summaryrefslogtreecommitdiffstats
path: root/noatun/modules/winskin
diff options
context:
space:
mode:
Diffstat (limited to 'noatun/modules/winskin')
-rw-r--r--noatun/modules/winskin/Makefile.am51
-rw-r--r--noatun/modules/winskin/fileInfo.cpp50
-rw-r--r--noatun/modules/winskin/fileInfo.h21
-rw-r--r--noatun/modules/winskin/guiSpectrumAnalyser.cpp224
-rw-r--r--noatun/modules/winskin/guiSpectrumAnalyser.h66
-rw-r--r--noatun/modules/winskin/mimetypes/Makefile.am2
-rw-r--r--noatun/modules/winskin/mimetypes/interface/Makefile.am6
-rw-r--r--noatun/modules/winskin/mimetypes/interface/x-winamp-skin.desktop58
-rw-r--r--noatun/modules/winskin/plugin.cpp13
-rw-r--r--noatun/modules/winskin/skinMap.h38
-rw-r--r--noatun/modules/winskin/skins/Makefile.am11
-rw-r--r--noatun/modules/winskin/skins/winamp/BALANCE.BMPbin0 -> 9654 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/CBUTTONS.BMPbin0 -> 5974 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/FONT.BMPbin0 -> 12622 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/MAIN.BMPbin0 -> 96102 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/MONOSTER.BMPbin0 -> 2518 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/Makefile.am8
-rw-r--r--noatun/modules/winskin/skins/winamp/NUMS_EX.BMPbin0 -> 2482 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/PLAYPAUS.BMPbin0 -> 1474 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/POSBAR.BMPbin0 -> 4158 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/SHUFREP.BMPbin0 -> 23514 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/SPEC.BMPbin0 -> 2166 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/TEXT.BMPbin0 -> 3886 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/TITLEBAR.BMPbin0 -> 89838 bytes
-rw-r--r--noatun/modules/winskin/skins/winamp/VISCOLOR.TXT24
-rw-r--r--noatun/modules/winskin/skins/winamp/VOLUME.BMPbin0 -> 11548 bytes
-rw-r--r--noatun/modules/winskin/vis/Makefile.am39
-rw-r--r--noatun/modules/winskin/vis/WinSkinFFT.mcopclass5
-rw-r--r--noatun/modules/winskin/vis/realFFT.cpp156
-rw-r--r--noatun/modules/winskin/vis/realFFT.h69
-rw-r--r--noatun/modules/winskin/vis/realFFTFilter.cpp88
-rw-r--r--noatun/modules/winskin/vis/realFFTFilter.h49
-rw-r--r--noatun/modules/winskin/vis/visQueue.cpp43
-rw-r--r--noatun/modules/winskin/vis/visQueue.h32
-rw-r--r--noatun/modules/winskin/vis/winSkinFFT_impl.cpp148
-rw-r--r--noatun/modules/winskin/vis/winSkinFFT_impl.h62
-rw-r--r--noatun/modules/winskin/vis/winskinvis.idl12
-rw-r--r--noatun/modules/winskin/waBalanceSlider.cpp56
-rw-r--r--noatun/modules/winskin/waBalanceSlider.h42
-rw-r--r--noatun/modules/winskin/waButton.cpp101
-rw-r--r--noatun/modules/winskin/waButton.h62
-rw-r--r--noatun/modules/winskin/waClutterbar.cpp11
-rw-r--r--noatun/modules/winskin/waClutterbar.h18
-rw-r--r--noatun/modules/winskin/waColor.cpp73
-rw-r--r--noatun/modules/winskin/waColor.h26
-rw-r--r--noatun/modules/winskin/waDigit.cpp89
-rw-r--r--noatun/modules/winskin/waDigit.h48
-rw-r--r--noatun/modules/winskin/waIndicator.cpp34
-rw-r--r--noatun/modules/winskin/waIndicator.h41
-rw-r--r--noatun/modules/winskin/waInfo.cpp173
-rw-r--r--noatun/modules/winskin/waInfo.h53
-rw-r--r--noatun/modules/winskin/waJumpSlider.cpp78
-rw-r--r--noatun/modules/winskin/waJumpSlider.h52
-rw-r--r--noatun/modules/winskin/waLabel.cpp65
-rw-r--r--noatun/modules/winskin/waLabel.h39
-rw-r--r--noatun/modules/winskin/waMain.cpp13
-rw-r--r--noatun/modules/winskin/waMain.h16
-rw-r--r--noatun/modules/winskin/waRegion.cpp126
-rw-r--r--noatun/modules/winskin/waRegion.h26
-rw-r--r--noatun/modules/winskin/waShadeMapping.h148
-rw-r--r--noatun/modules/winskin/waSkin.cpp800
-rw-r--r--noatun/modules/winskin/waSkin.h177
-rw-r--r--noatun/modules/winskin/waSkinManager.cpp127
-rw-r--r--noatun/modules/winskin/waSkinManager.h39
-rw-r--r--noatun/modules/winskin/waSkinMapping.h148
-rw-r--r--noatun/modules/winskin/waSkinModel.cpp458
-rw-r--r--noatun/modules/winskin/waSkinModel.h64
-rw-r--r--noatun/modules/winskin/waSkins.h161
-rw-r--r--noatun/modules/winskin/waSlider.cpp209
-rw-r--r--noatun/modules/winskin/waSlider.h82
-rw-r--r--noatun/modules/winskin/waStatus.cpp42
-rw-r--r--noatun/modules/winskin/waStatus.h40
-rw-r--r--noatun/modules/winskin/waTitleBar.cpp79
-rw-r--r--noatun/modules/winskin/waTitleBar.h51
-rw-r--r--noatun/modules/winskin/waVolumeSlider.cpp51
-rw-r--r--noatun/modules/winskin/waVolumeSlider.h41
-rw-r--r--noatun/modules/winskin/waWidget.cpp58
-rw-r--r--noatun/modules/winskin/waWidget.h31
-rw-r--r--noatun/modules/winskin/winSkinConfig.cpp174
-rw-r--r--noatun/modules/winskin/winSkinConfig.h35
-rw-r--r--noatun/modules/winskin/winSkinVis.cpp107
-rw-r--r--noatun/modules/winskin/winSkinVis.h54
-rw-r--r--noatun/modules/winskin/winskin.plugin122
83 files changed, 5815 insertions, 0 deletions
diff --git a/noatun/modules/winskin/Makefile.am b/noatun/modules/winskin/Makefile.am
new file mode 100644
index 00000000..5c0423e6
--- /dev/null
+++ b/noatun/modules/winskin/Makefile.am
@@ -0,0 +1,51 @@
+SUBDIRS = vis skins mimetypes
+
+noatun_modules_winskin_DATA = winskin.plugin
+noatun_modules_winskindir = $(kde_datadir)/noatun
+
+INCLUDES = -I$(top_srcdir)/noatun/library \
+ -I$(top_builddir)/noatun/library \
+ -I$(kde_includes)/arts \
+ $(all_includes)
+
+kde_module_LTLIBRARIES = noatun_winskin.la
+
+noatun_winskin_la_SOURCES = fileInfo.cpp \
+ guiSpectrumAnalyser.cpp \
+ plugin.cpp \
+ waBalanceSlider.cpp \
+ waButton.cpp \
+ waClutterbar.cpp \
+ waColor.cpp \
+ waDigit.cpp \
+ waInfo.cpp \
+ waIndicator.cpp \
+ waJumpSlider.cpp \
+ waLabel.cpp \
+ waMain.cpp \
+ waRegion.cpp \
+ waSkin.cpp \
+ waSkinModel.cpp \
+ waSlider.cpp \
+ waStatus.cpp \
+ waTitleBar.cpp \
+ waVolumeSlider.cpp \
+ waWidget.cpp \
+ winSkinConfig.cpp \
+ winSkinVis.cpp \
+ waSkinManager.cpp \
+ waSkinManager.skel
+
+noatun_winskin_la_LDFLAGS = $(all_libraries) \
+ -module -avoid-version -no-undefined
+
+noatun_winskin_la_LIBADD = $(top_builddir)/noatun/library/libnoatun.la \
+ $(top_builddir)/noatun/modules/winskin/vis/libwinskinvis.la
+
+noatun_winskin_la_METASOURCES = AUTO
+
+
+
+waSkin.lo: ../../library/noatunarts/noatunarts.h vis/winskinvis.h
+winSkinVis.lo: ../../library/noatunarts/noatunarts.h vis/winskinvis.h
+guiSpectrumAnalyser.lo: ../../library/noatunarts/noatunarts.h vis/winskinvis.h
diff --git a/noatun/modules/winskin/fileInfo.cpp b/noatun/modules/winskin/fileInfo.cpp
new file mode 100644
index 00000000..69f93215
--- /dev/null
+++ b/noatun/modules/winskin/fileInfo.cpp
@@ -0,0 +1,50 @@
+#include <noatun/app.h>
+#include <noatun/playlist.h>
+
+#include <qstring.h>
+#include <kfilemetainfo.h>
+
+#include "fileInfo.h"
+
+fileInfo::fileInfo(const PlaylistItem &item)
+{
+ QString prop;
+
+ prop = item.property("bitrate");
+ if (prop.isNull())
+ _bps = 0;
+ else
+ _bps = prop.toInt();
+
+ prop = item.property("samplerate");
+ if (prop.isNull())
+ _KHz = 44100;
+ else
+ _KHz = prop.toInt();
+
+ prop = item.property("channels");
+ if (prop.isNull())
+ _channelCount = 2;
+ else
+ _channelCount = prop.toInt();
+}
+
+fileInfo::~fileInfo()
+{
+}
+
+unsigned int fileInfo::bps()
+{
+ return _bps;
+}
+
+unsigned int fileInfo::KHz()
+{
+ return _KHz;
+}
+
+unsigned int fileInfo::channelCount()
+{
+ return _channelCount;
+}
+
diff --git a/noatun/modules/winskin/fileInfo.h b/noatun/modules/winskin/fileInfo.h
new file mode 100644
index 00000000..203af087
--- /dev/null
+++ b/noatun/modules/winskin/fileInfo.h
@@ -0,0 +1,21 @@
+#ifndef _FILEINFO_H
+#define _FILEINFO_H
+
+#include <noatun/playlist.h>
+
+class fileInfo {
+ public:
+ fileInfo(const PlaylistItem &);
+ ~fileInfo();
+
+ unsigned int bps();
+ unsigned int KHz();
+ unsigned int channelCount();
+
+ private:
+ int _KHz;
+ int _bps;
+ int _channelCount;
+};
+
+#endif
diff --git a/noatun/modules/winskin/guiSpectrumAnalyser.cpp b/noatun/modules/winskin/guiSpectrumAnalyser.cpp
new file mode 100644
index 00000000..d015e5da
--- /dev/null
+++ b/noatun/modules/winskin/guiSpectrumAnalyser.cpp
@@ -0,0 +1,224 @@
+/*
+ winamp visualisation plugin.
+ Copyright (C) 2001 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include <klocale.h>
+#include <qcolor.h>
+#include <qpopupmenu.h>
+#include <qpainter.h>
+#include <kconfig.h>
+
+#include "waColor.h"
+#include "waSkinModel.h"
+
+#include "guiSpectrumAnalyser.h"
+#include "vis/winskinvis.h"
+
+#define __BANDS 75
+
+GuiSpectrumAnalyser::GuiSpectrumAnalyser()
+ : WaWidget(_WA_MAPPING_ANALYSER)
+{
+ connect(WaSkinModel::instance(), SIGNAL(skinChanged()), this, SLOT(pixmapChange()));
+
+ contextMenu = new QPopupMenu(this);
+ visualizationMenu = new QPopupMenu();
+ analyserMenu = new QPopupMenu();
+
+ contextMenu->insertItem(i18n("Visualization Mode"), visualizationMenu);
+ contextMenu->insertItem(i18n("Analyzer Mode"), analyserMenu);
+
+ visualizationMenu->insertItem(i18n("Analyzer"), (int)MODE_ANALYSER);
+ visualizationMenu->insertItem(i18n("Disabled"), (int)MODE_DISABLED);
+ visualizationMenu->setCheckable(true);
+ connect(visualizationMenu, SIGNAL(activated(int)), this, SLOT(setVisualizationMode(int)));
+
+ analyserMenu->insertItem(i18n("Normal"), (int)MODE_NORMAL);
+ analyserMenu->insertItem(i18n("Fire"), (int)MODE_FIRE);
+ analyserMenu->insertItem(i18n("Vertical Lines"), (int)MODE_VERTICAL_LINES);
+ analyserMenu->setCheckable(true);
+ connect(analyserMenu, SIGNAL(activated(int)), this, SLOT(setAnalyserMode(int)));
+
+ analyserCache = NULL;
+ winSkinVis = NULL;
+
+ KConfig *config = KGlobal::config();
+ config->setGroup("Winskin");
+
+ setVisualizationMode(config->readNumEntry("visualizationMode", MODE_ANALYSER));
+ setAnalyserMode(config->readNumEntry("analyserMode", MODE_NORMAL));
+}
+
+
+GuiSpectrumAnalyser::~GuiSpectrumAnalyser()
+{
+ KConfig *config = KGlobal::config();
+ config->setGroup("Winskin");
+
+ config->writeEntry("visualizationMode", visualization_mode);
+ config->writeEntry("analyserMode", analyser_mode);
+
+ delete analyserCache;
+}
+
+void GuiSpectrumAnalyser::mousePressEvent ( QMouseEvent *e )
+{
+ if (e->button() == LeftButton) {
+ if (visualization_mode == MODE_DISABLED)
+ setVisualizationMode(MODE_ANALYSER);
+ else
+ setVisualizationMode(MODE_DISABLED);
+ }
+ else if (e->button() == RightButton) {
+ contextMenu->popup(mapToGlobal(QPoint(e->x(), e->y())));
+ }
+}
+
+void GuiSpectrumAnalyser::setAnalyserMode(int mode)
+{
+ analyser_mode = mode;
+
+ analyserMenu->setItemChecked(MODE_NORMAL, (mode == MODE_NORMAL));
+ analyserMenu->setItemChecked(MODE_FIRE, (mode == MODE_FIRE));
+ analyserMenu->setItemChecked(MODE_VERTICAL_LINES, (mode == MODE_VERTICAL_LINES));
+
+ delete analyserCache;
+ analyserCache = NULL;
+}
+
+void GuiSpectrumAnalyser::pauseVisualization()
+{
+ hide();
+}
+
+void GuiSpectrumAnalyser::resumeVisualization()
+{
+ show();
+}
+
+void GuiSpectrumAnalyser::updatePeaks()
+{
+ if ((visualization_mode == MODE_DISABLED) || (!isVisible()))
+ return;
+
+ float* currentPeaks = winSkinVis->currentPeaks();
+
+ if (!analyserCache)
+ freshenAnalyserCache();
+
+ for (int x = 0;x < __BANDS;x++) {
+ int amp = int(currentPeaks[x]);
+
+ if (amp < 0)
+ amp = 0;
+ else if (amp > 16)
+ amp = 16;
+
+ bitBlt(this, x, 0, analyserCache, (amp * 2) + (x % 2), 0, 1, 16);
+ }
+}
+
+void GuiSpectrumAnalyser::setVisualizationMode(int mode)
+{
+ visualization_mode = mode;
+
+ visualizationMenu->setItemChecked(MODE_ANALYSER, (mode == MODE_ANALYSER));
+ visualizationMenu->setItemChecked(MODE_DISABLED, (mode == MODE_DISABLED));
+
+ if (mode == MODE_ANALYSER)
+ {
+ if (!winSkinVis)
+ {
+ winSkinVis=new WinSkinVis(this,"WinSkinVis");
+ connect(winSkinVis,SIGNAL(doRepaint()),this,SLOT(updatePeaks()));
+ }
+ }
+ else
+ {
+ delete winSkinVis;
+ winSkinVis = NULL;
+ }
+
+ update();
+}
+
+
+void GuiSpectrumAnalyser::freshenAnalyserCache()
+{
+ // We need a color scheme
+ if (!colorScheme)
+ return;
+
+ // The analyser cache is a 34x16 pixmap containing all the bits needed
+ // to quickly draw the spectrum analyser
+ analyserCache = new QPixmap(34, 16);
+ QPainter p(analyserCache);
+
+ for (unsigned int x = 0;x < 17;x++) {
+ if (x != 16) {
+ p.setPen(QPen(colorScheme->skinColors[INDEX_BACKGROUND_COLOR]));
+ p.drawLine(x * 2, 0, x * 2, 16 - x - 1);
+ }
+
+ for (unsigned int y = 0; y < (16 - x);y++) {
+ if (y % 2)
+ p.setPen(QPen(colorScheme->skinColors[INDEX_GRID_COLOR]));
+ else
+ p.setPen(QPen(colorScheme->skinColors[INDEX_BACKGROUND_COLOR]));
+
+ p.drawPoint((x * 2) + 1, y);
+ }
+
+ if (!x)
+ continue;
+
+ switch (analyser_mode) {
+ case MODE_FIRE:
+ for (unsigned int y = (16 - x); y < 16; y++) {
+ p.setPen(QPen(colorScheme->skinColors[INDEX_SPEC_BASE + (y - (16 - x))]));
+ p.drawPoint((x * 2), y);
+ p.drawPoint((x * 2) + 1, y);
+ }
+ break;
+ case MODE_VERTICAL_LINES:
+ p.setPen(QPen(colorScheme->skinColors[INDEX_SPEC_BASE + (16 - x)]));
+ p.drawLine((x * 2), (15 - x), (x * 2), 15);
+ p.drawLine((x * 2) + 1, (15 - x), (x * 2) + 1, 15);
+ break;
+ case MODE_NORMAL:
+ // Fall through
+ default:
+ for (unsigned int y = (16 - x); y < 16; y++) {
+ p.setPen(QPen(colorScheme->skinColors[INDEX_SPEC_BASE + y]));
+ p.drawPoint((x * 2), y);
+ p.drawPoint((x * 2) + 1, y);
+ }
+ break;
+ }
+ }
+}
+
+void GuiSpectrumAnalyser::paintEvent (QPaintEvent *)
+{
+ if (visualization_mode == MODE_DISABLED)
+ paintBackground();
+}
+
+void GuiSpectrumAnalyser::pixmapChange()
+{
+ delete analyserCache;
+ analyserCache = NULL;
+}
+
+
+#include "guiSpectrumAnalyser.moc"
+
diff --git a/noatun/modules/winskin/guiSpectrumAnalyser.h b/noatun/modules/winskin/guiSpectrumAnalyser.h
new file mode 100644
index 00000000..ecef8d37
--- /dev/null
+++ b/noatun/modules/winskin/guiSpectrumAnalyser.h
@@ -0,0 +1,66 @@
+/*
+ a GUI for a spectrum analyser
+ Copyright (C) 1998 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+#ifndef _GUISPECTRUMANALYSER_H
+#define _GUISPECTRUMANALYSER_H
+
+#include <math.h>
+
+#include "winSkinVis.h"
+#include "waWidget.h"
+#include "waColor.h"
+
+
+#define MAX_MODE 1
+
+enum visualizationMode {MODE_DISABLED = 0, MODE_ANALYSER = 1};
+enum analyserMode {MODE_NORMAL = 0, MODE_FIRE = 1, MODE_VERTICAL_LINES = 2};
+
+class GuiSpectrumAnalyser : public WaWidget {
+ Q_OBJECT
+
+ public:
+ GuiSpectrumAnalyser();
+ ~GuiSpectrumAnalyser();
+
+ void mousePressEvent(QMouseEvent * mouseEvent);
+
+ public slots:
+ void pauseVisualization();
+ void resumeVisualization();
+
+ private slots:
+ void pixmapChange();
+ void updatePeaks();
+
+ void setVisualizationMode(int);
+ void setAnalyserMode(int);
+
+ private:
+ void paintEvent(QPaintEvent *);
+
+ QPopupMenu *contextMenu;
+ QPopupMenu *visualizationMenu;
+ QPopupMenu *analyserMenu;
+
+ void freshenAnalyserCache();
+
+ int visualization_mode;
+ int analyser_mode;
+
+ QPixmap *analyserCache;
+ WinSkinVis *winSkinVis;
+};
+#endif
+
diff --git a/noatun/modules/winskin/mimetypes/Makefile.am b/noatun/modules/winskin/mimetypes/Makefile.am
new file mode 100644
index 00000000..c28d0e8e
--- /dev/null
+++ b/noatun/modules/winskin/mimetypes/Makefile.am
@@ -0,0 +1,2 @@
+
+SUBDIRS = interface
diff --git a/noatun/modules/winskin/mimetypes/interface/Makefile.am b/noatun/modules/winskin/mimetypes/interface/Makefile.am
new file mode 100644
index 00000000..9ca52284
--- /dev/null
+++ b/noatun/modules/winskin/mimetypes/interface/Makefile.am
@@ -0,0 +1,6 @@
+noatun_modules_winskin_mimetypes_interface_DATA = x-winamp-skin.desktop
+
+noatun_modules_winskin_mimetypes_interfacedir = $(kde_mimedir)/interface
+
+EXTRA_DIST = $(noatun_modules_winskin_mimetypes_interface_DATA)
+
diff --git a/noatun/modules/winskin/mimetypes/interface/x-winamp-skin.desktop b/noatun/modules/winskin/mimetypes/interface/x-winamp-skin.desktop
new file mode 100644
index 00000000..34686e98
--- /dev/null
+++ b/noatun/modules/winskin/mimetypes/interface/x-winamp-skin.desktop
@@ -0,0 +1,58 @@
+[Desktop Entry]
+Type=MimeType
+MimeType=interface/x-winamp-skin
+Icon=colorscm
+Patterns=*.wsz;*.WSZ
+Comment=Compressed Winamp Skin
+Comment[bg]=Компресирана тема за Winamp
+Comment[bn]=কম্প্রেস করা উইন-অ্যাম্প স্কিন
+Comment[br]=Kroc'hen Winamp gwasket
+Comment[bs]=Komprimirani Winamp skin
+Comment[ca]=Aparença Winamp comprimida
+Comment[cs]=Komprimovaný Winamp skin
+Comment[cy]=Croen Winamp cywasgedig
+Comment[da]=Komprimeret Winamp-forside
+Comment[de]=Komprimierte Winamp-Oberfläche
+Comment[el]=Συμπιεσμένο θέμα Winamp
+Comment[eo]=Kunpremita Winamp-etoso
+Comment[es]=Piel comprimida de Winamp
+Comment[et]=Winampi pakitud kest (skin)
+Comment[eu]=Winamp azal konprimitua
+Comment[fa]=Winamp Skin فشرده
+Comment[fi]=Pakattu Winamp-nahka
+Comment[fr]=Revêtement Winamp compacté
+Comment[gl]=Pel de Winamp Comprimida
+Comment[he]=Winamp דחוס של Skin
+Comment[hi]=संपीडित विनएम्प स्किन
+Comment[hu]=Tömörített Winamp-kinézet
+Comment[is]=Þjappað Winamp-skin
+Comment[it]=Skin di Winamp compressa
+Comment[ja]=圧縮された Winamp のスキン
+Comment[kk]=Сығылған Winamp тысы
+Comment[km]=ស្បែក Winamp បាន​បង្ហាប់
+Comment[ko]=압축된 Winamp 스킨
+Comment[lt]=Suglaudintas Winamp pavidalas
+Comment[mk]=Компресирана маска Winamp
+Comment[nb]=Komprimert Winamp-ham
+Comment[nds]=Komprimeert Winamp-Böversiet
+Comment[ne]=सङ्कुचित विन्याप स्किन
+Comment[nl]=Gecomprimeerde Winamp-skin
+Comment[nn]=Komprimert Winamp-drakt
+Comment[pl]=Skompresowana skóra Winampa
+Comment[pt]=Aspecto Comprimido do Winamp
+Comment[pt_BR]=Skin do Winamp comprimido
+Comment[ro]=Interfaţă Winamp comprimată
+Comment[ru]=Сжатая тема Winamp
+Comment[sk]=Komprimované rozhranie pre Winamp
+Comment[sl]=Stisnjena preobleka za Winamp
+Comment[sr]=Компресован Winamp-ов скин
+Comment[sr@Latn]=Kompresovan Winamp-ov skin
+Comment[sv]=Komprimerat Winamp-skal
+Comment[ta]=அழுத்தப்பட்ட வின் ஆம்ப் அலங்கார அமைப்பு
+Comment[tg]=Намуди Фишурдашудаи Winamp
+Comment[th]=หน้ากากวินแอมป์บีบอัด Compress
+Comment[tr]=Sıkıştırılmış Winamp Teması
+Comment[uk]=Стиснутий жупан Winamp
+Comment[zh_CN]=压缩的 Winamp 皮肤
+Comment[zh_HK]=已壓縮的 Winamp skin
+Comment[zh_TW]=壓縮的 Winamp 面板
diff --git a/noatun/modules/winskin/plugin.cpp b/noatun/modules/winskin/plugin.cpp
new file mode 100644
index 00000000..8890c515
--- /dev/null
+++ b/noatun/modules/winskin/plugin.cpp
@@ -0,0 +1,13 @@
+#include <kglobal.h>
+#include <klocale.h>
+
+#include "winSkinConfig.h"
+#include "waSkin.h"
+
+extern "C" {
+ KDE_EXPORT Plugin *create_plugin() {
+ WaSkin *new_skin = new WaSkin();
+ new WinSkinConfig(new_skin, new_skin->skinManager());
+ return new_skin;
+ }
+}
diff --git a/noatun/modules/winskin/skinMap.h b/noatun/modules/winskin/skinMap.h
new file mode 100644
index 00000000..f67f1557
--- /dev/null
+++ b/noatun/modules/winskin/skinMap.h
@@ -0,0 +1,38 @@
+/*
+ generic type for describing skins.
