1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* [email protected] *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef TOGGLESWITCH_H
#define TOGGLESWITCH_H
#include "component.h"
/**
@short Double Pole Double Throw
@author David Saxton
*/
class ECDPDT : public Component
{
public:
ECDPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECDPDT();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const QString &id, bool state );
virtual void dataChanged();
virtual bool canFlip() const { return true; }
private:
virtual void drawShape( QPainter &p );
Switch *m_switch1;
Switch *m_switch2;
Switch *m_switch3;
Switch *m_switch4;
bool pressed;
};
/**
@short Double Pole Single Throw
@author David Saxton
*/
class ECDPST : public Component
{
public:
ECDPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECDPST();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const QString &id, bool state );
virtual void dataChanged();
virtual bool canFlip() const { return true; }
private:
virtual void drawShape( QPainter &p );
Switch *m_switch1;
Switch *m_switch2;
bool pressed;
};
/**
@short Single Pole Double Throw
@author David Saxton
*/
class ECSPDT : public Component
{
public:
ECSPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECSPDT();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const QString &id, bool state );
virtual void dataChanged();
virtual bool canFlip() const { return true; }
private:
virtual void drawShape( QPainter &p );
Switch *m_switch1;
Switch *m_switch2;
bool pressed;
};
/**
@short Single-Pole Single-Throw Switch
@author David Saxton
*/
class ECSPST : public Component
{
public:
ECSPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECSPST();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const QString &id, bool state );
virtual void dataChanged();
virtual bool canFlip() const { return true; }
private:
virtual void drawShape( QPainter &p );
Switch *m_switch;
bool pressed;
};
#endif
|