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/***************************************************************************
* Copyright (C) 2004-2005 by David Saxton *
* [email protected] *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef ITEM_H
#define ITEM_H
#include "variant.h"
#include <qcanvas.h>
#include <qfont.h>
#include <qguardedptr.h>
class Document;
class EventInfo;
class Item;
class ItemData;
class ItemDocument;
class ItemView;
class DoubleSpinBox;
class Document;
class Variant;
class QBitArray;
typedef Item*(*createItemPtr)( ItemDocument *itemDocument, bool newItem, const char *id );
typedef QGuardedPtr<Item> GuardedItem;
typedef QMap<QString, Variant*> VariantDataMap;
typedef QValueList<GuardedItem> ItemList;
/**
@author David Saxton
@author Daniel Clarke
*/
class Item : public QObject, public QCanvasPolygon
{
Q_OBJECT
public:
Item( ItemDocument *itemDocument, bool newItem, const QString &id );
virtual ~Item();
/**
* @return Pointer to the VariantMap used for internal data storage
*/
VariantDataMap *variantMap() { return &m_variantData; }
double dataDouble( const QString & id ) const;
int dataInt( const QString & id ) const;
bool dataBool( const QString & id ) const;
QString dataString( const QString & id ) const;
QColor dataColor( const QString & id ) const;
virtual Variant * createProperty( const QString & id, Variant::Type::Value type );
Variant * property( const QString & id ) const;
bool hasProperty( const QString & id ) const;
/**
* Whether or not we can rotate the item
*/
virtual bool canRotate() const { return false; }
/**
* Whether or not we can flip the item
*/
virtual bool canFlip() const { return false; }
/**
* Whether or not we can resize the item
*/
virtual bool canResize() const { return false; }
/**
* Returns whether the CNItem allows itself to be moved on the canvas.
* Most do, but some (such as the PicItem) don't allow this
*/
virtual bool isMovable() const { return true; }
/**
* If your item doesn't move, yet still continously changes what is being
* displayed (such as a seven segment display or a lamp), then this should
* return true (set m_bDynamicContent to be true in your constructor).
*/
bool hasDynamicContent() const { return m_bDynamicContent; }
/**
* Returns a identifier for the CNItem, which is unique on the ICNDocument
*/
QString id() const { return m_id; }
QString type() const { return m_type; }
/**
* Called from ItemLibrary after this class and subclasses have finished
* constructing themselves.
*/
virtual void finishedCreation();
/**
* Sets the selected flag of the item to yes. selected or unselected will be
* emitted as appropriate
*/
virtual void setSelected( bool yes );
/**
* Convenience function for setting the item bounding area as changed on the
* canvas
*/
void setChanged();
/**
* Sets this item as a child of the given item. Calls reparented with the
* old and the new parent.
*/
void setParentItem( Item *parentItem );
/**
* The parent item for this item, or NULL if none
*/
Item *parentItem() const { return p_parentItem; }
ItemDocument *itemDocument() const { return p_itemDocument; }
/**
* Returns the number of items away from the top item this is
* (parent-wise). Returns 0 if has no parent.
*/
int level() const;
/**
* If true, then adds ItemDocument::Z::(RaisedItem-Item) to the z value of
* the item.
*/
void setRaised( bool isRaised );
/**
* @Returns whether raised or not
*/
bool isRaised() const { return m_bIsRaised; }
/**
* Sets this item to the given baseZ level, and calls this function for the
* children with baseZ incremented by one. Reinherit this function to set
* the Z of attached stuff (such as nodes).
*/
virtual void updateZ( int baseZ );
/**
* Returns the item's position in the overall z-stack of items.
*/
int baseZ() const { return m_baseZ; }
/**
* Adds a child. Calls the virtual function childAdded.
*/
void addChild( Item *child );
/**
* Returns the list of children.
* @param if includeGrandChildren is true then this list will also contain
* the children's children, and so on recursively, instead of just the
* immediate children.
*/
ItemList children( bool includeGrandChildren = false ) const;
/**
* Returns whether we have the given child as either a direct child, or as
* either a direct or indirect child
*/
bool contains( Item *item, bool direct = false ) const;
/**
* Calls prePresize with the bounds, and if that returns true, sets
* m_sizeRect to the given rect, and then calls postResize.
* @param forceItemPoints if true, will set the item points to a rectangle of the given size
*/
void setSize( QRect sizeRect, bool forceItemPoints = false );
/**
* Convenience function.