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+
+#ifndef _SKINMAP_H
+#define _SKINMAP_H
+
+#include <qpixmap.h>
+
+typedef struct {
+ int x;
+ int y;
+ int width;
+ int height;
+} SkinMap;
+
+typedef struct {
+ int fileId;
+ int x;
+ int y;
+ int width;
+ int height;
+} SkinDesc;
+
+
+
+#endif
diff --git a/noatun/modules/winskin/skins/Makefile.am b/noatun/modules/winskin/skins/Makefile.am
new file mode 100644
index 00000000..8f8e17ab
--- /dev/null
+++ b/noatun/modules/winskin/skins/Makefile.am
@@ -0,0 +1,11 @@
+# widgetlib - Makefile.am
+
+SUBDIRS = winamp
+
+
+
+
+
+
+
+
diff --git a/noatun/modules/winskin/skins/winamp/BALANCE.BMP b/noatun/modules/winskin/skins/winamp/BALANCE.BMP
new file mode 100644
index 00000000..3ce036e9
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/BALANCE.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/CBUTTONS.BMP b/noatun/modules/winskin/skins/winamp/CBUTTONS.BMP
new file mode 100644
index 00000000..8b335e55
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/CBUTTONS.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/FONT.BMP b/noatun/modules/winskin/skins/winamp/FONT.BMP
new file mode 100644
index 00000000..57caa947
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/FONT.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/MAIN.BMP b/noatun/modules/winskin/skins/winamp/MAIN.BMP
new file mode 100644
index 00000000..5e8a2cec
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/MAIN.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/MONOSTER.BMP b/noatun/modules/winskin/skins/winamp/MONOSTER.BMP
new file mode 100644
index 00000000..35fee70c
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/MONOSTER.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/Makefile.am b/noatun/modules/winskin/skins/winamp/Makefile.am
new file mode 100644
index 00000000..169e1bc5
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/Makefile.am
@@ -0,0 +1,8 @@
+
+EXTRA_DIST = BALANCE.BMP CBUTTONS.BMP FONT.BMP MAIN.BMP \
+ MONOSTER.BMP NUMS_EX.BMP PLAYPAUS.BMP \
+ POSBAR.BMP SHUFREP.BMP SPEC.BMP \
+ TEXT.BMP TITLEBAR.BMP VISCOLOR.TXT VOLUME.BMP
+
+skin_DATA = $(EXTRA_DIST)
+skindir = $(kde_datadir)/noatun/skins/winamp/Winamp
diff --git a/noatun/modules/winskin/skins/winamp/NUMS_EX.BMP b/noatun/modules/winskin/skins/winamp/NUMS_EX.BMP
new file mode 100644
index 00000000..72c3215d
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/NUMS_EX.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/PLAYPAUS.BMP b/noatun/modules/winskin/skins/winamp/PLAYPAUS.BMP
new file mode 100644
index 00000000..90319a0e
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/PLAYPAUS.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/POSBAR.BMP b/noatun/modules/winskin/skins/winamp/POSBAR.BMP
new file mode 100644
index 00000000..be6636ca
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/POSBAR.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/SHUFREP.BMP b/noatun/modules/winskin/skins/winamp/SHUFREP.BMP
new file mode 100644
index 00000000..12f5e406
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/SHUFREP.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/SPEC.BMP b/noatun/modules/winskin/skins/winamp/SPEC.BMP
new file mode 100644
index 00000000..38df7813
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/SPEC.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/TEXT.BMP b/noatun/modules/winskin/skins/winamp/TEXT.BMP
new file mode 100644
index 00000000..5b0b3a77
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/TEXT.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/TITLEBAR.BMP b/noatun/modules/winskin/skins/winamp/TITLEBAR.BMP
new file mode 100644
index 00000000..b3109235
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/TITLEBAR.BMP
Binary files differ
diff --git a/noatun/modules/winskin/skins/winamp/VISCOLOR.TXT b/noatun/modules/winskin/skins/winamp/VISCOLOR.TXT
new file mode 100644
index 00000000..5871ad89
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/VISCOLOR.TXT
@@ -0,0 +1,24 @@
+0,0,0, // color 0 = black
+24,33,41, // color 1 = grey for dots
+239,49,16, // color 2 = top of spec
+206,41,16, // 3
+214,90,0, // 4
+214,102,0, // 5
+214,115,0, // 6
+198,123,8, // 7
+222,165,24, // 8
+214,181,33, // 9
+189,222,41, // 10
+148,222,33, // 11
+41,206,16, // 12
+50,190,16, // 13
+57,181,16, // 14
+49,156,8, // 15
+41,148,0, // 16
+24,132,8, // 17 = bottom of spec
+255,255,255, // 18 = osc 1
+214,214,222, // 19 = osc 2 (slightly dimmer)
+181,189,189, // 20 = osc 3
+160,170,175, // 21 = osc 4
+148,156,165, // 22 = osc 4
+150, 150, 150, // 23 = analyzer peak dots
diff --git a/noatun/modules/winskin/skins/winamp/VOLUME.BMP b/noatun/modules/winskin/skins/winamp/VOLUME.BMP
new file mode 100644
index 00000000..deb7e924
--- /dev/null
+++ b/noatun/modules/winskin/skins/winamp/VOLUME.BMP
Binary files differ
diff --git a/noatun/modules/winskin/vis/Makefile.am b/noatun/modules/winskin/vis/Makefile.am
new file mode 100644
index 00000000..6935d860
--- /dev/null
+++ b/noatun/modules/winskin/vis/Makefile.am
@@ -0,0 +1,39 @@
+INCLUDES= -I$(kde_includes)/arts $(all_includes)
+KDE_OPTIONS = nofinal
+
+DISTCLEANFILES = winskinvis.h winskinvis.cc
+
+winskinvis.mcopclass: winskinvis.h
+winskinvis.mcoptype: winskinvis.h
+winskinvis.cc winskinvis.h : $(srcdir)/winskinvis.idl
+ $(MCOPIDL) -t -I$(kde_includes)/arts $(srcdir)/winskinvis.idl
+
+lib_LTLIBRARIES = libwinskinvis.la
+libwinskinvis_la_SOURCES= winskinvis.cc \
+ winSkinFFT_impl.cpp realFFT.cpp \
+ realFFTFilter.cpp visQueue.cpp
+
+
+libwinskinvis_la_LDFLAGS= $(all_libraries) -avoid-version \
+ -no-undefined
+
+libwinskinvis_la_LIBADD = -lkmedia2_idl -lsoundserver_idl -lartsflow
+libwinskinvis_la_COMPILE_FIRST = winskinvis.cc
+libwinskinvis_la_METASOURCES = AUTO
+
+
+
+mcoptypedir = $(libdir)/mcop
+mcoptype_DATA = winskinvis.mcoptype winskinvis.mcopclass
+
+mcopclassdir = $(libdir)/mcop/Noatun
+mcopclass_DATA = WinSkinFFT.mcopclass
+
+noatuninclude_HEADERS = winskinvis.h
+
+noatunincludedir = $(includedir)/noatun
+
+
+winSkinFFT_impl.lo: winskinvis.h
+winskinvis.lo: winskinvis.h
+
diff --git a/noatun/modules/winskin/vis/WinSkinFFT.mcopclass b/noatun/modules/winskin/vis/WinSkinFFT.mcopclass
new file mode 100644
index 00000000..90d21e61
--- /dev/null
+++ b/noatun/modules/winskin/vis/WinSkinFFT.mcopclass
@@ -0,0 +1,5 @@
+Interface=Noatun::WinSkinFFT,Arts::StereoEffect,Arts::Object
+Language=C++
+Library=libwinskinvis.la
+
+
diff --git a/noatun/modules/winskin/vis/realFFT.cpp b/noatun/modules/winskin/vis/realFFT.cpp
new file mode 100644
index 00000000..330280ea
--- /dev/null
+++ b/noatun/modules/winskin/vis/realFFT.cpp
@@ -0,0 +1,156 @@
+/*
+ a FFT class
+ Copyright (C) 1998 Martin Vogt;Philip VanBaren
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include "realFFT.h"
+
+/*
+ * Initialize the Sine table and Twiddle pointers (bit-reversed pointers)
+ * for the FFT routine.
+ */
+RealFFT::RealFFT(int fftlen) {
+ int i;
+ int temp;
+ int mask;
+
+ /*
+ * FFT size is only half the number of data points
+ * The full FFT output can be reconstructed from this FFT's output.
+ * (This optimization can be made since the data is real.)
+ */
+ Points = fftlen;
+
+ if((SinTable=(short *)malloc(Points*sizeof(short)))==NULL)
+ {
+ puts("Error allocating memory for Sine table.");
+ exit(1);
+ }
+ if((BitReversed=(int *)malloc(Points/2*sizeof(int)))==NULL)
+ {
+ puts("Error allocating memory for BitReversed.");
+ exit(1);
+ }
+
+ for(i=0;i<Points/2;i++)
+ {
+ temp=0;
+ for(mask=Points/4;mask>0;mask >>= 1)
+ temp=(temp >> 1) + (i&mask ? Points/2 : 0);
+
+ BitReversed[i]=temp;
+ }
+
+ for(i=0;i<Points/2;i++)
+ {
+ register double s,c;
+ s=floor(-32768.0*sin(2*M_PI*i/(Points))+0.5);
+ c=floor(-32768.0*cos(2*M_PI*i/(Points))+0.5);
+ if(s>32767.5) s=32767;
+ if(c>32767.5) c=32767;
+ SinTable[BitReversed[i] ]=(short)s;
+ SinTable[BitReversed[i]+1]=(short)c;
+ }
+
+}
+
+/*
+ * Free up the memory allotted for Sin table and Twiddle Pointers
+ */
+RealFFT::~RealFFT() {
+ free(BitReversed);
+ free(SinTable);
+ Points=0;
+}
+
+
+/*
+ * Actual FFT routine. Must call InitializeFFT(fftlen) first!
+ * This routine has another parameter list than the other fft's
+ * But because we want a fast fft on pcm data this routine
+ * is better than the other two.
+ * The other two can be useful for inverse FFT.
+ * The format is an array of floats. (only real parts the img
+ * part does not exists)
+ */
+void RealFFT::fft(short* buffer) {
+ int ButterfliesPerGroup=Points/4;
+
+ endptr1=buffer+Points;
+
+ /*
+ * Butterfly:
+ * Ain-----Aout
+ * \ /
+ * / \
+ * Bin-----Bout
+ */
+
+ while(ButterfliesPerGroup>0)
+ {
+ A=buffer;
+ B=buffer+ButterfliesPerGroup*2;
+ sptr=SinTable;
+
+ while(A<endptr1)
+ {
+ register short sin=*sptr;
+ register short cos=*(sptr+1);
+ endptr2=B;
+ while(A<endptr2)
+ {
+ long v1=((long)*B*cos + (long)*(B+1)*sin) >> 15;
+ long v2=((long)*B*sin - (long)*(B+1)*cos) >> 15;
+ *B=(*A+v1)>>1;
+ *(A++)=*(B++)-v1;
+ *B=(*A-v2)>>1;
+ *(A++)=*(B++)+v2;
+ }
+ A=B;
+ B+=ButterfliesPerGroup*2;
+ sptr+=2;
+ }
+ ButterfliesPerGroup >>= 1;
+ }
+ /*
+ * Massage output to get the output for a real input sequence.
+ */
+ br1=BitReversed+1;
+ br2=BitReversed+Points/2-1;
+
+ while(br1<=br2)
+ {
+ register long temp1,temp2;
+ short sin=SinTable[*br1];
+ short cos=SinTable[*br1+1];
+ A=buffer+*br1;
+ B=buffer+*br2;
+ HRplus = (HRminus = *A - *B ) + (*B << 1);
+ HIplus = (HIminus = *(A+1) - *(B+1)) + (*(B+1) << 1);
+ temp1 = ((long)sin*HRminus - (long)cos*HIplus) >> 15;
+ temp2 = ((long)cos*HRminus + (long)sin*HIplus) >> 15;
+ *B = (*A = (HRplus + temp1) >> 1) - temp1;
+ *(B+1) = (*(A+1) = (HIminus + temp2) >> 1) - HIminus;
+
+ br1++;
+ br2--;
+ }
+ /*
+ * Handle DC bin separately
+ */
+ buffer[0]+=buffer[1];
+ buffer[1]=0;
+}
+
+
+int* RealFFT::getBitReversed() {
+ return BitReversed;
+}
diff --git a/noatun/modules/winskin/vis/realFFT.h b/noatun/modules/winskin/vis/realFFT.h
new file mode 100644
index 00000000..39c6dbfd
--- /dev/null
+++ b/noatun/modules/winskin/vis/realFFT.h
@@ -0,0 +1,69 @@
+/*
+ a FFT class
+ Copyright (C) 1998 Martin Vogt;Philip VanBaren
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+
+#ifndef __REALFFT_H
+#define __REALFFT_H
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+/**
+ <pre>
+ * Program: REALFFTF.C
+ * Author: Philip VanBaren
+ * Date: 2 September 1993
+ *
+ * Description: These routines perform an FFT on real data.
+ * On a 486/33 compiled using Borland C++ 3.1 with full
+ * speed optimization and a small memory model, a 1024 point
+ * FFT takes about 16ms.
+ * This code is for floating point data.
+ *
+ * Note: Output is BIT-REVERSED! so you must use the BitReversed to
+ * get legible output, (i.e. Real_i = buffer[ BitReversed[i] ]
+ * Imag_i = buffer[ BitReversed[i]+1 ] )
+ * Input is in normal order.
+ </pre>
+ */
+
+
+
+class RealFFT {
+
+ int* BitReversed;
+ short* SinTable;
+ int Points;
+
+ public:
+ RealFFT(int fftlen);
+ ~RealFFT();
+
+ void fft(short* buffer);
+ int* getBitReversed();
+
+ private:
+
+ short *A,*B;
+ short *sptr;
+ short *endptr1,*endptr2;
+ int *br1,*br2;
+ long HRplus,HRminus,HIplus,HIminus;
+
+
+};
+
+
+#endif
diff --git a/noatun/modules/winskin/vis/realFFTFilter.cpp b/noatun/modules/winskin/vis/realFFTFilter.cpp
new file mode 100644
index 00000000..13343bce
--- /dev/null
+++ b/noatun/modules/winskin/vis/realFFTFilter.cpp
@@ -0,0 +1,88 @@
+/*
+ a FFT filter
+ Copyright (C) 1998 Martin Vogt;Philip VanBaren, 2 September 1993
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include "realFFTFilter.h"
+
+RealFFTFilter::RealFFTFilter(int fftPoints) {
+ this->fftPoints = fftPoints;
+ data=new short[fftPoints*4];
+ realFFT= new RealFFT(fftPoints*2);
+}
+
+
+RealFFTFilter::~RealFFTFilter() {
+ delete data;
+ delete realFFT;
+}
+
+
+int RealFFTFilter::getPoints() {
+ return fftPoints;
+}
+
+
+short* RealFFTFilter::getPointPtr() {
+ return data;
+}
+
+
+/*
+ the array is expected to be a PCM stream (real data)
+*/
+int RealFFTFilter::fft16(float* left,float* right,int len) {
+ int i;
+
+ len=len/4;
+
+
+ int mixTmp;
+
+ // take care for no array overflows:
+ int n=min(len,fftPoints);
+
+ // copy things into fftArray.
+
+ for (i = 0 ; i < n; i++) {
+ mixTmp=(int) (16384.0*(left[i]+right[i]));
+
+ if (mixTmp < SHRT_MIN) {
+ data[i]= SHRT_MIN;
+ } else {
+ if (mixTmp > SHRT_MAX) {
+ data[i] = SHRT_MAX;
+ } else {
+ data[i]=(short)mixTmp;
+ }
+ }
+ }
+
+ realFFT->fft(data);
+ return true;
+}
+
+
+
+int* RealFFTFilter::getBitReversed() {
+ return realFFT->getBitReversed();
+}
+
+
+
+int RealFFTFilter::min(int x1,int x2) {
+ if (x1 < x2) {
+ return x1;
+ }
+ return x2;
+}
+
+
diff --git a/noatun/modules/winskin/vis/realFFTFilter.h b/noatun/modules/winskin/vis/realFFTFilter.h
new file mode 100644
index 00000000..255e5191
--- /dev/null
+++ b/noatun/modules/winskin/vis/realFFTFilter.h
@@ -0,0 +1,49 @@
+/*
+ a FFT filter
+ Copyright (C) 1998 Martin Vogt;Philip VanBaren, 2 September 1993
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+
+#ifndef __REALFFTFILTER_H
+#define __REALFFTFILTER_H
+
+
+
+#include "realFFT.h"
+#include <limits.h>
+
+
+
+class RealFFTFilter {
+
+ int fftPoints;
+ RealFFT* realFFT;
+
+ short* data;
+
+
+ public:
+ RealFFTFilter(int points);
+ ~RealFFTFilter();
+ int fft16(float* left,float* right,int len);
+
+ int* getBitReversed();
+ int getPoints();
+ short* getPointPtr();
+
+ private:
+ int min(int x1,int x2);
+
+};
+
+
+#endif
diff --git a/noatun/modules/winskin/vis/visQueue.cpp b/noatun/modules/winskin/vis/visQueue.cpp
new file mode 100644
index 00000000..370930d2
--- /dev/null
+++ b/noatun/modules/winskin/vis/visQueue.cpp
@@ -0,0 +1,43 @@
+/*
+ queue fft samples
+ Copyright (C) 2001 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Library General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include "visQueue.h"
+
+
+VISQueue::VISQueue(int elements) {
+ this->elements=elements;
+
+ visArrayQueue = new std::vector<float>*[elements];
+ for(int i=0;i<elements;i++)
+ {
+ visArrayQueue[i]=new std::vector<float>;
+ }
+
+}
+
+VISQueue::~VISQueue() {
+ for(int i=0;i<elements;i++) {
+ delete visArrayQueue[i];
+ }
+ delete [] visArrayQueue;
+}
+
+std::vector<float>* VISQueue::getElement(int i)
+{
+ if ( (i < 0) || (i>elements) ) {
+ return visArrayQueue[0];
+ }
+ return visArrayQueue[i];
+}
+
+
diff --git a/noatun/modules/winskin/vis/visQueue.h b/noatun/modules/winskin/vis/visQueue.h
new file mode 100644
index 00000000..2f737fd1
--- /dev/null
+++ b/noatun/modules/winskin/vis/visQueue.h
@@ -0,0 +1,32 @@
+/*
+ queue fft samples
+ Copyright (C) 2001 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Library General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#ifndef __VISQUEUE_H
+#define __VISQUEUE_H
+
+
+#include <vector>
+
+class VISQueue {
+
+ int elements;
+ std::vector<float> **visArrayQueue;
+
+ public:
+ VISQueue(int elements);
+ ~VISQueue();
+
+ std::vector<float>* getElement(int i);
+
+};
+#endif
diff --git a/noatun/modules/winskin/vis/winSkinFFT_impl.cpp b/noatun/modules/winskin/vis/winSkinFFT_impl.cpp
new file mode 100644
index 00000000..5396ac3c
--- /dev/null
+++ b/noatun/modules/winskin/vis/winSkinFFT_impl.cpp
@@ -0,0 +1,148 @@
+/*
+ implementation for winskin fft
+ Copyright (C) 2000 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Library General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+#include "winSkinFFT_impl.h"
+#include <audiosubsys.h>
+#include <cstring>
+
+#define __BANDS 75
+
+namespace Noatun {
+
+WinSkinFFT_impl::WinSkinFFT_impl() {
+ fftBands_short=256;
+ realFFTFilter= new RealFFTFilter(fftBands_short);
+ fftArray=new int[fftBands_short];
+ bands=0;
+
+ fragCnt=(int)(AudioSubSystem::the()->fragmentCount());
+ visQueue=new VISQueue(fragCnt);
+ writePos=0;
+
+}
+
+WinSkinFFT_impl::~WinSkinFFT_impl(){
+ delete realFFTFilter;
+ delete fftArray;
+ delete visQueue;
+}
+
+void WinSkinFFT_impl::streamInit() {
+}
+
+
+void WinSkinFFT_impl::streamStart() {
+}
+
+
+void WinSkinFFT_impl::calculateBlock(unsigned long samples) {
+
+
+ unsigned long i;
+
+ // monitoring only tasks can't be done with that StereoEffect
+ // interface nicely - copy input to output until there is
+ // something better
+ // (when?)
+ int n=sizeof(float)*samples;
+ memcpy(outleft,inleft,n);
+ memcpy(outright,inright,n);
+
+
+ if (realFFTFilter->fft16(inleft,inright,samples) == false) {
+ return;
+ }
+
+
+
+ //
+ // The following modifications have nothing to do
+ // with an fft, they only make the output look nice.
+ // (mostly scaling)
+
+ short* fftPtr;
+ int* bitReversed;
+
+ fftPtr=realFFTFilter->getPointPtr();
+ bitReversed=realFFTFilter->getBitReversed();
+
+ int pos=0;
+ int step=realFFTFilter->getPoints()/__BANDS;
+
+
+ int re;
+ int im;
+ int tmp;
+
+ float max=0.0;
+ float avg=0.0;
+
+
+
+ for (i=0;i<__BANDS;i++) {
+ re=(int)fftPtr[bitReversed[pos]];
+ im=(int)fftPtr[bitReversed[pos]+1];
+
+ tmp=re*re+im*im;
+ // Here I check a new idea. We remove all low values
+ // and all values over xyz to xyz.
