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-rw-r--r--doc/html/emb-charinput.html8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/html/emb-charinput.html b/doc/html/emb-charinput.html
index a653dcd80..6380d5a51 100644
--- a/doc/html/emb-charinput.html
+++ b/doc/html/emb-charinput.html
@@ -40,10 +40,10 @@ following fields:
<tr bgcolor="#f0f0f0"> <td valign="top"><tt>unicode</tt>
<td valign="top">Unicode value
<tr bgcolor="#d0d0d0"> <td valign="top"><tt>keycode</tt>
-<td valign="top">TQt keycode value as defined in <a href="qnamespace-h.html">qnamespace.h</a>
+<td valign="top">TQt keycode value as defined in <a href="qnamespace-h.html">ntqnamespace.h</a>
<tr bgcolor="#f0f0f0"> <td valign="top"><tt>modifier</tt>
-<td valign="top">A bitfield consisting of some of <a href="qt.html#ButtonState-enum">TQt::ShiftButton</a>,
-<a href="qt.html#ButtonState-enum">TQt::ControlButton</a>, and <a href="qt.html#ButtonState-enum">TQt::AltButton</a>.
+<td valign="top">A bitfield consisting of some of <a href="ntqt.html#ButtonState-enum">TQt::ShiftButton</a>,
+<a href="ntqt.html#ButtonState-enum">TQt::ControlButton</a>, and <a href="ntqt.html#ButtonState-enum">TQt::AltButton</a>.
<tr bgcolor="#d0d0d0"> <td valign="top"><tt>is_press</tt>
<td valign="top">TRUE if this is a key press, FALSE if it is a key release.
<tr bgcolor="#f0f0f0"> <td valign="top"><tt>is_auto_repeat</tt>
@@ -96,7 +96,7 @@ specify characters with the pointer device.
server would then just send the key events back to the input widget.
One way to make sure that the input widget never takes focus is to set
the <tt>WStyle_Customize</tt> and <tt>WStyle_Tool</tt> widget flags in
-the <a href="qwidget.html">TQWidget</a> constructor.
+the <a href="ntqwidget.html">TQWidget</a> constructor.
<p> The <a href="http://www.trolltech.com/products/qtopia/">TQtopia</a>
environment contains various input widgets such as
Handwriting Recognition and Virtual Keyboard.