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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation ([email protected])
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial Usage
+** Licensees holding valid Qt Commercial licenses may use this file in
+** accordance with the Qt Commercial License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Nokia.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at [email protected].
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGRAPHICSTRANSFORM_H
+#define QGRAPHICSTRANSFORM_H
+
+#include <QtCore/QObject>
+#include <QtGui/QVector3D>
+#include <QtGui/QTransform>
+#include <QtGui/QMatrix4x4>
+
+#ifndef QT_NO_GRAPHICSVIEW
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Gui)
+
+class QGraphicsItem;
+class QGraphicsTransformPrivate;
+
+class Q_GUI_EXPORT QGraphicsTransform : public QObject
+{
+ Q_OBJECT
+public:
+ QGraphicsTransform(QObject *parent = 0);
+ ~QGraphicsTransform();
+
+ virtual void applyTo(QMatrix4x4 *matrix) const = 0;
+
+protected Q_SLOTS:
+ void update();
+
+protected:
+ QGraphicsTransform(QGraphicsTransformPrivate &p, QObject *parent);
+
+private:
+ friend class QGraphicsItem;
+ friend class QGraphicsItemPrivate;
+ Q_DECLARE_PRIVATE(QGraphicsTransform)
+};
+
+class QGraphicsScalePrivate;
+
+class Q_GUI_EXPORT QGraphicsScale : public QGraphicsTransform
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QVector3D origin READ origin WRITE setOrigin NOTIFY originChanged)
+ Q_PROPERTY(qreal xScale READ xScale WRITE setXScale NOTIFY scaleChanged)
+ Q_PROPERTY(qreal yScale READ yScale WRITE setYScale NOTIFY scaleChanged)
+ Q_PROPERTY(qreal zScale READ zScale WRITE setZScale NOTIFY scaleChanged)
+public:
+ QGraphicsScale(QObject *parent = 0);
+ ~QGraphicsScale();
+
+ QVector3D origin() const;
+ void setOrigin(const QVector3D &point);
+
+ qreal xScale() const;
+ void setXScale(qreal);
+
+ qreal yScale() const;
+ void setYScale(qreal);
+
+ qreal zScale() const;
+ void setZScale(qreal);
+
+ void applyTo(QMatrix4x4 *matrix) const;
+
+Q_SIGNALS:
+ void originChanged();
+ void scaleChanged();
+
+private:
+ Q_DECLARE_PRIVATE(QGraphicsScale)
+};
+
+class QGraphicsRotationPrivate;
+
+class Q_GUI_EXPORT QGraphicsRotation : public QGraphicsTransform
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QVector3D origin READ origin WRITE setOrigin NOTIFY originChanged)
+ Q_PROPERTY(qreal angle READ angle WRITE setAngle NOTIFY angleChanged)
+ Q_PROPERTY(QVector3D axis READ axis WRITE setAxis NOTIFY axisChanged)
+public:
+ QGraphicsRotation(QObject *parent = 0);
+ ~QGraphicsRotation();
+
+ QVector3D origin() const;
+ void setOrigin(const QVector3D &point);
+
+ qreal angle() const;
+ void setAngle(qreal);
+
+ QVector3D axis() const;
+ void setAxis(const QVector3D &axis);
+ void setAxis(Qt::Axis axis);
+
+ void applyTo(QMatrix4x4 *matrix) const;
+
+Q_SIGNALS:
+ void originChanged();
+ void angleChanged();
+ void axisChanged();
+
+private:
+ Q_DECLARE_PRIVATE(QGraphicsRotation)
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+#endif //QT_NO_GRAPHICSVIEW
+
+#endif // QFXTRANSFORM_H