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author | Timothy Pearson <[email protected]> | 2015-03-05 20:59:01 -0600 |
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committer | Timothy Pearson <[email protected]> | 2015-03-05 20:59:01 -0600 |
commit | dfb87398c72e9248aa709ae212e6ab7f2209003d (patch) | |
tree | 52422e7b6774fcc503d7c701cb2c77fa016386e8 /doc/tutorial.doc | |
parent | 891a448afad4ab1f09bfb0cfee71652975bd7687 (diff) | |
download | tqt3-dfb87398c72e9248aa709ae212e6ab7f2209003d.tar.gz tqt3-dfb87398c72e9248aa709ae212e6ab7f2209003d.zip |
Automated update from Qt3
Diffstat (limited to 'doc/tutorial.doc')
-rw-r--r-- | doc/tutorial.doc | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/doc/tutorial.doc b/doc/tutorial.doc index feee705e6..3f25932b9 100644 --- a/doc/tutorial.doc +++ b/doc/tutorial.doc @@ -4,7 +4,7 @@ ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** -** This file is part of the Qt GUI Toolkit. +** This file is part of the TQt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free @@ -13,7 +13,7 @@ ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) -** and the KDE Free Qt Foundation. +** and the KDE Free TQt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: @@ -38,7 +38,7 @@ /*! \page tutorial.html -\title Qt Tutorial #1 - The 14 Steps +\title TQt Tutorial #1 - The 14 Steps This tutorial gives an introduction to GUI programming using the Qt toolkit. It doesn't cover everything: the emphasis is on teaching the @@ -82,12 +82,12 @@ dialogs, etc. /*! \page tutorial1-01.html -\title Qt Tutorial - Chapter 1: Hello, World! +\title TQt Tutorial - Chapter 1: Hello, World! \img t1.png Screenshot of tutorial one This first program is a simple hello-world example. It contains only -the bare minimum you need to get a Qt application up and running. +the bare minimum you need to get a TQt application up and running. The picture above is a snapshot of this program. \include t1/main.cpp @@ -122,24 +122,24 @@ QPushButton can show either a text or a \l QPixmap. The main() function is the entry point to the program. Almost always when using Qt, main() only needs to perform some kind of initialization -before passing the control to the Qt library, which then tells the +before passing the control to the TQt library, which then tells the program about the user's actions via events. \c argc is the number of command-line arguments and \c argv is the array of command-line arguments. This is a C/C++ feature. It is not -specific to Qt; however, Qt needs to process these arguments (see +specific to Qt; however, TQt needs to process these arguments (see following). \printline QApplication \c a is this program's QApplication. Here it is created and processes some of the command-line arguments (such as -display under X Window). -Note that all command-line arguments recognized by Qt are removed from +Note that all command-line arguments recognized by TQt are removed from \c argv (and \c argc is decremented accordingly). See the \l QApplication::argv() documentation for details. <strong>Note:</strong> It is essential that the QApplication object be -created before any window-system parts of Qt are used. +created before any window-system parts of TQt are used. \printline QPushButton @@ -173,7 +173,7 @@ make it visible. This is where main() passes control to Qt, and exec() will return when the application exits. -In exec(), Qt receives and processes user and system events and passes +In exec(), TQt receives and processes user and system events and passes these on to the appropriate widgets. \printline } @@ -184,7 +184,7 @@ You should now try to compile and run this program. \section1 Compiling To compile a C++ application you need to create a makefile. The -easiest way to create a makefile for Qt is to use the \link +easiest way to create a makefile for TQt is to use the \link qmake-manual.book qmake\endlink build tool supplied with Qt. If you've saved \c main.cpp in its own directory, all you have to do is: \code @@ -196,7 +196,7 @@ The first command tells \link qmake-manual.book qmake\endlink to create a \c .pro (project) file. The second command tells it to create a (platform-specific) makefile based on the project file. You should now be able to type \c make (or \c nmake if you're using Visual -Studio) and then run your first Qt application! +Studio) and then run your first TQt application! \section1 Behavior @@ -218,7 +218,7 @@ You're now ready for \link tutorial1-02.html Chapter 2.