84
1 files changed, 42 insertions, 42 deletions
diff --git a/doc/tutorial.doc b/doc/tutorial.doc
index feee705e6..3f25932b9 100644
--- a/doc/tutorial.doc
+++ b/doc/tutorial.doc
@@ -4,7 +4,7 @@
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
-** This file is part of the Qt GUI Toolkit.
+** This file is part of the TQt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
@@ -13,7 +13,7 @@
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
-** and the KDE Free Qt Foundation.
+** and the KDE Free TQt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
@@ -38,7 +38,7 @@
/*! \page tutorial.html
-\title Qt Tutorial #1 - The 14 Steps
+\title TQt Tutorial #1 - The 14 Steps
This tutorial gives an introduction to GUI programming using the Qt
toolkit. It doesn't cover everything: the emphasis is on teaching the
@@ -82,12 +82,12 @@ dialogs, etc.
/*! \page tutorial1-01.html
-\title Qt Tutorial - Chapter 1: Hello, World!
+\title TQt Tutorial - Chapter 1: Hello, World!
\img t1.png Screenshot of tutorial one
This first program is a simple hello-world example. It contains only
-the bare minimum you need to get a Qt application up and running.
+the bare minimum you need to get a TQt application up and running.
The picture above is a snapshot of this program.
\include t1/main.cpp
@@ -122,24 +122,24 @@ QPushButton can show either a text or a \l QPixmap.
The main() function is the entry point to the program. Almost always
when using Qt, main() only needs to perform some kind of initialization
-before passing the control to the Qt library, which then tells the
+before passing the control to the TQt library, which then tells the
program about the user's actions via events.
\c argc is the number of command-line arguments and \c argv is the
array of command-line arguments. This is a C/C++ feature. It is not
-specific to Qt; however, Qt needs to process these arguments (see
+specific to Qt; however, TQt needs to process these arguments (see
following).
\printline QApplication
\c a is this program's QApplication. Here it is created and processes
some of the command-line arguments (such as -display under X Window).
-Note that all command-line arguments recognized by Qt are removed from
+Note that all command-line arguments recognized by TQt are removed from
\c argv (and \c argc is decremented accordingly). See the \l
QApplication::argv() documentation for details.
<strong>Note:</strong> It is essential that the QApplication object be
-created before any window-system parts of Qt are used.
+created before any window-system parts of TQt are used.
\printline QPushButton
@@ -173,7 +173,7 @@ make it visible.
This is where main() passes control to Qt, and exec() will return when
the application exits.
-In exec(), Qt receives and processes user and system events and passes
+In exec(), TQt receives and processes user and system events and passes
these on to the appropriate widgets.
\printline }
@@ -184,7 +184,7 @@ You should now try to compile and run this program.
\section1 Compiling
To compile a C++ application you need to create a makefile. The
-easiest way to create a makefile for Qt is to use the \link
+easiest way to create a makefile for TQt is to use the \link
qmake-manual.book qmake\endlink build tool supplied with Qt. If you've
saved \c main.cpp in its own directory, all you have to do is:
\code
@@ -196,7 +196,7 @@ The first command tells \link qmake-manual.book qmake\endlink to
create a \c .pro (project) file. The second command tells it to create
a (platform-specific) makefile based on the project file. You should
now be able to type \c make (or \c nmake if you're using Visual
-Studio) and then run your first Qt application!
+Studio) and then run your first TQt application!
\section1 Behavior
@@ -218,7 +218,7 @@ You're now ready for \link tutorial1-02.html Chapter 2.\endlink
/*! \page tutorial1-02.html
-\title Qt Tutorial - Chapter 2: Calling it Quits
+\title TQt Tutorial - Chapter 2: Calling it Quits
\img t2.png Screenshot of tutorial two
@@ -266,10 +266,10 @@ connect() is perhaps \e the most central feature of Qt.
Note that connect() is a static function in QObject. Do not confuse it
with the connect() function in the socket library.
-This line establishes a one-way connection between two Qt objects (objects
-that inherit QObject, directly or indirectly). Every Qt object can have
+This line establishes a one-way connection between two TQt objects (objects
+that inherit QObject, directly or indirectly). Every TQt object can have
both \c signals (to send messages) and \c slots (to receive messages). All
-widgets are Qt objects. They inherit QWidget which in turn inherits
+widgets are TQt objects. They inherit QWidget which in turn inherits
QObject.