+ fftArray[pos]=(int)(::sqrt(::sqrt(tmp)));
+
+ if (fftArray[pos]<=15) {
+ max+=fftArray[pos];
+ } else {
+ max+=15+fftArray[pos]/2;
+ }
+ pos=pos+step;
+ }
+ avg=0.65*max/(float)__BANDS;
+
+ pos=0;
+ vector<float>* visAnalyserArray=visQueue->getElement(writePos);
+ visAnalyserArray->clear();
+ visAnalyserArray->reserve(__BANDS);
+ for (i=0;i<__BANDS;i++) {
+ float val=(float)(fftArray[pos]-avg);
+ visAnalyserArray->push_back(val);
+ pos=pos+step;
+ }
+ writePos++;
+ if (writePos >= fragCnt) writePos=0;
+
+}
+
+
+void WinSkinFFT_impl::bandResolution(float res) {
+ bands=(int)res;
+}
+
+float WinSkinFFT_impl::bandResolution() {
+ return (float)bands;
+}
+
+
+vector<float>* WinSkinFFT_impl::scope() {
+ int delay=writePos+1;
+ if (delay >= fragCnt) delay=0;
+
+
+ vector<float>* visAnalyserArray=visQueue->getElement(delay);
+
+ return new vector<float>(*visAnalyserArray);
+}
+
+
+REGISTER_IMPLEMENTATION(WinSkinFFT_impl);
+
+}
diff --git a/noatun/modules/winskin/vis/winSkinFFT_impl.h b/noatun/modules/winskin/vis/winSkinFFT_impl.h
new file mode 100644
index 00000000..c1a77e45
--- /dev/null
+++ b/noatun/modules/winskin/vis/winSkinFFT_impl.h
@@ -0,0 +1,62 @@
+/*
+ implementation for winskin fft
+ Copyright (C) 2000 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Library General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#ifndef __WINSKINFFT_IMPL_H
+#define __WINSKINFFT_IMPL_H
+
+#include <artsflow.h>
+#include <stdsynthmodule.h>
+#include "winskinvis.h"
+#include "realFFTFilter.h"
+#include "visQueue.h"
+
+
+using namespace std;
+using namespace Arts;
+
+namespace Noatun {
+
+class WinSkinFFT_impl : public WinSkinFFT_skel, public StdSynthModule {
+
+ public:
+
+ WinSkinFFT_impl();
+ ~WinSkinFFT_impl();
+
+ void streamInit();
+ void streamStart();
+
+ // in: audio stream inleft, inright;
+ // out: audio stream outleft, outright;
+ void calculateBlock(unsigned long samples);
+
+ void bandResolution(float res);
+ float bandResolution();
+ vector<float> *scope();
+
+ private:
+ RealFFTFilter* realFFTFilter;
+ int fftBands_short;
+ int* fftArray;
+ VISQueue* visQueue;
+ int bands;
+
+ int fragCnt;
+ int writePos;
+ int readPos;
+};
+
+
+}
+
+#endif
diff --git a/noatun/modules/winskin/vis/winskinvis.idl b/noatun/modules/winskin/vis/winskinvis.idl
new file mode 100644
index 00000000..9b6564f4
--- /dev/null
+++ b/noatun/modules/winskin/vis/winskinvis.idl
@@ -0,0 +1,12 @@
+#include <artsflow.idl>
+
+module Noatun
+{
+
+interface WinSkinFFT : Arts::StereoEffect
+{
+ attribute float bandResolution;
+ sequence<float> scope();
+};
+
+}; \ No newline at end of file
diff --git a/noatun/modules/winskin/waBalanceSlider.cpp b/noatun/modules/winskin/waBalanceSlider.cpp
new file mode 100644
index 00000000..1ac1b562
--- /dev/null
+++ b/noatun/modules/winskin/waBalanceSlider.cpp
@@ -0,0 +1,56 @@
+/*
+ balanceslider for winamp skins
+ Copyright (C) 1998 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include <waBalanceSlider.h>
+
+
+WaBalanceSlider::WaBalanceSlider() : WaWidget(_WA_MAPPING_BALANCE_BAR)
+{
+}
+
+
+WaBalanceSlider::~WaBalanceSlider()
+{
+}
+
+
+void WaBalanceSlider::buildGui()
+{
+ ws = new WaSlider(_WA_MAPPING_BALANCE_BAR,
+ _WA_MAPPING_BALANCE_SLIDER, true);
+
+ ws->setRange(-100, 100);
+
+
+ ws->setPixmapSliderButtonUp(_WA_SKIN_BALANCE_SLIDER_NORM);
+ ws->setPixmapSliderButtonDown(_WA_SKIN_BALANCE_SLIDER_PRES);
+ ws->setPixmapSliderBar(_WA_SKIN_BALANCE_BAR);
+
+ ws->setValue(0);
+
+ connect(ws, SIGNAL(valueChanged(int)), this,
+ SIGNAL(balanceSetValue(int)));
+ connect(ws, SIGNAL(sliderPressed()), SIGNAL(sliderPressed()));
+ connect(ws, SIGNAL(sliderReleased()), SIGNAL(sliderReleased()));
+}
+
+
+void WaBalanceSlider::setBalanceValue(int val)
+{
+ int currVal = ws->value();
+ if (currVal != val) {
+ ws->setValue(val);
+ }
+}
+
+#include "waBalanceSlider.moc"
diff --git a/noatun/modules/winskin/waBalanceSlider.h b/noatun/modules/winskin/waBalanceSlider.h
new file mode 100644
index 00000000..d120bcc7
--- /dev/null
+++ b/noatun/modules/winskin/waBalanceSlider.h
@@ -0,0 +1,42 @@
+/*
+ balanceslider for winamp skins
+ Copyright (C) 1999 Martin Vogt
+ Copyright (C) 2001 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+#ifndef __WABALANCESLIDER_H
+#define __WABALANCESLIDER_H
+
+#include <waSlider.h>
+#include "waWidget.h"
+
+class WaBalanceSlider : public WaWidget {
+ Q_OBJECT
+
+ public:
+ WaBalanceSlider();
+ ~WaBalanceSlider();
+ void buildGui();
+
+ void setBalanceValue(int val);
+
+ private:
+ WaSlider *ws;
+
+ signals:
+ void balanceSetValue(int val);
+ void sliderPressed();
+ void sliderReleased();
+};
+
+
+#endif
diff --git a/noatun/modules/winskin/waButton.cpp b/noatun/modules/winskin/waButton.cpp
new file mode 100644
index 00000000..cac0275a
--- /dev/null
+++ b/noatun/modules/winskin/waButton.cpp
@@ -0,0 +1,101 @@
+/*
+ standard Button fo winamp Skin
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+#include <qbitmap.h>
+
+#include "waButton.h"
+
+WaButton::WaButton(int mapId) : WaWidget(mapId)
+{
+ _togglable = false;
+ _toggled = false;
+ pressed = false;
+}
+
+
+WaButton::~WaButton() {
+}
+
+void WaButton::setPixmapUp(int pixId) {
+ nUpId=pixId;
+}
+
+
+void WaButton::setPixmapDown(int pixId) {
+ nDownId=pixId;
+}
+
+
+void WaButton::setPixmapUpSelected(int pixId) {
+ nUpIdSelected=pixId;
+}
+
+
+void WaButton::setPixmapDownSelected(int pixId) {
+ nDownIdSelected=pixId;
+}
+
+void WaButton::paintEvent(QPaintEvent *) {
+ paintPixmap(getPixmapId());
+}
+
+
+void WaButton::mousePressEvent(QMouseEvent* e) {
+ if (e->button() != LeftButton) {
+ // We can't deal with it, but maybe the widget can do something clever
+ WaWidget::mousePressEvent(e);
+ }
+ else {
+ pressed = true;
+ update();
+ }
+}
+
+void WaButton::mouseReleaseEvent(QMouseEvent* e) {
+ if (!pressed) {
+ // We're not pressed, so just pass along the mouse event, it's not ours
+ WaWidget::mouseReleaseEvent(e);
+ }
+ else {
+ pressed = false;
+
+ if (this->rect().contains(e->pos())){
+ if (_togglable) {
+ _toggled = !_toggled;
+ emit(toggleEvent(_toggled));
+ }
+
+ emit(clicked());
+ }
+ }
+
+ update();
+}
+
+int WaButton::getPixmapId() {
+ if (_toggled == true) {
+ if (pressed)
+ return nDownIdSelected;
+ else
+ return nUpIdSelected;
+ }
+ else {
+ if (pressed)
+ return nDownId;
+ else
+ return nUpId;
+ }
+
+ return -1;
+}
+
+#include "waButton.moc"
diff --git a/noatun/modules/winskin/waButton.h b/noatun/modules/winskin/waButton.h
new file mode 100644
index 00000000..50947216
--- /dev/null
+++ b/noatun/modules/winskin/waButton.h
@@ -0,0 +1,62 @@
+/*
+ standard Button for winamp Skin
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+
+#ifndef __WABUTTON_H
+#define __WABUTTON_H
+
+#include <qpainter.h>
+#include "waWidget.h"
+
+class WaButton : public WaWidget {
+ Q_OBJECT
+ public:
+ WaButton(int mapId);
+ ~WaButton();
+
+ void setPixmapDown(int pixId);
+ void setPixmapUp(int pixId);
+ void setPixmapUpSelected(int pixId);
+ void setPixmapDownSelected(int pixId);
+
+ void setToggled(bool toggled_flag) { _toggled = toggled_flag; update(); }
+ bool toggled() const { return _toggled; }
+
+ void setTogglable(bool togglable_flag) { _togglable = togglable_flag; update(); }
+ bool togglable() const { return _togglable; }
+
+ int getPixmapId();
+ void paintEvent(QPaintEvent*);
+
+ private:
+ void mousePressEvent (QMouseEvent* e);
+ void mouseReleaseEvent (QMouseEvent* e);
+
+ int nUpId;
+ int nDownId;
+ int nDownIdSelected;
+ int nUpIdSelected;
+
+ QPoint currentLocation;
+
+ bool _toggled;
+ bool _togglable;
+
+ bool pressed;
+
+ signals:
+ void toggleEvent(bool val);
+ void clicked();
+};
+#endif
diff --git a/noatun/modules/winskin/waClutterbar.cpp b/noatun/modules/winskin/waClutterbar.cpp
new file mode 100644
index 00000000..6ceb7d04
--- /dev/null
+++ b/noatun/modules/winskin/waClutterbar.cpp
@@ -0,0 +1,11 @@
+#include "waClutterbar.h"
+#include "waClutterbar.moc"
+WaClutterbar::WaClutterbar() : WaWidget(_WA_MAPPING_CLUTTERBAR) {
+}
+
+WaClutterbar::~WaClutterbar() {
+}
+
+void WaClutterbar::paintEvent(QPaintEvent *) {
+ paintPixmap(_WA_SKIN_CLUTTERBAR_DISABLED);
+}
diff --git a/noatun/modules/winskin/waClutterbar.h b/noatun/modules/winskin/waClutterbar.h
new file mode 100644
index 00000000..69339c37
--- /dev/null
+++ b/noatun/modules/winskin/waClutterbar.h
@@ -0,0 +1,18 @@
+#ifndef __WACLUTTERBAR_H
+#define __WACLUTTERBAR_H
+
+#include <qpainter.h>
+#include "waWidget.h"
+
+class WaClutterbar : public WaWidget {
+ Q_OBJECT
+
+ public:
+ WaClutterbar();
+ ~WaClutterbar();
+
+ public slots:
+ void paintEvent(QPaintEvent *);
+};
+
+#endif
diff --git a/noatun/modules/winskin/waColor.cpp b/noatun/modules/winskin/waColor.cpp
new file mode 100644
index 00000000..e06b38bc
--- /dev/null
+++ b/noatun/modules/winskin/waColor.cpp
@@ -0,0 +1,73 @@
+#include <fstream>
+#include <qfile.h>
+
+#include "waColor.h"
+
+WaColor *colorScheme = NULL;
+
+WaColor::WaColor(QString filename) {
+ int r, g, b;
+ char comma;
+
+ skinColors[0].setRgb(0, 0, 0);
+ skinColors[1].setRgb(24, 33, 41);
+ skinColors[2].setRgb(239, 49, 16);
+ skinColors[3].setRgb(206, 41, 16);
+ skinColors[4].setRgb(214, 90, 0);
+ skinColors[5].setRgb(214, 102, 0);
+ skinColors[6].setRgb(214, 115, 0);
+ skinColors[7].setRgb(198, 123, 8);
+ skinColors[8].setRgb(222, 165, 24);
+ skinColors[9].setRgb(214, 181, 33);
+ skinColors[10].setRgb(189, 222, 41);
+ skinColors[11].setRgb(148, 222, 33);
+ skinColors[12].setRgb(41, 206, 16);
+ skinColors[13].setRgb(50, 190, 16);
+ skinColors[14].setRgb(57, 181, 16);
+ skinColors[15].setRgb(49, 156, 8);
+ skinColors[16].setRgb(41, 148, 0);
+ skinColors[17].setRgb(24, 132, 8);
+ skinColors[18].setRgb(255, 255, 255);
+ skinColors[19].setRgb(214, 214, 222);
+ skinColors[20].setRgb(181, 189, 189);
+ skinColors[21].setRgb(160, 170, 175);
+ skinColors[22].setRgb(148, 156, 165);
+ skinColors[23].setRgb(150, 150, 150);
+
+ if (filename.isEmpty()) {
+ return;
+ }
+
+ std::ifstream viscolor(QFile::encodeName(filename));
+
+ if (!viscolor)
+ return;
+
+ for (int index = 0;index < 24;index++) {
+ viscolor >> r;
+ viscolor >> std::ws;
+ viscolor >> comma;
+ viscolor >> std::ws;
+ viscolor >> g;
+ viscolor >> std::ws;
+ viscolor >> comma;
+ viscolor >> std::ws;
+ viscolor >> b;
+
+ while(1) {
+ char c;
+
+ if (!viscolor.get(c))
+ return;
+
+ if (c == '\n')
+ break;
+ }
+
+ skinColors[index].setRgb(r, g, b);
+ }
+
+}
+
+WaColor::~WaColor() {
+}
diff --git a/noatun/modules/winskin/waColor.h b/noatun/modules/winskin/waColor.h
new file mode 100644
index 00000000..a0e18484
--- /dev/null
+++ b/noatun/modules/winskin/waColor.h
@@ -0,0 +1,26 @@
+
+
+#ifndef WACOLOR_H
+#define WACOLOR_H
+
+#include <qcolor.h>
+#include <qstring.h>
+
+#define INDEX_BACKGROUND_COLOR 0
+#define INDEX_GRID_COLOR 1
+#define INDEX_SPEC_BASE 2
+#define INDEX_OSC_BASE 18
+#define INDEX_PEAKS 23
+
+class WaColor {
+public:
+ WaColor(QString filename);
+ ~WaColor();
+
+ QColor skinColors[24];
+};
+
+extern WaColor *colorScheme;
+
+#endif
+
diff --git a/noatun/modules/winskin/waDigit.cpp b/noatun/modules/winskin/waDigit.cpp
new file mode 100644
index 00000000..b775d7cf
--- /dev/null
+++ b/noatun/modules/winskin/waDigit.cpp
@@ -0,0 +1,89 @@
+/*
+ The digit for the time
+ Copyright (C) 1999 Martin Vogt
+ Copyright (C) 2002 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include "waDigit.h"
+#include "waSkinModel.h"
+
+#include <kconfig.h>
+#include <kglobal.h>
+
+WaDigit::WaDigit() : WaWidget(_WA_MAPPING_DIGITS)
+{
+ KConfig *config = KGlobal::config();
+ config->setGroup("Winskin");
+
+ reverse_time = config->readNumEntry("timeReversed", false);
+}
+
+
+WaDigit::~WaDigit()
+{
+ KConfig *config = KGlobal::config();
+ config->setGroup("Winskin");
+ config->writeEntry("timeReversed", reverse_time);
+}
+
+void WaDigit::paintEvent(QPaintEvent *)
+{
+ paintBackground();
+
+ const char *time = timeString.latin1();
+ int len = strlen(time);
+ if (len == 0)
+ return;
+
+ // Declare all these variables after we check for zero-length
+ WaSkinModel *waSkinModel = WaSkinModel::instance();
+
+ int x = waSkinModel->getMapGeometry(mapping).x();
+ int y = waSkinModel->getMapGeometry(mapping).y();
+
+ QRect mapRect;
+
+ // We expect strings either in the form "xx:yy", or "-xx:yy"
+ // If the string length is 6, we have it in the form of "-xx:yy"
+ // Remove the -, move the string forward one character, and
+ // continue parsing
+ mapRect = waSkinModel->getMapGeometry(_WA_MAPPING_MINUS);
+ if (len == 6) {
+ waSkinModel->getDigit('-', this, mapRect.x() - x, mapRect.y() - y);
+ time++;
+ }
+ else {
+ waSkinModel->getDigit(' ', this, mapRect.x() - x, mapRect.y() - y);
+ }
+
+ mapRect = waSkinModel->getMapGeometry(_WA_MAPPING_DIGIT_1);
+ waSkinModel->getDigit(time[0], this, mapRect.x() - x, mapRect.y() - y);
+
+ mapRect = waSkinModel->getMapGeometry(_WA_MAPPING_DIGIT_2);
+ waSkinModel->getDigit(time[1], this, mapRect.x() - x, mapRect.y() - y);
+
+ mapRect = waSkinModel->getMapGeometry(_WA_MAPPING_DIGIT_3);
+ waSkinModel->getDigit(time[3], this, mapRect.x() - x, mapRect.y() - y);
+
+ mapRect = waSkinModel->getMapGeometry(_WA_MAPPING_DIGIT_4);
+ waSkinModel->getDigit(time[4], this, mapRect.x() - x, mapRect.y() - y);
+}
+
+void WaDigit::mousePressEvent(QMouseEvent* e) {
+ if (e->button() == LeftButton) {
+ reverse_time = !reverse_time;
+ emit digitsClicked();
+ }
+ else
+ WaWidget::mousePressEvent(e);
+}
+
+#include "waDigit.moc"
diff --git a/noatun/modules/winskin/waDigit.h b/noatun/modules/winskin/waDigit.h
new file mode 100644
index 00000000..cefbfeb3
--- /dev/null
+++ b/noatun/modules/winskin/waDigit.h
@@ -0,0 +1,48 @@
+/*
+ The digit for the time
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+
+#ifndef __WADIGIT_H
+#define __WADIGIT_H
+
+#include <qpainter.h>
+
+#include "waWidget.h"
+
+class WaDigit : public WaWidget {
+ Q_OBJECT
+
+ public:
+ WaDigit();
+ ~WaDigit();
+
+ void setTime(QString time) { timeString = time; update(); }
+ QString time() const { return timeString; }
+
+ bool timeReversed() const { return reverse_time; }
+
+ public slots:
+ void paintEvent(QPaintEvent * paintEvent);
+
+ private:
+ void mousePressEvent(QMouseEvent* e);
+ bool reverse_time;
+
+ WaSkinModel *waSkinModel;
+ QString timeString;
+
+ signals:
+ void digitsClicked();
+};
+#endif
diff --git a/noatun/modules/winskin/waIndicator.cpp b/noatun/modules/winskin/waIndicator.cpp
new file mode 100644
index 00000000..9c5efa84
--- /dev/null
+++ b/noatun/modules/winskin/waIndicator.cpp
@@ -0,0 +1,34 @@
+/*
+ State indicator for Winamp Skin
+ Copyright (C) 2002 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include <waIndicator.h>
+
+WaIndicator::WaIndicator(int widget_mapping, int enabled_mapping, int disabled_mapping)
+ : WaWidget(widget_mapping)
+{
+ _state = false;
+ _enabled_mapping = enabled_mapping;
+ _disabled_mapping = disabled_mapping;
+}
+
+WaIndicator::~WaIndicator()
+{
+}
+
+void WaIndicator::paintEvent(QPaintEvent *)
+{
+ paintPixmap( _state ? _enabled_mapping : _disabled_mapping );
+}
+
+
+#include "waIndicator.moc"
diff --git a/noatun/modules/winskin/waIndicator.h b/noatun/modules/winskin/waIndicator.h
new file mode 100644
index 00000000..f367fe84
--- /dev/null
+++ b/noatun/modules/winskin/waIndicator.h
@@ -0,0 +1,41 @@
+/*
+ Standard state indicator for Winamp skin
+ Copyright (C) 2002 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+
+#ifndef __WAINDICATOR_H
+#define __WAINDICATOR_H
+
+#include <qpainter.h>
+
+#include "waWidget.h"
+
+class WaIndicator : public WaWidget {
+ Q_OBJECT
+
+ public:
+ WaIndicator(int widget_mapping, int enabled_mapping, int disabled_mapping);
+ ~WaIndicator();
+
+ void setState(bool state) { _state = state; update(); }
+ bool state() const { return _state; }
+
+ public slots:
+ void paintEvent(QPaintEvent *);
+
+ private:
+ int _enabled_mapping;
+ int _disabled_mapping;
+ bool _state;
+};
+#endif
diff --git a/noatun/modules/winskin/waInfo.cpp b/noatun/modules/winskin/waInfo.cpp
new file mode 100644
index 00000000..c735a8e4
--- /dev/null
+++ b/noatun/modules/winskin/waInfo.cpp
@@ -0,0 +1,173 @@
+/*
+ Scrolling song title for winamp Skin
+ Copyright (C) 1999 Martin Vogt
+ Copyright (C) 2001 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include <qpainter.h>
+#include <qpixmap.h>
+
+#include <stdlib.h>
+
+#include <kconfig.h>
+#include <kglobal.h>
+
+#include "waInfo.h"
+#include "waSkinModel.h"
+
+WaInfo::WaInfo() : WaWidget(_WA_MAPPING_INFO)
+{
+ connect(WaSkinModel::instance(), SIGNAL(skinChanged()),
+ this, SLOT(pixmapChange()));
+
+ completePixmap = new QPixmap();
+
+ QSize size = sizeHint();
+ completePixmap->resize(size.width(), size.height());
+
+ xGrabbedPos = -1;
+
+ timer = new QTimer(this);
+ connect(timer, SIGNAL(timeout()), this, SLOT(timeEvent()));
+}
+
+WaInfo::~WaInfo()
+{
+ delete completePixmap;
+}
+
+
+void WaInfo::timeEvent()
+{
+ if ((xGrabbedPos == -1) && (xScrollDirection)) {
+ xScrollPos += xScrollDirection;
+
+ if (abs(xScrollPos) > completePixmap->width()) {
+ xScrollPos = 0;
+ }
+
+ if (isVisible())
+ repaint(false);
+ }
+}
+
+
+void WaInfo::scrollerSetup()
+{
+ xScrollPos = 0;
+ xScrollDirection = 0;
+ timer->stop();
+ QSize size = sizeHint();
+ if (completePixmap->width() > size.width()) {
+ xScrollDirection = 1;
+
+ KConfig *config=KGlobal::config();
+ config->setGroup("Winskin");
+ int s = config->readNumEntry("ScrollDelay", 15);
+ if (s!=0)
+ timer->start(50-s);
+ }
+}
+
+void WaInfo::paintEvent(QPaintEvent *)
+{
+ QSize size = sizeHint();
+
+ if (completePixmap->width() <= size.width()) {
+ bitBlt(this, 0, 0, completePixmap);
+ return;
+ }
+
+ // pixmap widther than window:
+ int xDrawWidth;
+ int xRestWidth;
+
+ xDrawWidth = completePixmap->width() - xScrollPos;
+ if (xDrawWidth > size.width()) {
+ xDrawWidth = size.width();
+ }
+
+
+ bitBlt(this, 0, 0, completePixmap, xScrollPos, 0, xDrawWidth);
+
+ if (xDrawWidth < size.width()) {
+ xRestWidth = size.width() - xDrawWidth;
+ bitBlt(this, xDrawWidth, 0, completePixmap, 0, 0, xRestWidth);
+ }
+}
+
+
+void WaInfo::setText(QString song)
+{
+ if (_text != song) {
+ _text = song;
+ pixmapChange();
+ }
+}
+
+QString WaInfo::text() const
+{
+ return _text;
+}
+
+
+void WaInfo::pixmapChange()
+{
+ int i;
+ const char *infoString = _text.latin1();
+
+ int x = 0;
+ int n=infoString ? strlen(infoString) : 0;
+
+ QSize size = sizeHint();
+
+ completePixmap->resize(QMAX(n * _WA_TEXT_WIDTH, size.width()), _WA_TEXT_HEIGHT);
+
+ for (i = 0; i < n; i++) {
+ WaSkinModel::instance()->getText(infoString[i], completePixmap, x, 0);
+ x += _WA_TEXT_WIDTH;
+ }
+
+ // if the size is now smaller than the with of this widget, we
+ // fill the pixmap with spaces
+ if (x < size.width()) {
+ while (x < size.width()) {
+ WaSkinModel::instance()->getText(' ', completePixmap, x, 0);
+ x += _WA_TEXT_WIDTH;
+ }
+ }
+
+ scrollerSetup();
+ update();
+}
+
+void WaInfo::mousePressEvent (QMouseEvent *e) {
+ if (e->button() == LeftButton)
+ xGrabbedPos = (e->x() + xScrollPos) % completePixmap->width();
+}
+
+void WaInfo::mouseMoveEvent (QMouseEvent * e) {
+ xScrollPos = -e->x() + xGrabbedPos;
+
+ if (xScrollPos < 0)
+ xScrollPos = completePixmap->width() - (-xScrollPos % completePixmap->width());
+ else
+ xScrollPos %= completePixmap->width();
+
+ update();
+}
+
+void WaInfo::mouseReleaseEvent (QMouseEvent *) {
+ xGrabbedPos = -1;
+}
+
+
+#include "waInfo.moc"
diff --git a/noatun/modules/winskin/waInfo.h b/noatun/modules/winskin/waInfo.h
new file mode 100644
index 00000000..513ff3cc
--- /dev/null
+++ b/noatun/modules/winskin/waInfo.h
@@ -0,0 +1,53 @@
+/*
+ standard Button for winamp Skin
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+
+#ifndef __WAINFO_H
+#define __WAINFO_H
+
+#include <qpainter.h>
+#include <qtimer.h>
+
+#include "waWidget.h"
+
+class WaInfo : public WaWidget {
+ Q_OBJECT
+
+ public:
+ WaInfo();
+ ~WaInfo();
+
+ void setText(QString song);
+ QString text() const;
+ void scrollerSetup();
+
+ protected:
+ void paintEvent(QPaintEvent * paintEvent);
+
+ void mousePressEvent (QMouseEvent * e);
+ void mouseMoveEvent (QMouseEvent * e);
+ void mouseReleaseEvent (QMouseEvent * e);
+
+ QPixmap *completePixmap;
+ QString _text;
+ QTimer *timer;
+ int xScrollPos;
+ int xScrollDirection;
+ int xGrabbedPos;
+
+ protected slots:
+ void pixmapChange();
+ void timeEvent();
+};
+#endif
diff --git a/noatun/modules/winskin/waJumpSlider.cpp b/noatun/modules/winskin/waJumpSlider.cpp
new file mode 100644
index 00000000..51633300
--- /dev/null
+++ b/noatun/modules/winskin/waJumpSlider.cpp
@@ -0,0 +1,78 @@
+/*
+ jumpslider for winamp skins
+ Copyright (C) 1998 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include "waJumpSlider.h"
+
+WaJumpSlider::WaJumpSlider() : WaWidget(_WA_MAPPING_POS_BAR)
+{
+}
+
+WaJumpSlider::~WaJumpSlider()
+{
+}
+
+void WaJumpSlider::buildGui()
+{
+ ws = new WaSlider(_WA_MAPPING_POS_BAR, _WA_MAPPING_POS_BAR_SLIDER);
+ ws->setPixmapSliderButtonUp(_WA_SKIN_POS_BAR_SLIDER_NORM);
+ ws->setPixmapSliderButtonDown(_WA_SKIN_POS_BAR_SLIDER_PRES);
+ ws->setPixmapSliderBar(_WA_SKIN_POS_BAR);
+ ws->setRange(0, 100);
+ ws->setValue(0);
+
+ connect(ws, SIGNAL(sliderPressed()), this, SIGNAL(sliderPressed()));
+ connect(ws, SIGNAL(sliderReleased()), this, SLOT(releasedSlider()));
+ connect(ws, SIGNAL(valueChanged(int)), this, SIGNAL(valueChanged(int)));
+}
+
+void WaJumpSlider::setJumpRange(int val)
+{
+ if (val == -1)
+ ws->hideButton();
+ else {
+ ws->showButton();
+ ws->setRange(0, val);
+ }
+}
+
+int WaJumpSlider::jumpValue() {
+ return ws->value();
+}
+
+void WaJumpSlider::setJumpValue(int val)
+{
+ int currVal = ws->value();
+
+ if (currVal != val) {
+ ws->setValue(val);
+ }
+}
+
+void WaJumpSlider::releasedSlider() {
+ emit(jump(ws->value()));
+ emit(sliderReleased());
+}
+
+void WaJumpSlider::showEvent (QShowEvent *) {
+ ws->show();
+}
+
+void WaJumpSlider::hideEvent (QHideEvent *) {
+ ws->hide();
+}
+
+void WaJumpSlider::cancelDrag() {
+ ws->cancelDrag();
+}
+
+#include "waJumpSlider.moc"
diff --git a/noatun/modules/winskin/waJumpSlider.h b/noatun/modules/winskin/waJumpSlider.h
new file mode 100644
index 00000000..12c07808
--- /dev/null
+++ b/noatun/modules/winskin/waJumpSlider.h
@@ -0,0 +1,52 @@
+/*
+ jumpslider for winamp skins
+ Copyright (C) 1998 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+#ifndef __WAJUMPSLIDER_H
+#define __WAJUMPSLIDER_H
+
+#include "waSlider.h"
+#include "waWidget.h"
+
+class WaJumpSlider : public WaWidget {
+ Q_OBJECT
+
+ public:
+ WaJumpSlider();
+ ~WaJumpSlider();
+ void buildGui();
+
+ void setJumpRange(int val);
+
+ void setJumpValue(int val);
+ int jumpValue();
+
+ void cancelDrag();
+
+ protected:
+ WaSlider *ws;
+ void showEvent (QShowEvent *);
+ void hideEvent (QHideEvent *);
+
+ private slots:
+ void releasedSlider();
+
+ signals:
+ void jump(int seconds);
+ void sliderPressed();
+ void sliderReleased();
+ void valueChanged(int);
+};
+
+
+#endif
diff --git a/noatun/modules/winskin/waLabel.cpp b/noatun/modules/winskin/waLabel.cpp
new file mode 100644
index 00000000..8f3ddb60
--- /dev/null
+++ b/noatun/modules/winskin/waLabel.cpp
@@ -0,0 +1,65 @@
+/*
+ Standard label for Winskin
+ Copyright (C) 1999 Martin Vogt
+ Copyright (C) 2001 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+#include <qpainter.h>
+#include <qpixmap.h>
+
+#include "waLabel.h"
+#include "waSkinModel.h"
+
+WaLabel::WaLabel(int mapping) : WaWidget(mapping)
+{
+ connect(WaSkinModel::instance(), SIGNAL(skinChanged()),
+ this, SLOT(pixmapChange()));
+
+ completePixmap = new QPixmap();
+
+ QSize size = sizeHint();
+
+ completePixmap->resize(size.width(), size.height());
+}
+
+WaLabel::~WaLabel()
+{
+ delete completePixmap;
+}
+
+void WaLabel::paintEvent(QPaintEvent *)
+{
+ bitBlt(this, 0, 0, completePixmap);
+}
+
+void WaLabel::setText(const QString &new_text)
+{
+ int width = WaSkinModel::instance()->getMapGeometry(mapping).width();
+
+ // Fit the text to the widget
+ // This should always be three characters, but we generate its value anyway
+ _text = new_text.rightJustify(width / _WA_TEXT_WIDTH, ' ');
+
+ pixmapChange();
+
+ update();
+}
+
+void WaLabel::pixmapChange()
+{
+ const char *label_text = _text.latin1();
+ int n = label_text ? strlen(label_text) : 0;
+
+ for (int i = 0; i < n; i++)
+ WaSkinModel::instance()->getText(label_text[i], completePixmap,
+ i * _WA_TEXT_WIDTH, 0);
+}
+
+#include "waLabel.moc"
diff --git a/noatun/modules/winskin/waLabel.h b/noatun/modules/winskin/waLabel.h
new file mode 100644
index 00000000..f1470902
--- /dev/null
+++ b/noatun/modules/winskin/waLabel.h
@@ -0,0 +1,39 @@
+/*
+ standard Button for winamp Skin
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+#ifndef __WABPS_H
+#define __WABPS_H
+
+#include <qpainter.h>
+#include "waWidget.h"
+
+class WaLabel : public WaWidget {
+ Q_OBJECT
+
+ public:
+ WaLabel(int mapping);
+ ~WaLabel();
+
+ void setText(const QString &text);
+ QString text() const { return _text; }
+
+ private:
+ void paintEvent(QPaintEvent *);
+
+ QPixmap *completePixmap;
+ QString _text;
+
+
+ private slots:
+ void pixmapChange();
+};
+#endif
diff --git a/noatun/modules/winskin/waMain.cpp b/noatun/modules/winskin/waMain.cpp
new file mode 100644
index 00000000..a5bb7fdc
--- /dev/null
+++ b/noatun/modules/winskin/waMain.cpp
@@ -0,0 +1,13 @@
+#include "waMain.h"
+
+WaMain::WaMain() : WaWidget(_WA_MAPPING_MAIN) {
+}
+
+WaMain::~WaMain() {
+}
+
+void WaMain::paintEvent(QPaintEvent *) {
+ paintPixmap(_WA_SKIN_MAIN);
+}
+
+#include "waMain.moc"
diff --git a/noatun/modules/winskin/waMain.h b/noatun/modules/winskin/waMain.h
new file mode 100644
index 00000000..06bcfe5d
--- /dev/null
+++ b/noatun/modules/winskin/waMain.h
@@ -0,0 +1,16 @@
+#ifndef __WAMAIN_H
+#define __WAMAIN_H
+
+#include "waWidget.h"
+
+class WaMain : WaWidget {
+ Q_OBJECT
+public:
+ WaMain();
+ ~WaMain();
+
+protected:
+ void paintEvent(QPaintEvent *);
+};
+
+#endif
diff --git a/noatun/modules/winskin/waRegion.cpp b/noatun/modules/winskin/waRegion.cpp
new file mode 100644
index 00000000..ab4d2e57
--- /dev/null
+++ b/noatun/modules/winskin/waRegion.cpp
@@ -0,0 +1,126 @@
+/*
+ Winamp Skin
+ Copyright (C) 2002 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+#include <ksimpleconfig.h>
+#include <qbitmap.h>
+#include <qpainter.h>
+#include <qregexp.h>
+
+#include "waSkinModel.h"
+#include "waSkins.h"
+#include "waRegion.h"
+
+WaRegion *windowRegion = NULL;
+
+// Hack around case-insensitivity in Winamp INI files by searching for common capitializations
+// Needs to be replaced with an all-custom loader after 3.0
+const char *pointListNames[] = {"PointList", "pointlist", "Pointlist", "pointList", "POINTLIST", 0};
+const char *numPointsNames[] = {"NumPoints", "numpoints", "Numpoints", "numPoints", "NUMPOINTS", 0};
+
+WaRegion::WaRegion(QString filename) {
+ // Load the region file, which happens to be in KConfig format
+ KSimpleConfig regionFile(filename, true);
+
+ // Clear our variables by default
+ window_mask = 0;
+ shade_mask = 0;
+
+ // Make the new bitmaps, default window size
+ window_mask = new QBitmap(WaSkinModel::instance()->getMapGeometry(_WA_MAPPING_MAIN).size(), true);
+ shade_mask = new QBitmap(WaSkinModel::instance()->getMapGeometry(_WA_MAPPING_TITLE).size(), true);
+
+ // Load the normal window mask data
+ regionFile.setGroup("Normal");
+
+ QValueList<int> num_points;
+ for (int x = 0;numPointsNames[x];x++) {
+ if (regionFile.hasKey(numPointsNames[x]))
+ num_points = parseList(regionFile.readEntry(numPointsNames[x]));
+ }
+
+ QValueList<int> point_list;
+ for (int x = 0;pointListNames[x];x++) {
+ if (regionFile.hasKey(pointListNames[x]))
+ point_list = parseList(regionFile.readEntry(pointListNames[x]));
+ }
+
+ // Now build the mask
+ buildPixmap(num_points, point_list, window_mask);
+
+ // Load the windowshade mask data
+ regionFile.setGroup("WindowShade");
+
+ num_points = parseList(regionFile.readEntry("NumPoints"));
+ point_list = parseList(regionFile.readEntry("PointList"));
+
+ // Now build the mask
+ buildPixmap(num_points, point_list, shade_mask);
+}
+
+WaRegion::~WaRegion() {
+ delete window_mask;
+ delete shade_mask;
+}
+
+void WaRegion::buildPixmap(const QValueList<int> &num_points_list, const QValueList<int> &points_list, QBitmap *dest) {
+ if (!num_points_list.count()) {
+ dest->fill(Qt::color1);
+ return;
+ }
+
+ QValueList<int>::const_iterator points = points_list.begin();
+
+ QPainter p(dest);
+
+ // Coordinates in REGION.TXT can go one pixel beyond the window size
+ QBitmap bm(dest->width()+1,dest->height()+1,true);
+ QPainter bmp(&bm);
+
+ bmp.setBrush(Qt::color1);
+ bmp.setPen(Qt::NoPen); // The polygon border itself should not be part of the visible window
+
+ // Go over each "region" in the file
+ for (QValueList<int>::const_iterator num_points = num_points_list.begin();num_points != num_points_list.end();num_points++) {
+ // Make a new point array
+ QPointArray point_array(*num_points);
+
+ // Populate it
+ for (int i = 0;i < *num_points;i++) {
+ int x = (*points++);
+ int y = (*points++);
+
+ point_array.setPoint(i, x, y);
+ }
+
+ // Now draw it as a filled polygon on the mask
+ bmp.drawPolygon(point_array);
+ }
+
+ p.drawPixmap(0,0,bm,0,0,dest->width(),dest->height());
+}
+
+
+// The winamp list format is absolutely insane, it will accept either
+// commas or whitespace as the delimiter. This function deals with
+// that.
