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author | Michele Calgaro <[email protected]> | 2024-01-13 12:28:49 +0900 |
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committer | Michele Calgaro <[email protected]> | 2024-01-13 12:28:49 +0900 |
commit | c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610 (patch) | |
tree | 50b08262da538c5b91f77e83e4b80d7fd6dbe0de /kolf/kolf.cpp | |
parent | 51f65427771c47f6d34cda56b07d9d82bd0bfd33 (diff) | |
download | tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.tar.gz tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.zip |
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'kolf/kolf.cpp')
-rw-r--r-- | kolf/kolf.cpp | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp index 7151a197..856a023a 100644 --- a/kolf/kolf.cpp +++ b/kolf/kolf.cpp @@ -79,75 +79,75 @@ Kolf::~Kolf() void Kolf::initGUI() { - newAction = KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + newAction = KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection()); newAction->setText(newAction->text() + TQString("...")); - endAction = KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); - printAction = KStdGameAction::print(this, TQT_SLOT(print()), actionCollection()); + endAction = KStdGameAction::end(this, TQ_SLOT(closeGame()), actionCollection()); + printAction = KStdGameAction::print(this, TQ_SLOT(print()), actionCollection()); - (void) KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - saveAction = KStdAction::save(this, TQT_SLOT(save()), actionCollection(), "game_save"); + (void) KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + saveAction = KStdAction::save(this, TQ_SLOT(save()), actionCollection(), "game_save"); saveAction->setText(i18n("Save &Course")); - saveAsAction = KStdAction::saveAs(this, TQT_SLOT(saveAs()), actionCollection(), "game_save_as"); + saveAsAction = KStdAction::saveAs(this, TQ_SLOT(saveAs()), actionCollection(), "game_save_as"); saveAsAction->setText(i18n("Save &Course As...")); - saveGameAction = new TDEAction(i18n("&Save Game"), 0, this, TQT_SLOT(saveGame()), actionCollection(), "savegame"); - saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, this, TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); + saveGameAction = new TDEAction(i18n("&Save Game"), 0, this, TQ_SLOT(saveGame()), actionCollection(), "savegame"); + saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, this, TQ_SLOT(saveGameAs()), actionCollection(), "savegameas"); - loadGameAction = KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection()); + loadGameAction = KStdGameAction::load(this, TQ_SLOT(loadGame()), actionCollection()); loadGameAction->setText(i18n("Load Saved Game...")); - highScoreAction = KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection()); + highScoreAction = KStdGameAction::highscores(this, TQ_SLOT(showHighScores()), actionCollection()); - editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, TQT_SLOT(emptySlot()), actionCollection(), "editing"); - newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, this, TQT_SLOT(emptySlot()), actionCollection(), "newhole"); - clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); - resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, this, TQT_SLOT(emptySlot()), actionCollection(), "resethole"); - undoShotAction = KStdAction::undo(this, TQT_SLOT(emptySlot()), actionCollection(), "undoshot"); + editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, TQ_SLOT(emptySlot()), actionCollection(), "editing"); + newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, this, TQ_SLOT(emptySlot()), actionCollection(), "newhole"); + clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, TQ_SLOT(emptySlot()), actionCollection(), "clearhole"); + resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, this, TQ_SLOT(emptySlot()), actionCollection(), "resethole"); + undoShotAction = KStdAction::undo(this, TQ_SLOT(emptySlot()), actionCollection(), "undoshot"); undoShotAction->setText(i18n("&Undo Shot")); - //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "replay"); + //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "replay"); - holeAction = new TDEListAction(i18n("Switch