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-rw-r--r--src/part/radialMap/labels.cpp327
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diff --git a/src/part/radialMap/labels.cpp b/src/part/radialMap/labels.cpp
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+//Author: Max Howell <[email protected]>, (C) 2003-4
+//Copyright: See COPYING file that comes with this distribution
+
+#include <kstringhandler.h>
+#include <qfont.h>
+#include <qfontmetrics.h>
+#include <qpainter.h>
+#include <qptrlist.h>
+
+#include "Config.h"
+#include "fileTree.h"
+#include "radialMap.h"
+#include "sincos.h"
+#include "widget.h"
+
+
+
+namespace RadialMap
+{
+ struct Label
+ {
+ Label( const RadialMap::Segment *s, int l ) : segment( s ), lvl( l ), a( segment->start() + (segment->length() / 2) ) { }
+
+ bool tooClose( const int &aa ) const { return ( a > aa - LABEL_ANGLE_MARGIN && a < aa + LABEL_ANGLE_MARGIN ); }
+
+ const RadialMap::Segment *segment;
+ const unsigned int lvl;
+ const int a;
+
+ int x1, y1, x2, y2, x3;
+ int tx, ty;
+
+ QString qs;
+ };
+
+ class LabelList : public QPtrList<Label>
+ {
+ protected:
+ int compareItems( QPtrCollection::Item item1, QPtrCollection::Item item2 )
+ {
+ //you add 1440 to work round the fact that later you want the circle split vertically
+ //and as it is you start at 3 o' clock. It's to do with rightPrevY, stops annoying bug
+
+ int a1 = ((Label*)item1)->a + 1440;
+ int a2 = ((Label*)item2)->a + 1440;
+
+ if( a1 == a2 )
+ return 0;
+
+ if( a1 > 5760 ) a1 -= 5760;
+ if( a2 > 5760 ) a2 -= 5760;
+
+ if( a1 > a2 )
+ return 1;
+
+ return -1;
+ }
+ };
+}
+
+
+void
+RadialMap::Widget::paintExplodedLabels( QPainter &paint ) const
+{
+ //we are a friend of RadialMap::Map
+
+ LabelList list; list.setAutoDelete( true );
+ QPtrListIterator<Label> it( list );
+ unsigned int startLevel = 0;
+
+
+ //1. Create list of labels sorted in the order they will be rendered
+
+ if( m_focus && m_focus->file() != m_tree ) //separate behavior for selected vs unselected segments
+ {
+ //don't bother with files
+ if( m_focus->file() && !m_focus->file()->isDirectory() )
+ return;
+
+ //find the range of levels we will be potentially drawing labels for
+ //startLevel is the level above whatever m_focus is in
+ for( const Directory *p = (const Directory*)m_focus->file(); p != m_tree; ++startLevel )
+ p = p->parent();
+
+ //range=2 means 2 levels to draw labels for
+
+ unsigned int a1, a2, minAngle;
+
+ a1 = m_focus->start();
+ a2 = m_focus->end(); //boundry angles
+ minAngle = int(m_focus->length() * LABEL_MIN_ANGLE_FACTOR);
+
+
+ #define segment (*it)
+ #define ring (m_map.m_signature + i)
+
+ //**** Levels should be on a scale starting with 0
+ //**** range is a useless parameter
+ //**** keep a topblock var which is the lowestLevel OR startLevel for identation purposes
+ for( unsigned int i = startLevel; i <= m_map.m_visibleDepth; ++i )
+ for( Iterator<Segment> it = ring->iterator(); it != ring->end(); ++it )