\endlink /*! \page tutorial1-02.html -\title Qt Tutorial - Chapter 2: Calling it Quits +\title TQt Tutorial - Chapter 2: Calling it Quits \img t2.png Screenshot of tutorial two @@ -266,10 +266,10 @@ connect() is perhaps \e the most central feature of Qt. Note that connect() is a static function in QObject. Do not confuse it with the connect() function in the socket library. -This line establishes a one-way connection between two Qt objects (objects -that inherit QObject, directly or indirectly). Every Qt object can have +This line establishes a one-way connection between two TQt objects (objects +that inherit QObject, directly or indirectly). Every TQt object can have both \c signals (to send messages) and \c slots (to receive messages). All -widgets are Qt objects. They inherit QWidget which in turn inherits +widgets are TQt objects. They inherit QWidget which in turn inherits QObject. Here, the \e clicked() signal of \e quit is connected to the \e @@ -305,7 +305,7 @@ You're now ready for \link tutorial1-03.html Chapter 3.\endlink /*! \page tutorial1-03.html -\title Qt Tutorial - Chapter 3: Family Values +\title TQt Tutorial - Chapter 3: Family Values \img t3.png Screenshot of tutorial three @@ -380,7 +380,7 @@ You're now ready for \link tutorial1-04.html Chapter 4.\endlink /*! \page tutorial1-04.html -\title Qt Tutorial - Chapter 4: Let There Be Widgets +\title TQt Tutorial - Chapter 4: Let There Be Widgets \img t4.png Screenshot of tutorial four @@ -436,10 +436,10 @@ name has nothing to do with the button text; it just happens to be similar in this case. Note that \c quit is a local variable in the constructor. MyWidget -does not keep track of it, but Qt does, and will by default delete it +does not keep track of it, but TQt does, and will by default delete it when MyWidget is deleted. This is why MyWidget doesn't need a destructor. (On the other hand, there is no harm in deleting a child -when you choose to, the child will automatically tell Qt about its +when you choose to, the child will automatically tell TQt about its imminent death.) The setGeometry() call does the same as move() and resize() did in the @@ -456,7 +456,7 @@ about its environment in order to be as general and reusable as possible. Knowing the name of the application object would break this principle, -so Qt offers an alias, tqApp, for the cases in which a component such as +so TQt offers an alias, tqApp, for the cases in which a component such as MyWidget needs to talk to the application object. \printuntil } @@ -489,7 +489,7 @@ You're now ready for \link tutorial1-05.html Chapter 5.\endlink /*! \page tutorial1-05.html -\title Qt Tutorial - Chapter 5: Building Blocks +\title TQt Tutorial - Chapter 5: Building Blocks \img t5.png Screenshot of tutorial five @@ -582,7 +582,7 @@ You're now ready for \link tutorial1-06.html Chapter 6.\endlink /*! \page tutorial1-06.html -\title Qt Tutorial - Chapter 6: Building Blocks Galore! +\title TQt Tutorial - Chapter 6: Building Blocks Galore! \img t6.png Screenshot of tutorial six @@ -672,7 +672,7 @@ You're now ready for \link tutorial1-07.html Chapter 7.\endlink /*! \page tutorial1-07.html -\title Qt Tutorial - Chapter 7: One Thing Leads to Another +\title TQt Tutorial - Chapter 7: One Thing Leads to Another \img t7.png Screenshot of tutorial seven @@ -870,7 +870,7 @@ You're now ready for \link tutorial1-08.html Chapter 8.\endlink /*! \page tutorial1-08.html -\title Qt Tutorial - Chapter 8: Preparing for Battle +\title TQt Tutorial - Chapter 8: Preparing for Battle \img t8.png Screenshot of tutorial eight @@ -942,7 +942,7 @@ provide an interface using the same idiom as for value in LCDRange. \printline paintEvent This is the second of the many event handlers in QWidget that we -encounter. This virtual function is called by Qt whenever a widget needs +encounter. This virtual function is called by TQt whenever a widget needs to update itself (i.e., paint the widget's surface). @@ -982,7 +982,7 @@ its background color) and sends a paint event to the widget. This results in a call to the paint event function of the widget. Finally, we emit the angleChanged() signal to tell the outside world -that the angle has changed. The \c emit keyword is unique to Qt and +that the angle has changed. The \c emit keyword is unique to TQt and not regular C++ syntax. In fact, it is a macro. \skipto ::paintEvent @@ -1155,7 +1155,7 @@ You're now ready for \link tutorial1-09.html Chapter 9.