+QValueList<int> WaRegion::parseList(const QString &list) const {
+ QValueList<int> temp_list;
+
+ if (list.isEmpty())
+ return temp_list;
+
+ QStringList open=QStringList::split(QRegExp("[,\\s]+"), list);
+ for (QStringList::Iterator i=open.begin(); i != open.end(); ++i)
+ temp_list.append((*i).toInt());
+
+ return temp_list;
+}
diff --git a/noatun/modules/winskin/waRegion.h b/noatun/modules/winskin/waRegion.h
new file mode 100644
index 00000000..853909c1
--- /dev/null
+++ b/noatun/modules/winskin/waRegion.h
@@ -0,0 +1,26 @@
+#ifndef WAREGION_H
+#define WAREGION_H
+
+#include <qcolor.h>
+#include <qstring.h>
+
+class WaRegion {
+public:
+ WaRegion(QString filename);
+ ~WaRegion();
+
+ const QBitmap *mainWindowMask() const { return window_mask; }
+ const QBitmap *mainWindowShadeMask() const { return shade_mask; }
+
+private:
+ QValueList<int> parseList(const QString &list) const;
+ void buildPixmap(const QValueList<int> &num_points, const QValueList<int> &point_list, QBitmap *dest);
+
+ QBitmap *window_mask;
+ QBitmap *shade_mask;
+};
+
+extern WaRegion *windowRegion;
+
+#endif
+
diff --git a/noatun/modules/winskin/waShadeMapping.h b/noatun/modules/winskin/waShadeMapping.h
new file mode 100644
index 00000000..d28d4ca8
--- /dev/null
+++ b/noatun/modules/winskin/waShadeMapping.h
@@ -0,0 +1,148 @@
+/*
+ mapping from file and id to pixmap, and global player map
+ Copyright (C) 1999 Martin Vogt
+ Copyright (C) 2002 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+#ifndef __WASHADEMAPPING_H
+#define __WASHADEMAPPING_H
+
+
+/**
+ This file is not a header file in the normal sense.
+ It define _directly_ variables, which are used in the
+ WaSkinLoader class.
+ Its a bit black voodoo magic.
+*/
+
+/**
+ The Skin file format was downloaded from the web.
+ http://www.algonet.et.se/~daniel7
+
+ Author: unknown
+*/
+
+#include "skinMap.h"
+#include "waSkins.h"
+
+static const SkinMap shadeMapToGui[] = {
+ {0, 0, 275, 14}, // _WA_MAPPING_MAIN
+ {168, 3, 9, 9}, // _WA_MAPPING_CBUTTONS_PREV
+ {177, 3, 9, 9}, // _WA_MAPPING_CBUTTONS_PLAY
+ {186, 3, 9, 9}, // _WA_MAPPING_CBUTTONS_PAUSE
+ {195, 3, 9, 9}, // _WA_MAPPING_CBUTTONS_STOP
+ {204, 3, 9, 9}, // _WA_MAPPING_CBUTTONS_NEXT
+ {215, 3, 9, 9}, // _WA_MAPPING_CBUTTONS_EJECT
+ {239, 41, 29, 12}, // _WA_MAPPING_MONOSTER_STEREO
+ {212, 41, 27, 12}, // _WA_MAPPING_MONOSTER_MONO
+ {210, 89, 28, 15}, // _WA_MAPPING_REPEAT
+ {164, 89, 46, 15}, // _WA_MAPPING_SHUFFLE
+ {242, 58, 23, 12}, // _WA_MAPPING_PLAYLIST
+ {219, 58, 23, 12}, // _WA_MAPPING_EQ
+ {107, 57, 68, 13}, // _WA_MAPPING_VOLUME_BAR
+ {0, 0, 13, 11}, // _WA_MAPPING_VOLUME_SLIDER
+ {177, 57, 38, 13}, // _WA_MAPPING_BALANCE_BAR
+ {0, 0, 13, 11}, // _WA_MAPPING_BALANCE_SLIDER
+ {24, 28, 11, 9}, // _WA_MAPPING_PLAYPAUS
+ {16, 72, 248, 10}, // _WA_MAPPING_POS_BAR
+ {0, 0, 29, 10}, // _WA_MAPPING_POS_BAR_SLIDER
+ {130, 4, 27, 6}, // _WA_MAPPING_DIGITS
+ {130, 4, 5, 6}, // _WA_MAPPING_MINUS
+ {135, 4, 5, 6}, // _WA_MAPPING_DIGIT_1
+ {140, 4, 5, 6}, // _WA_MAPPING_DIGIT_2
+ {147, 4, 5, 6}, // _WA_MAPPING_DIGIT_3
+ {152, 4, 5, 6}, // _WA_MAPPING_DIGIT_4
+ {24, 43, 75, 16}, // _WA_MAPPING_ANALYSER
+ {111, 43, 15, 6}, // _WA_MAPPING_BPS
+ {156, 43, 10, 6}, // _WA_MAPPING_FREQ
+ {112, 27, 152, 6}, // _WA_MAPPING_INFO
+ {0, 0, 274, 14}, // _WA_MAPPING_TITLE
+ {6, 3, 9, 9}, // _WA_MAPPING_TITLE_MENU
+ {244, 3, 9, 9}, // _WA_MAPPING_TITLE_MIN
+ {254, 3, 9, 9}, // _WA_MAPPING_TITLE_SHADE
+ {264, 3, 9, 9}, // _WA_MAPPING_TITLE_CLOSE
+ {10, 22, 8, 43} // _WA_MAPPING_CLUTTERBAR
+};
+
+
+static const SkinDesc shadeMapFromFile[] = {
+ {_WA_FILE_TITLEBAR, 27, 29, 275, 14}, // _WA_SKIN_MAIN
+ {_WA_FILE_TITLEBAR, 195, 32, 9, 9}, // _WA_SKIN_CBUTTONS_PREV_NORM
+ {_WA_FILE_TITLEBAR, 195, 32, 9, 9}, // _WA_SKIN_CBUTTONS_PREV_PRES
+ {_WA_FILE_TITLEBAR, 204, 32, 9, 9}, //�_WA_SKIN_CBUTTONS_PLAY_NORM,
+ {_WA_FILE_TITLEBAR, 204, 32, 9, 9}, // _WA_SKIN_CBUTTONS_PLAY_PRES
+ {_WA_FILE_TITLEBAR, 213, 32, 9, 9}, // _WA_SKIN_CBUTTONS_PAUSE_NORM
+ {_WA_FILE_TITLEBAR, 213, 32, 9, 9}, // _WA_SKIN_CBUTTONS_PAUSE_PRES
+ {_WA_FILE_TITLEBAR, 222, 32, 9, 9}, // _WA_SKIN_CBUTTONS_STOP_NORM
+ {_WA_FILE_TITLEBAR, 222, 32, 9, 9}, // _WA_SKIN_CBUTTONS_STOP_PRES
+ {_WA_FILE_TITLEBAR, 231, 32, 9, 9}, // _WA_SKIN_CBUTTONS_NEXT_NORM
+ {_WA_FILE_TITLEBAR, 231, 32, 9, 9}, // _WA_SKIN_CBUTTONS_NEXT_PRES
+ {_WA_FILE_TITLEBAR, 242, 32, 9, 9}, // _WA_SKIN_CBUTTONS_EJECT_NORM
+ {_WA_FILE_TITLEBAR, 242, 32, 9, 9}, // _WA_SKIN_CBUTTONS_EJECT_PRESS
+ {_WA_FILE_MONOSTER, 0, 0, 29, 12}, // _WA_SKIN_MONOSTER_STEREO_TRUE
+ {_WA_FILE_MONOSTER, 0, 12, 29, 12}, // _WA_SKIN_MONOSTER_STEREO_FALSE
+ {_WA_FILE_MONOSTER, 29, 0, 27, 12}, // _WA_SKIN_MONOSTER_MONO_TRUE
+ {_WA_FILE_MONOSTER, 29, 12, 27, 12}, // _WA_SKIN_MONOSTER_MONO_FALSE
+ {_WA_FILE_TEXT, 0, 6, 50, 6}, // _WA_SKIN_NUMBERS
+ {_WA_FILE_TEXT, 75, 6, 5, 6}, // _WA_SKIN_NUMBERS_MINUS
+ {_WA_FILE_TEXT, 50, 12, 5, 6}, // _WA_SKIN_NUMBERS_BLANK
+ {_WA_FILE_SHUFREP, 0, 0, 28, 15}, // _WA_SKIN_SHUFREP_REPEAT_NOT_SET_NORM
+ {_WA_FILE_SHUFREP, 0, 15, 28, 15}, // _WA_SKIN_SHUFREP_REPEAT_NOT_SET_PRES
+ {_WA_FILE_SHUFREP, 0, 30, 28, 15}, // _WA_SKIN_SHUFREP_REPEAT_SET_NORM
+ {_WA_FILE_SHUFREP, 0, 45, 28, 15}, // _WA_SKIN_SHUFREP_REPEAT_SET_PRES
+ {_WA_FILE_SHUFREP, 28, 0, 47, 15}, // _WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_NORM
+ {_WA_FILE_SHUFREP, 28, 15, 47, 15}, // _WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_PRES
+ {_WA_FILE_SHUFREP, 28, 30, 47, 15}, // _WA_SKIN_SHUFREP_SHUFFLE_SET_NORM
+ {_WA_FILE_SHUFREP, 28, 45, 47, 15}, // _WA_SKIN_SHUFREP_SHUFFLE_SET_PRES
+ {_WA_FILE_SHUFREP, 23, 61, 23, 12}, // _WA_SKIN_SHUFREP_PLAYLIST_NOT_SET_NORM
+ {_WA_FILE_SHUFREP, 69, 61, 23, 12}, // _WA_SKIN_SHUFREP_PLAYLIST_NOT_SET_PRES
+ {_WA_FILE_SHUFREP, 23, 73, 23, 12}, // _WA_SKIN_SHUFREP_PLAYLIST_SET_NORM
+ {_WA_FILE_SHUFREP, 73, 23, 12}, // _WA_SKIN_SHUFREP_PLAYLIST_SET_PRES
+ {_WA_FILE_SHUFREP, 0, 61, 23, 12}, // _WA_SKIN_SHUFREP_EQ_NOT_SET_NORM
+ {_WA_FILE_SHUFREP, 46, 61, 23, 12}, // _WA_SKIN_SHUFREP_EQ_NOT_SET_PRES
+ {_WA_FILE_SHUFREP, 0, 73, 23, 12}, // _WA_SKIN_SHUFREP_EQ_SET_NORM
+ {_WA_FILE_SHUFREP, 46, 73, 23, 12}, // _WA_SKIN_SHUFREP_EQ_SET_PRES
+ {_WA_FILE_TEXT, 0, 0, 155, 18}, // _WA_SKIN_TEXT
+ {_WA_FILE_VOLUME, 0, 0, 68, 421}, // _WA_SKIN_VOLUME_BAR_ALL_BARS
+ {_WA_FILE_VOLUME, 0, 0, 68, 13}, // _WA_SKIN_VOLUME_BAR
+ {_WA_FILE_VOLUME, 0, 422, 14, 11}, // _WA_SKIN_VOLUME_SLIDER_NORM
+ {_WA_FILE_VOLUME, 15, 422, 14, 11}, // _WA_SKIN_VOLUME_SLIDER_PRES
+ {_WA_FILE_BALANCE, 9, 0, 38, 421}, // _WA_SKIN_BALANCE_BAR_ALL_BARS
+ {_WA_FILE_BALANCE, 9, 0, 38, 13}, // _WA_SKIN_BALANCE_BAR
+ {_WA_FILE_BALANCE, 0, 422, 14, 11}, // _WA_SKIN_BALANCE_SLIDER_NORM
+ {_WA_FILE_BALANCE, 15, 422, 14, 11}, // _WA_SKIN_BALANCE_SLIDER_PRES
+ {_WA_FILE_POSBAR, 0, 0, 248, 10}, // _WA_SKIN_POS_BAR
+ {_WA_FILE_POSBAR, 278, 0, 29, 10}, // _WA_SKIN_POS_BAR_SLIDER_NORM
+ {_WA_FILE_POSBAR, 248, 0, 29, 10}, // _WA_SKIN_POS_BAR_SLIDER_PRES
+ {_WA_FILE_PLAYPAUS, 1, 0, 8, 9}, // _WA_SKIN_PLAYPAUS_PLAY
+ {_WA_FILE_PLAYPAUS, 9, 0, 9, 9}, // _WA_SKIN_PLAYPAUS_PAUSE
+ {_WA_FILE_PLAYPAUS, 18, 0, 9, 9}, // _WA_SKIN_PLAYPAUS_STOP
+ {_WA_FILE_PLAYPAUS, 27, 0, 2, 9}, // _WA_SKIN_PLAYPAUS_FILLER
+ {_WA_FILE_PLAYPAUS, 36, 0, 3, 9}, // _WA_SKIN_PLAYPAUS_WORK_INDICATOR
+ {_WA_FILE_TITLEBAR, 27, 29, 275, 14}, // _WA_SKIN_TITLE_ACTIVE
+ {_WA_FILE_TITLEBAR, 27, 42, 275, 14}, // _WA_SKIN_TITLE_INACTIVE
+ {_WA_FILE_TITLEBAR, 0, 9, 9, 9}, // _WA_SKIN_TITLE_MENU_PRES
+ {_WA_FILE_TITLEBAR, 33, 32, 9, 9}, // _WA_SKIN_TITLE_MENU_NORM
+ {_WA_FILE_TITLEBAR, 33, 45, 9, 9}, // _WA_SKIN_TITLE_MENU_INACTIVE
+ {_WA_FILE_TITLEBAR, 9, 9, 9, 9}, // _WA_SKIN_TITLE_MIN_PRES
+ {_WA_FILE_TITLEBAR, 271, 32, 9, 9}, // _WA_SKIN_TITLE_MIN_NORM
+ {_WA_FILE_TITLEBAR, 271, 45, 9, 9}, // _WA_SKIN_TITLE_MIN_INACTIVE
+ {_WA_FILE_TITLEBAR, 9, 27, 9, 9}, // _WA_SKIN_TITLE_SHADE_PRES
+ {_WA_FILE_TITLEBAR, 281, 32, 9, 9}, // _WA_SKIN_TITLE_SHADE_NORM
+ {_WA_FILE_TITLEBAR, 281, 45, 9, 9}, // _WA_SKIN_TITLE_SHADE_INACTIVE
+ {_WA_FILE_TITLEBAR, 18, 9, 9, 9}, // _WA_SKIN_TITLE_CLOSE_PRES
+ {_WA_FILE_TITLEBAR, 291, 32, 9, 9}, // _WA_SKIN_TITLE_CLOSE_NORM
+ {_WA_FILE_TITLEBAR, 291, 45, 9, 9}, // _WA_SKIN_TITLE_CLOSE_INACTIVE
+ {_WA_FILE_TITLEBAR, 304, 0, 8, 43} // _WA_SKIN_CLUTTERBAR_DISABLED
+};
+
+#endif
diff --git a/noatun/modules/winskin/waSkin.cpp b/noatun/modules/winskin/waSkin.cpp
new file mode 100644
index 00000000..7d95047d
--- /dev/null
+++ b/noatun/modules/winskin/waSkin.cpp
@@ -0,0 +1,800 @@
+/*
+ Winamp Skin
+ Copyright (C) 1999 Martin Vogt
+ Copyright (C) 2001-2002 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+#include <kconfig.h>
+#include <qstringlist.h>
+#include <kglobal.h>
+#include <klocale.h>
+#include <kiconloader.h>
+#include <khelpmenu.h>
+#include <kpopupmenu.h>
+#include <kurldrag.h>
+#include <kstdaction.h>
+#include <kaction.h>
+#include <qdragobject.h>
+#include <kstandarddirs.h>
+#include <kwin.h>
+#include <time.h>
+
+#include <noatun/playlist.h>
+#include <noatun/app.h>
+#include <noatun/stdaction.h>
+
+#include "waSkin.h"
+
+#include "waRegion.h"
+
+#include "waMain.h"
+#include "waClutterbar.h"
+#include "waDigit.h"
+#include "waInfo.h"
+#include "waButton.h"
+#include "waLabel.h"
+#include "waIndicator.h"
+#include "waTitleBar.h"
+
+#include "waJumpSlider.h"
+#include "waBalanceSlider.h"
+#include "waVolumeSlider.h"
+
+#include "waStatus.h"
+
+#include "waSkinManager.h"
+#include "waSkinModel.h"
+
+#include "guiSpectrumAnalyser.h"
+#include "fileInfo.h"
+
+WaSkin *_waskin_instance = NULL;
+
+WaSkin::WaSkin() : QWidget(0, "NoatunWinampSkin"), UserInterface()
+{
+ mJumpPressed = false;
+ mVolumePressed = false;
+ mBalancePressed = false;
+
+ _waskin_instance = this;
+
+ // Our really low-level render-y sort of stuff
+ waSkinModel = new WaSkinModel();
+ // Skin management stuff
+ waSkinManager = new WaSkinManager();
+
+ createHighLevelElements();
+ createButtons();
+ setMinimumSize(sizeHint());
+ setMaximumSize(sizeHint());
+
+ KWin::setType(this->winId(), NET::Override);
+ setBackgroundMode(NoBackground);
+
+ setAcceptDrops(true);
+
+ title_shaded = false;
+
+ // These slots make Young Hickory love us
+ connect( napp, SIGNAL(hideYourself()), this, SLOT(hide()) );
+ connect( napp, SIGNAL(showYourself()), this, SLOT(show()) );
+
+ connect(napp->player(), SIGNAL(playlistShown()), this,
+ SLOT(playlistShown()));
+ connect(napp->player(), SIGNAL(playlistHidden()), this,
+ SLOT(playlistHidden()));
+ connect(napp->player(), SIGNAL(loopTypeChange(int)), this,
+ SLOT(loopChange(int)));
+ connect(napp->player(), SIGNAL(newSong()), this, SLOT(newSong()));
+
+ connect(napp->player(), SIGNAL(timeout()), this, SLOT(timetick()));
+ KConfig *config=KGlobal::config();
+
+ config->setGroup("Winskin");
+ QString skin = config->readEntry("CurrentSkin", WaSkin::defaultSkin());
+
+ loadSkin(skin);
+
+ setCaption(i18n("Noatun"));
+ setIcon(SmallIcon("noatun"));
+
+
+ QObject::connect(waTitleBar, SIGNAL(shaded()), this, SLOT(shadeEvent()));
+ // connect to players signals - so we can update our display if someone else
+ // changes settings...