Here, the \e clicked() signal of \e quit is connected to the \e
@@ -305,7 +305,7 @@ You're now ready for \link tutorial1-03.html Chapter 3.\endlink
/*! \page tutorial1-03.html
-\title Qt Tutorial - Chapter 3: Family Values
+\title TQt Tutorial - Chapter 3: Family Values
\img t3.png Screenshot of tutorial three
@@ -380,7 +380,7 @@ You're now ready for \link tutorial1-04.html Chapter 4.\endlink
/*! \page tutorial1-04.html
-\title Qt Tutorial - Chapter 4: Let There Be Widgets
+\title TQt Tutorial - Chapter 4: Let There Be Widgets
\img t4.png Screenshot of tutorial four
@@ -436,10 +436,10 @@ name has nothing to do with the button text; it just happens to be
similar in this case.
Note that \c quit is a local variable in the constructor. MyWidget
-does not keep track of it, but Qt does, and will by default delete it
+does not keep track of it, but TQt does, and will by default delete it
when MyWidget is deleted. This is why MyWidget doesn't need a
destructor. (On the other hand, there is no harm in deleting a child
-when you choose to, the child will automatically tell Qt about its
+when you choose to, the child will automatically tell TQt about its
imminent death.)
The setGeometry() call does the same as move() and resize() did in the
@@ -456,7 +456,7 @@ about its environment in order to be as general and reusable as
possible.
Knowing the name of the application object would break this principle,
-so Qt offers an alias, tqApp, for the cases in which a component such as
+so TQt offers an alias, tqApp, for the cases in which a component such as
MyWidget needs to talk to the application object.
\printuntil }
@@ -489,7 +489,7 @@ You're now ready for \link tutorial1-05.html Chapter 5.\endlink
/*! \page tutorial1-05.html
-\title Qt Tutorial - Chapter 5: Building Blocks
+\title TQt Tutorial - Chapter 5: Building Blocks
\img t5.png Screenshot of tutorial five
@@ -582,7 +582,7 @@ You're now ready for \link tutorial1-06.html Chapter 6.\endlink
/*! \page tutorial1-06.html
-\title Qt Tutorial - Chapter 6: Building Blocks Galore!
+\title TQt Tutorial - Chapter 6: Building Blocks Galore!
\img t6.png Screenshot of tutorial six
@@ -672,7 +672,7 @@ You're now ready for \link tutorial1-07.html Chapter 7.\endlink
/*! \page tutorial1-07.html
-\title Qt Tutorial - Chapter 7: One Thing Leads to Another
+\title TQt Tutorial - Chapter 7: One Thing Leads to Another
\img t7.png Screenshot of tutorial seven
@@ -870,7 +870,7 @@ You're now ready for \link tutorial1-08.html Chapter 8.\endlink
/*! \page tutorial1-08.html
-\title Qt Tutorial - Chapter 8: Preparing for Battle
+\title TQt Tutorial - Chapter 8: Preparing for Battle
\img t8.png Screenshot of tutorial eight
@@ -942,7 +942,7 @@ provide an interface using the same idiom as for value in LCDRange.
\printline paintEvent
This is the second of the many event handlers in QWidget that we
-encounter. This virtual function is called by Qt whenever a widget needs
+encounter. This virtual function is called by TQt whenever a widget needs
to update itself (i.e., paint the widget's surface).
@@ -982,7 +982,7 @@ its background color) and sends a paint event to the widget. This
results in a call to the paint event function of the widget.
Finally, we emit the angleChanged() signal to tell the outside world
-that the angle has changed. The \c emit keyword is unique to Qt and
+that the angle has changed. The \c emit keyword is unique to TQt and
not regular C++ syntax. In fact, it is a macro.
\skipto ::paintEvent
@@ -1155,7 +1155,7 @@ You're now ready for \link tutorial1-09.html Chapter 9.\endlink
/*! \page tutorial1-09.html
-\title Qt Tutorial - Chapter 9: With Cannon You Can
+\title TQt Tutorial - Chapter 9: With Cannon You Can
\img t9.png Screenshot of tutorial nine
@@ -1258,7 +1258,7 @@ this time.
