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Diffstat (limited to 'examples/demo/opengl/gllandscape.h')
-rw-r--r-- | examples/demo/opengl/gllandscape.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/examples/demo/opengl/gllandscape.h b/examples/demo/opengl/gllandscape.h new file mode 100644 index 000000000..7d91215c9 --- /dev/null +++ b/examples/demo/opengl/gllandscape.h @@ -0,0 +1,98 @@ +#ifndef GLLANDSCAPE_H +#define GLLANDSCAPE_H + +#include <qgl.h> + +class GLLandscape : public TQGLWidget +{ + Q_OBJECT + +public: + GLLandscape( TQWidget * parent = 0, const char * name = 0 ); + ~GLLandscape(); + +public slots: + void rotateX( int ); + void rotateY( int ); + void rotateZ( int ); + void zoom( int ); + void fractalize(); + void resetGrid(); + + void setWireframe( int ); + void setFilled( int ); + void setSmoothShaded( int ); + void setLandscape( int ); + void setGridSize( int ); + + void toggleWaveAnimation( bool ); + +signals: + void rotatedX( int ); + void rotatedY( int ); + void rotatedZ( int ); + +protected: + void paintGL(); + void initializeGL(); + void resizeGL( int w, int h ); + void mousePressEvent( TQMouseEvent * ); + void mouseReleaseEvent( TQMouseEvent * ); + void mouseMoveEvent( TQMouseEvent * ); + void timerEvent( TQTimerEvent * ); + void showEvent( TQShowEvent * ); + void hideEvent( TQHideEvent * ); + + void drawWireframe(); + void drawFilled(); + void drawSmoothShaded(); + void drawAxis(); + void drawCube(); + +private: + enum Axis { XAxis, YAxis, ZAxis }; + enum RenderModes { Wireframe, Filled, SmoothShaded, Landscape }; + enum Views { DefaultView, CurrentView, AxisView }; + + void rotate( GLfloat deg, Axis axis ); + void calculateVertexNormals(); + void averageNormals(); + void createGrid( int size ); + void destroyGrid(); + void initDisplayLists(); + + RenderModes mode; + + typedef struct grid_normals { + double u[3], l[3]; + } gridNormals; + + // Structure used to store the vertex normals for the landscape + typedef struct avg_normals { + double n[3]; + } avgNormals; + + typedef struct viewMatrix { + GLfloat model[4][4]; // OpenGL model view matrix for the view + GLfloat projection[4][4]; // OpenGL projection matrix for the view + } viewMatrix; + + double ** landscape; // Height field data + double ** wave; // Wave data + double ** wt; // Parameterized wave data + gridNormals ** normals; + avgNormals ** vertexNormals; + viewMatrix views[3]; + + TQPoint oldPos; + GLfloat oldX, oldY, oldZ; + bool initFractals; + int gridSize, gridHalf; + bool animationRunning; + bool mouseButtonDown; + int cubeTimer, animTimer; + GLfloat cubeRot; + GLint axisList, cubeList; +}; + +#endif |