+
+ connect(napp->player(), SIGNAL(stopped()), this, SLOT(slotStopped()));
+ connect(napp->player(), SIGNAL(playing()), this, SLOT(slotPlaying()));
+ connect(napp->player(), SIGNAL(paused()), this, SLOT(slotPaused()));
+
+ napp->player()->handleButtons();
+
+ playlist->setToggled(napp->playlist()->listVisible());
+
+ shuffle->setToggled(false);
+ repeat->setToggled(false);
+ waBalanceSlider->setBalanceValue(0);
+ waVolumeSlider->setVolumeValue(napp->player()->volume());
+
+ newSong();
+
+ // HACK: We won't get focus events otherwise
+ setFocusPolicy(QWidget::ClickFocus);
+
+ show();
+}
+
+
+WaSkin::~WaSkin()
+{
+ delete waSkinManager;
+ waSkinManager = 0L;
+}
+
+void WaSkin::loadSkin(QString newSkinDir)
+{
+ waSkinManager->loadSkin(newSkinDir);
+
+ setMinimumSize(sizeHint());
+
+ if (title_shaded) {
+ // waSkinModel::load() resets our skin model :(
+ waSkinModel->setSkinModel(WA_MODEL_WINDOWSHADE);
+ setMask(*windowRegion->mainWindowShadeMask());
+ }
+ else {
+ setMask(*windowRegion->mainWindowMask());
+ }
+}
+
+QSize WaSkin::sizeHint() const
+{
+ QRect temp_rect;
+
+ temp_rect = waSkinModel->getGeometry(_WA_SKIN_MAIN);
+
+ return temp_rect.size();
+}
+
+
+void WaSkin::createButtons()
+{
+ prev = new WaButton(_WA_MAPPING_CBUTTONS_PREV);
+ play = new WaButton(_WA_MAPPING_CBUTTONS_PLAY);
+ pause = new WaButton(_WA_MAPPING_CBUTTONS_PAUSE);
+ stop = new WaButton(_WA_MAPPING_CBUTTONS_STOP);
+ next = new WaButton(_WA_MAPPING_CBUTTONS_NEXT);
+ eject = new WaButton(_WA_MAPPING_CBUTTONS_EJECT);
+ shuffle = new WaButton(_WA_MAPPING_SHUFFLE);
+ repeat = new WaButton(_WA_MAPPING_REPEAT);
+ playlist = new WaButton(_WA_MAPPING_PLAYLIST);
+ eq = new WaButton(_WA_MAPPING_EQ);
+
+ menu = new WaButton(_WA_MAPPING_TITLE_MENU);
+ menu->setPixmapUp(_WA_SKIN_TITLE_MENU_NORM);
+ menu->setPixmapDown(_WA_SKIN_TITLE_MENU_PRES);
+ connect(menu, SIGNAL(clicked()), this, SLOT(menuEvent()));
+
+ minimize = new WaButton(_WA_MAPPING_TITLE_MIN);
+ minimize->setPixmapUp(_WA_SKIN_TITLE_MIN_NORM);
+ minimize->setPixmapDown(_WA_SKIN_TITLE_MIN_PRES);
+ connect(minimize, SIGNAL(clicked()), this, SLOT(minimizeEvent()));
+
+ titleshade = new WaButton(_WA_MAPPING_TITLE_SHADE);
+ titleshade->setPixmapUp(_WA_SKIN_TITLE_SHADE_NORM);
+ titleshade->setPixmapDown(_WA_SKIN_TITLE_SHADE_PRES);
+ connect(titleshade, SIGNAL(clicked()), this, SLOT(shadeEvent()));
+
+ close = new WaButton(_WA_MAPPING_TITLE_CLOSE);
+ close->setPixmapUp(_WA_SKIN_TITLE_CLOSE_NORM);
+ close->setPixmapDown(_WA_SKIN_TITLE_CLOSE_PRES);
+ connect(close, SIGNAL(clicked()), this, SLOT(doClose()));
+
+ shuffle->setTogglable(true);
+ shuffle->show();
+
+ repeat->setTogglable(true);
+ playlist->setTogglable(true);
+
+ connect(shuffle, SIGNAL(toggleEvent(bool)),
+ this, SLOT(shuffleClickedEvent(bool)));
+
+ connect(repeat, SIGNAL(toggleEvent(bool)),
+ this, SLOT(repeatClickedEvent(bool)));
+
+ connect(playlist, SIGNAL(toggleEvent(bool)),
+ this, SLOT(playlistClickedEvent(bool)));
+
+ connect(eq, SIGNAL(clicked()),
+ this, SLOT(eqClickedEvent()));
+
+ prev->setPixmapUp(_WA_SKIN_CBUTTONS_PREV_NORM);
+ prev->setPixmapDown(_WA_SKIN_CBUTTONS_PREV_PRES);
+ connect(prev, SIGNAL(clicked()), napp->player(), SLOT(back()));
+
+ play->setPixmapUp(_WA_SKIN_CBUTTONS_PLAY_NORM);
+ play->setPixmapDown(_WA_SKIN_CBUTTONS_PLAY_PRES);
+ connect(play, SIGNAL(clicked()), this, SLOT(playCurrentEvent()));
+
+ pause->setPixmapUp(_WA_SKIN_CBUTTONS_PAUSE_NORM);
+ pause->setPixmapDown(_WA_SKIN_CBUTTONS_PAUSE_PRES);
+ connect(pause, SIGNAL(clicked()), this, SLOT(playPauseEvent()));
+
+
+ stop->setPixmapUp(_WA_SKIN_CBUTTONS_STOP_NORM);
+ stop->setPixmapDown(_WA_SKIN_CBUTTONS_STOP_PRES);
+ connect(stop, SIGNAL(clicked()), napp->player(), SLOT(stop()));
+
+
+ next->setPixmapUp(_WA_SKIN_CBUTTONS_NEXT_NORM);
+ next->setPixmapDown(_WA_SKIN_CBUTTONS_NEXT_PRES);
+ connect(next, SIGNAL(clicked()), napp->player(), SLOT(forward()));
+
+
+ eject->setPixmapUp(_WA_SKIN_CBUTTONS_EJECT_NORM);
+ eject->setPixmapDown(_WA_SKIN_CBUTTONS_EJECT_PRESS);
+ connect(eject, SIGNAL(clicked()), napp, SLOT(fileOpen()));
+
+ shuffle->setPixmapUp(_WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_NORM);
+ shuffle->setPixmapDown(_WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_PRES);
+ shuffle->setPixmapUpSelected(_WA_SKIN_SHUFREP_SHUFFLE_SET_NORM);
+ shuffle->setPixmapDownSelected(_WA_SKIN_SHUFREP_SHUFFLE_SET_PRES);
+ shuffle->setToggled(true);
+
+ repeat->setPixmapUp(_WA_SKIN_SHUFREP_REPEAT_NOT_SET_NORM);
+ repeat->setPixmapDown(_WA_SKIN_SHUFREP_REPEAT_NOT_SET_PRES);
+ repeat->setPixmapUpSelected(_WA_SKIN_SHUFREP_REPEAT_SET_NORM);
+ repeat->setPixmapDownSelected(_WA_SKIN_SHUFREP_REPEAT_SET_PRES);
+
+
+ eq->setPixmapUp(_WA_SKIN_SHUFREP_EQ_NOT_SET_NORM);
+ eq->setPixmapDown(_WA_SKIN_SHUFREP_EQ_NOT_SET_PRES);
+
+ playlist->setPixmapUp(_WA_SKIN_SHUFREP_PLAYLIST_NOT_SET_NORM);
+ playlist->setPixmapDown( _WA_SKIN_SHUFREP_PLAYLIST_NOT_SET_PRES);
+
+ playlist->setPixmapUpSelected(_WA_SKIN_SHUFREP_PLAYLIST_SET_NORM);
+ playlist->setPixmapDownSelected(_WA_SKIN_SHUFREP_PLAYLIST_SET_PRES);
+
+ waClutterbar = new WaClutterbar();
+}
+
+void WaSkin::createHighLevelElements()
+{
+ // Two most top-level elements
+ main = new WaMain();
+ waTitleBar = new WaTitleBar();
+
+ guiSpectrumAnalyser = new GuiSpectrumAnalyser();
+
+ waJumpSlider = new WaJumpSlider();
+ waJumpSlider->buildGui();
+
+ waVolumeSlider = new WaVolumeSlider();
+ waVolumeSlider->buildGui();
+
+ connect(waVolumeSlider, SIGNAL(volumeSetValue(int)),
+ this, SLOT(volumeSetValue(int)));
+ connect(waVolumeSlider, SIGNAL(sliderPressed()),
+ this, SLOT(volumeSliderPressed()));
+ connect(waVolumeSlider, SIGNAL(sliderReleased()),
+ this, SLOT(volumeSliderReleased()));
+
+ waBalanceSlider = new WaBalanceSlider();
+ waBalanceSlider->buildGui();
+
+ connect(waBalanceSlider, SIGNAL(balanceSetValue(int)),
+ this, SLOT(balanceSetValue(int)));
+ connect(waBalanceSlider, SIGNAL(sliderPressed()),
+ this, SLOT(balanceSliderPressed()));
+ connect(waBalanceSlider, SIGNAL(sliderReleased()),
+ this, SLOT(balanceSliderReleased()));
+
+ waDigit = new WaDigit();
+ connect(waDigit, SIGNAL(digitsClicked()), this, SLOT(digitsClicked()));
+
+ waBPS = new WaLabel(_WA_MAPPING_BPS);
+ waFreq = new WaLabel(_WA_MAPPING_FREQ);
+
+ waInfo = new WaInfo();
+
+ waStatus = new WaStatus();
+
+ waStereo = new WaIndicator(_WA_MAPPING_MONOSTER_STEREO, _WA_SKIN_MONOSTER_STEREO_TRUE, _WA_SKIN_MONOSTER_STEREO_FALSE);
+ waMono = new WaIndicator(_WA_MAPPING_MONOSTER_MONO, _WA_SKIN_MONOSTER_MONO_TRUE, _WA_SKIN_MONOSTER_MONO_FALSE);
+
+ connect(waJumpSlider, SIGNAL(jump(int)), this, SLOT(jump(int)));
+ connect(waJumpSlider, SIGNAL(sliderPressed()),
+ this, SLOT(jumpSliderPressed()));
+ connect(waJumpSlider, SIGNAL(sliderReleased()),
+ this, SLOT(jumpSliderReleased()));
+ connect(waJumpSlider, SIGNAL(valueChanged(int)),
+ this, SLOT(jumpValueChanged(int)));
+}
+
+
+void WaSkin::setChannels(int val)
+{
+ if (val <= 0) {
+ waStereo->setState(false);
+ waMono->setState(false);
+ } else if (val == 1) {
+ waStereo->setState(false);
+ waMono->setState(true);
+ } else {
+ waStereo->setState(true);
+ waMono->setState(false);
+ }
+}
+
+void WaSkin::shade() {
+ waSkinModel->setSkinModel(WA_MODEL_WINDOWSHADE);
+
+ setMinimumSize(sizeHint());
+ setMask(*windowRegion->mainWindowShadeMask());
+
+ title_shaded = true;
+}
+
+void WaSkin::unshade() {
+ waSkinModel->setSkinModel(WA_MODEL_NORMAL);
+
+ setMinimumSize(sizeHint());
+ setMask(*windowRegion->mainWindowMask());
+
+ title_shaded = false;
+}
+
+void WaSkin::focusOutEvent( QFocusEvent * ) {
+ menu->setPixmapUp(_WA_SKIN_TITLE_MENU_INACTIVE);
+ menu->update();
+
+ minimize->setPixmapUp(_WA_SKIN_TITLE_MIN_INACTIVE);
+ minimize->update();
+
+ titleshade->setPixmapUp(_WA_SKIN_TITLE_SHADE_INACTIVE);
+ titleshade->update();
+
+ close->setPixmapUp(_WA_SKIN_TITLE_CLOSE_INACTIVE);
+ close->update();
+
+ waTitleBar->setState(false);
+}
+
+void WaSkin::focusInEvent( QFocusEvent * ) {
+ menu->setPixmapUp(_WA_SKIN_TITLE_MENU_NORM);
+ menu->update();
+
+ minimize->setPixmapUp(_WA_SKIN_TITLE_MIN_NORM);
+ minimize->update();
+
+ titleshade->setPixmapUp(_WA_SKIN_TITLE_SHADE_NORM);
+ titleshade->update();
+
+ close->setPixmapUp(_WA_SKIN_TITLE_CLOSE_NORM);
+ close->update();
+
+ waTitleBar->setState(true);
+}
+
+void WaSkin::wheelEvent(QWheelEvent *e) {
+ // Get the current volume
+ int newVolume = napp->player()->volume();
+
+ // Wheel events return needlessly large "deltas", normalize it a bit
+ newVolume += e->delta() / 24;
+ napp->player()->setVolume(newVolume);
+}
+
+void WaSkin::repeatClickedEvent(bool)
+{
+ updateLoopStyle();
+}
+
+void WaSkin::shuffleClickedEvent(bool)
+{
+ updateLoopStyle();
+}
+
+void WaSkin::updateLoopStyle() {
+ if (shuffle->toggled()) {
+ napp->player()->loop(Player::Random);
+ }
+ else {
+ int loopVal = repeat->toggled() ? Player::Playlist : Player::None;
+ napp->player()->loop(loopVal);
+ }
+}
+
+void WaSkin::playlistClickedEvent(bool)
+{
+ napp->playlist()->toggleList();
+}
+
+void WaSkin::eqClickedEvent()
+{
+ napp->equalizerView();
+}
+
+void WaSkin::jump(int val)
+{
+ if (napp->player()->isStopped()) {
+ waJumpSlider->setJumpValue(0);
+ } else {
+ napp->player()->skipTo((int) (val * 1000));
+ }
+}
+
+void WaSkin::jumpSliderPressed()
+{
+ mJumpPressed = true;
+ jumpValueChanged(waJumpSlider->jumpValue());
+}
+
+
+void WaSkin::jumpSliderReleased()
+{
+ mJumpPressed = false;
+ waInfo->setText(getTitleString());
+}
+
+void WaSkin::jumpValueChanged(int val)
+{
+ if (mJumpPressed && !napp->player()->isStopped()) {
+ QString timeStr = i18n("Seek to: %1/%2 (%3%)").
+ arg(getTimeString(val * 1000)).
+ arg(getTimeString(napp->player()->getLength())).
+ arg((val * 1000 * 100) / napp->player()->getLength());
+ waInfo->setText(timeStr);
+ }
+}
+
+QString WaSkin::getTitleString() {
+ int length;
+ QString title = "";
+
+ if (!napp->playlist()->current()) {
+ title = "Noatun ";
+ title += QString::number(NOATUN_MAJOR) + ".";
+ title += QString::number(NOATUN_MINOR) + ".";
+ title += QString::number(NOATUN_PATCHLEVEL);
+ }
+ else {
+ length = napp->playlist()->current().length();
+
+ title = napp->playlist()->current().title();
+
+ if (length >= 0)
+ title += " (" + getTimeString(length) + ")";
+
+ if (title.length() > 30) {
+ // It's scrolling; provide the nice, friendly seperator.
+ title += " *** ";
+ }
+ }
+
+ return title;
+}
+
+QString WaSkin::getTimeString(int milliseconds, bool truncate) {
+ int seconds = abs(milliseconds / 1000);
+ QString ret = "";
+
+ // Do we need to convert to hours:minutes instead of minutes:seconds?
+ if (truncate && (abs(seconds) >= (100 * 60)))
+ seconds /= 60;
+
+ // Print the optional minus sign, hours/minutes, a colon, and then minutes/seconds.
+ ret.sprintf("%s%.2d:%.2d", ((milliseconds < 0) ? "-" : ""), seconds / 60, seconds % 60);
+
+ return ret;
+}
+
+void WaSkin::menuEvent() {
+ NoatunStdAction::ContextMenu::showContextMenu(mapToGlobal(QPoint(0, 14)));
+}
+
+void WaSkin::minimizeEvent() {
+ showMinimized();
+}
+
+void WaSkin::shadeEvent()
+{
+ if (!title_shaded)
+ shade();
+ else
+ unshade();
+}
+
+void WaSkin::doUnload() {
+ unload();
+}
+
+void WaSkin::doClose() {
+ QTimer::singleShot(0, this, SLOT(doUnload()));
+}
+
+void WaSkin::dragEnterEvent(QDragEnterEvent * event)
+{
+ // accept uri drops only
+ event->accept(KURLDrag::canDecode(event));
+}
+
+void WaSkin::dropEvent(QDropEvent * event)
+{
+ KURL::List uri;
+ if (KURLDrag::decode(event, uri))
+ {
+ for (KURL::List::Iterator i = uri.begin(); i != uri.end(); ++i)
+ napp->player()->openFile(*i, false);
+ }
+}
+
+void WaSkin::balanceSliderPressed()
+{
+ mBalancePressed = true;
+ balanceSetValue(0);
+}
+
+void WaSkin::balanceSliderReleased()
+{
+
+ mBalancePressed = false;
+ waBalanceSlider->setBalanceValue(0);
+
+ waInfo->setText(getTitleString());
+}
+
+void WaSkin::balanceSetValue(int val)
+{
+ if (val == 0) {
+ waInfo->setText(i18n("Balance: Center"));
+ }
+ else if (val < 0) {
+ waInfo->setText(i18n("Balance: %1% Left").arg(-val));
+ } else {
+ waInfo->setText(i18n("Balance: %1% Right").arg(val));
+ }
+}
+
+void WaSkin::playCurrentEvent()
+{
+ if (napp->player()->isPaused())
+ napp->player()->playpause();
+ else
+ napp->player()->playCurrent();
+}
+
+void WaSkin::playPauseEvent()
+{
+ if (!napp->player()->isStopped())
+ napp->player()->playpause();
+}
+
+
+void WaSkin::loopChange(int loopType)
+{
+ shuffle->setToggled(loopType == Player::Random);
+
+ if (loopType != Player::Random)
+ repeat->setToggled(loopType != Player::None);
+}
+
+void WaSkin::playlistShown()
+{
+ playlist->setToggled(true);
+}
+
+void WaSkin::playlistHidden()
+{
+ playlist->setToggled(false);
+}
+
+void WaSkin::newSong()
+{
+ if (napp->player()->getLength() == -1)
+ waJumpSlider->hide();
+ else
+ waJumpSlider->show();
+
+ mJumpPressed = false;
+ waJumpSlider->cancelDrag();
+
+ timetick();
+}
+
+void WaSkin::timetick()
+{
+ int mLength;
+
+ if (!mVolumePressed && !mBalancePressed && !mJumpPressed)
+ waInfo->setText(getTitleString());
+
+ if (!napp->player()->current())
+ return;
+
+ mLength = (int) napp->player()->getLength() / 1000;
+ if (mLength < 0)
+ mLength = 0;
+
+ waJumpSlider->setJumpRange(mLength);
+
+ digitsClicked();
+
+ int time = 0;
+ if (napp->player()->current())
+ time = (int) napp->player()->getTime() / 1000;
+
+ if (!mJumpPressed)
+ waJumpSlider->setJumpValue(time);
+
+ waVolumeSlider->setVolumeValue(napp->player()->volume());
+}
+
+void WaSkin::digitsClicked() {
+ if (!waDigit->timeReversed() || (napp->player()->getLength() == -1)) {
+ // Setting truncate=true means we want setTime to return
+ // no more than 6 digits (-xx:yy)
+
+ if (napp->player()->getTime() != -1)
+ waDigit->setTime(getTimeString(napp->player()->getTime(), true));
+ else
+ waDigit->setTime(getTimeString(0, true));
+ }
+ else {
+ int rem_time = napp->player()->getTime() - napp->player()->getLength();
+
+ // Setting truncate=true means we want setTime to return
+ // no more than 6 digits (-xx:yy)
+ waDigit->setTime(getTimeString(rem_time, true));
+ }
+}
+
+void WaSkin::volumeSliderPressed()
+{
+ mVolumePressed = true;
+ volumeSetValue(napp->player()->volume());
+}
+
+void WaSkin::volumeSliderReleased()
+{
+ mVolumePressed = false;
+ waInfo->setText(getTitleString());
+}
+
+void WaSkin::volumeSetValue(int val)
+{
+ if (mVolumePressed)
+ waInfo->setText(i18n("Volume: %1%").arg(val));
+
+ napp->player()->setVolume(val);
+}
+
+void WaSkin::slotPlaying()
+{
+ waStatus->setStatus(STATUS_PLAYING);
+
+ if (!napp->playlist()->current()) {
+ return;
+ }
+
+ fileInfo info(napp->playlist()->current());
+
+ if (!info.bps())
+ waBPS->setText("");
+ else
+ waBPS->setText(QString::number(info.bps()));
+
+ if (!info.KHz())
+ waFreq->setText("");
+ else
+ waFreq->setText(QString::number(info.KHz() / 1000));
+
+ setChannels(info.channelCount());
+ guiSpectrumAnalyser->resumeVisualization();
+
+ if (napp->player()->getLength() == -1)
+ waJumpSlider->hide();
+ else
+ waJumpSlider->show();
+
+ timetick();
+}
+
+void WaSkin::slotStopped()
+{
+ waStatus->setStatus(STATUS_STOPPED);
+
+ waDigit->setTime("");
+
+ waBPS->setText("");
+ waFreq->setText("");
+ setChannels(0);
+
+ waJumpSlider->setJumpValue(0);
+ // -1 == disable jump bar
+ waJumpSlider->setJumpRange(-1);
+
+
+ mJumpPressed = false;
+ waJumpSlider->cancelDrag();
+
+ waJumpSlider->hide();
+
+ guiSpectrumAnalyser->pauseVisualization();
+}
+
+void WaSkin::slotPaused()
+{
+ waStatus->setStatus(STATUS_PAUSED);
+}
+
+void WaSkin::keyPressEvent(QKeyEvent *e) {
+ switch(e->key()) {
+ case Key_Up:
+ napp->player()->setVolume(napp->player()->volume() + 5);
+ break;
+ case Key_Down:
+ napp->player()->setVolume(napp->player()->volume() - 5);
+ break;
+ case Key_Left:
+ if (napp->player()->current())
+ napp->player()->skipTo(napp->player()->getTime() - 5000);
+
+ break;
+ case Key_Right:
+ if (napp->player()->current())
+ napp->player()->skipTo(napp->player()->getTime() + 5000);
+
+ break;
+
+ case Key_Z:
+ napp->player()->back();
+ break;
+
+ case Key_X:
+ if (napp->player()->isPaused())
+ napp->player()->playpause();
+ else
+ napp->player()->playCurrent();
+
+ break;
+
+ case Key_C:
+ if (!napp->player()->isStopped())
+ napp->player()->playpause();
+
+ break;
+
+ case Key_V:
+ napp->player()->stop();
+ break;
+
+ case Key_B:
+ napp->player()->forward();
+ break;
+
+ case Key_R:
+ repeat->setToggled(!repeat->toggled());
+ updateLoopStyle();
+ break;
+
+ case Key_S:
+ shuffle->setToggled(!shuffle->toggled());
+ updateLoopStyle();
+ break;
+ }
+}
+
+QString WaSkin::defaultSkin() {
+ return "Winamp";
+}
+
+#include "waSkin.moc"
diff --git a/noatun/modules/winskin/waSkin.h b/noatun/modules/winskin/waSkin.h
new file mode 100644
index 00000000..7a2db9e1
--- /dev/null
+++ b/noatun/modules/winskin/waSkin.h
@@ -0,0 +1,177 @@
+/*
+ Winamp Skin
+ Copyright (C) 1999 Martin Vogt
+ Copyright (C) 2001 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+#ifndef __WASKIN_H
+#define __WASKIN_H
+
+#include <noatun/plugin.h>
+#include <noatun/app.h>
+#include <noatun/player.h>
+#include <qwidget.h>
+
+// Use forward declarations so we compile in a finite time
+class WaSkinModel;
+class WaSkinManager;
+
+class WaButton;
+class WaDigit;
+class WaLabel;
+class WaInfo;
+class WaMain;
+class WaIndicator;
+class WaTitleBar;
+class WaClutterbar;
+class WaStatus;
+
+class WaJumpSlider;
+class WaVolumeSlider;
+class WaBalanceSlider;
+
+class GuiSpectrumAnalyser;
+
+class WaSkin;
+extern WaSkin *_waskin_instance;
+
+class WaSkin : public QWidget, public UserInterface {
+ Q_OBJECT
+ NOATUNPLUGIND
+ WaSkinModel *waSkinModel;
+ WaSkinManager *waSkinManager;
+
+ public:
+ WaSkin();
+ ~WaSkin();
+
+ int getSkinId();
+
+ void loadSkin(QString skinDir);
+ void setChannels(int val);
+
+ QSize sizeHint() const;
+
+ static QString defaultSkin();
+ static WaSkin *instance() { return _waskin_instance; }
+
+ public slots:
+ void repeatClickedEvent(bool);
+ void shuffleClickedEvent(bool);
+ void playlistClickedEvent(bool);
+ void eqClickedEvent();
+
+ // seek bar
+ void jump(int second);
+ void jumpSliderPressed();
+ void jumpSliderReleased();
+ void jumpValueChanged(int);
+
+ void menuEvent();
+ void minimizeEvent();
+ void shadeEvent();
+ void doUnload();
+ void doClose();
+
+ // balance
+ void balanceSliderPressed();
+ void balanceSetValue(int val);
+ void balanceSliderReleased();
+
+ // volume
+ void volumeSliderPressed();
+ void volumeSetValue(int val);
+ void volumeSliderReleased();
+
+ void playCurrentEvent();
+ void playPauseEvent();
+
+ void loopChange(int loopType);
+ void playlistShown();
+ void playlistHidden();
+ void newSong();
+
+ void timetick();
+ void digitsClicked();
+
+ void slotPlaying();
+ void slotStopped();
+ void slotPaused();
+
+ WaSkinModel *skinModel() { return waSkinModel; }
+ WaSkinManager *skinManager() { return waSkinManager; }
+ WaInfo *skinInfo() { return waInfo; }
+
+ protected:
+ void updateLoopStyle();
+
+ void createButtons();
+ void createHighLevelElements();
+
+ void keyPressEvent(QKeyEvent *);
+
+ void shade();
+ void unshade();
+
+ QString getTitleString();
+ QString getTimeString(int milliseconds, bool truncate = false);
+
+ void focusOutEvent ( QFocusEvent * );
+ void focusInEvent ( QFocusEvent * );
+
+ void dragEnterEvent(QDragEnterEvent * event);
+ void dropEvent(QDropEvent * event);
+
+ void wheelEvent(QWheelEvent *e);
+
+ WaButton *prev;
+ WaButton *play;
+ WaButton *pause;
+ WaButton *stop;
+ WaButton *next;
+ WaButton *eject;
+ WaButton *shuffle;
+ WaButton *repeat;
+ WaButton *playlist;
+ WaButton *eq;
+
+ WaButton *menu;
+ WaButton *minimize;
+ WaButton *titleshade;
+ WaButton *close;
+
+ WaJumpSlider *waJumpSlider;
+ WaVolumeSlider *waVolumeSlider;
+ WaBalanceSlider *waBalanceSlider;
+ WaDigit *waDigit;
+
+ WaLabel *waBPS;
+ WaLabel *waFreq;
+
+ WaInfo *waInfo;
+ WaStatus *waStatus;
+ WaIndicator *waStereo;
+ WaIndicator *waMono;
+
+ WaMain *main;
+ WaTitleBar *waTitleBar;
+ WaClutterbar *waClutterbar;
+
+ GuiSpectrumAnalyser *guiSpectrumAnalyser;
+
+ bool title_shaded;
+
+ bool mJumpPressed;
+ bool mBalancePressed;
+ bool mVolumePressed;
+};
+#endif
diff --git a/noatun/modules/winskin/waSkinManager.cpp b/noatun/modules/winskin/waSkinManager.cpp
new file mode 100644
index 00000000..5cde117b
--- /dev/null
+++ b/noatun/modules/winskin/waSkinManager.cpp
@@ -0,0 +1,127 @@
+#include <kglobal.h>
+#include <qfileinfo.h>
+#include <qregexp.h>
+#include <kstandarddirs.h>
+#include <qdir.h>
+#include <kdebug.h>
+#include <kmimetype.h>
+#include <kio/job.h>
+#include <kurl.h>
+#include <kio/netaccess.h>
+#include <kzip.h>
+
+#include "waSkinManager.h"
+#include "waSkinModel.h"
+
+WaSkinManager::WaSkinManager() : DCOPObject("WaSkinManager") {
+}
+
+WaSkinManager::~WaSkinManager() {
+}
+
+QStringList WaSkinManager::availableSkins() {
+ QStringList skinDirs = KGlobal::dirs()->findDirs("data", "noatun/skins/winamp");
+ QStringList skin_list;
+
+ // This loop adds them all to our skin list
+ for(unsigned int x = 0;x < skinDirs.count();x++) {
+ QDir skinQDir(skinDirs[x]);
+
+ // We only want directories, although there shouldn't be anything else
+ skinQDir.setFilter( QDir::Dirs );
+ // I guess name is as good as any
+ skinQDir.setSorting( QDir::Name );
+
+ for (unsigned int y = 0;y < skinQDir.count();y++) {
+ QStringList skins = skinQDir.entryList(QDir::Dirs, QDir::Name);
+
+ // We really don't care for '.' and '..'
