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-rw-r--r--examples/opengl/texture/globjwin.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/opengl/texture/globjwin.cpp b/examples/opengl/texture/globjwin.cpp
index b02d0d171..3a591c225 100644
--- a/examples/opengl/texture/globjwin.cpp
+++ b/examples/opengl/texture/globjwin.cpp
@@ -33,10 +33,10 @@ GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name )
// Create a menu
TQPopupMenu *file = new TQPopupMenu( this );
- file->insertItem( "Toggle Animation", c, SLOT(toggleAnimation()),
+ file->insertItem( "Toggle Animation", c, TQ_SLOT(toggleAnimation()),
CTRL+Key_A );
file->insertSeparator();
- file->insertItem( "Exit", tqApp, SLOT(quit()), CTRL+Key_Q );
+ file->insertItem( "Exit", tqApp, TQ_SLOT(quit()), CTRL+Key_Q );
// Create a menu bar
TQMenuBar *m = new TQMenuBar( this );
@@ -46,15 +46,15 @@ GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name )
// Create the three sliders; one for each rotation axis
TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" );
x->setTickmarks( TQSlider::Left );
- connect( x, SIGNAL(valueChanged(int)), c, SLOT(setXRotation(int)) );
+ connect( x, TQ_SIGNAL(valueChanged(int)), c, TQ_SLOT(setXRotation(int)) );
TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" );
y->setTickmarks( TQSlider::Left );
- connect( y, SIGNAL(valueChanged(int)), c, SLOT(setYRotation(int)) );
+ connect( y, TQ_SIGNAL(valueChanged(int)), c, TQ_SLOT(setYRotation(int)) );
TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" );
z->setTickmarks( TQSlider::Left );
- connect( z, SIGNAL(valueChanged(int)), c, SLOT(setZRotation(int)) );
+ connect( z, TQ_SIGNAL(valueChanged(int)), c, TQ_SLOT(setZRotation(int)) );
// Now that we have all the widgets, put them into a nice layout