* @see setSize( QRect sizeRect, bool forceItemPoints );
*/
void setSize( int x, int y, int w, int h, bool forceItemPoints = false ) { setSize( QRect(x,y,w,h), forceItemPoints ); }
/**
* @returns the m_sizeRect rectangble that contains the item points
*/
QRect sizeRect() const { return m_sizeRect; }
/**
* Reinherit this function if you want to determine what the minimum size is
* that this item can be resized to.
*/
virtual QSize minimumSize() const { return QSize(0,0); }
int offsetX() const { return m_sizeRect.x(); }
int offsetY() const { return m_sizeRect.y(); }
int width() const { return m_sizeRect.width(); }
int height() const { return m_sizeRect.height(); }
virtual bool mousePressEvent( const EventInfo &eventInfo );
virtual bool mouseReleaseEvent( const EventInfo &eventInfo );
virtual bool mouseDoubleClickEvent ( const EventInfo &eventInfo );
virtual bool mouseMoveEvent( const EventInfo &eventInfo );
virtual bool wheelEvent( const EventInfo &eventInfo );
virtual void enterEvent();
virtual void leaveEvent();
/**
* Returns the name of the CNItem, e.g. "Resistor"
*/
QString name() const { return m_name; }
/**
* Returns a description of the CNItem, with html tags if appropriate.
*/
QString description() const { return m_desc; }
/**
* Modifies the exponent of the number so that it appears readable:
* eg 10000->10, 174822->175, 0.6->600, etc
*/
static int getNumberPre( double num );
/**
* Returns the SI exponent of the number as a letter:
* eg 10000 returns 'k', 0.6 returns 'm', etc
*/
static QString getNumberMag( double num );
/**
* Returns the multiplier required to get the num up to human readable form:
* eg 10000 returns 0.001, etc
*/
static double getMultiplier( double num );
/**
* Returns the multiplier required to get the num from human readable form
* to its actual value based on the SI exponent:
* eg 'm' returns 0.001, etc
*/
static double getMultiplier( const QString &mag );
virtual ItemData itemData() const;
virtual void restoreFromItemData( const ItemData &itemData );
const QFont & font() const { return m_font; }
public slots:
virtual void removeItem();
/**
* Moves item - use this instead of moveBy() so that associated Nodes also get moved
*/
virtual void moveBy( double dx, double dy );
/**
* Removes a child. Calls the virtual function childRemoved
*/
void removeChild( Item *child );
signals:
/**
* Emitted when the CNItem is removed. Normally, this signal is caught by associated
* nodes, who will remove themselves as well.
*/
void removed( Item *item );
/**
* Emitted when the item is selected
*/
void selected( Item *item, bool isSelected = true );
/**
* Emitted when the item is unselected
*/
void unselected( Item *item, bool isSelected = false );
/**
* Emitted when the item is resized (after calling postResize)
*/
void resized();
/**
* Emitted when the item is moved (by dx, dy).
*/
void movedBy( double dx, double dy );
protected slots:
virtual void dataChanged() {};
protected:
/**
* Reinherit this function if you want to do anything with children. Called
* after the parent is changed, with the old parent and the new parent.
*/
virtual void reparented( Item */*oldParent*/, Item */*newParent*/ ) {};
/**
* Reinherit this function if you want to do anything with children. Called
* after a child has been added.
*/
virtual void childAdded( Item * ) {};
/**
* Reinherit this function if you want to do anything with children. Called
* after a child has been removed.
*/
virtual void childRemoved( Item * ) {};
/**
* Set the rough bounding points for this item. Calls itemPointsChanged
* after setting the points
*/
void setItemPoints( const QPointArray &pa, bool setSizeFromPoints = true );
/**
* Reinherit this function if you want to apply any sort of transformation
* to the item points
*/
virtual void itemPointsChanged();
virtual bool preResize( QRect sizeRect ) { Q_UNUSED(sizeRect); return true; }
virtual void postResize() {};
QString m_id;
QString m_name, m_desc; // Name and description
QString m_type;
GuardedItem p_parentItem; // If attached to a parent item
ItemList m_children;
QGuardedPtr<ItemDocument> p_itemDocument;
QPointArray m_itemPoints; // The unorientated and unsized item points
friend class ItemLibrary;
int m_baseZ;
bool m_bIsRaised;
bool m_bDoneCreation;
bool b_deleted;
bool m_bDynamicContent;
QFont m_font;
QRect m_sizeRect;
VariantDataMap m_variantData;
};
#endif
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