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+/**********************************************************************
+** Copyright (C) 2002 Trolltech AS. All rights reserved.
+**
+** This file is part of Qt Designer.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
+** licenses may use this file in accordance with the Qt Commercial License
+** Agreement provided with the Software.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+** See http://www.trolltech.com/pricing.html or email [email protected] for
+** information about Qt Commercial License Agreements.
+**
+** Contact [email protected] if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+#ifndef LISTBOXDND_H
+#define LISTBOXDND_H
+
+#include <qptrlist.h>
+#include <qlistbox.h>
+#include "listdnd.h"
+
+typedef QPtrList<QListBoxItem> ListBoxItemList;
+
+class ListBoxDnd : public ListDnd
+{
+ Q_OBJECT
+public:
+ // dragModes are enumerated in ListDnd
+ ListBoxDnd( QListBox * eventSource, const char * name = 0 );
+
+signals:
+ void dropped( QListBoxItem * );
+ void dragged( QListBoxItem * );
+
+public slots:
+ void confirmDrop( QListBoxItem * );
+
+protected:
+ virtual bool dropEvent( QDropEvent * event );
+ virtual bool mouseMoveEvent( QMouseEvent * event );
+ virtual void updateLine( const QPoint & pos );
+ virtual bool canDecode( QDragEnterEvent * event );
+
+private:
+ QListBoxItem * itemAt( QPoint pos );
+ int buildList( ListBoxItemList & list );
+ void insertList( ListBoxItemList & list );
+ void removeList( ListBoxItemList & list );
+};
+
+#endif //LISTBOXDND_H