+ if( segment->start() >= a1 && segment->end() <= a2 )
+ if( segment->length() > minAngle )
+ list.inSort( new Label( segment, i ) );
+
+ #undef ring
+ #undef segment
+
+ } else {
+
+ #define ring m_map.m_signature
+
+ for( Iterator<Segment> it = ring->iterator(); it != ring->end(); ++it )
+ if( (*it)->length() > 288 )
+ list.inSort( new Label( (*it), 0 ) );
+
+ #undef ring
+
+ }
+
+ //2. Check to see if any adjacent labels are too close together
+ // if so, remove the least significant labels
+
+ it.toFirst();
+ QPtrListIterator<Label> jt( it );
+ ++jt;
+
+ while( jt ) //**** no need to check _it_ as jt will be NULL if _it_ was too
+ {
+ //this method is fairly efficient
+
+ if( (*it)->tooClose( (*jt)->a ) ) {
+ if( (*it)->lvl > (*jt)->lvl ) {
+ list.remove( *it );
+ it = jt;
+ }
+ else
+ list.remove( *jt );
+ }
+ else
+ ++it;
+
+ jt = it;
+ ++jt;
+ }
+
+ //used in next two steps
+ bool varySizes;
+ //**** should perhaps use doubles
+ int *sizes = new int [ m_map.m_visibleDepth + 1 ]; //**** make sizes an array of floats I think instead (or doubles)
+
+ do
+ {
+ //3. Calculate font sizes
+
+ {
+ //determine current range of levels to draw for
+ uint range = 0;
+
+ for( it.toFirst(); it != 0; ++it )
+ {
+ uint lvl = (*it)->lvl;
+ if( lvl > range )
+ range = lvl;
+
+ //**** better way would just be to assign if nothing is range
+ }
+
+ range -= startLevel; //range 0 means 1 level of labels
+
+ varySizes = Config::varyLabelFontSizes && (range != 0);
+
+ if( varySizes )
+ {
+ //create an array of font sizes for various levels
+ //will exceed normal font pitch automatically if necessary, but not minPitch
+ //**** this needs to be checked lots
+
+ //**** what if this is negative (min size gtr than default size)
+ uint step = (paint.font().pointSize() - Config::minFontPitch) / range;
+ if( step == 0 )
+ step = 1;
+
+ for( uint x = range + startLevel, y = Config::minFontPitch; x >= startLevel; y += step, --x )
+ sizes[x] = y;
+ }
+ }
+
+ //4. determine label co-ordinates
+
+ int x1, y1, x2, y2, x3, tx, ty; //coords
+ double sinra, cosra, ra; //angles
+
+ int cx = m_map.width() / 2 + m_offset.x(); //centre relative to canvas
+ int cy = m_map.height() / 2 + m_offset.y();
+
+ int spacer, preSpacer = int(m_map.m_ringBreadth * 0.5) + m_map.m_innerRadius;
+ int fullStrutLength = ( m_map.width() - m_map.MAP_2MARGIN ) / 2 + LABEL_MAP_SPACER; //full length of a strut from map center
+
+ int prevLeftY = 0;
+ int prevRightY = height();
+
+ bool rightSide;
+
+ QFont font;
+
+ for( it.toFirst(); it != 0; ++it )
+ {
+ //** bear in mind that text is drawn with QPoint param as BOTTOM left corner of text box
+ QString qs = (*it)->segment->file()->name();
+ if( varySizes )
+ font.setPointSize( sizes[(*it)->lvl] );
+ QFontMetrics fm( font );
+ int fmh = fm.height(); //used to ensure label texts don't overlap
+ int fmhD4 = fmh / 4;
+
+ fmh += LABEL_TEXT_VMARGIN;
+
+ rightSide = ( (*it)->a < 1440 || (*it)->a > 4320 );
+
+ ra = M_PI/2880 * (*it)->a; //convert to radians