to Hole"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); - nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), this, TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); - prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), this, TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); - firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), this, TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); - lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); - randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, this, TQT_SLOT(emptySlot()), actionCollection(), "randhole"); + holeAction = new TDEListAction(i18n("Switch to Hole"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "switchhole"); + nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), this, TQ_SLOT(emptySlot()), actionCollection(), "nexthole"); + prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), this, TQ_SLOT(emptySlot()), actionCollection(), "prevhole"); + firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), this, TQ_SLOT(emptySlot()), actionCollection(), "firsthole"); + lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, TQ_SLOT(emptySlot()), actionCollection(), "lasthole"); + randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, this, TQ_SLOT(emptySlot()), actionCollection(), "randhole"); - useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); + useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "usemouse"); useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter")); - connect(useMouseAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useMouseChanged(bool))); + connect(useMouseAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(useMouseChanged(bool))); TDEConfig *config = kapp->config(); config->setGroup("Settings"); useMouseAction->setChecked(config->readBoolEntry("useMouse", true)); - useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); + useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting")); - connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useAdvancedPuttingChanged(bool))); + connect(useAdvancedPuttingAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(useAdvancedPuttingChanged(bool))); useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false)); - showInfoAction = new TDEToggleAction(i18n("Show &Info"), "application-vnd.tde.info", CTRL+Key_I, this, TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); + showInfoAction = new TDEToggleAction(i18n("Show &Info"), "application-vnd.tde.info", CTRL+Key_I, this, TQ_SLOT(emptySlot()), actionCollection(), "showinfo"); showInfoAction->setCheckedState(i18n("Hide &Info")); - connect(showInfoAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showInfoChanged(bool))); + connect(showInfoAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(showInfoChanged(bool))); showInfoAction->setChecked(config->readBoolEntry("showInfo", false)); - showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); + showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "showguideline"); showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline")); - connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showGuideLineChanged(bool))); + connect(showGuideLineAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(showGuideLineChanged(bool))); showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true)); - TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, this, TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); + TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, this, TQ_SLOT(enableAllMessages()), actionCollection(), "enableAll"); act->setCheckedState(i18n("Disable All Dialog Boxes")); - soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "audio-x-generic"); - connect(soundAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(soundChanged(bool))); + soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "audio-x-generic"); + connect(soundAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(soundChanged(bool))); soundAction->setChecked(config->readBoolEntry("sound", true)); - (void) new TDEAction(i18n("&Reload Plugins"), 0, this, TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); - (void) new