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/**********************************************************************
** Copyright (C) 2002 Trolltech AS. All rights reserved.
**
** This file is part of Qt Designer.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
** See http://www.trolltech.com/pricing.html or email [email protected] for
** information about Qt Commercial License Agreements.
**
** Contact [email protected] if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef LISTBOXDND_H
#define LISTBOXDND_H
#include <qptrlist.h>
#include <qlistbox.h>
#include "listdnd.h"
typedef QPtrList<QListBoxItem> ListBoxItemList;
class ListBoxDnd : public ListDnd
{
Q_OBJECT
public:
// dragModes are enumerated in ListDnd
ListBoxDnd( QListBox * eventSource, const char * name = 0 );
signals:
void dropped( QListBoxItem * );
void dragged( QListBoxItem * );
public slots:
void confirmDrop( QListBoxItem * );
protected:
virtual bool dropEvent( QDropEvent * event );
virtual bool mouseMoveEvent( QMouseEvent * event );
virtual void updateLine( const QPoint & pos );
virtual bool canDecode( QDragEnterEvent * event );
private:
QListBoxItem * itemAt( QPoint pos );
int buildList( ListBoxItemList & list );
void insertList( ListBoxItemList & list );
void removeList( ListBoxItemList & list );
};
#endif //LISTBOXDND_H
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