+ if (skinQDir[y][0] != (char)'.') {
+ // Add ourselves to the list, using our directory name
+ skin_list += skinQDir[y];
+ }
+ }
+ }
+
+ return skin_list;
+}
+
+QString WaSkinManager::currentSkin() {
+ return mCurrentSkin;
+}
+
+QString WaSkinManager::defaultSkin() {
+ return "Winamp";
+}
+
+bool WaSkinManager::loadSkin(QString skinName) {
+ QStringList skins = KGlobal::dirs()->findDirs("data", "noatun/skins/winamp/" + skinName);
+
+ if (!skins.count())
+ mCurrentSkin = defaultSkin();
+ else
+ mCurrentSkin = skinName;
+
+ return _waskinmodel_instance->load(skins[0]);
+}
+
+bool WaSkinManager::installSkin(QString _url) {
+ QString location = KGlobal::dirs()->saveLocation("data", "noatun/skins/winamp");
+ KURL url(_url);
+ QString mimetype = KMimeType::findByURL(_url)->name();
+
+ if (mimetype == "inode/directory")
+ {
+ KIO::Job *job = KIO::copy(url, location, !url.isLocalFile());
+ connect(job, SIGNAL(result(KIO::Job *)), this, SIGNAL(updateSkinList()));
+ return true;
+ }
+ else if ((mimetype == "interface/x-winamp-skin") || (mimetype == "application/x-zip"))
+ {
+ if (!url.isLocalFile())
+ return false;
+
+ QString base_path;
+ base_path = location + "/" + QFileInfo(url.path()).baseName().replace(QRegExp("_"), " ");
+ KIO::Job *job = KIO::copy("zip:" + url.path(), base_path);
+ connect(job, SIGNAL(result(KIO::Job *)), this, SIGNAL(updateSkinList()));
+
+ return true;
+ }
+
+ return false;
+}
+
+bool WaSkinManager::removeSkin(QString skinName) {
+ if (!skinRemovable(skinName))
+ return false;
+
+ QStringList skins = KGlobal::dirs()->findDirs("data", "noatun/skins/winamp/" + skinName);
+
+ KIO::Job *job = KIO::del(KURL(skins[0]), false, false);
+ connect(job, SIGNAL(result(KIO::Job *)), this, SIGNAL(updateSkinList()));
+
+ return true;
+}
+
+bool WaSkinManager::skinRemovable(QString skinName) {
+ QStringList skins = KGlobal::dirs()->findDirs("data", "noatun/skins/winamp/" + skinName);
+
+ if (!skins.count())
+ return false;
+
+ QFileInfo info(skins[0]);
+ return info.isWritable();
+}
+
+QStringList WaSkinManager::skinMimeTypes() {
+ QStringList temp;
+
+ temp.append("interface/x-winamp-skin");
+ temp.append("application/x-zip");
+ temp.append("inode/directory");
+
+ return temp;
+}
+
+#include "waSkinManager.moc"
diff --git a/noatun/modules/winskin/waSkinManager.h b/noatun/modules/winskin/waSkinManager.h
new file mode 100644
index 00000000..17b21daf
--- /dev/null
+++ b/noatun/modules/winskin/waSkinManager.h
@@ -0,0 +1,39 @@
+#ifndef _WASKINMANAGER_H
+#define _WASKINMANAGER_H
+
+#include <dcopobject.h>
+#include <qobject.h>
+#include <qstringlist.h>
+#include <qstring.h>
+#include <qmap.h>
+
+class WaSkinManager : public QObject, public DCOPObject {
+Q_OBJECT
+K_DCOP
+
+public:
+ WaSkinManager();
+ ~WaSkinManager();
+
+k_dcop:
+ QStringList availableSkins();
+ QString currentSkin();
+ bool loadSkin(QString skinName);
+
+ QString defaultSkin();
+
+ bool installSkin(QString url);
+
+ bool skinRemovable(QString skinName);
+ bool removeSkin(QString skinName);
+
+ QStringList skinMimeTypes();
+
+signals:
+ void updateSkinList();
+
+private:
+ QString mCurrentSkin;
+};
+
+#endif
diff --git a/noatun/modules/winskin/waSkinMapping.h b/noatun/modules/winskin/waSkinMapping.h
new file mode 100644
index 00000000..a3dfc9c5
--- /dev/null
+++ b/noatun/modules/winskin/waSkinMapping.h
@@ -0,0 +1,148 @@
+/*
+ mapping from file and id to pixmap, and global player map
+ Copyright (C) 1999 Martin Vogt
+ Copyright (C) 2002 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+#ifndef __WASKINMAPPING_H
+#define __WASKINMAPPING_H
+
+
+/**
+ This file is not a header file in the normal sense.
+ It define _directly_ variables, which are used in the
+ WaSkinLoader class.
+ Its a bit black voodoo magic.
+*/
+
+/**
+ The Skin file format was downloaded from the web.
+ http://www.algonet.et.se/~daniel7
+
+ Author: unknown
+*/
+
+#include "skinMap.h"
+#include "waSkins.h"
+
+static const SkinMap normalMapToGui[] = {
+ {0, 0, 275, 116}, // _WA_MAPPING_MAIN
+ {16, 88, 23, 18}, // _WA_MAPPING_CBUTTONS_PREV
+ {16 + 1 * 23, 88, 23, 18}, // _WA_MAPPING_CBUTTONS_PLAY
+ {16 + 2 * 23, 88, 23, 18}, // _WA_MAPPING_CBUTTONS_PAUSE
+ {16 + 3 * 23, 88, 23, 18}, // _WA_MAPPING_CBUTTONS_STOP
+ {16 + 4 * 23, 88, 22, 18}, // _WA_MAPPING_CBUTTONS_NEXT
+ {136, 89, 22, 16}, // _WA_MAPPING_CBUTTONS_EJECT
+ {239, 41, 29, 12}, // _WA_MAPPING_MONOSTER_STEREO
+ {212, 41, 27, 12}, // _WA_MAPPING_MONOSTER_MONO
+ {210, 89, 28, 15}, // _WA_MAPPING_REPEAT
+ {164, 89, 46, 15}, // _WA_MAPPING_SHUFFLE
+ {242, 58, 23, 12}, // _WA_MAPPING_PLAYLIST
+ {219, 58, 23, 12}, // _WA_MAPPING_EQ
+ {107, 57, 68, 13}, // _WA_MAPPING_VOLUME_BAR
+ {0, 0, 14, 11}, // _WA_MAPPING_VOLUME_SLIDER
+ {177, 57, 38, 13}, // _WA_MAPPING_BALANCE_BAR
+ {0, 0, 14, 11}, // _WA_MAPPING_BALANCE_SLIDER
+ {24, 28, 11, 9}, // _WA_MAPPING_PLAYPAUS
+ {16, 72, 248, 10}, // _WA_MAPPING_POS_BAR
+ {0, 0, 29, 10}, // _WA_MAPPING_POS_BAR_SLIDER
+ {40, 26, 63, 13}, // _WA_MAPPING_DIGITS
+ {40, 32, 5, 1}, // _WA_MAPPING_MINUS
+ {48, 26, 9, 13}, // _WA_MAPPING_DIGIT_1
+ {60, 26, 9, 13}, // _WA_MAPPING_DIGIT_2
+ {78, 26, 9, 13}, // _WA_MAPPING_DIGIT_3
+ {90, 26, 9, 13}, // _WA_MAPPING_DIGIT_4
+ {24, 43, 75, 16}, // _WA_MAPPING_ANALYSER
+ {111, 43, 15, 6}, // _WA_MAPPING_BPS
+ {156, 43, 10, 6}, // _WA_MAPPING_FREQ
+ {112, 27, 152, 6}, // _WA_MAPPING_INFO
+ {0, 0, 274, 14}, // _WA_MAPPING_TITLE
+ {6, 3, 9, 9}, // _WA_MAPPING_TITLE_MENU
+ {244, 3, 9, 9}, // _WA_MAPPING_TITLE_MIN
+ {254, 3, 9, 9}, // _WA_MAPPING_TITLE_SHADE
+ {264, 3, 9, 9}, // _WA_MAPPING_TITLE_CLOSE
+ {10, 22, 8, 43} // _WA_MAPPING_CLUTTERBAR
+};
+
+
+static const SkinDesc normalMapFromFile[] = {
+ {_WA_FILE_MAIN, 0, 0, 275, 116}, // _WA_SKIN_MAIN
+ {_WA_FILE_CBUTTONS, 0, 0, 23, 18}, // _WA_SKIN_CBUTTONS_PREV_NORM
+ {_WA_FILE_CBUTTONS, 0, 18, 23, 18}, // _WA_SKIN_CBUTTONS_PREV_PRES
+ {_WA_FILE_CBUTTONS, 23, 0, 23, 18}, //�_WA_SKIN_CBUTTONS_PLAY_NORM,
+ {_WA_FILE_CBUTTONS, 23, 18, 23, 18}, // _WA_SKIN_CBUTTONS_PLAY_PRES
+ {_WA_FILE_CBUTTONS, 46, 0, 23, 18}, // _WA_SKIN_CBUTTONS_PAUSE_NORM
+ {_WA_FILE_CBUTTONS, 46, 18, 23, 18}, // _WA_SKIN_CBUTTONS_PAUSE_PRES
+ {_WA_FILE_CBUTTONS, 69, 0, 23, 18}, // _WA_SKIN_CBUTTONS_STOP_NORM
+ {_WA_FILE_CBUTTONS, 69, 18, 23, 18}, // _WA_SKIN_CBUTTONS_STOP_PRES
+ {_WA_FILE_CBUTTONS, 92, 0, 22, 18}, // _WA_SKIN_CBUTTONS_NEXT_NORM
+ {_WA_FILE_CBUTTONS, 92, 18, 22, 18}, // _WA_SKIN_CBUTTONS_NEXT_PRES
+ {_WA_FILE_CBUTTONS, 114, 0, 22, 16}, // _WA_SKIN_CBUTTONS_EJECT_NORM
+ {_WA_FILE_CBUTTONS, 114, 16, 22, 16}, // _WA_SKIN_CBUTTONS_EJECT_PRESS
+ {_WA_FILE_MONOSTER, 0, 0, 29, 12}, // _WA_SKIN_MONOSTER_STEREO_TRUE
+ {_WA_FILE_MONOSTER, 0, 12, 29, 12}, // _WA_SKIN_MONOSTER_STEREO_FALSE
+ {_WA_FILE_MONOSTER, 29, 0, 27, 12}, // _WA_SKIN_MONOSTER_MONO_TRUE
+ {_WA_FILE_MONOSTER, 29, 12, 27, 12}, // _WA_SKIN_MONOSTER_MONO_FALSE
+ {_WA_FILE_NUMBERS, 0, 0, 99, 13}, // _WA_SKIN_NUMBERS
+ {_WA_FILE_NUMBERS, 20, 6, 5, 1}, // _WA_SKIN_NUMBERS_MINUS
+ {_WA_FILE_NUMBERS, 90, 6, 5, 1}, // _WA_SKIN_NUMBERS_BLANK
+ {_WA_FILE_SHUFREP, 0, 0, 28, 15}, // _WA_SKIN_SHUFREP_REPEAT_NOT_SET_NORM
+ {_WA_FILE_SHUFREP, 0, 15, 28, 15}, // _WA_SKIN_SHUFREP_REPEAT_NOT_SET_PRES
+ {_WA_FILE_SHUFREP, 0, 30, 28, 15}, // _WA_SKIN_SHUFREP_REPEAT_SET_NORM
+ {_WA_FILE_SHUFREP, 0, 45, 28, 15}, // _WA_SKIN_SHUFREP_REPEAT_SET_PRES
+ {_WA_FILE_SHUFREP, 28, 0, 47, 15}, // _WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_NORM
+ {_WA_FILE_SHUFREP, 28, 15, 47, 15}, // _WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_PRES
+ {_WA_FILE_SHUFREP, 28, 30, 47, 15}, // _WA_SKIN_SHUFREP_SHUFFLE_SET_NORM
+ {_WA_FILE_SHUFREP, 28, 45, 47, 15}, // _WA_SKIN_SHUFREP_SHUFFLE_SET_PRES
+ {_WA_FILE_SHUFREP, 23, 61, 23, 12}, // _WA_SKIN_SHUFREP_PLAYLIST_NOT_SET_NORM
+ {_WA_FILE_SHUFREP, 69, 61, 23, 12}, // _WA_SKIN_SHUFREP_PLAYLIST_NOT_SET_PRES
+ {_WA_FILE_SHUFREP, 23, 73, 23, 12}, // _WA_SKIN_SHUFREP_PLAYLIST_SET_NORM
+ {_WA_FILE_SHUFREP, 73, 23, 12}, // _WA_SKIN_SHUFREP_PLAYLIST_SET_PRES
+ {_WA_FILE_SHUFREP, 0, 61, 23, 12}, // _WA_SKIN_SHUFREP_EQ_NOT_SET_NORM
+ {_WA_FILE_SHUFREP, 46, 61, 23, 12}, // _WA_SKIN_SHUFREP_EQ_NOT_SET_PRES
+ {_WA_FILE_SHUFREP, 0, 73, 23, 12}, // _WA_SKIN_SHUFREP_EQ_SET_NORM
+ {_WA_FILE_SHUFREP, 46, 73, 23, 12}, // _WA_SKIN_SHUFREP_EQ_SET_PRES
+ {_WA_FILE_TEXT, 0, 0, 155, 18}, // _WA_SKIN_TEXT
+ {_WA_FILE_VOLUME, 0, 0, 68, 421}, // _WA_SKIN_VOLUME_BAR_ALL_BARS
+ {_WA_FILE_VOLUME, 0, 0, 68, 13}, // _WA_SKIN_VOLUME_BAR
+ {_WA_FILE_VOLUME, 0, 422, 14, 11}, // _WA_SKIN_VOLUME_SLIDER_NORM
+ {_WA_FILE_VOLUME, 15, 422, 14, 11}, // _WA_SKIN_VOLUME_SLIDER_PRES
+ {_WA_FILE_BALANCE, 9, 0, 38, 421}, // _WA_SKIN_BALANCE_BAR_ALL_BARS
+ {_WA_FILE_BALANCE, 9, 0, 38, 13}, // _WA_SKIN_BALANCE_BAR
+ {_WA_FILE_BALANCE, 0, 422, 14, 11}, // _WA_SKIN_BALANCE_SLIDER_NORM
+ {_WA_FILE_BALANCE, 15, 422, 14, 11}, // _WA_SKIN_BALANCE_SLIDER_PRES
+ {_WA_FILE_POSBAR, 0, 0, 248, 10}, // _WA_SKIN_POS_BAR
+ {_WA_FILE_POSBAR, 278, 0, 29, 10}, // _WA_SKIN_POS_BAR_SLIDER_NORM
+ {_WA_FILE_POSBAR, 248, 0, 29, 10}, // _WA_SKIN_POS_BAR_SLIDER_PRES
+ {_WA_FILE_PLAYPAUS, 1, 0, 8, 9}, // _WA_SKIN_PLAYPAUS_PLAY
+ {_WA_FILE_PLAYPAUS, 9, 0, 9, 9}, // _WA_SKIN_PLAYPAUS_PAUSE
+ {_WA_FILE_PLAYPAUS, 18, 0, 9, 9}, // _WA_SKIN_PLAYPAUS_STOP
+ {_WA_FILE_PLAYPAUS, 27, 0, 2, 9}, // _WA_SKIN_PLAYPAUS_FILLER
+ {_WA_FILE_PLAYPAUS, 36, 0, 3, 9}, // _WA_SKIN_PLAYPAUS_WORK_INDICATOR
+ {_WA_FILE_TITLEBAR, 27, 0, 275, 14}, // _WA_SKIN_TITLE_ACTIVE
+ {_WA_FILE_TITLEBAR, 27, 15, 275, 14}, // _WA_SKIN_TITLE_INACTIVE
+ {_WA_FILE_TITLEBAR, 0, 9, 9, 9}, // _WA_SKIN_TITLE_MENU_PRES
+ {_WA_FILE_TITLEBAR, 0, 0, 9, 9}, // _WA_SKIN_TITLE_MENU_NORM
+ {_WA_FILE_TITLEBAR, 33, 18, 9, 9}, // _WA_SKIN_TITLE_MENU_INACTIVE
+ {_WA_FILE_TITLEBAR, 9, 9, 9, 9}, // _WA_SKIN_TITLE_MIN_PRES
+ {_WA_FILE_TITLEBAR, 9, 0, 9, 9}, // _WA_SKIN_TITLE_MIN_NORM
+ {_WA_FILE_TITLEBAR, 271, 18, 9, 9}, // _WA_SKIN_TITLE_MIN_INACTIVE
+ {_WA_FILE_TITLEBAR, 9, 18, 9, 9}, // _WA_SKIN_TITLE_SHADE_PRES
+ {_WA_FILE_TITLEBAR, 0, 18, 9, 9}, // _WA_SKIN_TITLE_SHADE_NORM
+ {_WA_FILE_TITLEBAR, 281, 18, 9, 9}, // _WA_SKIN_TITLE_SHADE_INACTIVE
+ {_WA_FILE_TITLEBAR, 18, 9, 9, 9}, // _WA_SKIN_TITLE_CLOSE_PRES
+ {_WA_FILE_TITLEBAR, 18, 0, 9, 9}, // _WA_SKIN_TITLE_CLOSE_NORM
+ {_WA_FILE_TITLEBAR, 291, 18, 9, 9}, // _WA_SKIN_TITLE_CLOSE_INACTIVE
+ {_WA_FILE_TITLEBAR, 312, 0, 8, 43} // _WA_SKIN_CLUTTERBAR_DISABLED
+};
+
+#endif
diff --git a/noatun/modules/winskin/waSkinModel.cpp b/noatun/modules/winskin/waSkinModel.cpp
new file mode 100644
index 00000000..ff53b4e6
--- /dev/null
+++ b/noatun/modules/winskin/waSkinModel.cpp
@@ -0,0 +1,458 @@
+/*
+ operations with skinset.
+ Copyright (C) 1999 Martin Vogt
+ Copyright (C) 2001 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include <config.h>
+#include <qdir.h>
+#include <qstringlist.h>
+#include <qbitmap.h>
+#include <kdebug.h>
+#include <kstandarddirs.h>
+
+#include "waSkinMapping.h"
+#include "waShadeMapping.h"
+
+#include "waSkinModel.h"
+#include "waColor.h"
+#include "waRegion.h"
+#include "waSkin.h"
+
+WaSkinModel *_waskinmodel_instance = NULL;
+
+// Our current skin map
+// Can switch between normal and windowshade maps
+const SkinMap *mapToGui;
+const SkinDesc *mapFromFile;
+int digit_width;
+int digit_height;
+
+
+struct WaPixmapEntry {
+ const char *filename;
+ QPixmap *pixmap;
+};
+
+WaPixmapEntry waPixmapEntries[11] = {
+ {"main.bmp", NULL},
+ {"cbuttons.bmp", NULL},
+ {"monoster.bmp", NULL},
+ {"numbers.bmp", NULL},
+ {"shufrep.bmp", NULL},
+ {"text.bmp", NULL},
+ {"volume.bmp", NULL},
+ {"balance.bmp", NULL},
+ {"posbar.bmp", NULL},
+ {"playpaus.bmp", NULL},
+ {"titlebar.bmp", NULL}
+ };
+
+WaSkinModel::WaSkinModel()
+{
+ for (int x = 0;x < 11;x++)
+ waPixmapEntries[x].pixmap = new QPixmap;
+
+ resetSkinModel();
+ _waskinmodel_instance = this;
+}
+
+WaSkinModel::~WaSkinModel()
+{
+ for (int x = 0;x < 11;x++)
+ delete waPixmapEntries[x].pixmap;
+
+ delete windowRegion;
+ delete colorScheme;
+}
+
+bool WaSkinModel::load(QString skinDir)
+{
+ bool success = true;
+
+ QDir dir(skinDir);
+
+ if (findFile(dir, "main.bmp").isEmpty()) {
+ // Ack, our skin dir doesn't exist, fall back to the default
+ dir = QDir(KGlobal::dirs()->findDirs("data", "noatun/skins/winamp/" + WaSkin::defaultSkin())[0]);
+ success = false;
+ }
+
+ for (int x = 0;x < 11;x++) {
+ getPixmap(dir, waPixmapEntries[x].filename,
+ waPixmapEntries[x].pixmap);
+ }
+
+ resetSkinModel();
+
+ loadColors(dir);
+ loadRegion(dir);
+
+ emit(skinChanged());
+
+ return success;
+}
+
+// Does a case-insenstive file search (like DOS/Windows)
+// Filename -must- be lowercase, which is an nice optimization, since
+// this is a private API, and all our filenames are internally lowercase
+// anyway
+QString WaSkinModel::findFile(const QDir &dir, const QString &filename) {
+ QFileInfo fileInfo;
+ QString ret = "";
+
+ QStringList strList = dir.entryList();
+
+ for (QStringList::iterator file = strList.begin(); file != strList.end(); file++) {
+ QFileInfo fileInfo(*file);
+
+ if (fileInfo.isDir())
+ continue;
+
+ if (fileInfo.filePath().lower() == filename)
+ return dir.absPath() + "/" + QString(fileInfo.filePath());
+ }
+
+ return "";
+}
+
+void WaSkinModel::loadColors(const QDir &dir) {
+ QString colorFile = findFile(dir, "viscolor.txt");
+
+ if (colorScheme) {
+ delete colorScheme;
+ }
+
+ colorScheme = new WaColor(colorFile);
+}
+
+void WaSkinModel::loadRegion(const QDir &dir) {
+ QString regionFile = findFile(dir, "region.txt");
+
+ if (windowRegion) {
+ delete windowRegion;
+ windowRegion = 0;
+ }
+
+ windowRegion = new WaRegion(regionFile);
+}
+
+int WaSkinModel::getPixmap(const QDir &dir, QString fname,
+ QPixmap *target)
+{
+ QFileInfo fileInfo;
+ QStringList strList = dir.entryList();
+ QString abspath;
+
+ abspath = findFile(dir, fname);
+
+ if (!abspath.isEmpty()) {
+ target->load(abspath);
+ return true;
+ }
+
+ // now the filename mapping 1.8x -> 2.0
+ if (fname == "volume.bmp")
+ return WaSkinModel::getPixmap(dir, QString("volbar.bmp"), target);
+
+ if (fname == "numbers.bmp")
+ return WaSkinModel::getPixmap(dir, QString("nums_ex.bmp"), target);
+
+ // Even 2.x themes can omit BALANCE, in which case we use VOLUME
+ if (fname == "balance.bmp")
+ return WaSkinModel::getPixmap(dir, QString("volume.bmp"), target);
+
+ return false;
+}
+
+
+QRect WaSkinModel::getGeometry(int id) {
+ if ( (id < 0) || (id >= _WA_SKIN_ENTRIES) ) {
+ kdDebug() << "Array index out of range. WaSkinModel::getGeometry"<<endl;
+ exit(-1);
+ }
+ return QRect(mapFromFile[id].x, mapFromFile[id].y,
+ mapFromFile[id].width, mapFromFile[id].height);
+}
+
+QRect WaSkinModel::getMapGeometry(int id) {
+ if ( (id < 0) || (id >= _WA_MAPPING_ENTRIES) ) {
+ kdDebug() << "Array index out of range. WaSkinModel::getMapGeometry"<<endl;
+ exit(-1);
+ }
+ return QRect(mapToGui[id].x, mapToGui[id].y,
+ mapToGui[id].width, mapToGui[id].height);
+}
+
+void WaSkinModel::bltTo(int id, QPaintDevice *dest, int x, int y) {
+ bitBlt(dest, x, y, waPixmapEntries[mapFromFile[id].fileId].pixmap,
+ mapFromFile[id].x, mapFromFile[id].y,
+ mapFromFile[id].width, mapFromFile[id].height);
+}
+
+void WaSkinModel::bltTo(int id, QPaintDevice *dest, int x, int y, int argument) {
+ if (id == _WA_SKIN_VOLUME_BAR) {
+ QPixmap *pix = waPixmapEntries[_WA_FILE_VOLUME].pixmap;
+
+ int nBar = int((float)argument * 27.0 / 100.0);
+ bitBlt(dest, x, y, pix, 0, 15 * nBar, 68, 13);
+
+ return;
+ }
+
+ if (id == _WA_SKIN_BALANCE_BAR) {
+ QPixmap *pix = waPixmapEntries[_WA_FILE_BALANCE].pixmap;
+
+ argument = abs(argument);
+
+ int nBar = int((float)argument * 27.0 / 100.0);
+ bitBlt(dest, x, y, pix, 9, 15 * nBar, 38, 13);
+
+ return;
+ }
+
+ bltTo(id, dest, x, y);
+}
+
+void WaSkinModel::getDigit(char number, QPaintDevice *dest, int x, int y) {
+ if (number=='-') {
+ bltTo(_WA_SKIN_NUMBERS_MINUS, dest, x, y);
+ return;
+ }
+
+ // empty number ?