TDEAction(i18n("Show &Plugins"), 0, this, TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); + (void) new TDEAction(i18n("&Reload Plugins"), 0, this, TQ_SLOT(initPlugins()), actionCollection(), "reloadplugins"); + (void) new TDEAction(i18n("Show &Plugins"), 0, this, TQ_SLOT(showPlugins()), actionCollection(), "showplugins"); - aboutAction = new TDEAction(i18n("&About Course"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); - tutorialAction = new TDEAction(i18n("&Tutorial"), 0, this, TQT_SLOT(tutorial()), actionCollection(), "tutorial"); + aboutAction = new TDEAction(i18n("&About Course"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "aboutcourse"); + tutorialAction = new TDEAction(i18n("&Tutorial"), 0, this, TQ_SLOT(tutorial()), actionCollection(), "tutorial"); statusBar(); setupGUI(); @@ -223,40 +223,40 @@ void Kolf::startNewGame() game = new KolfGame(obj, &players, filename, dummy); game->setStrict(competition); - connect(game, TQT_SIGNAL(newHole(int)), scoreboard, TQT_SLOT(newHole(int))); - connect(game, TQT_SIGNAL(scoreChanged(int, int, int)), scoreboard, TQT_SLOT(setScore(int, int, int))); - connect(game, TQT_SIGNAL(parChanged(int, int)), scoreboard, TQT_SLOT(parChanged(int, int))); - connect(game, TQT_SIGNAL(modifiedChanged(bool)), this, TQT_SLOT(updateModified(bool))); - connect(game, TQT_SIGNAL(newPlayersTurn(Player *)), this, TQT_SLOT(newPlayersTurn(Player *))); - connect(game, TQT_SIGNAL(holesDone()), this, TQT_SLOT(gameOver())); - connect(game, TQT_SIGNAL(checkEditing()), this, TQT_SLOT(checkEditing())); - connect(game, TQT_SIGNAL(editingStarted()), this, TQT_SLOT(editingStarted())); - connect(game, TQT_SIGNAL(editingEnded()), this, TQT_SLOT(editingEnded())); - connect(game, TQT_SIGNAL(inPlayStart()), this, TQT_SLOT(inPlayStart())); - connect(game, TQT_SIGNAL(inPlayEnd()), this, TQT_SLOT(inPlayEnd())); - connect(game, TQT_SIGNAL(maxStrokesReached(const TQString &)), this, TQT_SLOT(maxStrokesReached(const TQString &))); - connect(game, TQT_SIGNAL(largestHole(int)), this, TQT_SLOT(updateHoleMenu(int))); - connect(game, TQT_SIGNAL(titleChanged(const TQString &)), this, TQT_SLOT(titleChanged(const TQString &))); - connect(game, TQT_SIGNAL(newStatusText(const TQString &)), this, TQT_SLOT(newStatusText(const TQString &))); - connect(game, TQT_SIGNAL(currentHole(int)), this, TQT_SLOT(setCurrentHole(int))); - connect(holeAction, TQT_SIGNAL(activated(const TQString &)), game, TQT_SLOT(switchHole(const TQString &))); - connect(nextAction, TQT_SIGNAL(activated()), game, TQT_SLOT(nextHole())); - connect(prevAction, TQT_SIGNAL(activated()), game, TQT_SLOT(prevHole())); - connect(firstAction, TQT_SIGNAL(activated()), game, TQT_SLOT(firstHole())); - connect(lastAction, TQT_SIGNAL(activated()), game, TQT_SLOT(lastHole())); - connect(randAction, TQT_SIGNAL(activated()), game, TQT_SLOT(randHole())); - connect(editingAction, TQT_SIGNAL(activated()), game, TQT_SLOT(toggleEditMode())); - connect(newHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(addNewHole())); - connect(clearHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(clearHole())); - connect(resetHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(resetHole())); - connect(undoShotAction, TQT_SIGNAL(activated()), game, TQT_SLOT(undoShot())); - //connect(replayShotAction, TQT_SIGNAL(activated()), game, TQT_SLOT(replay())); - connect(aboutAction, TQT_SIGNAL(activated()), game, TQT_SLOT(showInfoDlg())); - connect(useMouseAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setUseMouse(bool))); - connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setUseAdvancedPutting(bool))); - connect(soundAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setSound(bool))); - connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setShowGuideLine(bool))); - connect(showInfoAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setShowInfo(bool))); + connect(game, TQ_SIGNAL(newHole(int)), scoreboard, TQ_SLOT(newHole(int))); + connect(game, TQ_SIGNAL(scoreChanged(int, int, int)), scoreboard, TQ_SLOT(setScore(int, int, int))); + connect(game, TQ_SIGNAL(parChanged(int, int)), scoreboard, TQ_SLOT(parChanged(int, int))); + connect(game, TQ_SIGNAL(modifiedChanged(bool)), this, TQ_SLOT(updateModified(bool))); + connect(game, TQ_SIGNAL(newPlayersTurn(Player *)), this, TQ_SLOT(newPlayersTurn(Player *))); + connect(game, TQ_SIGNAL(holesDone()), this, TQ_SLOT(gameOver())); + connect(game, TQ_SIGNAL(checkEditing()), this, TQ_SLOT(checkEditing())); + connect(game, TQ_SIGNAL(editingStarted()), this, TQ_SLOT(editingStarted())); + connect(game, TQ_SIGNAL(editingEnded()), this, TQ_SLOT(editingEnded())); + connect(game, TQ_SIGNAL(inPlayStart()), this, TQ_SLOT(inPlayStart())); + connect(game, TQ_SIGNAL(inPlayEnd()), this, TQ_SLOT(inPlayEnd())); + connect(game, TQ_SIGNAL(maxStrokesReached(const TQString &)), this, TQ_SLOT(maxStrokesReached(const TQString &))); + connect(game, TQ_SIGNAL(largestHole(int)), this, TQ_SLOT(updateHoleMenu(int))); + connect(game, TQ_SIGNAL(titleChanged(const TQString &)), this, TQ_SLOT(titleChanged(const TQString &))); + connect(game, TQ_SIGNAL(newStatusText(const TQString &)), this, TQ_SLOT(newStatusText(const TQString &))); + connect(game, TQ_SIGNAL(currentHole(int)), this, TQ_SLOT(setCurrentHole(int))); + connect(holeAction, TQ_SIGNAL(activated(const TQString &)), game, TQ_SLOT(switchHole(const TQString &))); + connect(nextAction, TQ_SIGNAL(activated()), game, TQ_SLOT(nextHole())); + connect(prevAction, TQ_SIGNAL(activated()), game, TQ_SLOT(prevHole())); + connect(firstAction, TQ_SIGNAL(activated()), game, TQ_SLOT(firstHole())); + connect(lastAction, TQ_SIGNAL(activated()), game, TQ_SLOT(lastHole())); + connect(randAction, TQ_SIGNAL(activated()), game, TQ_SLOT(randHole())); + connect(editingAction, TQ_SIGNAL(activated()), game, TQ_SLOT(toggleEditMode())); + connect(newHoleAction, TQ_SIGNAL(activated()), game, TQ_SLOT(addNewHole())); + connect(clearHoleAction, TQ_SIGNAL(activated()), game, TQ_SLOT(clearHole())); + connect(resetHoleAction, TQ_SIGNAL(activated()), game, TQ_SLOT(resetHole())); + connect(undoShotAction, TQ_SIGNAL(activated()), game, TQ_SLOT(undoShot())); + //connect(replayShotAction, TQ_SIGNAL(activated()), game, TQ_SLOT(replay())); + connect(aboutAction, TQ_SIGNAL(activated()), game, TQ_SLOT(showInfoDlg())); + connect(useMouseAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setUseMouse(bool))); + connect(useAdvancedPuttingAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setUseAdvancedPutting(bool))); + connect(soundAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setSound(bool))); + connect(showGuideLineAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setShowGuideLine(bool))); + connect(showInfoAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setShowInfo(bool))); game->setUseMouse(useMouseAction->isChecked()); game->setUseAdvancedPutting(useAdvancedPuttingAction->isChecked()); @@ -356,7 +356,7 @@ void Kolf::closeGame() titleChanged(TQString()); updateModified(false); - TQTimer::singleShot(100, this, TQT_SLOT(createSpacer())); + TQTimer::singleShot(100, this, TQ_SLOT(createSpacer())); } void Kolf::createSpacer() @@ -463,7 +463,7 @@ void Kolf::gameOver() scoreDialog->show(); } - TQTimer::singleShot(700, this, TQT_SLOT(closeGame())); + TQTimer::singleShot(700, this, TQ_SLOT(closeGame())); } void Kolf::showHighScores() @@ -564,7 +564,7 @@ void Kolf::openURL(KURL url) return; } - TQTimer::singleShot(10, this, TQT_SLOT(startNewGame())); + TQTimer::singleShot(10, this, TQ_SLOT(startNewGame())); } else closeGame(); @@ -594,10 +594,10 @@ void Kolf::editingStarted() { delete editor; editor = new Editor(obj, dummy, "Editor"); - connect(editor, TQT_SIGNAL(addNewItem(Object *)), game, TQT_SLOT(addNewObject(Object *))); - connect(editor, TQT_SIGNAL(changed()), game, TQT_SLOT(setModified())); - connect(editor, TQT_SIGNAL(addNewItem(Object *)), this, TQT_SLOT(setHoleFocus())); - connect(game, TQT_SIGNAL(newSelectedItem(CanvasItem *)), editor, TQT_SLOT(setItem(CanvasItem *))); + connect(editor, TQ_SIGNAL(addNewItem(Object *)), game, TQ_SLOT(addNewObject(Object *))); + connect(editor, TQ_SIGNAL(changed()), game, TQ_SLOT(setModified())); + connect(editor, TQ_SIGNAL(addNewItem(Object *)), this, TQ_SLOT(setHoleFocus())); + connect(game, TQ_SIGNAL(newSelectedItem(CanvasItem *)), editor, TQ_SLOT(setItem(CanvasItem *))); scoreboard->hide(); |