\endlink /*! \page tutorial1-09.html -\title Qt Tutorial - Chapter 9: With Cannon You Can +\title TQt Tutorial - Chapter 9: With Cannon You Can \img t9.png Screenshot of tutorial nine @@ -1258,7 +1258,7 @@ this time. \printline CustomColor \printline QApplication -We tell Qt that we want a different color-allocation strategy for this +We tell TQt that we want a different color-allocation strategy for this program. There is no single correct color-allocation strategy. Because this program uses an unusual yellow but not many colors, \c CustomColor is best. There are several other allocation strategies; you can read about them in the \l QApplication::setColorSpec() @@ -1306,7 +1306,7 @@ You're now ready for \link tutorial1-10.html Chapter 10.\endlink /*! \page tutorial1-10.html -\title Qt Tutorial - Chapter 10: Smooth as Silk +\title TQt Tutorial - Chapter 10: Smooth as Silk \img t10.png Screenshot of tutorial ten @@ -1508,7 +1508,7 @@ You're now ready for \link tutorial1-11.html Chapter 11.\endlink /*! \page tutorial1-11.html -\title Qt Tutorial - Chapter 11: Giving It a Shot +\title TQt Tutorial - Chapter 11: Giving It a Shot \img t11.png Screenshot of tutorial eleven @@ -1655,7 +1655,7 @@ point into the widget's coordinate system (see \link coordsys.html The Coordinate System\endlink). The tqRound() function is an inline function defined in ntqglobal.h (included -by all other Qt header files). tqRound() rounds a double to the closest +by all other TQt header files). tqRound() rounds a double to the closest integer. \section2 \l t11/main.cpp @@ -1713,7 +1713,7 @@ You're now ready for \link tutorial1-12.html Chapter 12.\endlink /*! \page tutorial1-12.html -\title Qt Tutorial - Chapter 12: Hanging in the Air the Way Bricks Don't +\title TQt Tutorial - Chapter 12: Hanging in the Air the Way Bricks Don't \img t12.png Screenshot of tutorial twelve @@ -1874,7 +1874,7 @@ We include the stdlib library because we need the rand() function. This line has been added to the constructor. It creates a "random" position for the target. In fact, the newTarget() function will try to paint the target. Because we are in a constructor, the CannonField -widget is invisible. Qt guarantees that no harm is done when calling +widget is invisible. TQt guarantees that no harm is done when calling repaint() on a hidden widget. \skipto ::newTarget @@ -2034,7 +2034,7 @@ You're now ready for \link tutorial1-13.html Chapter 13.\endlink /*! \page tutorial1-13.html -\title Qt Tutorial - Chapter 13: Game Over +\title TQt Tutorial - Chapter 13: Game Over \img t13.png Screenshot of tutorial thirteen @@ -2285,7 +2285,7 @@ newGame() slot in this widget. We create four new widgets. Note that we don't bother to keep the pointers to the QLabel widgets in the GameBoard class because there's -nothing much we want to do with them. Qt will delete them when the +nothing much we want to do with them. TQt will delete them when the GameBoard widget is destroyed, and the layout classes will resize them appropriately. @@ -2383,7 +2383,7 @@ You're now ready for \link tutorial1-14.html Chapter 14.\endlink /*! \page tutorial1-14.html -\title Qt Tutorial - Chapter 14: Facing the Wall +\title TQt Tutorial - Chapter 14: Facing the Wall \img t14.png Screenshot of tutorial fourteen @@ -2469,7 +2469,7 @@ the third, too. \skipto ::mousePressEvent \printuntil } -This is a Qt event handler. It is called when the user presses a +This is a TQt event handler. It is called when the user presses a mouse button when the mouse cursor is over the widget. If the event was not generated by the left mouse button, we return @@ -2484,9 +2484,9 @@ coordinate system. \printuntil setAngle \printline } -This is another Qt event handler. It is called when the user already +This is another TQt event handler. It is called when the user already has pressed the mouse button inside this widget and then moves/drags -the mouse. (You can make Qt send mouse move events even when no +the mouse. (You can make TQt send mouse move events even when no buttons are pressed. See \l QWidget::setMouseTracking().) This handler repositions the cannon's barrel according to the position of @@ -2506,7 +2506,7 @@ Remember that setAngle() redraws the cannon. \skipto ::mouseReleaseEvent \printuntil } -This Qt event handler is called whenever the user releases a mouse +This TQt event handler is called whenever the user releases a mouse button and it was pressed inside this widget. If the left button is released, we can be sure that the barrel is no @@ -2605,7 +2605,7 @@ people are more used to Ctrl+Q (and anyway it shows how do do it). CTRL, Key_Enter, Key_Return and Key_Q are all constants provided by Qt. They're actually Qt::Key_Enter, etc., but practically all classes -inherit the \l Qt namespace class. +inherit the \l TQt namespace class. \printline QGridLayout \printline addWidget |