+ if (number == ' ') {
+ bltTo(_WA_SKIN_NUMBERS_BLANK, dest, x, y);
+ return;
+ }
+
+ // number
+ QPixmap *pix = waPixmapEntries[mapFromFile[_WA_SKIN_NUMBERS].fileId].pixmap;
+
+ // ordinary number:
+ int index = number - '0';
+ if ((index < 0) || (index > 9))
+ return;
+
+ bitBlt(dest, x, y, pix , (index * digit_width) + mapFromFile[_WA_SKIN_NUMBERS].x, mapFromFile[_WA_SKIN_NUMBERS].y, digit_width, digit_height);
+
+ return;
+}
+
+void WaSkinModel::getText(char text, QPaintDevice * dest, int x, int y) {
+ QPixmap *pix = waPixmapEntries[_WA_FILE_TEXT].pixmap;
+
+ text = deaccent(text);
+
+ if (('A' <= text) && (text <= 'Z')) {
+ bitBlt(dest, x, y,pix,(text-'A')*5,0,5,6);
+ return;
+ }
+ if (('a' <= text) && (text <= 'z')) {
+ bitBlt(dest, x, y,pix,(text-'a')*5,0,5,6);
+ return;
+ }
+ if (('0' <= text) && (text <= '9')) {
+ bitBlt(dest, x, y,pix,(text-'0')*5,6,5,6);
+ return;
+ }
+ if ('"' == text) {
+ bitBlt(dest, x, y,pix,27*5,0,5,6);
+ return;
+ }
+ if ('@' == text) {
+ bitBlt(dest, x, y,pix,28*5,0,5,6);
+ return;
+ }
+
+
+ if ('.' == text) {
+ bitBlt(dest, x, y,pix,11*5,6,5,6);
+ return;
+ }
+ if (':' == text) {
+ bitBlt(dest, x, y,pix,12*5,6,5,6);
+ return;
+ }
+ if (('(' == text) || ('<' == text) || ('{' == text)) {
+ bitBlt(dest, x, y,pix,13*5,6,5,6);
+ return;
+ }
+ if ((')' == text) || ('>' == text) || ('}' == text)) {
+ bitBlt(dest, x, y,pix,14*5,6,5,6);
+ return;
+ }
+ if ('-' == text) {
+ bitBlt(dest, x, y,pix,15*5,6,5,6);
+ return;
+ }
+ if (('`' == text) || ('\'' == text)) {
+ bitBlt(dest, x, y,pix,16*5,6,5,6);
+ return;
+ }
+ if ('!' == text) {
+ bitBlt(dest, x, y,pix,17*5,6,5,6);
+ return;
+ }
+ if ('_' == text) {
+ bitBlt(dest, x, y,pix,18*5,6,5,6);
+ return;
+ }
+ if ('+' == text) {
+ bitBlt(dest, x, y,pix,19*5,6,5,6);
+ return;
+ }
+ if ('\\' == text) {
+ bitBlt(dest, x, y,pix,20*5,6,5,6);
+ return;
+ }
+ if ('/' == text) {
+ bitBlt(dest, x, y,pix,21*5,6,5,6);
+ return;
+ }
+ if ('[' == text) {
+ bitBlt(dest, x, y,pix,22*5,6,5,6);
+ return;
+ }
+ if (']' == text) {
+ bitBlt(dest, x, y,pix,23*5,6,5,6);
+ return;
+ }
+ if ('^' == text) {
+ bitBlt(dest, x, y,pix,24*5,6,5,6);
+ return;
+ }
+ if ('&' == text) {
+ bitBlt(dest, x, y,pix,25*5,6,5,6);
+ return;
+ }
+ if ('%' == text) {
+ bitBlt(dest, x, y,pix,26*5,6,5,6);
+ return;
+ }
+ if (',' == text) {
+ bitBlt(dest, x, y,pix,27*5,6,5,6);
+ return;
+ }
+ if ('=' == text) {
+ bitBlt(dest, x, y,pix,28*5,6,5,6);
+ return;
+ }
+ if ('$' == text) {
+ bitBlt(dest, x, y,pix,29*5,6,5,6);
+ return;
+ }
+ if ('#' == text) {
+ bitBlt(dest, x, y,pix,30*5,6,5,6);
+ return;
+ }
+ if (('�' == text) || ('�' == text)) {
+ bitBlt(dest, x, y,pix,0*5,12,5,6);
+ return;
+ }
+ if (('�' == text) || ('�' == text)) {
+ bitBlt(dest, x, y,pix,1*5,12,5,6);
+ return;
+ }
+ if (('�' == text) || ('�' == text)) {
+ bitBlt(dest, x, y,pix,2*5,12,5,6);
+ return;
+ }
+ if ('?' == text) {
+ bitBlt(dest, x, y,pix,3*5,12,5,6);
+ return;
+ }
+ if ('*' == text) {
+ bitBlt(dest, x, y,pix,4*5,12,5,6);
+ return;
+ }
+ // default back is space char
+ bitBlt(dest, x, y,pix,(10*5),12,5,6);
+}
+
+void WaSkinModel::paintBackgroundTo(int mapping, QPaintDevice *dest, int x, int y)
+{
+ QPixmap *pix = waPixmapEntries[mapFromFile[_WA_SKIN_MAIN].fileId].pixmap;
+ QRect main_rect = getGeometry(_WA_SKIN_MAIN);
+ QRect dest_rect = getMapGeometry(mapping);
+
+ int source_x = main_rect.x() + dest_rect.x() + x;
+ int source_y = main_rect.y() + dest_rect.y() + y;
+
+ int width = dest_rect.width() - x;
+ int height = dest_rect.height() - y;
+
+ bitBlt(dest, x, y, pix, source_x, source_y, width, height);
+}
+
+void WaSkinModel::setSkinModel(skin_models new_model) {
+ if (new_model == WA_MODEL_NORMAL) {
+ mapToGui = normalMapToGui;
+ mapFromFile = normalMapFromFile;
+ digit_width = 9;
+ digit_height = 13;
+ }
+ else if (new_model == WA_MODEL_WINDOWSHADE) {
+ mapToGui = shadeMapToGui;
+ mapFromFile = shadeMapFromFile;
+ digit_width = 5;
+ digit_height = 6;
+ }
+
+ emit(skinChanged());
+}
+
+void WaSkinModel::resetSkinModel() {
+ mapToGui = normalMapToGui;
+ mapFromFile = normalMapFromFile;
+ digit_width = 9;
+ digit_height = 13;
+}
+
+
+QChar WaSkinModel::deaccent(QChar input) {
+ if (QString("�").contains(input))
+ return 'A';
+
+ if (QString("��").contains(input))
+ return 'E';
+
+ if (QString("��").contains(input))
+ return 'I';
+
+ if (QString("��").contains(input))
+ return 'O';
+
+ if (QString("��").contains(input))
+ return 'U';
+
+ if (input == '�')
+ return 'Y';
+
+ if (QString("��").contains(input))
+ return 'a';
+
+ if (QString("��").contains(input))
+ return 'e';
+
+ if (QString("��").contains(input))
+ return 'i';
+
+ if (QString("��").contains(input))
+ return 'o';
+
+ if (QString("��").contains(input))
+ return 'u';
+
+ return input;
+}
+
+#include "waSkinModel.moc"
diff --git a/noatun/modules/winskin/waSkinModel.h b/noatun/modules/winskin/waSkinModel.h
new file mode 100644
index 00000000..9447f8ae
--- /dev/null
+++ b/noatun/modules/winskin/waSkinModel.h
@@ -0,0 +1,64 @@
+/*
+ Model for winamp skins
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+#ifndef __WASKINMODEL_H
+#define __WASKINMODEL_H
+
+#include <qstring.h>
+#include <qobject.h>
+#include <qdir.h>
+
+#include "waSkins.h"
+
+enum skin_models { WA_MODEL_NORMAL, WA_MODEL_WINDOWSHADE };
+
+class QChar;
+class WaSkinModel;
+extern WaSkinModel *_waskinmodel_instance;
+
+class WaSkinModel : public QObject {
+ Q_OBJECT
+
+ public:
+ WaSkinModel();
+ ~WaSkinModel();
+
+ void getDigit(char number, QPaintDevice *dest, int x, int y);
+ void getText(char text, QPaintDevice *dest, int x, int y);
+
+ void bltTo(int id, QPaintDevice *dest, int x, int y);
+ void bltTo(int id, QPaintDevice *dest, int x, int y, int argument);
+
+ void paintBackgroundTo(int mapping, QPaintDevice *dest, int x, int y);
+
+ QRect getGeometry(int id);
+ QRect getMapGeometry(int id);
+
+ bool load(QString skinDir);
+
+ void setSkinModel(skin_models new_model);
+ static WaSkinModel *instance() { return _waskinmodel_instance; }
+
+ private:
+ void resetSkinModel();
+
+ QString findFile(const QDir &dir, const QString &filename);
+ QChar deaccent(QChar input);
+
+ int getPixmap(const QDir &dir, QString fname, QPixmap * target);
+ void loadColors(const QDir &dir);
+ void loadRegion(const QDir &dir);
+
+ signals:
+ void skinChanged();
+};
+#endif
diff --git a/noatun/modules/winskin/waSkins.h b/noatun/modules/winskin/waSkins.h
new file mode 100644
index 00000000..f8d5f623
--- /dev/null
+++ b/noatun/modules/winskin/waSkins.h
@@ -0,0 +1,161 @@
+/*
+ names for the different skins in winamp
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#ifndef _WASKINS_H
+#define _WASKINS_H
+
+
+
+/**
+ The Skin file format was downloaded from the web.
+ http://www.algonet.et.se/~daniel7
+
+ Author: unknown
+*/
+
+
+#define _WA_SKIN_MAIN 0
+#define _WA_SKIN_CBUTTONS_PREV_NORM 1
+#define _WA_SKIN_CBUTTONS_PREV_PRES 2
+#define _WA_SKIN_CBUTTONS_PLAY_NORM 3
+#define _WA_SKIN_CBUTTONS_PLAY_PRES 4
+#define _WA_SKIN_CBUTTONS_PAUSE_NORM 5
+#define _WA_SKIN_CBUTTONS_PAUSE_PRES 6
+#define _WA_SKIN_CBUTTONS_STOP_NORM 7
+#define _WA_SKIN_CBUTTONS_STOP_PRES 8
+#define _WA_SKIN_CBUTTONS_NEXT_NORM 9
+#define _WA_SKIN_CBUTTONS_NEXT_PRES 10
+#define _WA_SKIN_CBUTTONS_EJECT_NORM 11
+#define _WA_SKIN_CBUTTONS_EJECT_PRESS 12
+#define _WA_SKIN_MONOSTER_STEREO_TRUE 13
+#define _WA_SKIN_MONOSTER_STEREO_FALSE 14
+#define _WA_SKIN_MONOSTER_MONO_TRUE 15
+#define _WA_SKIN_MONOSTER_MONO_FALSE 16
+
+#define _WA_SKIN_NUMBERS 17
+#define _WA_SKIN_NUMBERS_MINUS 18
+#define _WA_SKIN_NUMBERS_BLANK 19
+
+#define _WA_SKIN_SHUFREP_REPEAT_NOT_SET_NORM 20
+#define _WA_SKIN_SHUFREP_REPEAT_NOT_SET_PRES 21
+#define _WA_SKIN_SHUFREP_REPEAT_SET_NORM 22
+#define _WA_SKIN_SHUFREP_REPEAT_SET_PRES 23
+#define _WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_NORM 24
+#define _WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_PRES 25
+#define _WA_SKIN_SHUFREP_SHUFFLE_SET_NORM 26
+#define _WA_SKIN_SHUFREP_SHUFFLE_SET_PRES 27
+#define _WA_SKIN_SHUFREP_PLAYLIST_NOT_SET_NORM 28
+#define _WA_SKIN_SHUFREP_PLAYLIST_NOT_SET_PRES 29
+#define _WA_SKIN_SHUFREP_PLAYLIST_SET_NORM 30
+#define _WA_SKIN_SHUFREP_PLAYLIST_SET_PRES 31
+#define _WA_SKIN_SHUFREP_EQ_NOT_SET_NORM 32
+#define _WA_SKIN_SHUFREP_EQ_NOT_SET_PRES 33
+#define _WA_SKIN_SHUFREP_EQ_SET_NORM 34
+#define _WA_SKIN_SHUFREP_EQ_SET_PRES 35
+
+#define _WA_SKIN_TEXT 36
+
+#define _WA_SKIN_VOLUME_BAR_ALL_BARS 37
+#define _WA_SKIN_VOLUME_BAR 38
+#define _WA_SKIN_VOLUME_SLIDER_NORM 39
+#define _WA_SKIN_VOLUME_SLIDER_PRES 40
+
+#define _WA_SKIN_BALANCE_BAR_ALL_BARS 41
+#define _WA_SKIN_BALANCE_BAR 42
+#define _WA_SKIN_BALANCE_SLIDER_NORM 43
+#define _WA_SKIN_BALANCE_SLIDER_PRES 44
+
+#define _WA_SKIN_POS_BAR 45
+#define _WA_SKIN_POS_BAR_SLIDER_NORM 46
+#define _WA_SKIN_POS_BAR_SLIDER_PRES 47
+
+#define _WA_SKIN_PLAYPAUS_PLAY 48
+#define _WA_SKIN_PLAYPAUS_PAUSE 49
+#define _WA_SKIN_PLAYPAUS_STOP 50
+#define _WA_SKIN_PLAYPAUS_FILLER 51
+#define _WA_SKIN_PLAYPAUS_WORK_INDICATOR 52
+
+#define _WA_SKIN_TITLE_ACTIVE 53
+#define _WA_SKIN_TITLE_INACTIVE 54
+
+#define _WA_SKIN_TITLE_MENU_PRES 55
+#define _WA_SKIN_TITLE_MENU_NORM 56
+#define _WA_SKIN_TITLE_MENU_INACTIVE 57
+#define _WA_SKIN_TITLE_MIN_PRES 58
+#define _WA_SKIN_TITLE_MIN_NORM 59
+#define _WA_SKIN_TITLE_MIN_INACTIVE 60
+#define _WA_SKIN_TITLE_SHADE_PRES 61
+#define _WA_SKIN_TITLE_SHADE_NORM 62
+#define _WA_SKIN_TITLE_SHADE_INACTIVE 63
+#define _WA_SKIN_TITLE_CLOSE_PRES 64
+#define _WA_SKIN_TITLE_CLOSE_NORM 65
+#define _WA_SKIN_TITLE_CLOSE_INACTIVE 66
+
+#define _WA_SKIN_CLUTTERBAR_DISABLED 67
+
+#define _WA_MAPPING_MAIN 0
+#define _WA_MAPPING_CBUTTONS_PREV 1
+#define _WA_MAPPING_CBUTTONS_PLAY 2
+#define _WA_MAPPING_CBUTTONS_PAUSE 3
+#define _WA_MAPPING_CBUTTONS_STOP 4
+#define _WA_MAPPING_CBUTTONS_NEXT 5
+#define _WA_MAPPING_CBUTTONS_EJECT 6
+#define _WA_MAPPING_MONOSTER_STEREO 7
+#define _WA_MAPPING_MONOSTER_MONO 8
+#define _WA_MAPPING_REPEAT 9
+#define _WA_MAPPING_SHUFFLE 10
+#define _WA_MAPPING_PLAYLIST 11
+#define _WA_MAPPING_EQ 12
+#define _WA_MAPPING_VOLUME_BAR 13
+#define _WA_MAPPING_VOLUME_SLIDER 14
+#define _WA_MAPPING_BALANCE_BAR 15
+#define _WA_MAPPING_BALANCE_SLIDER 16
+#define _WA_MAPPING_PLAYPAUS 17
+#define _WA_MAPPING_POS_BAR 18
+#define _WA_MAPPING_POS_BAR_SLIDER 19
+#define _WA_MAPPING_DIGITS 20
+#define _WA_MAPPING_MINUS 21
+#define _WA_MAPPING_DIGIT_1 22
+#define _WA_MAPPING_DIGIT_2 23
+#define _WA_MAPPING_DIGIT_3 24
+#define _WA_MAPPING_DIGIT_4 25
+#define _WA_MAPPING_ANALYSER 26
+#define _WA_MAPPING_BPS 27
+#define _WA_MAPPING_FREQ 28
+#define _WA_MAPPING_INFO 29
+#define _WA_MAPPING_TITLE 30
+#define _WA_MAPPING_TITLE_MENU 31
+#define _WA_MAPPING_TITLE_MIN 32
+#define _WA_MAPPING_TITLE_SHADE 33
+#define _WA_MAPPING_TITLE_CLOSE 34
+#define _WA_MAPPING_CLUTTERBAR 35
+
+#define _WA_FILE_MAIN 0
+#define _WA_FILE_CBUTTONS 1
+#define _WA_FILE_MONOSTER 2
+#define _WA_FILE_NUMBERS 3
+#define _WA_FILE_SHUFREP 4
+#define _WA_FILE_TEXT 5
+#define _WA_FILE_VOLUME 6
+#define _WA_FILE_BALANCE 7
+#define _WA_FILE_POSBAR 8
+#define _WA_FILE_PLAYPAUS 9
+#define _WA_FILE_TITLEBAR 10
+
+#define _WA_MAPPING_ENTRIES 36
+#define _WA_SKIN_ENTRIES 68
+
+#define _WA_TEXT_WIDTH 5
+#define _WA_TEXT_HEIGHT 6
+
+#endif
diff --git a/noatun/modules/winskin/waSlider.cpp b/noatun/modules/winskin/waSlider.cpp
new file mode 100644
index 00000000..4fff1b0d
--- /dev/null
+++ b/noatun/modules/winskin/waSlider.cpp
@@ -0,0 +1,209 @@
+/*
+ Standard slider for Winskin
+ Copyright (C) 1999 Martin Vogt
+ Copyright (C) 2002 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+#include <stdlib.h>
+
+#include "waSlider.h"
+#include "waSkinModel.h"
+
+WaSlider::WaSlider(int sliderBarMapId, int sliderId, bool is_volume) : WaWidget(sliderBarMapId)
+{
+ this->sliderBarMapId = sliderBarMapId;
+
+ lDragging = false;
+
+ currentValue = 0;
+ setRange(0, 100);
+
+ slider_y = is_volume ? 1 : 0;
+ slider_x = 0;
+
+ slider_width = WaSkinModel::instance()->getMapGeometry(sliderId).width();
+
+ slider_visible = true;
+}
+
+
+WaSlider::~WaSlider()
+{
+}
+
+void WaSlider::setPixmapSliderBar(int pixId)
+{
+ this->sliderBarId = pixId;
+ update();
+}
+
+void WaSlider::paintEvent(QPaintEvent *)
+{
+ // POSBAR.BMP does not have full height in all Winamp skins
+ // Paint background before painting slider to be on the safe side
+ if(sliderBarId == _WA_SKIN_POS_BAR)
+ paintPixmap(-1);
+
+ paintPixmap(sliderBarId, value());
+
+ if (slider_visible)
+ paintPixmap(lDragging ? up_pixmap : down_pixmap, slider_x, slider_y);
+}
+
+
+void WaSlider::mouseMoveEvent(QMouseEvent * e)
+{
+ if (lDragging == false) {
+ WaWidget::mouseMoveEvent(e);
+ return;
+ }
+
+ int newX = e->x() - pressPoint.x();
+
+ if (newX < 0)
+ newX = 0;
+
+ QSize size = sizeHint();
+
+ int maxX = size.width() - slider_width;
+
+ if(mapping == _WA_MAPPING_VOLUME_BAR)
+ maxX -= 3;
+
+ if (newX > maxX)
+ newX = maxX;
+
+ int value = pixel2Value(newX);
+
+ setValue(value);
+}
+
+
+void WaSlider::updateSliderPos(int value)
+{
+ if (value > maxValue) {
+ value = maxValue;
+ }
+ if (value < minValue) {
+ value = minValue;
+ }
+
+ int pixelPos = value2Pixel(value);
+ slider_x = (pixelPos);
+
+ update();
+}
+
+void WaSlider::mousePressEvent(QMouseEvent *e) {
+ if (e->button() != LeftButton && e->button() != MidButton) {
+ WaWidget::mousePressEvent(e);
+ return;
+ }
+
+ int maxX = slider_x - slider_width;
+
+ if(mapping == _WA_MAPPING_VOLUME_BAR)
+ maxX -= 3;
+
+ if ((e->x() < slider_x) || (e->x() > (maxX))) {
+ int newX = e->x();
+ newX -= (slider_width / 2);
+ setValue(pixel2Value(newX));
+ }
+
+
+ pressPoint.setX(e->x() - slider_x);
+ lDragging = true;
+
+ update();
+
+ emit(sliderPressed());
+}
+
+void WaSlider::mouseReleaseEvent(QMouseEvent *e)
+{
+ if (!lDragging) {
+ WaWidget::mouseReleaseEvent(e);
+ return;
+ }
+
+ lDragging = false;
+ update();
+
+ emit(sliderReleased());
+}
+
+
+int WaSlider::pixel2Value(int xpos)
+{
+ QSize size = sizeHint();
+ int min = abs(minValue);
+ int max = abs(maxValue);
+
+ int valuerange = min + max;
+ int pixelrange = size.width() - slider_width;
+
+ if(mapping == _WA_MAPPING_VOLUME_BAR)
+ pixelrange -= 3;
+
+ return ((xpos * valuerange) / pixelrange) + minValue;
+}
+
+int WaSlider::value2Pixel(int value)
+{
+ QSize size = sizeHint();
+ float min = (float) minValue;
+ float max = (float) maxValue;
+ float fmin = min;
+ float fmax = max;
+ if (min < 0) {
+ fmin = -1 * fmin;
+ }
+ if (max < 0) {
+ fmax = -1 * fmax;
+ }
+ float valuerange = fmin + fmax;
+ float verhaeltnis = fmin / valuerange;
+ float pixelrange = (float) (size.width() - slider_width);
+
+ if(mapping == _WA_MAPPING_VOLUME_BAR)
+ pixelrange -= 3;
+
+ float zeropoint = verhaeltnis * pixelrange;
+ float anstieg = pixelrange / valuerange;
+
+ float pixel = (float) value * anstieg + zeropoint;
+ return (int) (pixel+0.5); // add 0.5 to round upwards if larger than x.5
+}
+
+void WaSlider::setRange(int min, int max) {
+ minValue = min;
+ maxValue = max;
+
+ if (currentValue < min)
+ currentValue = min;
+
+ if (currentValue > max)
+ currentValue = max;
+}
+
+void WaSlider::setValue(int value) {
+ currentValue = value;
+
+ updateSliderPos(currentValue);
+ emit(valueChanged(value));
+}
+
+void WaSlider::cancelDrag() {
+ lDragging = false;
+ update();
+}
+
+#include "waSlider.moc"
diff --git a/noatun/modules/winskin/waSlider.h b/noatun/modules/winskin/waSlider.h
new file mode 100644
index 00000000..0003afd2
--- /dev/null
+++ b/noatun/modules/winskin/waSlider.h
@@ -0,0 +1,82 @@
+/*
+ standard Slider for winamp Skin
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+
+#ifndef __WASLIDER_H
+#define __WASLIDER_H
+
+#include <qpainter.h>
+
+#include "waWidget.h"
+#include "waButton.h"
+
+class WaSlider : public WaWidget {
+ Q_OBJECT
+
+ public:
+ WaSlider(int sliderBarMapId, int sliderId, bool is_volume = false);
+ ~WaSlider();
+
+ void setRange(int min, int max);
+
+ void setValue(int value);
+ int value() const { return currentValue; }
+
+ void hideButton() { slider_visible = false; }
+ void showButton() { slider_visible = true; }
+
+ void cancelDrag();
+
+ public slots:
+ void setPixmapSliderButtonDown(int pixId) { down_pixmap = pixId; }
+ void setPixmapSliderButtonUp(int pixId) { up_pixmap = pixId; }
+ void setPixmapSliderBar(int pixId);
+
+ private:
+ void paintEvent(QPaintEvent *);
+ int pixel2Value(int xpos);
+ int value2Pixel(int value);
+
+ int slider_x;
+ int slider_y;
+ int slider_width;
+ bool slider_visible;
+
+ int up_pixmap;
+ int down_pixmap;
+
+ int sliderBarId;
+ int sliderBarMapId;
+
+ bool lDragging;
+ QPoint pressPoint;
+
+ int currentValue;
+
+ int minValue;
+ int maxValue;
+
+ void mousePressEvent(QMouseEvent *e);
+ void mouseMoveEvent(QMouseEvent *e);
+ void mouseReleaseEvent(QMouseEvent *e);
+
+ private slots:
+ void updateSliderPos(int value);
+
+ signals:
+ void sliderPressed();
+ void sliderReleased();
+ void valueChanged(int);
+};
+#endif
diff --git a/noatun/modules/winskin/waStatus.cpp b/noatun/modules/winskin/waStatus.cpp
new file mode 100644
index 00000000..e028b7f0
--- /dev/null
+++ b/noatun/modules/winskin/waStatus.cpp
@@ -0,0 +1,42 @@
+/*
+ standard Button for winamp Skin
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include "waStatus.h"
+#include "waSkinModel.h"
+
+WaStatus::WaStatus() : WaWidget(_WA_MAPPING_PLAYPAUS)
+{
+ _status = STATUS_STOPPED;
+}
+
+WaStatus::~WaStatus()
+{
+}
+
+void WaStatus::paintEvent(QPaintEvent *)
+{
+ if (_status == STATUS_PLAYING) {
+ paintPixmap(_WA_SKIN_PLAYPAUS_WORK_INDICATOR);
+ paintPixmap(_WA_SKIN_PLAYPAUS_PLAY, 3, 0);
+ }
+ else if (_status == STATUS_STOPPED) {
+ paintPixmap(_WA_SKIN_PLAYPAUS_FILLER);
+ paintPixmap(_WA_SKIN_PLAYPAUS_STOP, 2 ,0);
+ }
+ else if (_status == STATUS_PAUSED) {
+ paintPixmap(_WA_SKIN_PLAYPAUS_FILLER);
+ paintPixmap(_WA_SKIN_PLAYPAUS_PAUSE, 2, 0);
+ }
+}
+
+#include "waStatus.moc"
diff --git a/noatun/modules/winskin/waStatus.h b/noatun/modules/winskin/waStatus.h
new file mode 100644
index 00000000..a3fe1bc8
--- /dev/null
+++ b/noatun/modules/winskin/waStatus.h
@@ -0,0 +1,40 @@
+/*
+ standard Button for winamp Skin
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+
+#ifndef __WASTATUS_H
+#define __WASTATUS_H
+
+#include <qpainter.h>
+
+#include "waWidget.h"
+
+enum status_enum {STATUS_PLAYING, STATUS_STOPPED, STATUS_PAUSED};
+
+class WaStatus : public WaWidget {
+ Q_OBJECT
+
+ public:
+ WaStatus();
+ ~WaStatus();
+
+ void setStatus(status_enum status) { _status = status; update(); }
+ status_enum status() const { return _status; }
+
+ private:
+ void paintEvent(QPaintEvent * paintEvent);
+
+ status_enum _status;
+};
+#endif
diff --git a/noatun/modules/winskin/waTitleBar.cpp b/noatun/modules/winskin/waTitleBar.cpp
new file mode 100644
index 00000000..82b603f5
--- /dev/null
+++ b/noatun/modules/winskin/waTitleBar.cpp
@@ -0,0 +1,79 @@
+/*
+ Titlebar for winamp Skin
+ Copyright (C) 1999 Martin Vogt
+ Copyright (C) 2001 Ryan Cumming
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include <qwidget.h>
+#include <qpixmap.h>
+
+#include "waTitleBar.h"
+#include "waSkinModel.h"
+
+#include <stdlib.h>
+
+#include <iostream>
+
+WaTitleBar::WaTitleBar() : WaIndicator(_WA_MAPPING_TITLE, _WA_SKIN_TITLE_ACTIVE, _WA_SKIN_TITLE_INACTIVE)
+{
+ moving = false;
+ setState(parentWidget()->isActiveWindow());
+}
+
+WaTitleBar::~WaTitleBar()
+{
+}
+
+void WaTitleBar::mousePressEvent(QMouseEvent * e)
+{
+ if (e->button() != RightButton) {
+ if (!moving) {
+ moving = true;
+ mDragStart = e->pos();
+ mLastPos = e->globalPos();
+ }
+
+ setState(true);
+ update();
+ return;
+ }
+ else
