1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
/****************************************************************************
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of an example program for TQt. This example
** program may be used, distributed and modified without limitation.
**
*****************************************************************************/
#include <tqlayout.h>
#include <tqframe.h>
#include <tqmenubar.h>
#include <tqpopupmenu.h>
#include <ntqapplication.h>
#include <tqmessagebox.h>
#include "globjwin.h"
#include "glteapots.h"
GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name )
: TQWidget( parent, name )
{
// Create a menu
TQPopupMenu *file = new TQPopupMenu( this );
file->insertItem( "Exit", tqApp, TQ_SLOT(quit()), CTRL+Key_Q );
// Create a menu bar
TQMenuBar *m = new TQMenuBar( this );
m->setSeparator( TQMenuBar::InWindowsStyle );
m->insertItem("&File", file );
// Create a nice frame to put around the OpenGL widget
TQFrame* f = new TQFrame( this, "frame" );
f->setFrameStyle( TQFrame::Sunken | TQFrame::Panel );
f->setLineWidth( 2 );
// Create our OpenGL widget.
GLTeapots* c = new GLTeapots( f, "glteapots" );
// Check if we obtained an overlay
if ( !c->format().hasOverlay() ) {
TQMessageBox::warning( 0, tqApp->argv()[0],
"Failed to get an OpenGL overlay",
"OK" );
}
// Now that we have all the widgets, put them into a nice layout
// Put the GL widget inside the frame
TQHBoxLayout* flayout = new TQHBoxLayout( f, 2, 2, "flayout");
flayout->addWidget( c, 1 );
// Top level layout
TQVBoxLayout* hlayout = new TQVBoxLayout( this, 20, 20, "hlayout");
hlayout->setMenuBar( m );
hlayout->addWidget( f, 1 );
}
|