+ sincos( ra, &sinra, &cosra );
+
+
+ spacer = preSpacer + m_map.m_ringBreadth * (*it)->lvl;
+
+ x1 = cx + (int)(cosra * spacer);
+ y1 = cy - (int)(sinra * spacer);
+ y2 = y1 - (int)(sinra * (fullStrutLength - spacer));
+
+ if( rightSide ) { //righthand side, going upwards
+ if( y2 > prevRightY /*- fmh*/ ) //then it is too low, needs to be drawn higher
+ y2 = prevRightY /*- fmh*/;
+ }
+ else //lefthand side, going downwards
+ if( y2 < prevLeftY/* + fmh*/ ) //then we're too high, need to be drawn lower
+ y2 = prevLeftY /*+ fmh*/;
+
+ x2 = x1 - int(double(y2 - y1) / tan( ra ));
+ ty = y2 + fmhD4;
+
+
+ if( rightSide ) {
+ if( x2 > width() || ty < fmh || x2 < x1 ) {
+ //skip this strut
+ //**** don't duplicate this code
+ list.remove( *it ); //will delete the label and set it to list.current() which _should_ be the next ptr
+ break;
+ }
+
+ prevRightY = ty - fmh - fmhD4; //must be after above's "continue"
+
+ qs = KStringHandler::cPixelSqueeze( qs, fm, width() - x2 );
+
+ x3 = width() - fm.width( qs )
+ - LABEL_HMARGIN //outer margin
+ - LABEL_TEXT_HMARGIN //margin between strut and text
+ //- ((*it)->lvl - startLevel) * LABEL_HMARGIN; //indentation
+ ;
+ if( x3 < x2 ) x3 = x2;
+ tx = x3 + LABEL_TEXT_HMARGIN;
+
+ } else {
+
+ if( x2 < 0 || ty > height() || x2 > x1 )
+ {
+ //skip this strut
+ list.remove( *it ); //will delete the label and set it to list.current() which _should_ be the next ptr
+ break;
+ }
+
+ prevLeftY = ty + fmh - fmhD4;
+
+ qs = KStringHandler::cPixelSqueeze( qs, fm, x2 );
+
+ //**** needs a little tweaking:
+
+ tx = fm.width( qs ) + LABEL_HMARGIN/* + ((*it)->lvl - startLevel) * LABEL_HMARGIN*/;
+ if( tx > x2 ) { //text is too long
+ tx = LABEL_HMARGIN + x2 - tx; //some text will be lost from sight
+ x3 = x2; //no text margin (right side of text here)
+ } else {
+ x3 = tx + LABEL_TEXT_HMARGIN;
+ tx = LABEL_HMARGIN /*+ ((*it)->lvl - startLevel) * LABEL_HMARGIN*/;
+ }
+ }
+
+ (*it)->x1 = x1;
+ (*it)->y1 = y1;
+ (*it)->x2 = x2;
+ (*it)->y2 = y2;
+ (*it)->x3 = x3;
+ (*it)->tx = tx;
+ (*it)->ty = ty;
+ (*it)->qs = qs;
+ }
+
+ //if an element is deleted at this stage, we need to do this whole
+ //iteration again, thus the following loop
+ //**** in rare case that deleted label was last label in top level
+ // and last in labelList too, this will not work as expected (not critical)
+
+ } while( it != 0 );
+
+
+ //5. Render labels
+
+ paint.setPen( QPen( Qt::black, 1 ) );
+
+ for( it.toFirst(); it != 0; ++it )
+ {
+ if( varySizes ) {
+ //**** how much overhead in making new QFont each time?
+ // (implicate sharing remember)
+ QFont font = paint.font();
+ font.setPointSize( sizes[(*it)->lvl] );
+ paint.setFont( font );
+ }
+
+ paint.drawEllipse( (*it)->x1 - 3, (*it)->y1 - 3, 7, 7 ); //**** CPU intensive! better to use a pixmap
+ paint.drawLine( (*it)->x1, (*it)->y1, (*it)->x2, (*it)->y2 );
+ paint.drawLine( (*it)->x2, (*it)->y2, (*it)->x3, (*it)->y2);
+ paint.drawText( (*it)->tx, (*it)->ty, (*it)->qs );
+ }
+
+ delete [] sizes;
+}