+ WaWidget::mousePressEvent(e);
+}
+
+void WaTitleBar::mouseDoubleClickEvent(QMouseEvent *) {
+ emit(shaded());
+}
+
+void WaTitleBar::mouseReleaseEvent(QMouseEvent * e)
+{
+ if (e->button() != RightButton) {
+ moving = false;
+ update();
+ return;
+ }
+ else
+ WaWidget::mouseReleaseEvent(e);
+}
+
+void WaTitleBar::mouseMoveEvent(QMouseEvent * e)
+{
+ QPoint diff = e->globalPos() - mLastPos;
+ if (abs(diff.x()) > 10 || abs(diff.y()) > 10) {
+ // Moving starts only, when passing a drag border
+ moving = true;
+ }
+
+ if (moving)
+ parentWidget()->move(e->globalPos() - mDragStart);
+}
+
+#include <waTitleBar.moc>
diff --git a/noatun/modules/winskin/waTitleBar.h b/noatun/modules/winskin/waTitleBar.h
new file mode 100644
index 00000000..4e001394
--- /dev/null
+++ b/noatun/modules/winskin/waTitleBar.h
@@ -0,0 +1,51 @@
+/*
+ standard Button for winamp Skin
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+
+#ifndef __WATITLEBAR_H
+#define __WATITLEBAR_H
+
+#include <qpainter.h>
+
+#include "waIndicator.h"
+
+
+/**
+ A titlebar is similar to a button only that we move
+ the whole widget, when pressed
+*/
+
+
+class WaTitleBar : public WaIndicator {
+ Q_OBJECT
+
+ public:
+ WaTitleBar();
+ ~WaTitleBar();
+
+ private:
+ void mouseDoubleClickEvent (QMouseEvent * e);
+ void mousePressEvent(QMouseEvent * e);
+ void mouseReleaseEvent(QMouseEvent * e);
+ void mouseMoveEvent(QMouseEvent * e);
+
+ bool moving;
+ QPoint mLastPos;
+ QPoint mDragStart;
+
+ signals:
+ void shaded();
+
+};
+#endif
diff --git a/noatun/modules/winskin/waVolumeSlider.cpp b/noatun/modules/winskin/waVolumeSlider.cpp
new file mode 100644
index 00000000..d0a934d7
--- /dev/null
+++ b/noatun/modules/winskin/waVolumeSlider.cpp
@@ -0,0 +1,51 @@
+/*
+ jumpslider for winamp skins
+ Copyright (C) 1998 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include <waVolumeSlider.h>
+
+
+WaVolumeSlider::WaVolumeSlider() : WaWidget(_WA_MAPPING_VOLUME_BAR)
+{
+
+}
+
+
+WaVolumeSlider::~WaVolumeSlider()
+{
+}
+
+
+void WaVolumeSlider::buildGui()
+{
+ ws = new WaSlider(_WA_MAPPING_VOLUME_BAR, _WA_MAPPING_VOLUME_SLIDER, true);
+
+ ws->setPixmapSliderButtonUp(_WA_SKIN_VOLUME_SLIDER_NORM);
+ ws->setPixmapSliderButtonDown(_WA_SKIN_VOLUME_SLIDER_PRES);
+ ws->setPixmapSliderBar(_WA_SKIN_VOLUME_BAR);
+
+ connect(ws, SIGNAL(valueChanged(int)), this,
+ SIGNAL(volumeSetValue(int)));
+ connect(ws, SIGNAL(sliderPressed()), SIGNAL(sliderPressed()));
+ connect(ws, SIGNAL(sliderReleased()), SIGNAL(sliderReleased()));
+}
+
+void WaVolumeSlider::setVolumeValue(int val)
+{
+ int currVal = ws->value();
+ if (currVal != val) {
+ ws->setValue(val);
+ }
+}
+
+
+#include "waVolumeSlider.moc"
diff --git a/noatun/modules/winskin/waVolumeSlider.h b/noatun/modules/winskin/waVolumeSlider.h
new file mode 100644
index 00000000..29030c65
--- /dev/null
+++ b/noatun/modules/winskin/waVolumeSlider.h
@@ -0,0 +1,41 @@
+/*
+ jumpslider for winamp skins
+ Copyright (C) 1998 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+#ifndef __WAVOLUMESLIDER_H
+#define __WAVOLUMESLIDER_H
+
+#include "waSlider.h"
+#include "waWidget.h"
+
+class WaVolumeSlider:public WaWidget {
+ Q_OBJECT
+
+ public:
+ WaVolumeSlider();
+ ~WaVolumeSlider();
+ void buildGui();
+
+ void setVolumeValue(int val);
+
+ private:
+ WaSlider *ws;
+
+ signals:
+ void volumeSetValue(int val);
+ void sliderPressed();
+ void sliderReleased();
+};
+
+
+#endif
diff --git a/noatun/modules/winskin/waWidget.cpp b/noatun/modules/winskin/waWidget.cpp
new file mode 100644
index 00000000..ffe2d3b4
--- /dev/null
+++ b/noatun/modules/winskin/waWidget.cpp
@@ -0,0 +1,58 @@
+#include "waWidget.h"
+#include "waSkinModel.h"
+#include "noatun/stdaction.h"
+#include "waSkin.h"
+
+WaWidget::WaWidget(int _mapping) : QWidget(WaSkin::instance()) {
+ mapping = _mapping;
+ setBackgroundMode(NoBackground);
+ connect (WaSkinModel::instance(), SIGNAL(skinChanged()), this, SLOT(skinChanged()));
+}
+
+WaWidget::~WaWidget() {
+}
+
+void WaWidget::paintPixmap(int pixmap_mapping) {
+ if (pixmap_mapping != -1)
+ WaSkinModel::instance()->bltTo(pixmap_mapping, this, 0, 0);
+ else
+ WaSkinModel::instance()->paintBackgroundTo(mapping, this, 0, 0);
+}
+
+void WaWidget::paintPixmap(int pixmap_mapping, int x, int y) {
+ if (pixmap_mapping != -1)
+ WaSkinModel::instance()->bltTo(pixmap_mapping, this, x, y);
+ else
+ WaSkinModel::instance()->paintBackgroundTo(mapping, this, x, y);
+}
+
+void WaWidget::paintPixmap(int pixmap_mapping, int argument) {
+ if (pixmap_mapping != -1)
+ WaSkinModel::instance()->bltTo(pixmap_mapping, this, 0, 0, argument);
+ else
+ WaSkinModel::instance()->paintBackgroundTo(mapping, this, 0, 0);
+
+}
+
+void WaWidget::paintPixmap(int pixmap_mapping, int argument, int x, int y) {
+ if (pixmap_mapping != -1)
+ WaSkinModel::instance()->bltTo(pixmap_mapping, this, x, y, argument);
+ else
+ WaSkinModel::instance()->paintBackgroundTo(mapping, this, x, y);
+}
+
+QSize WaWidget::sizeHint() {
+ return WaSkinModel::instance()->getMapGeometry(mapping).size();
+}
+
+void WaWidget::mousePressEvent(QMouseEvent *e) {
+ if (e->button() == RightButton)
+ NoatunStdAction::ContextMenu::showContextMenu();
+}
+
+void WaWidget::skinChanged() {
+ setGeometry(WaSkinModel::instance()->getMapGeometry(mapping));
+ update();
+}
+
+#include <waWidget.moc>
diff --git a/noatun/modules/winskin/waWidget.h b/noatun/modules/winskin/waWidget.h
new file mode 100644
index 00000000..f2a41c82
--- /dev/null
+++ b/noatun/modules/winskin/waWidget.h
@@ -0,0 +1,31 @@
+#ifndef _WAWIDGET_H
+#define _WAWIDGET_H
+
+#include <qwidget.h>
+#include "waSkinModel.h"
+
+class WaWidget : public QWidget {
+ Q_OBJECT
+public:
+ WaWidget(int mapping);
+ virtual ~WaWidget();
+
+ QSize sizeHint();
+
+ void paintPixmap(int wa_mapping);
+ void paintPixmap(int wa_mapping, int number);
+
+ void paintPixmap(int wa_mapping, int x, int y);
+ void paintPixmap(int wa_mapping, int number, int x, int y);
+
+ void paintBackground() { WaSkinModel::instance()->paintBackgroundTo(mapping, this, 0, 0); }
+
+protected:
+ void mousePressEvent(QMouseEvent *);
+ int mapping;
+
+private slots:
+ void skinChanged();
+};
+
+#endif
diff --git a/noatun/modules/winskin/winSkinConfig.cpp b/noatun/modules/winskin/winSkinConfig.cpp
new file mode 100644
index 00000000..649fd1fe
--- /dev/null
+++ b/noatun/modules/winskin/winSkinConfig.cpp
@@ -0,0 +1,174 @@
+#include <noatun/pref.h>
+
+#include <klocale.h>
+#include <qpushbutton.h>
+#include <qlayout.h>
+#include <qlabel.h>
+#include <qpixmap.h>
+#include <kglobal.h>
+#include <kconfig.h>
+#include <qslider.h>
+#include <qframe.h>
+#include <qstringlist.h>
+#include <kfile.h>
+#include <kfiledialog.h>
+#include <kmessagebox.h>
+#include <kstandarddirs.h>
+#include <kurlrequester.h>
+#include <kurlrequesterdlg.h>
+#include <qdir.h>
+
+#include "waSkin.h"
+#include "waInfo.h"
+#include "waSkinManager.h"
+#include "winSkinConfig.h"
+
+WinSkinConfig::WinSkinConfig(QWidget * parent, WaSkinManager *waSkinManager) :
+ CModule(i18n("Winskin"),
+ i18n("Skin Selection for the Winskin Plugin"),
+ "style",
+ parent)
+{
+ // Make a token horizontal layout box
+ vbox = new QVBoxLayout(this);
+ vbox->setSpacing( 6 );
+ vbox->setMargin( 0 );
+
+ // Add a simple list of skins, populated in WinSkinConfig::reopen()
+ skin_list = new QListBox(this, "skin_list");
+ vbox->addWidget(skin_list);
+
+ QHBoxLayout* hbox = new QHBoxLayout( 0, 6, 6 );
+
+ QPushButton* buttonInstall = new QPushButton( i18n("&Install New Skin..."), this );
+ hbox->addWidget(buttonInstall);
+
+ buttonRemove = new QPushButton( i18n("&Remove Skin"), this );
+ buttonRemove->setEnabled(false);
+ hbox->addWidget(buttonRemove);
+ vbox->addLayout(hbox);
+
+ connect( skin_list, SIGNAL(highlighted(const QString &)), this, SLOT(selected()));
+ connect( buttonInstall, SIGNAL(clicked()), this, SLOT(install()));
+ connect( buttonRemove, SIGNAL(clicked()), this, SLOT(remove()));
+ connect(waSkinManager, SIGNAL(updateSkinList()), this, SLOT(reopen()));
+
+ mWaSkinManager = waSkinManager;
+
+ QGroupBox *settingsBox = new QGroupBox( 1, Vertical, i18n("Settings"), this );
+ vbox->addWidget(settingsBox);
+
+ QHBox *box = new QHBox(settingsBox);
+ QLabel *label = new QLabel(i18n("T&itle scrolling speed:"), box);
+ new QLabel(i18n("None"), box);
+
+ scrollSpeed = new QSlider(box);
+ label->setBuddy(scrollSpeed);
+ scrollSpeed->setMinimumSize( QSize( 80, 0 ) );
+ scrollSpeed->setMinValue( 0 );
+ scrollSpeed->setMaxValue( 50 );
+ scrollSpeed->setPageStep( 1 );
+ scrollSpeed->setOrientation( QSlider::Horizontal );
+ scrollSpeed->setTickmarks( QSlider::NoMarks );
+
+ label = new QLabel(i18n("Fast"), box);
+
+ reopen();
+}
+
+void WinSkinConfig::save()
+{
+ KConfig *config=KGlobal::config();
+ config->setGroup("Winskin");
+ config->writeEntry("CurrentSkin", skin_list->currentText());
+ config->writeEntry("ScrollDelay", scrollSpeed->value());
+ config->sync();
+
+ if (skin_list->currentText() != orig_skin) {
+ _waskin_instance->loadSkin(skin_list->currentText());
+ orig_skin = skin_list->currentText();
+ }
+ else
+ {
+ _waskin_instance->skinInfo()->scrollerSetup();
+ }
+}
+
+void WinSkinConfig::reopen() {
+ // Wipe out the old list
+ skin_list->clear();
+
+ // Get a list of skins
+ QStringList skins = mWaSkinManager->availableSkins();
+
+ // This loop adds them all to our skin list
+ for(unsigned int x = 0;x < skins.count();x++) {
+ // Add ourselves to the list
+ skin_list->insertItem(skins[x]);
+ }
+
+ // Figure out our current skin
+ QString orig_skin = mWaSkinManager->currentSkin();
+
+ // Where is that skin in our big-list-o-skins?
+ QListBoxItem *item = skin_list->findItem(orig_skin);
+
+ if (item) {
+ // Aha, found it... make it the currently selected skin
+ skin_list->setCurrentItem( item );
+ }
+ else {
+ // Er, it's not there... select the current item
+ // Maybe this should emit a warning? Oh well, it's not harmful
+ skin_list->setCurrentItem( 0 );
+ }
+
+ KConfig *config=KGlobal::config();
+ config->setGroup("Winskin");
+ scrollSpeed->setValue(config->readNumEntry("ScrollDelay", 15));
+}
+
+void WinSkinConfig::selected()
+{
+ buttonRemove->setEnabled(mWaSkinManager->skinRemovable( skin_list->currentText() ));
+}
+
+void WinSkinConfig::install()
+{
+ QString url;
+
+ // Ask the user for directory containing a skin
+ KURLRequesterDlg* udlg = new KURLRequesterDlg( QString::null, this, "udlg", true );
+ udlg->urlRequester()->setFilter(mWaSkinManager->skinMimeTypes().join(" "));
+ udlg->urlRequester()->setMode( KFile::File | KFile::Directory | KFile::ExistingOnly );
+
+ if( udlg->exec() == QDialog::Accepted ) {
+ url = udlg->urlRequester()->url();
+ mWaSkinManager->installSkin( url );
+ }
+}
+
+void WinSkinConfig::remove()
+{
+ // Is there any item selected ??
+ if( skin_list->currentText().isEmpty() )
+ return;
+
+ // We can't remove every skin
+ if( !mWaSkinManager->skinRemovable( skin_list->currentText() ) ) {
+ KMessageBox::information( this, i18n("You cannot remove this skin.") );
+ // Reload skin list, perhaps the skin is already removed!
+ return;
+ }
+
+ // Ask the user first
+ if( KMessageBox::warningContinueCancel( this,
+ i18n("<qt>Are you sure you want to remove the <b>%1</b> skin?</qt>").arg( skin_list->currentText() ), QString::null, KStdGuiItem::del() )
+ == KMessageBox::Continue ) {
+
+ mWaSkinManager->removeSkin( skin_list->currentText() );
+ reopen();
+ }
+}
+
+#include <winSkinConfig.moc>
diff --git a/noatun/modules/winskin/winSkinConfig.h b/noatun/modules/winskin/winSkinConfig.h
new file mode 100644
index 00000000..22dca884
--- /dev/null
+++ b/noatun/modules/winskin/winSkinConfig.h
@@ -0,0 +1,35 @@
+#ifndef __WINSKINCONFIG_H
+#define __WINSKINCONFIG_H
+
+#include <noatun/pref.h>
+#include <qwidget.h>
+
+class QVBoxLayout;
+class WaSkinManager;
+class QSlider;
+
+class WinSkinConfig:public CModule {
+ Q_OBJECT
+ public:
+ WinSkinConfig(QWidget * parent, WaSkinManager *waManager);
+
+ void save();
+
+ public slots:
+ void reopen();
+
+ private slots:
+ void selected();
+ void install();
+ void remove();
+
+ private:
+ WaSkinManager *mWaSkinManager;
+ QListBox *skin_list;
+ QString orig_skin;
+ QVBoxLayout *vbox;
+ QPushButton *buttonRemove;
+ QSlider *scrollSpeed;
+};
+
+#endif
diff --git a/noatun/modules/winskin/winSkinVis.cpp b/noatun/modules/winskin/winSkinVis.cpp
new file mode 100644
index 00000000..f9937981
--- /dev/null
+++ b/noatun/modules/winskin/winSkinVis.cpp
@@ -0,0 +1,107 @@
+/*
+ noatun visualisation interface for winskin
+ Copyright (C) 2001 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+
+#include "winSkinVis.h"
+
+#define __BANDS 75
+#define __SPAHEIGHT 15
+
+WinSkinVis::WinSkinVis(QObject *parent, const char *name):
+ QObject(parent,name),Visualization(50) {
+
+ m_currentPeaks=new float[__BANDS];
+
+ for(unsigned int i=0;i<__BANDS;i++)
+ m_currentPeaks[i]=0.0;
+
+ // If we can create our server-side object, visualize away
+ if (initServerObject())
+ {
+ start();
+ }
+}
+
+
+WinSkinVis::~WinSkinVis()
+{
+ if (m_winSkinFFT != NULL) {
+ if (connected())
+ {
+ visualizationStack().remove(m_id);
+ m_winSkinFFT->stop();
+ delete m_winSkinFFT;
+ }
+ }
+
+ delete[] m_currentPeaks;
+}
+
+
+bool WinSkinVis::initServerObject()
+{
+ // Create FFT on server
+ m_winSkinFFT = new Noatun::WinSkinFFT();
+ *m_winSkinFFT = Arts::DynamicCast(server()->createObject("Noatun::WinSkinFFT"));
+
+ if ( (*m_winSkinFFT).isNull() ) {
+ delete m_winSkinFFT;
+ m_winSkinFFT=NULL;
+ }
+ else
+ {
+ m_winSkinFFT->bandResolution(__BANDS);
+ m_winSkinFFT->start();
+ m_id=visualizationStack().insertBottom(*m_winSkinFFT, "WinSkin FFT");
+ }
+
+ return (m_winSkinFFT != NULL);
+}
+
+void WinSkinVis::timeout()
+{
+ std::vector<float> *data(m_winSkinFFT->scope());
+
+ float *f=&data->front();
+ if (data->size())
+ scopeEvent(f, data->size());
+
+ delete data;
+}
+
+float* WinSkinVis::currentPeaks()
+{
+ return m_currentPeaks;
+}
+
+void WinSkinVis::scopeEvent(float* bandPtr, unsigned int bands)
+{
+ for (unsigned int i = 0;i < bands;i++) {
+ float value=bandPtr[i];
+ // if the peak is less we prefer the higher one
+ if (m_currentPeaks[i] < value)
+ m_currentPeaks[i] = value;
+ else
+ m_currentPeaks[i] = m_currentPeaks[i]-1.3;
+
+ if (m_currentPeaks[i] < 0.0)
+ m_currentPeaks[i] = 0.0;
+
+ if (m_currentPeaks[i] > __SPAHEIGHT)
+ m_currentPeaks[i]=__SPAHEIGHT;
+ }
+ emit(doRepaint());
+}
+
+
+#include "winSkinVis.moc"
diff --git a/noatun/modules/winskin/winSkinVis.h b/noatun/modules/winskin/winSkinVis.h
new file mode 100644
index 00000000..7d139d0c
--- /dev/null
+++ b/noatun/modules/winskin/winSkinVis.h
@@ -0,0 +1,54 @@
+/*
+ noatun visualisation interface for winskin
+ Copyright (C) 2001 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#ifndef __WINSKINVIS_H
+#define __WINSKINVIS_H
+
+#include <qobject.h>
+
+// These are needed for the Visualisation class
+#include <soundserver.h>
+#include "noatunarts/noatunarts.h"
+#include "noatun/plugin.h"
+
+#include "vis/winskinvis.h"
+
+class WinSkinVis : public QObject, public Visualization {
+ Q_OBJECT
+
+ public:
+ WinSkinVis(QObject* parent,const char* name);
+ ~WinSkinVis();
+
+ /**
+ * reimplemented from class Visualization, you
+ * should never need to reimplement this yourself
+ **/
+ void timeout();
+ float* currentPeaks();
+
+ signals:
+ void doRepaint();
+
+ private:
+ bool initServerObject();
+ void scopeEvent(float* spectrum, unsigned int size);
+
+ Noatun::WinSkinFFT* m_winSkinFFT;
+ long m_id;
+ float* m_currentPeaks;
+
+
+};
+
+#endif
diff --git a/noatun/modules/winskin/winskin.plugin b/noatun/modules/winskin/winskin.plugin
new file mode 100644
index 00000000..0f8b1074
--- /dev/null
+++ b/noatun/modules/winskin/winskin.plugin
@@ -0,0 +1,122 @@
+Filename=noatun_winskin.la
+Author=Ryan Cumming, Martin Vogt
+Site=http://mpeglib.sf.net
+Type=userinterface
+License=LGPL
+Name=WinAmp Interface
+Name[af]=Winamp Koppelvlak
+Name[ar]=واجهة WinAmp
+Name[az]=WinAMP Ara üzü
+Name[bn]=উইন-অ্যাম্প ইন্টারফেস
+Name[br]=Talbenn evit WinAmp
+Name[ca]=Interfície WinAmp
+Name[cs]=Rozhraní WinAmpu
+Name[cy]=Rhyngwyneb Winamp
+Name[da]=Winamp-grænseflade
+Name[de]=Winamp-Oberfläche
+Name[el]=Περιβάλλον WinAmp
+Name[eo]=WinAmp-interfaco
+Name[es]=Interfaz de Winamp
+Name[et]=WinAmp liides
+Name[eu]=WinAmp interfazea
+Name[fa]=واسط WinAmp
+Name[fi]=WinAmp-käyttöliittymä
+Name[fr]=Interface Winamp
+Name[ga]=Comhéadan WinAmp
+Name[gl]=Interface de WinAmp
+Name[he]=ממשק WinAmp
+Name[hi]= विनएम्प इंटरफेस
+Name[hr]=WinAmp sučelje
+Name[hu]=Winamp-felület
+Name[id]=Interface winamp
+Name[is]=WinAmp andlit
+Name[it]=Interfaccia WinAmp
+Name[ja]=WinAmp インターフェース
+Name[kk]=WinAmp интерфейсі
+Name[km]=ចំណុច​ប្រទាក់ WinAmp
+Name[ko]=WinAmp 인터페이스
+Name[lt]=WinAmp sąsaja
+Name[lv]=WinAmp Starpseja
+Name[mk]=Интерфејс WinAmp
+Name[ms]=Antaramuka WinAmp
+Name[mt]=Interfaċċja WinAmp
+Name[nb]=WinAmp-grensesnitt
+Name[nds]=Winamp-Böversiet
+Name[ne]=WinAmp इन्टरफेस
+Name[nl]=WinAmp-interface
+Name[nn]=WinAmp-grensesnitt
+Name[pa]=WinAmp ਇੰਟਰਫੇਸ
+Name[pl]=Motyw WinAmpa
+Name[pt]=Interface do WinAmp
+Name[pt_BR]=Interface WinAmp
+Name[ro]=Interfaţă WinAmp
+Name[ru]=Интерфейс WinAmp
+Name[sk]=Rozhranie WinAmp
+Name[sl]=Vmesnik WinAmp
+Name[sr]=WinAmp интерфејс
+Name[sr@Latn]=WinAmp interfejs
+Name[sv]=Winamp-gränssnitt
+Name[ta]=வின் ஆம்ப் முகப்பு
+Name[tg]=Интерфейси WinAmp
+Name[th]=ส่วนติดต่อแบบ WinAmp
+Name[tr]=WinAmp Arayüzü
+Name[uk]=Інтерфейс WinAmp
+Name[ven]=Interface ya WinAmp
+Name[wa]=Eterface po WinAmp
+Name[xh]=Ujongano lwe WinAmp
+Name[zh_CN]=WinAmp 界面
+Name[zh_HK]=WinAmp 界面
+Name[zh_TW]=WinAmp 界面
+Name[zu]=Uxhumano olubhekeneyo lwe WinAmp
+Comment=A Winamp skin loader
+Comment[bg]=Зареждане на теми за Winamp
+Comment[bn]=একটি উইন-অ্যাম্প স্কিন লোডার
+Comment[br]=Ur c'harger a groc'hen Winamp
+Comment[bs]=Učitavanje Winamp skinova
+Comment[ca]=Carregador d'aparences de Winamp
+Comment[cs]=Zavaděč motivů WinAmpu
+Comment[cy]=Llwythydd Crwyn Winamp
+Comment[da]=En Winamp-forsideindlæser
+Comment[de]=Import von Winamp-Designs
+Comment[el]=Φόρτωση θεμάτων Winamp
+Comment[eo]=WinAmp-etosŝargilo
+Comment[es]=Un cargador de pieles de Winamp
+Comment[et]=Winampi rüüde laadija
+Comment[eu]=Winamp azal kargatzailea
+Comment[fa]=یک بارکنندۀ Winamp skin
+Comment[fi]=Winamp-nahkojen lataaja
+Comment[fr]=Un chargeur de revêtement Winamp
+Comment[gl]=Un cargador de peles de Winamp
+Comment[he]=טוען Skins של Winamp
+Comment[hu]=Betöltőprogram Winamp-kinézetekhez
+Comment[is]=Les skinn fyrir WinAmp
+Comment[it]=Caricatore di skin di Winamp
+Comment[ja]=Winamp のスキンローダ
+Comment[kk]=Winamp тысының жүктегіші
+Comment[km]=កម្មវិធី​ផ្ទុក​ស្បែក Winamp
+Comment[ko]=Winamp 스킨 로더
+Comment[lt]=Winamp pavidalų įkėliklis
+Comment[mk]=Вчитувач на маски за Winamp
+Comment[nb]=Laster WinAmp-drakt
+Comment[nds]=En Winamp-Böversietlader
+Comment[ne]=विन्याप स्किन लोडर
+Comment[nl]=Een Winamp-skinlader
+Comment[nn]=Lastar WinAmp-skal
+Comment[pl]=Ładowarka skór Winampa
+Comment[pt]=Um leitor de aspectos do WinAmp
+Comment[pt_BR]=Um carregador de aparências (skins) do Winamp
+Comment[ro]=Un încărcător de tematici WinAmp
+Comment[ru]=Загрузчик тем Winamp
+Comment[sk]=Načítavač tém WinAmp
+Comment[sl]=Nalagalnik preoblek Winamp
+Comment[sr]=Учитавач Winamp-ових кошуљица
+Comment[sr@Latn]=Učitavač Winamp-ovih košuljica
+Comment[sv]=Skalladdare för Winamp
+Comment[ta]=வின் ஆம்ப் அலங்கார அமைப்பு ஏற்றி
+Comment[th]=ตัวโหลดหน้ากากแบบวินแอมป์
+Comment[tr]=Winamp arayüz yükleyici
+Comment[uk]=Завантажувач жупанів Winamp
+Comment[zh_CN]=Winamp 外观载入器
+Comment[zh_HK]=Winamp Skin 載入器
+Comment[zh_TW]=Winamp 面板載入器