\printline CustomColor
\printline QApplication
-We tell Qt that we want a different color-allocation strategy for this
+We tell TQt that we want a different color-allocation strategy for this
program. There is no single correct color-allocation strategy. Because
this program uses an unusual yellow but not many colors, \c
CustomColor is best. There are several other allocation strategies; you can read about them in the \l QApplication::setColorSpec()
@@ -1306,7 +1306,7 @@ You're now ready for \link tutorial1-10.html Chapter 10.\endlink
/*! \page tutorial1-10.html
-\title Qt Tutorial - Chapter 10: Smooth as Silk
+\title TQt Tutorial - Chapter 10: Smooth as Silk
\img t10.png Screenshot of tutorial ten
@@ -1508,7 +1508,7 @@ You're now ready for \link tutorial1-11.html Chapter 11.\endlink
/*! \page tutorial1-11.html
-\title Qt Tutorial - Chapter 11: Giving It a Shot
+\title TQt Tutorial - Chapter 11: Giving It a Shot
\img t11.png Screenshot of tutorial eleven
@@ -1655,7 +1655,7 @@ point into the widget's coordinate system (see \link coordsys.html The
Coordinate System\endlink).
The tqRound() function is an inline function defined in ntqglobal.h (included
-by all other Qt header files). tqRound() rounds a double to the closest
+by all other TQt header files). tqRound() rounds a double to the closest
integer.
\section2 \l t11/main.cpp
@@ -1713,7 +1713,7 @@ You're now ready for \link tutorial1-12.html Chapter 12.\endlink
/*! \page tutorial1-12.html
-\title Qt Tutorial - Chapter 12: Hanging in the Air the Way Bricks Don't
+\title TQt Tutorial - Chapter 12: Hanging in the Air the Way Bricks Don't
\img t12.png Screenshot of tutorial twelve
@@ -1874,7 +1874,7 @@ We include the stdlib library because we need the rand() function.
This line has been added to the constructor. It creates a "random"
position for the target. In fact, the newTarget() function will try
to paint the target. Because we are in a constructor, the CannonField
-widget is invisible. Qt guarantees that no harm is done when calling
+widget is invisible. TQt guarantees that no harm is done when calling
repaint() on a hidden widget.
\skipto ::newTarget
@@ -2034,7 +2034,7 @@ You're now ready for \link tutorial1-13.html Chapter 13.\endlink
/*! \page tutorial1-13.html
-\title Qt Tutorial - Chapter 13: Game Over
+\title TQt Tutorial - Chapter 13: Game Over
\img t13.png Screenshot of tutorial thirteen
@@ -2285,7 +2285,7 @@ newGame() slot in this widget.
We create four new widgets. Note that we don't bother to keep the
pointers to the QLabel widgets in the GameBoard class because there's
-nothing much we want to do with them. Qt will delete them when the
+nothing much we want to do with them. TQt will delete them when the
GameBoard widget is destroyed, and the layout classes will resize them
appropriately.
@@ -2383,7 +2383,7 @@ You're now ready for \link tutorial1-14.html Chapter 14.\endlink
/*! \page tutorial1-14.html
-\title Qt Tutorial - Chapter 14: Facing the Wall
+\title TQt Tutorial - Chapter 14: Facing the Wall
\img t14.png Screenshot of tutorial fourteen
@@ -2469,7 +2469,7 @@ the third, too.
\skipto ::mousePressEvent
\printuntil }
-This is a Qt event handler. It is called when the user presses a
+This is a TQt event handler. It is called when the user presses a
mouse button when the mouse cursor is over the widget.
If the event was not generated by the left mouse button, we return
@@ -2484,9 +2484,9 @@ coordinate system.
\printuntil setAngle
\printline }
-This is another Qt event handler. It is called when the user already
+This is another TQt event handler. It is called when the user already
has pressed the mouse button inside this widget and then moves/drags
-the mouse. (You can make Qt send mouse move events even when no
+the mouse. (You can make TQt send mouse move events even when no
buttons are pressed. See \l QWidget::setMouseTracking().)
This handler repositions the cannon's barrel according to the position of
@@ -2506,7 +2506,7 @@ Remember that setAngle() redraws the cannon.
\skipto ::mouseReleaseEvent
\printuntil }
-This Qt event handler is called whenever the user releases a mouse
+This TQt event handler is called whenever the user releases a mouse
button and it was pressed inside this widget.
If the left button is released, we can be sure that the barrel is no
@@ -2605,7 +2605,7 @@ people are more used to Ctrl+Q (and anyway it shows how do do it).
CTRL, Key_Enter, Key_Return and Key_Q are all constants provided by
Qt. They're actually Qt::Key_Enter, etc., but practically all classes
-inherit the \l Qt namespace class.
+inherit the \l TQt namespace class.
\printline QGridLayout
\printline addWidget