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<pre>/****************************************************************
**
** Definition of CannonField class, TQt tutorial 10
**
****************************************************************/

#ifndef CANNON_H
#define CANNON_H

#include &lt;<a href="tqwidget-h.html">tqwidget.h</a>&gt;


class CannonField : public <a href="tqwidget.html">TQWidget</a>
{
    TQ_OBJECT
public:
    CannonField( <a href="tqwidget.html">TQWidget</a> *parent=0, const char *name=0 );

    <a href="tqsizepolicy.html">TQSizePolicy</a> sizePolicy() const;

    int   angle() const { return ang; }
    int   force() const { return f; }

public slots:
    void  setAngle( int degrees );
    void  setForce( int newton );

signals:
    void  angleChanged( int );
    void  forceChanged( int );

protected:
    void  paintEvent( <a href="tqpaintevent.html">TQPaintEvent</a> * );

private:
    <a href="ntqrect.html">TQRect</a> cannonRect() const;

    int ang;
    int f;
};


#endif // CANNON_H
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